Dan Heng • Permansor Terrae
★★★★★

Dan Heng • Permansor Terrae Build

Dan Heng • Permansor Terrae is a 5★ Physical character on the Path of Preservation in Honkai: Star Rail. Below are the character's stats, skills and Eidolons — plus a pity calculator if you plan to pull.

Released: 11/10/2025 · v3.6· Updated: 12/08/2026
Updated for version 4.4 · 15/07/2026
Calculate pity to pull this character →

Voice Actors

JPENCNKR
Ito Kent Nicholas Leung Li Chunyin Kim Hye-sung (김혜성)
Community usage · phase 4.4.2
Memory of Chaos58.6%
Pure Fiction65.3%
Apocalyptic Shadow65.3%
Stats from 13,965 real player profiles (Memory of Chaos) · community player data
Building Dan Heng • Permansor Terrae — just follow the numbers

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4TKSX77Y58QK
30-second summary

If you run an ATK%-scaling hypercarry (Feixiao, Acheron, Phainon…) and you're tired of pure-defense sustains, DHPT is a dream pick: he shields, buffs the carry's ATK, and chips in real Physical damage.

1

30-second build

In a hurry? This box is all you need — details below
BodyATK% FeetSPD SphereATK% RopeEnergy Regeneration Rate

Sub-stat priority: SPD > ATK% > CRIT DMG ≈ CRIT Rate

2

Verdict & playstyle

How strong, worth pulling, how to play
Memory of Chaos 5/5
Pure Fiction 4.5/5
Apocalyptic Shadow 4.5/5
Physical (Dan Heng • Permansor Terrae's element) is a listed Weakness in 1 of 4 Anomaly Arbitration phases this season.
See this season's Anomaly Arbitration →
Note for beginners

Dan Heng • Permansor Terrae has no clear weak point based on current data, but needs the right build (see the Build section below) to reach full potential.

Should you pull Dan Heng • Permansor Terrae?

If you run an ATK%-scaling hypercarry (Feixiao, Acheron, Phainon…) and you're tired of pure-defense sustains, DHPT is a dream pick: he shields, buffs the carry's ATK, and chips in real Physical damage.

Meta players and single-DPS lovers should pull; if you're already sustain-stacked and mainly run multi-carry DoT teams, skipping him is fine.

Pros
  • Rare sustain that directly buffs the carry's ATK%
  • Strong shields plus healing (with his signature) make the team near-unkillable
  • Deals meaningful Physical damage himself, not dead weight
Cons
  • Single Bondmate — wants one-DPS teams, weak in multi-carry/DoT comps
  • Optimal play needs lots of ATK% and energy, farming is a grind
  • Signature cone is a clear power jump, F2P feels a tier behind

How to play

Open with Skill to tag your Bondmate (your main DPS) and shield the whole team.

Then fire Ultimate as soon as energy allows to refresh shields and deal Physical damage; on remaining turns basic attack to keep the Souldragon up and make sure shields never lapse before a big enemy hit.

3

Full build

Light cones, relics, stat targets — with reasons

Best Light Cones for Dan Heng • Permansor Terrae

Recommendation order by current meta — the first is strongest, the rest are alternatives in decreasing priority. (Not a simulated DPS %.)

No signature Light Cone yet? Use this instead
Don't have anything from the ranked list above? Journey, Forever Peaceful (4★) is an easy-to-get pick that's still in Dan Heng • Permansor Terrae's good-build group.

Best Relics

BodyATK%
FeetSPD
SphereATK%
RopeEnergy Regeneration Rate

Sub-stat priority: SPD > ATK% > CRIT DMG ≈ CRIT Rate

Stat targets

SPD 134 (his innate action-advance means 120–134 is comfy); ATK 3000+ (aim 3500+ with the signature); enough energy to Ult every 1–2 turns; CRIT is just picked up from substats for chip damage, not forced.

4

Teams

Best teammates to pair with

Best teams for Dan Heng • Permansor Terrae

Same skeleton: one ATK carry + one buffer + DHPT. Feixiao/Robin/Topaz for FUA; Acheron/Jiaoqiu/Pela for Nihility; Phainon/Sunday/Tribbie for burst hypercarry.

Meta suggestions synthesized from global community consensus (Meta 2026-07). Figures come from game data — updated each patch.

5

Eidolons

How far to invest, which milestones matter

E0 already carries the sustain role. E1 is the sweet spot (Skill Point refund on Ult plus RES PEN for the Bondmate) and well worth a light pull; E2+ is only for whales with spare pulls.

E1
Shed Scales of Old★★★★☆
When Dan Heng • Permansor Terrae uses Ultimate, recovers 1 Skill Point(s) and increases the "Bondmate's" All-Type RES PEN by 18%, lasting for 3 turn(s).
Refunds 1 Skill Point and grants the Bondmate 18% All-Type RES PEN on Ultimate use, improving resource economy and team damage.
Dan Heng • Permansor Terrae's Eidolon×1 Dan Heng • Permansor Terrae's Eidolon
E2
Watch Trails to Blaze★★★★★
Additionally increases the number of actions for the enhanced Souldragon from Ultimate by 2. After Dan Heng • Permansor Terrae uses Ultimate, Souldragon advances action by 100%. When the enhanced "Souldragon" takes action, the Additional DMG dealt by the "Bondmate" becomes 200% of its original DMG, and the Shield Effect provided in this instance becomes 200% of its original Shield Effect.
Adds 2 extra actions to the enhanced Souldragon and grants it 100% action advance after Ultimate, significantly transforming the kit's uptime.
Dan Heng • Permansor Terrae's Eidolon×1 Dan Heng • Permansor Terrae's Eidolon
E3
Bear Weight of Worlds★★☆☆☆
Ultimate Lv. +2, up to a maximum of Lv. 15. Basic ATK Lv. +1, up to a maximum of Lv. 10.
Purely a level-up for Ultimate and Basic ATK with no new effects, so its value is low.
Dan Heng • Permansor Terrae's Eidolon×1 Dan Heng • Permansor Terrae's Eidolon
E4
By Oath, This Vessel Is I★★★☆☆
Reduces the DMG taken by the "Bondmate" by 20%.
Reduces DMG taken by the Bondmate by 20%, a solid defensive buff though limited to a single target.
Dan Heng • Permansor Terrae's Eidolon×1 Dan Heng • Permansor Terrae's Eidolon
E5
The Path of Permanence Sweeps Far★★☆☆☆
Skill Lv. +2, up to a maximum of Lv. 15. Talent Lv. +2, up to a maximum of Lv. 15.
Purely a level-up for Skill and Talent with no new effects, so its value is low.
Dan Heng • Permansor Terrae's Eidolon×1 Dan Heng • Permansor Terrae's Eidolon
E6
One Dream to Enfold All Wilds★★★★★
When the "Bondmate" is on the field, increases the DMG taken by all enemies by 20%. When the "Bondmate" deals DMG, ignores 12% of the enemy targets' DEF. When Dan Heng • Permansor Terrae uses Ultimate, the "Bondmate" will deal Additional DMG of the Bondmate's Type to all enemies, equal to 330% of the Bondmate's ATK.
While the Bondmate is on the field, all enemies take 20% increased DMG and the Bondmate's attacks ignore 12% DEF, creating a major team-wide damage spike.
Dan Heng • Permansor Terrae's Eidolon×1 Dan Heng • Permansor Terrae's Eidolon
6

Skills & Traces

What to level first — tap each skill for details

Skill Leveling Priority

Ultimate ★★★★★ Ultimate deals AoE damage and grants the same shield formula as Skill, so it must be leveled alongside Skill to maximize both shielding and damage.
Skill ★★★★★ Skill is the main shield used every turn to designate the Bondmate and protect the whole team, so it deserves the same top priority as Ultimate.
Talent ★★★★☆ Talent summons Souldragon to dispel debuffs and grant extra shielding to the Bondmate, so it matters but its shield coefficient is smaller than Skill/Ultimate.
Basic ATK ★☆☆☆☆ Basic ATK only deals minor damage and is unrelated to the character's core shielding role, so it stays the lowest priority.
Trace priority: A6 = A4 > A2 Eidolon priority: E6 > E2 > E1 = E4 > E3 = E5

Skills

Aegis Vitae
Basic ATK Single Target Lv.10 +20 30

Deals Physical DMG equal to 140% of Dan Heng • Permansor Terrae's ATK to one designated enemy.

LevelEffect
Lv.1 Deals Physical DMG equal to 50% of Dan Heng • Permansor Terrae's ATK to one designated enemy.
Lv.2 Deals Physical DMG equal to 60% of Dan Heng • Permansor Terrae's ATK to one designated enemy.
Lv.3 Deals Physical DMG equal to 70% of Dan Heng • Permansor Terrae's ATK to one designated enemy.
Lv.4 Deals Physical DMG equal to 80% of Dan Heng • Permansor Terrae's ATK to one designated enemy.
Lv.5 Deals Physical DMG equal to 90% of Dan Heng • Permansor Terrae's ATK to one designated enemy.
Lv.6 Deals Physical DMG equal to 100% of Dan Heng • Permansor Terrae's ATK to one designated enemy.
Lv.7 Deals Physical DMG equal to 110% of Dan Heng • Permansor Terrae's ATK to one designated enemy.
Lv.8 Deals Physical DMG equal to 120% of Dan Heng • Permansor Terrae's ATK to one designated enemy.
Lv.9 Deals Physical DMG equal to 130% of Dan Heng • Permansor Terrae's ATK to one designated enemy.
Lv.10 (max) Deals Physical DMG equal to 140% of Dan Heng • Permansor Terrae's ATK to one designated enemy.
Terra Omnibus
Skill Defense Lv.15 +30

Designates one ally character as the "Bondmate" and provides all allies with a Shield that can offset DMG equal to 23% of Dan Heng • Permansor Terrae's ATK plus 513 for 3 turn(s). When repeatedly receiving Dan Heng • Permansor Terrae's Shield, can stack the Shield Effect, but it will not exceed 300% of the current Shield provided by Skill. "Bondmate" only applies to the most recent target of Dan Heng • Permansor Terrae's Skill.

LevelEffect
Lv.1 Designates one ally character as the "Bondmate" and provides all allies with a Shield that can offset DMG equal to 14% of Dan Heng • Permansor Terrae's ATK plus 100 for 3 turn(s). When repeatedly receiving Dan Heng • Permansor Terrae's Shield, can stack the Shield Effect, but it will not exceed 300% of the current Shield provided by Skill. "Bondmate" only applies to the most recent target of Dan Heng • Permansor Terrae's Skill.
Lv.2 Designates one ally character as the "Bondmate" and provides all allies with a Shield that can offset DMG equal to 14.8% of Dan Heng • Permansor Terrae's ATK plus 160 for 3 turn(s). When repeatedly receiving Dan Heng • Permansor Terrae's Shield, can stack the Shield Effect, but it will not exceed 300% of the current Shield provided by Skill. "Bondmate" only applies to the most recent target of Dan Heng • Permansor Terrae's Skill.
Lv.3 Designates one ally character as the "Bondmate" and provides all allies with a Shield that can offset DMG equal to 15.5% of Dan Heng • Permansor Terrae's ATK plus 205 for 3 turn(s). When repeatedly receiving Dan Heng • Permansor Terrae's Shield, can stack the Shield Effect, but it will not exceed 300% of the current Shield provided by Skill. "Bondmate" only applies to the most recent target of Dan Heng • Permansor Terrae's Skill.
Lv.4 Designates one ally character as the "Bondmate" and provides all allies with a Shield that can offset DMG equal to 16.3% of Dan Heng • Permansor Terrae's ATK plus 250 for 3 turn(s). When repeatedly receiving Dan Heng • Permansor Terrae's Shield, can stack the Shield Effect, but it will not exceed 300% of the current Shield provided by Skill. "Bondmate" only applies to the most recent target of Dan Heng • Permansor Terrae's Skill.
Lv.5 Designates one ally character as the "Bondmate" and provides all allies with a Shield that can offset DMG equal to 17% of Dan Heng • Permansor Terrae's ATK plus 280 for 3 turn(s). When repeatedly receiving Dan Heng • Permansor Terrae's Shield, can stack the Shield Effect, but it will not exceed 300% of the current Shield provided by Skill. "Bondmate" only applies to the most recent target of Dan Heng • Permansor Terrae's Skill.
Lv.6 Designates one ally character as the "Bondmate" and provides all allies with a Shield that can offset DMG equal to 17.6% of Dan Heng • Permansor Terrae's ATK plus 310 for 3 turn(s). When repeatedly receiving Dan Heng • Permansor Terrae's Shield, can stack the Shield Effect, but it will not exceed 300% of the current Shield provided by Skill. "Bondmate" only applies to the most recent target of Dan Heng • Permansor Terrae's Skill.
Lv.7 Designates one ally character as the "Bondmate" and provides all allies with a Shield that can offset DMG equal to 18.2% of Dan Heng • Permansor Terrae's ATK plus 333 for 3 turn(s). When repeatedly receiving Dan Heng • Permansor Terrae's Shield, can stack the Shield Effect, but it will not exceed 300% of the current Shield provided by Skill. "Bondmate" only applies to the most recent target of Dan Heng • Permansor Terrae's Skill.
Lv.8 Designates one ally character as the "Bondmate" and provides all allies with a Shield that can offset DMG equal to 18.8% of Dan Heng • Permansor Terrae's ATK plus 355 for 3 turn(s). When repeatedly receiving Dan Heng • Permansor Terrae's Shield, can stack the Shield Effect, but it will not exceed 300% of the current Shield provided by Skill. "Bondmate" only applies to the most recent target of Dan Heng • Permansor Terrae's Skill.
Lv.9 Designates one ally character as the "Bondmate" and provides all allies with a Shield that can offset DMG equal to 19.4% of Dan Heng • Permansor Terrae's ATK plus 378 for 3 turn(s). When repeatedly receiving Dan Heng • Permansor Terrae's Shield, can stack the Shield Effect, but it will not exceed 300% of the current Shield provided by Skill. "Bondmate" only applies to the most recent target of Dan Heng • Permansor Terrae's Skill.
Lv.10 Designates one ally character as the "Bondmate" and provides all allies with a Shield that can offset DMG equal to 20% of Dan Heng • Permansor Terrae's ATK plus 400 for 3 turn(s). When repeatedly receiving Dan Heng • Permansor Terrae's Shield, can stack the Shield Effect, but it will not exceed 300% of the current Shield provided by Skill. "Bondmate" only applies to the most recent target of Dan Heng • Permansor Terrae's Skill.
Lv.11 Designates one ally character as the "Bondmate" and provides all allies with a Shield that can offset DMG equal to 20.6% of Dan Heng • Permansor Terrae's ATK plus 423 for 3 turn(s). When repeatedly receiving Dan Heng • Permansor Terrae's Shield, can stack the Shield Effect, but it will not exceed 300% of the current Shield provided by Skill. "Bondmate" only applies to the most recent target of Dan Heng • Permansor Terrae's Skill.
Lv.12 Designates one ally character as the "Bondmate" and provides all allies with a Shield that can offset DMG equal to 21.2% of Dan Heng • Permansor Terrae's ATK plus 445 for 3 turn(s). When repeatedly receiving Dan Heng • Permansor Terrae's Shield, can stack the Shield Effect, but it will not exceed 300% of the current Shield provided by Skill. "Bondmate" only applies to the most recent target of Dan Heng • Permansor Terrae's Skill.
Lv.13 Designates one ally character as the "Bondmate" and provides all allies with a Shield that can offset DMG equal to 21.8% of Dan Heng • Permansor Terrae's ATK plus 468 for 3 turn(s). When repeatedly receiving Dan Heng • Permansor Terrae's Shield, can stack the Shield Effect, but it will not exceed 300% of the current Shield provided by Skill. "Bondmate" only applies to the most recent target of Dan Heng • Permansor Terrae's Skill.
Lv.14 Designates one ally character as the "Bondmate" and provides all allies with a Shield that can offset DMG equal to 22.4% of Dan Heng • Permansor Terrae's ATK plus 490 for 3 turn(s). When repeatedly receiving Dan Heng • Permansor Terrae's Shield, can stack the Shield Effect, but it will not exceed 300% of the current Shield provided by Skill. "Bondmate" only applies to the most recent target of Dan Heng • Permansor Terrae's Skill.
Lv.15 (max) Designates one ally character as the "Bondmate" and provides all allies with a Shield that can offset DMG equal to 23% of Dan Heng • Permansor Terrae's ATK plus 513 for 3 turn(s). When repeatedly receiving Dan Heng • Permansor Terrae's Shield, can stack the Shield Effect, but it will not exceed 300% of the current Shield provided by Skill. "Bondmate" only applies to the most recent target of Dan Heng • Permansor Terrae's Skill.
A Dragon's Zenith Knows No Rue
Ultimate AoE Lv.15 +5 60 135

Deals Physical DMG equal to 375% of Dan Heng • Permansor Terrae's ATK to all enemies, and provides a Shield to all allies that can offset DMG equal to 23% of Dan Heng • Permansor Terrae's ATK plus 513, lasting for 3 turn(s). When repeatedly receiving Dan Heng • Permansor Terrae's Shield, can stack the Shield Effect, but it will not exceed 300% of the current Shield provided by Skill. "Souldragon" becomes enhanced. When "Souldragon" takes action, launches Follow-Up ATK, dealing Physical DMG to all enemies equal to 100% of Dan Heng • Permansor Terrae's ATK and Additional DMG of the Bondmate's Type to all enemies equal to 100% of the Bondmate's ATK. The enhancement lasts for 2 "Souldragon" action(s).

LevelEffect
Lv.1 Deals Physical DMG equal to 150% of Dan Heng • Permansor Terrae's ATK to all enemies, and provides a Shield to all allies that can offset DMG equal to 14% of Dan Heng • Permansor Terrae's ATK plus 100, lasting for 3 turn(s). When repeatedly receiving Dan Heng • Permansor Terrae's Shield, can stack the Shield Effect, but it will not exceed 300% of the current Shield provided by Skill. "Souldragon" becomes enhanced. When "Souldragon" takes action, launches Follow-Up ATK, dealing Physical DMG to all enemies equal to 40% of Dan Heng • Permansor Terrae's ATK and Additional DMG of the Bondmate's Type to all enemies equal to 40% of the Bondmate's ATK. The enhancement lasts for 2 "Souldragon" action(s).
Lv.2 Deals Physical DMG equal to 165% of Dan Heng • Permansor Terrae's ATK to all enemies, and provides a Shield to all allies that can offset DMG equal to 14.8% of Dan Heng • Permansor Terrae's ATK plus 160, lasting for 3 turn(s). When repeatedly receiving Dan Heng • Permansor Terrae's Shield, can stack the Shield Effect, but it will not exceed 300% of the current Shield provided by Skill. "Souldragon" becomes enhanced. When "Souldragon" takes action, launches Follow-Up ATK, dealing Physical DMG to all enemies equal to 44% of Dan Heng • Permansor Terrae's ATK and Additional DMG of the Bondmate's Type to all enemies equal to 44% of the Bondmate's ATK. The enhancement lasts for 2 "Souldragon" action(s).
Lv.3 Deals Physical DMG equal to 180% of Dan Heng • Permansor Terrae's ATK to all enemies, and provides a Shield to all allies that can offset DMG equal to 15.5% of Dan Heng • Permansor Terrae's ATK plus 205, lasting for 3 turn(s). When repeatedly receiving Dan Heng • Permansor Terrae's Shield, can stack the Shield Effect, but it will not exceed 300% of the current Shield provided by Skill. "Souldragon" becomes enhanced. When "Souldragon" takes action, launches Follow-Up ATK, dealing Physical DMG to all enemies equal to 48% of Dan Heng • Permansor Terrae's ATK and Additional DMG of the Bondmate's Type to all enemies equal to 48% of the Bondmate's ATK. The enhancement lasts for 2 "Souldragon" action(s).
Lv.4 Deals Physical DMG equal to 195% of Dan Heng • Permansor Terrae's ATK to all enemies, and provides a Shield to all allies that can offset DMG equal to 16.3% of Dan Heng • Permansor Terrae's ATK plus 250, lasting for 3 turn(s). When repeatedly receiving Dan Heng • Permansor Terrae's Shield, can stack the Shield Effect, but it will not exceed 300% of the current Shield provided by Skill. "Souldragon" becomes enhanced. When "Souldragon" takes action, launches Follow-Up ATK, dealing Physical DMG to all enemies equal to 52% of Dan Heng • Permansor Terrae's ATK and Additional DMG of the Bondmate's Type to all enemies equal to 52% of the Bondmate's ATK. The enhancement lasts for 2 "Souldragon" action(s).
Lv.5 Deals Physical DMG equal to 210% of Dan Heng • Permansor Terrae's ATK to all enemies, and provides a Shield to all allies that can offset DMG equal to 17% of Dan Heng • Permansor Terrae's ATK plus 280, lasting for 3 turn(s). When repeatedly receiving Dan Heng • Permansor Terrae's Shield, can stack the Shield Effect, but it will not exceed 300% of the current Shield provided by Skill. "Souldragon" becomes enhanced. When "Souldragon" takes action, launches Follow-Up ATK, dealing Physical DMG to all enemies equal to 56% of Dan Heng • Permansor Terrae's ATK and Additional DMG of the Bondmate's Type to all enemies equal to 56% of the Bondmate's ATK. The enhancement lasts for 2 "Souldragon" action(s).
Lv.6 Deals Physical DMG equal to 225% of Dan Heng • Permansor Terrae's ATK to all enemies, and provides a Shield to all allies that can offset DMG equal to 17.6% of Dan Heng • Permansor Terrae's ATK plus 310, lasting for 3 turn(s). When repeatedly receiving Dan Heng • Permansor Terrae's Shield, can stack the Shield Effect, but it will not exceed 300% of the current Shield provided by Skill. "Souldragon" becomes enhanced. When "Souldragon" takes action, launches Follow-Up ATK, dealing Physical DMG to all enemies equal to 60% of Dan Heng • Permansor Terrae's ATK and Additional DMG of the Bondmate's Type to all enemies equal to 60% of the Bondmate's ATK. The enhancement lasts for 2 "Souldragon" action(s).
Lv.7 Deals Physical DMG equal to 244% of Dan Heng • Permansor Terrae's ATK to all enemies, and provides a Shield to all allies that can offset DMG equal to 18.2% of Dan Heng • Permansor Terrae's ATK plus 333, lasting for 3 turn(s). When repeatedly receiving Dan Heng • Permansor Terrae's Shield, can stack the Shield Effect, but it will not exceed 300% of the current Shield provided by Skill. "Souldragon" becomes enhanced. When "Souldragon" takes action, launches Follow-Up ATK, dealing Physical DMG to all enemies equal to 65% of Dan Heng • Permansor Terrae's ATK and Additional DMG of the Bondmate's Type to all enemies equal to 65% of the Bondmate's ATK. The enhancement lasts for 2 "Souldragon" action(s).
Lv.8 Deals Physical DMG equal to 263% of Dan Heng • Permansor Terrae's ATK to all enemies, and provides a Shield to all allies that can offset DMG equal to 18.8% of Dan Heng • Permansor Terrae's ATK plus 355, lasting for 3 turn(s). When repeatedly receiving Dan Heng • Permansor Terrae's Shield, can stack the Shield Effect, but it will not exceed 300% of the current Shield provided by Skill. "Souldragon" becomes enhanced. When "Souldragon" takes action, launches Follow-Up ATK, dealing Physical DMG to all enemies equal to 70% of Dan Heng • Permansor Terrae's ATK and Additional DMG of the Bondmate's Type to all enemies equal to 70% of the Bondmate's ATK. The enhancement lasts for 2 "Souldragon" action(s).
Lv.9 Deals Physical DMG equal to 281% of Dan Heng • Permansor Terrae's ATK to all enemies, and provides a Shield to all allies that can offset DMG equal to 19.4% of Dan Heng • Permansor Terrae's ATK plus 378, lasting for 3 turn(s). When repeatedly receiving Dan Heng • Permansor Terrae's Shield, can stack the Shield Effect, but it will not exceed 300% of the current Shield provided by Skill. "Souldragon" becomes enhanced. When "Souldragon" takes action, launches Follow-Up ATK, dealing Physical DMG to all enemies equal to 75% of Dan Heng • Permansor Terrae's ATK and Additional DMG of the Bondmate's Type to all enemies equal to 75% of the Bondmate's ATK. The enhancement lasts for 2 "Souldragon" action(s).
Lv.10 Deals Physical DMG equal to 300% of Dan Heng • Permansor Terrae's ATK to all enemies, and provides a Shield to all allies that can offset DMG equal to 20% of Dan Heng • Permansor Terrae's ATK plus 400, lasting for 3 turn(s). When repeatedly receiving Dan Heng • Permansor Terrae's Shield, can stack the Shield Effect, but it will not exceed 300% of the current Shield provided by Skill. "Souldragon" becomes enhanced. When "Souldragon" takes action, launches Follow-Up ATK, dealing Physical DMG to all enemies equal to 80% of Dan Heng • Permansor Terrae's ATK and Additional DMG of the Bondmate's Type to all enemies equal to 80% of the Bondmate's ATK. The enhancement lasts for 2 "Souldragon" action(s).
Lv.11 Deals Physical DMG equal to 315% of Dan Heng • Permansor Terrae's ATK to all enemies, and provides a Shield to all allies that can offset DMG equal to 20.6% of Dan Heng • Permansor Terrae's ATK plus 423, lasting for 3 turn(s). When repeatedly receiving Dan Heng • Permansor Terrae's Shield, can stack the Shield Effect, but it will not exceed 300% of the current Shield provided by Skill. "Souldragon" becomes enhanced. When "Souldragon" takes action, launches Follow-Up ATK, dealing Physical DMG to all enemies equal to 84% of Dan Heng • Permansor Terrae's ATK and Additional DMG of the Bondmate's Type to all enemies equal to 84% of the Bondmate's ATK. The enhancement lasts for 2 "Souldragon" action(s).
Lv.12 Deals Physical DMG equal to 330% of Dan Heng • Permansor Terrae's ATK to all enemies, and provides a Shield to all allies that can offset DMG equal to 21.2% of Dan Heng • Permansor Terrae's ATK plus 445, lasting for 3 turn(s). When repeatedly receiving Dan Heng • Permansor Terrae's Shield, can stack the Shield Effect, but it will not exceed 300% of the current Shield provided by Skill. "Souldragon" becomes enhanced. When "Souldragon" takes action, launches Follow-Up ATK, dealing Physical DMG to all enemies equal to 88% of Dan Heng • Permansor Terrae's ATK and Additional DMG of the Bondmate's Type to all enemies equal to 88% of the Bondmate's ATK. The enhancement lasts for 2 "Souldragon" action(s).
Lv.13 Deals Physical DMG equal to 345% of Dan Heng • Permansor Terrae's ATK to all enemies, and provides a Shield to all allies that can offset DMG equal to 21.8% of Dan Heng • Permansor Terrae's ATK plus 468, lasting for 3 turn(s). When repeatedly receiving Dan Heng • Permansor Terrae's Shield, can stack the Shield Effect, but it will not exceed 300% of the current Shield provided by Skill. "Souldragon" becomes enhanced. When "Souldragon" takes action, launches Follow-Up ATK, dealing Physical DMG to all enemies equal to 92% of Dan Heng • Permansor Terrae's ATK and Additional DMG of the Bondmate's Type to all enemies equal to 92% of the Bondmate's ATK. The enhancement lasts for 2 "Souldragon" action(s).
Lv.14 Deals Physical DMG equal to 360% of Dan Heng • Permansor Terrae's ATK to all enemies, and provides a Shield to all allies that can offset DMG equal to 22.4% of Dan Heng • Permansor Terrae's ATK plus 490, lasting for 3 turn(s). When repeatedly receiving Dan Heng • Permansor Terrae's Shield, can stack the Shield Effect, but it will not exceed 300% of the current Shield provided by Skill. "Souldragon" becomes enhanced. When "Souldragon" takes action, launches Follow-Up ATK, dealing Physical DMG to all enemies equal to 96% of Dan Heng • Permansor Terrae's ATK and Additional DMG of the Bondmate's Type to all enemies equal to 96% of the Bondmate's ATK. The enhancement lasts for 2 "Souldragon" action(s).
Lv.15 (max) Deals Physical DMG equal to 375% of Dan Heng • Permansor Terrae's ATK to all enemies, and provides a Shield to all allies that can offset DMG equal to 23% of Dan Heng • Permansor Terrae's ATK plus 513, lasting for 3 turn(s). When repeatedly receiving Dan Heng • Permansor Terrae's Shield, can stack the Shield Effect, but it will not exceed 300% of the current Shield provided by Skill. "Souldragon" becomes enhanced. When "Souldragon" takes action, launches Follow-Up ATK, dealing Physical DMG to all enemies equal to 100% of Dan Heng • Permansor Terrae's ATK and Additional DMG of the Bondmate's Type to all enemies equal to 100% of the Bondmate's ATK. The enhancement lasts for 2 "Souldragon" action(s).
Of Virtue, Forms Unfold
Talent Defense Lv.15 60

When an ally character becomes the "Bondmate," Dan Heng • Permansor Terrae summons "Souldragon" for them, which has an initial SPD of 165. When "Souldragon" takes action, dispels 1 debuff(s) from all allies and provides a Shield that can offset DMG equal to 11.5% of Dan Heng • Permansor Terrae's ATK plus 256 for 3 turn(s). The Shield Effect provided by Dan Heng • Permansor Terrae and "Souldragon" can be stacked, but it will not exceed 300% of the Shield provided by Dan Heng • Permansor Terrae's Skill. When Dan Heng • Permansor Terrae or the "Bondmate" is knocked down, "Souldragon" disappears.

LevelEffect
Lv.1 When an ally character becomes the "Bondmate," Dan Heng • Permansor Terrae summons "Souldragon" for them, which has an initial SPD of 165. When "Souldragon" takes action, dispels 1 debuff(s) from all allies and provides a Shield that can offset DMG equal to 7% of Dan Heng • Permansor Terrae's ATK plus 50 for 3 turn(s). The Shield Effect provided by Dan Heng • Permansor Terrae and "Souldragon" can be stacked, but it will not exceed 300% of the Shield provided by Dan Heng • Permansor Terrae's Skill. When Dan Heng • Permansor Terrae or the "Bondmate" is knocked down, "Souldragon" disappears.
Lv.2 When an ally character becomes the "Bondmate," Dan Heng • Permansor Terrae summons "Souldragon" for them, which has an initial SPD of 165. When "Souldragon" takes action, dispels 1 debuff(s) from all allies and provides a Shield that can offset DMG equal to 7.4% of Dan Heng • Permansor Terrae's ATK plus 80 for 3 turn(s). The Shield Effect provided by Dan Heng • Permansor Terrae and "Souldragon" can be stacked, but it will not exceed 300% of the Shield provided by Dan Heng • Permansor Terrae's Skill. When Dan Heng • Permansor Terrae or the "Bondmate" is knocked down, "Souldragon" disappears.
Lv.3 When an ally character becomes the "Bondmate," Dan Heng • Permansor Terrae summons "Souldragon" for them, which has an initial SPD of 165. When "Souldragon" takes action, dispels 1 debuff(s) from all allies and provides a Shield that can offset DMG equal to 7.8% of Dan Heng • Permansor Terrae's ATK plus 103 for 3 turn(s). The Shield Effect provided by Dan Heng • Permansor Terrae and "Souldragon" can be stacked, but it will not exceed 300% of the Shield provided by Dan Heng • Permansor Terrae's Skill. When Dan Heng • Permansor Terrae or the "Bondmate" is knocked down, "Souldragon" disappears.
Lv.4 When an ally character becomes the "Bondmate," Dan Heng • Permansor Terrae summons "Souldragon" for them, which has an initial SPD of 165. When "Souldragon" takes action, dispels 1 debuff(s) from all allies and provides a Shield that can offset DMG equal to 8.1% of Dan Heng • Permansor Terrae's ATK plus 125 for 3 turn(s). The Shield Effect provided by Dan Heng • Permansor Terrae and "Souldragon" can be stacked, but it will not exceed 300% of the Shield provided by Dan Heng • Permansor Terrae's Skill. When Dan Heng • Permansor Terrae or the "Bondmate" is knocked down, "Souldragon" disappears.
Lv.5 When an ally character becomes the "Bondmate," Dan Heng • Permansor Terrae summons "Souldragon" for them, which has an initial SPD of 165. When "Souldragon" takes action, dispels 1 debuff(s) from all allies and provides a Shield that can offset DMG equal to 8.5% of Dan Heng • Permansor Terrae's ATK plus 140 for 3 turn(s). The Shield Effect provided by Dan Heng • Permansor Terrae and "Souldragon" can be stacked, but it will not exceed 300% of the Shield provided by Dan Heng • Permansor Terrae's Skill. When Dan Heng • Permansor Terrae or the "Bondmate" is knocked down, "Souldragon" disappears.
Lv.6 When an ally character becomes the "Bondmate," Dan Heng • Permansor Terrae summons "Souldragon" for them, which has an initial SPD of 165. When "Souldragon" takes action, dispels 1 debuff(s) from all allies and provides a Shield that can offset DMG equal to 8.8% of Dan Heng • Permansor Terrae's ATK plus 155 for 3 turn(s). The Shield Effect provided by Dan Heng • Permansor Terrae and "Souldragon" can be stacked, but it will not exceed 300% of the Shield provided by Dan Heng • Permansor Terrae's Skill. When Dan Heng • Permansor Terrae or the "Bondmate" is knocked down, "Souldragon" disappears.
Lv.7 When an ally character becomes the "Bondmate," Dan Heng • Permansor Terrae summons "Souldragon" for them, which has an initial SPD of 165. When "Souldragon" takes action, dispels 1 debuff(s) from all allies and provides a Shield that can offset DMG equal to 9.1% of Dan Heng • Permansor Terrae's ATK plus 166 for 3 turn(s). The Shield Effect provided by Dan Heng • Permansor Terrae and "Souldragon" can be stacked, but it will not exceed 300% of the Shield provided by Dan Heng • Permansor Terrae's Skill. When Dan Heng • Permansor Terrae or the "Bondmate" is knocked down, "Souldragon" disappears.
Lv.8 When an ally character becomes the "Bondmate," Dan Heng • Permansor Terrae summons "Souldragon" for them, which has an initial SPD of 165. When "Souldragon" takes action, dispels 1 debuff(s) from all allies and provides a Shield that can offset DMG equal to 9.4% of Dan Heng • Permansor Terrae's ATK plus 178 for 3 turn(s). The Shield Effect provided by Dan Heng • Permansor Terrae and "Souldragon" can be stacked, but it will not exceed 300% of the Shield provided by Dan Heng • Permansor Terrae's Skill. When Dan Heng • Permansor Terrae or the "Bondmate" is knocked down, "Souldragon" disappears.
Lv.9 When an ally character becomes the "Bondmate," Dan Heng • Permansor Terrae summons "Souldragon" for them, which has an initial SPD of 165. When "Souldragon" takes action, dispels 1 debuff(s) from all allies and provides a Shield that can offset DMG equal to 9.7% of Dan Heng • Permansor Terrae's ATK plus 189 for 3 turn(s). The Shield Effect provided by Dan Heng • Permansor Terrae and "Souldragon" can be stacked, but it will not exceed 300% of the Shield provided by Dan Heng • Permansor Terrae's Skill. When Dan Heng • Permansor Terrae or the "Bondmate" is knocked down, "Souldragon" disappears.
Lv.10 When an ally character becomes the "Bondmate," Dan Heng • Permansor Terrae summons "Souldragon" for them, which has an initial SPD of 165. When "Souldragon" takes action, dispels 1 debuff(s) from all allies and provides a Shield that can offset DMG equal to 10% of Dan Heng • Permansor Terrae's ATK plus 200 for 3 turn(s). The Shield Effect provided by Dan Heng • Permansor Terrae and "Souldragon" can be stacked, but it will not exceed 300% of the Shield provided by Dan Heng • Permansor Terrae's Skill. When Dan Heng • Permansor Terrae or the "Bondmate" is knocked down, "Souldragon" disappears.
Lv.11 When an ally character becomes the "Bondmate," Dan Heng • Permansor Terrae summons "Souldragon" for them, which has an initial SPD of 165. When "Souldragon" takes action, dispels 1 debuff(s) from all allies and provides a Shield that can offset DMG equal to 10.3% of Dan Heng • Permansor Terrae's ATK plus 211 for 3 turn(s). The Shield Effect provided by Dan Heng • Permansor Terrae and "Souldragon" can be stacked, but it will not exceed 300% of the Shield provided by Dan Heng • Permansor Terrae's Skill. When Dan Heng • Permansor Terrae or the "Bondmate" is knocked down, "Souldragon" disappears.
Lv.12 When an ally character becomes the "Bondmate," Dan Heng • Permansor Terrae summons "Souldragon" for them, which has an initial SPD of 165. When "Souldragon" takes action, dispels 1 debuff(s) from all allies and provides a Shield that can offset DMG equal to 10.6% of Dan Heng • Permansor Terrae's ATK plus 223 for 3 turn(s). The Shield Effect provided by Dan Heng • Permansor Terrae and "Souldragon" can be stacked, but it will not exceed 300% of the Shield provided by Dan Heng • Permansor Terrae's Skill. When Dan Heng • Permansor Terrae or the "Bondmate" is knocked down, "Souldragon" disappears.
Lv.13 When an ally character becomes the "Bondmate," Dan Heng • Permansor Terrae summons "Souldragon" for them, which has an initial SPD of 165. When "Souldragon" takes action, dispels 1 debuff(s) from all allies and provides a Shield that can offset DMG equal to 10.9% of Dan Heng • Permansor Terrae's ATK plus 234 for 3 turn(s). The Shield Effect provided by Dan Heng • Permansor Terrae and "Souldragon" can be stacked, but it will not exceed 300% of the Shield provided by Dan Heng • Permansor Terrae's Skill. When Dan Heng • Permansor Terrae or the "Bondmate" is knocked down, "Souldragon" disappears.
Lv.14 When an ally character becomes the "Bondmate," Dan Heng • Permansor Terrae summons "Souldragon" for them, which has an initial SPD of 165. When "Souldragon" takes action, dispels 1 debuff(s) from all allies and provides a Shield that can offset DMG equal to 11.2% of Dan Heng • Permansor Terrae's ATK plus 245 for 3 turn(s). The Shield Effect provided by Dan Heng • Permansor Terrae and "Souldragon" can be stacked, but it will not exceed 300% of the Shield provided by Dan Heng • Permansor Terrae's Skill. When Dan Heng • Permansor Terrae or the "Bondmate" is knocked down, "Souldragon" disappears.
Lv.15 (max) When an ally character becomes the "Bondmate," Dan Heng • Permansor Terrae summons "Souldragon" for them, which has an initial SPD of 165. When "Souldragon" takes action, dispels 1 debuff(s) from all allies and provides a Shield that can offset DMG equal to 11.5% of Dan Heng • Permansor Terrae's ATK plus 256 for 3 turn(s). The Shield Effect provided by Dan Heng • Permansor Terrae and "Souldragon" can be stacked, but it will not exceed 300% of the Shield provided by Dan Heng • Permansor Terrae's Skill. When Dan Heng • Permansor Terrae or the "Bondmate" is knocked down, "Souldragon" disappears.
Attack
30

Attacks an enemy, and after entering combat, reduces their Toughness of the corresponding Type.

Earthrend
Technique Impair

After using Technique, gains "Bondmate" and inflict Daze on enemies within a certain area for 10 second(s). Dazed enemies will not actively attack ally targets. When switching the active character, "Bondmate" transfers to the current active character. At the start of the next battle, automatically uses Skill 1 time on the character with "Bondmate" without consuming any Skill Points.

Major Traces

3 powerful passives (A2/A4/A6) — unlocked via Ascension
A2
Empyreanity

When using Skill, increases ATK for the target who has become "Bondmate" by an amount equal to 15% of Dan Heng • Permansor Terrae's ATK.

A4
Sylvanity

When combat starts, Dan Heng • Permansor Terrae advances action by 40%. When the "Bondmate" uses an attack, Dan Heng • Permansor Terrae regenerates 6 Energy and "Souldragon" advances action by 15%.

A6
Sublimity

When "Souldragon" takes action, additionally provides a Shield that can offset DMG equal to 5% of Dan Heng • Permansor Terrae's ATK plus 100 to the ally target whose current Shield Effect is the lowest. When repeatedly receiving Dan Heng • Permansor Terrae's Shield, can stack the Shield Effect, but it will not exceed 300% of the current Shield provided by Skill. When the enhanced "Souldragon" takes action, additionally deals 1 instance of Additional DMG of the Bondmate's Type to the one enemy target whose current HP is the highest, equal to 40% of the Bondmate's ATK.

Weakness Break

How much Toughness each of Dan Heng • Permansor Terrae's skills breaks — internal scale, matches the Bestiary
SkillMove typeToughness reduced
Aegis VitaeBasic ATK30
A Dragon's Zenith Knows No RueUltimate60
Of Virtue, Forms UnfoldTalent60
AttackOverworld Attack30

One full combo (Basic ATK + Skill + Ultimate) from Dan Heng • Permansor Terrae breaks 90 Toughness in total.

Hits needed to break an enemy

Enemy rankToughness (median)Basic ATK hitsSkill casts
Minion 120 4 this move deals no Toughness reduction
Elite 360 12 this move deals no Toughness reduction
Elite Boss 540 18 this move deals no Toughness reduction
Boss 540 18 this move deals no Toughness reduction

122/231 enemies in our bestiary are weak to Physical — Dan Heng • Permansor Terrae's own element. View the Bestiary → · View Physical-weak enemies →

7

Stats & Materials

Base stats at Lv.80 and what to farm

Nurture Priority Order

When resources are limited, spend them in this order
1. Character Level 2. Light Cone Level 3. Traces 4. Relics

Level 80 stats

HP
1,048
#64 of 90
ATK
582
#60 of 90
DEF
776
#2 of 90
SPD
97
#74 of 90
CRIT Rate
5%
CRIT DMG
50%
8

Dan Heng • Permansor Terrae FAQ

What is the best Light Cone for Dan Heng • Permansor Terrae?

The best Light Cone for Dan Heng • Permansor Terrae is Though Worlds Apart (top pick). See F2P options in the Light Cones section above.

Is Dan Heng • Permansor Terrae worth pulling?

If you run an ATK%-scaling hypercarry (Feixiao, Acheron, Phainon…) and you're tired of pure-defense sustains, DHPT is a dream pick: he shields, buffs the carry's ATK, and chips in real Physical damage. Meta players and single-DPS lovers should pull; if you're already sustain-stacked and mainly run multi-carry DoT teams, skipping him is fine.

What is the best team for Dan Heng • Permansor Terrae?

Same skeleton: one ATK carry + one buffer + DHPT. Feixiao/Robin/Topaz for FUA; Acheron/Jiaoqiu/Pela for Nihility; Phainon/Sunday/Tribbie for burst hypercarry.

How much Energy does Dan Heng • Permansor Terrae's Ultimate cost?

Dan Heng • Permansor Terrae's Ultimate costs 135 Energy. See the Skills section above for the Energy gain and Break DMG of every skill.

What materials does Dan Heng • Permansor Terrae need to reach max Ascension?

See the full Ascension Materials list above, pulled directly from the latest game data.

Matching Light Cones

Path of Preservation — a Light Cone only gives its bonus to matching-Path characters.
Light Cones →
How to read this build page

Every character build page has these parts: recommended Light Cone/Relic sets and stat table, a Trace/skill leveling order, Eidolon milestones worth considering, and a reference SPD threshold. Read them in that order — gear tells you "what to use", Traces tell you "what to level first", Eidolon tells you "is it worth pulling dupes", SPD tells you "how fast you need to be to keep the rotation on time". The section below explains how to read each part and applies the same way to every character on the site — check the exact numbers in the table above this section, since community sources sometimes differ by a few points.

Why the Light Cone and Relic picks make sense

Most characters have a "signature" Light Cone built for their exact role, plus a few cheaper substitutes from the standard banner or easy-to-get 3-4★ cones. Missing the signature isn't a dead end — most characters keep most of their power with a well-matched substitute, typically losing somewhere between a few percent and roughly a fifth of total damage depending on the setup, per most public comparisons.

  • Relic sets (2pc+2pc or 4pc) are picked for the set effect that fits that character's role (single-target DPS, AoE, shield/healing support, Break damage, and so on).
  • Main stats per slot (Body/Feet/Sphere/Rope) and substats follow a priority that changes by role: DPS roles usually chase CRIT Rate/CRIT DMG before ATK%; Break-focused roles prioritize Break Effect; support/healing roles often value Effect Hit/RES or Outgoing Healing over pure CRIT.

These weights differ per character and can shift slightly between ranking sources — follow the exact priority table above rather than applying one formula to every role.

Trace/skill leveling order by role (a general guideline, not a fixed rule)

There's no single order that's correct for every character, and community sources sometimes disagree depending on the team the character is used in — but the general pattern by role is:

  • DPS: level whichever skill (Skill or Ultimate) carries most of the damage for that character first, with Basic ATK usually last if it isn't the main damage source.
  • Support/Buffer: prioritize Traces that boost buff strength or the skill that applies the effect over Basic ATK, since this role's value comes from lifting the team rather than personal damage.
  • Healer/Shielder: prioritize the main healing or shield skill first, since that is the reason the team runs this character.
  • Break/CC: prioritize whichever skill contributes the most Toughness Damage, since the Break/Weakness Break window is where the team dumps damage.

Major Traces unlock at fixed ascension levels in-game, not by choice — but which one to level first (when resources are limited) should follow the role priority above. Since the exact order can differ between ranking sources, check the specific recommendation in the table above for this character.

Eidolons: how far E0 gets you, and which milestone is worth considering

General rule: most characters at E0 (no duplicates) already handle most content, even 5-star characters. Eidolons are a duplicate-fueled upgrade system — higher levels cost more resources for a smaller power gain, and the actual gain varies a lot per character (some barely change role at E0, others shift how they're played at a specific level). The milestones most often cited by the community tend to sit at E1, E2, or E6 depending on the character — but none of these are required to clear the game's content. Check the Eidolon section in the table above for this character's specific milestone and gain; if sources disagree on how to rate a milestone, trust the in-game effect description over a pre-set percentage number.

How to think about SPD breakpoints

SPD (Speed) controls how often a character acts in the turn order — higher SPD means denser actions, and for some roles (especially support/healing that need to buff or heal before the team gets hit) hitting the right SPD "breakpoint" matters more than the raw SPD number. Values like 101 or 134 SPD are often cited as community-common breakpoints (letting a character act again before or after a specific point in certain team setups) — this is crowd-verified action-gauge math, not an official fixed number the game states for every situation. The right breakpoint also depends on the team and allies' SPD, so treat the SPD suggestion in the table above as a starting point to adjust from, not a mandatory target.

Where to dig deeper

This section only teaches you how to read the page — for deeper comparisons, use the dedicated tools:

  • Tier list to see where this character stands against the full roster.
  • Teams for full in-game comps with rotation order.
  • Relic score to check how your current gear scores against the benchmark.

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