Sunday
★★★★★

Sunday Build

Sunday is a 5★ Imaginary character on the Path of Harmony in Honkai: Star Rail. Below are the character's stats, skills and Eidolons — plus a pity calculator if you plan to pull.

Released: 04/12/2024 · v2.7· Updated: 12/08/2026
Updated for version 4.4 · 15/07/2026
Calculate pity to pull this character →

Voice Actors

JPENCNKR
Otsuka Takeo Griffin Puatu<br />Amber Lee Connors (child) Xu Xiang Kang Seong-woo (강성우)
Community usage · phase 4.4.2
Memory of Chaos21.8%
Pure Fiction31.1%
Apocalyptic Shadow29.0%
Stats from 13,965 real player profiles (Memory of Chaos) · community player data
Building Sunday — just follow the numbers

Active codes (10)

Redeem codes →
STARRAILGIFT
4TKSX77Y58QK
30-second summary

A near-mandatory pull if you run a summon DPS (Jing Yuan, Aglaea) or any crit-based single-target carry. Skip him if your roster is all break or wide-AoE DPS.

1

30-second build

In a hurry? This box is all you need — details below
BodyCRIT DMG FeetSPD SphereDEF% RopeEnergy Regeneration Rate

Sub-stat priority: CRIT DMG > SPD > HP% / DEF%

2

Verdict & playstyle

How strong, worth pulling, how to play
Memory of Chaos 5/5
Pure Fiction 4/5
Apocalyptic Shadow 4.5/5
Imaginary (Sunday's element) is a listed Weakness in 1 of 4 Anomaly Arbitration phases this season.
See this season's Anomaly Arbitration →
Note for beginners

Sunday has no clear weak point based on current data, but needs the right build (see the Build section below) to reach full potential.

Should you pull Sunday?

A near-mandatory pull if you run a summon DPS (Jing Yuan, Aglaea) or any crit-based single-target carry. Skip him if your roster is all break or wide-AoE DPS.

Pros
  • 100% Action Advance for both carry and summon
  • Massive CRIT DMG buff plus energy refund
  • Best-in-slot support for summon DPS
  • Easy to build, no rare stats needed
Cons
  • Buffs only ONE ally, weak in wide AoE
  • Ult-reliant, needs steady energy
  • Wants an energy cone/rope to peak

How to play

Each cycle: Skill the carry to Advance Forward both the unit and its summon and boost their DMG; keep Ultimate at 100% uptime to refund energy and hand out CRIT DMG scaled off Sunday's own CRIT DMG. Tune SPD to act just before your carry.

3

Full build

Light cones, relics, stat targets — with reasons

Best Light Cones for Sunday

Recommendation order by current meta — the first is strongest, the rest are alternatives in decreasing priority. (Not a simulated DPS %.)

No signature Light Cone yet? Use this instead
Don't have anything from the ranked list above? Memories of the Past (4★) is an easy-to-get pick that's still in Sunday's good-build group.

Best Relics

BodyCRIT DMG
FeetSPD
SphereDEF%
RopeEnergy Regeneration Rate

Sub-stat priority: CRIT DMG > SPD > HP% / DEF%

Stat targets

SPD ~134 (one below your carry) or 160+ if untuned; CRIT DMG 180%+ since his buff scales off it; run an energy Light Cone + Energy Regen rope for full Ult uptime; ~4000 HP to survive.

4

Teams

Best teammates to pair with

Best teams for Sunday

Team 1 is the classic Jing Yuan summon hypercarry; Team 2 leverages Aglaea and her memosprite; Team 3 is a budget Jing Yuan line with Tingyun.

Meta suggestions synthesized from global community consensus (Meta 2026-07). Figures come from game data — updated each patch.

5

Eidolons

How far to invest, which milestones matter

E0 is fully complete. E1 (DEF ignore) and E2 are meaningful upgrades; E6 grants the ally +60% CRIT Rate, huge but not required.

E1
Millennium's Quietus★★★★☆
When Sunday uses Skill, the target character can ignore 16% of enemy target's DEF to deal DMG and their summon can ignore 40% of enemy target's DEF to deal DMG, lasting for 2 turn(s).
Grants the Skill target and their summon significant DEF PEN for 2 turns, meaningfully boosting real damage output.
Sunday's Eidolon×1 Sunday's Eidolon
E2
Faith Outstrips Frailty★★★★★
After the first use of Ultimate, recovers 2 Skill Point(s). The DMG dealt by "The Beatified" increases by 30%.
Refunds 2 Skill Points after the first Ultimate use and adds 30% more DMG to 'The Beatified', solving SP economy while providing a major damage boost.
Sunday's Eidolon×1 Sunday's Eidolon
E3
Hermitage of Thorns★★☆☆☆
Ultimate Lv. +2, up to a maximum of Lv. 15. Basic ATK Lv. +1, up to a maximum of Lv. 10.
Only levels up Ultimate and Basic ATK with no new effect, so its value is low.
Sunday's Eidolon×1 Sunday's Eidolon
E4
Sculpture's Preamble★★★☆☆
When the turn starts, regenerates 8 Energy.
Regenerates an extra 8 Energy at the start of each turn, moderately helping Sunday reach Ultimate more often.
Sunday's Eidolon×1 Sunday's Eidolon
E5
Paper Raft in Silver Bay★★☆☆☆
Skill Lv. +2, up to a maximum of Lv. 15. Talent Lv. +2, up to a maximum of Lv. 15.
Only levels up Skill and Talent with no new effect, so its value is low.
Sunday's Eidolon×1 Sunday's Eidolon
E6
Dawn of Sidereal Cacophony★★★★★
The Talent's CRIT Rate boost effect becomes stackable up to 3 time(s), and the Talent's duration increases by 1 turn(s). When Sunday uses Ultimate, can also apply the Talent's CRIT Rate boost effect to the target. When the Talent's CRIT Rate boost takes effect and the target's CRIT Rate exceeds 100%, every 1% of excess CRIT Rate increases CRIT DMG by 2%.
The Talent's CRIT Rate boost becomes stackable up to 3 times with +1 turn duration, and Ultimate can also apply it, dramatically transforming Sunday's team-wide buffing power.
Sunday's Eidolon×1 Sunday's Eidolon
6

Skills & Traces

What to level first — tap each skill for details

Skill Leveling Priority

Ultimate ★★★★★ Ultimate turns the ally into "The Beatified" and grants a large CRIT DMG boost, making it Sunday's core power source that should be maxed early.
Skill ★★★★★ Skill grants an ally an immediate action and a DMG boost (even more with a summon target), making it the main buff tool used every turn.
Talent ★★★★☆ Talent grants CRIT Rate to the Skill's target, directly complementing the Ultimate's CRIT DMG buff, so it should be leveled close to max.
Basic ATK ★☆☆☆☆ Sunday deals almost no meaningful damage herself, so Basic ATK is only a fallback when out of Skill Points and remains the lowest priority.
Trace priority: A4 = A2 > A6 Eidolon priority: E6 > E2 > E1 > E4 > E3 = E5

Skills

Gleaming Admonition
Basic ATK Single Target Lv.10 +20 30

Deals Imaginary DMG equal to 140% of Sunday's ATK to one designated enemy.

LevelEffect
Lv.1 Deals Imaginary DMG equal to 50% of Sunday's ATK to one designated enemy.
Lv.2 Deals Imaginary DMG equal to 60% of Sunday's ATK to one designated enemy.
Lv.3 Deals Imaginary DMG equal to 70% of Sunday's ATK to one designated enemy.
Lv.4 Deals Imaginary DMG equal to 80% of Sunday's ATK to one designated enemy.
Lv.5 Deals Imaginary DMG equal to 90% of Sunday's ATK to one designated enemy.
Lv.6 Deals Imaginary DMG equal to 100% of Sunday's ATK to one designated enemy.
Lv.7 Deals Imaginary DMG equal to 110% of Sunday's ATK to one designated enemy.
Lv.8 Deals Imaginary DMG equal to 120% of Sunday's ATK to one designated enemy.
Lv.9 Deals Imaginary DMG equal to 130% of Sunday's ATK to one designated enemy.
Lv.10 (max) Deals Imaginary DMG equal to 140% of Sunday's ATK to one designated enemy.
Benison of Paper and Rites
Skill Support Lv.15 +30

Enables one designated ally character and their summon to immediately take action, and increases their DMG dealt by 38%. If the target has a summon, then the DMG Boost effect is further boosted by an additional 63%, lasting for 2 turn(s). After using Skill on The Beatified, recovers 1 Skill Point. When Sunday uses this ability on characters following the Path of Harmony, cannot trigger the "immediate action" effect.

LevelEffect
Lv.1 Enables one designated ally character and their summon to immediately take action, and increases their DMG dealt by 15%. If the target has a summon, then the DMG Boost effect is further boosted by an additional 25%, lasting for 2 turn(s). After using Skill on The Beatified, recovers 1 Skill Point. When Sunday uses this ability on characters following the Path of Harmony, cannot trigger the "immediate action" effect.
Lv.2 Enables one designated ally character and their summon to immediately take action, and increases their DMG dealt by 17%. If the target has a summon, then the DMG Boost effect is further boosted by an additional 28%, lasting for 2 turn(s). After using Skill on The Beatified, recovers 1 Skill Point. When Sunday uses this ability on characters following the Path of Harmony, cannot trigger the "immediate action" effect.
Lv.3 Enables one designated ally character and their summon to immediately take action, and increases their DMG dealt by 18%. If the target has a summon, then the DMG Boost effect is further boosted by an additional 30%, lasting for 2 turn(s). After using Skill on The Beatified, recovers 1 Skill Point. When Sunday uses this ability on characters following the Path of Harmony, cannot trigger the "immediate action" effect.
Lv.4 Enables one designated ally character and their summon to immediately take action, and increases their DMG dealt by 20%. If the target has a summon, then the DMG Boost effect is further boosted by an additional 33%, lasting for 2 turn(s). After using Skill on The Beatified, recovers 1 Skill Point. When Sunday uses this ability on characters following the Path of Harmony, cannot trigger the "immediate action" effect.
Lv.5 Enables one designated ally character and their summon to immediately take action, and increases their DMG dealt by 21%. If the target has a summon, then the DMG Boost effect is further boosted by an additional 35%, lasting for 2 turn(s). After using Skill on The Beatified, recovers 1 Skill Point. When Sunday uses this ability on characters following the Path of Harmony, cannot trigger the "immediate action" effect.
Lv.6 Enables one designated ally character and their summon to immediately take action, and increases their DMG dealt by 23%. If the target has a summon, then the DMG Boost effect is further boosted by an additional 38%, lasting for 2 turn(s). After using Skill on The Beatified, recovers 1 Skill Point. When Sunday uses this ability on characters following the Path of Harmony, cannot trigger the "immediate action" effect.
Lv.7 Enables one designated ally character and their summon to immediately take action, and increases their DMG dealt by 24%. If the target has a summon, then the DMG Boost effect is further boosted by an additional 41%, lasting for 2 turn(s). After using Skill on The Beatified, recovers 1 Skill Point. When Sunday uses this ability on characters following the Path of Harmony, cannot trigger the "immediate action" effect.
Lv.8 Enables one designated ally character and their summon to immediately take action, and increases their DMG dealt by 26%. If the target has a summon, then the DMG Boost effect is further boosted by an additional 44%, lasting for 2 turn(s). After using Skill on The Beatified, recovers 1 Skill Point. When Sunday uses this ability on characters following the Path of Harmony, cannot trigger the "immediate action" effect.
Lv.9 Enables one designated ally character and their summon to immediately take action, and increases their DMG dealt by 28%. If the target has a summon, then the DMG Boost effect is further boosted by an additional 47%, lasting for 2 turn(s). After using Skill on The Beatified, recovers 1 Skill Point. When Sunday uses this ability on characters following the Path of Harmony, cannot trigger the "immediate action" effect.
Lv.10 Enables one designated ally character and their summon to immediately take action, and increases their DMG dealt by 30%. If the target has a summon, then the DMG Boost effect is further boosted by an additional 50%, lasting for 2 turn(s). After using Skill on The Beatified, recovers 1 Skill Point. When Sunday uses this ability on characters following the Path of Harmony, cannot trigger the "immediate action" effect.
Lv.11 Enables one designated ally character and their summon to immediately take action, and increases their DMG dealt by 32%. If the target has a summon, then the DMG Boost effect is further boosted by an additional 53%, lasting for 2 turn(s). After using Skill on The Beatified, recovers 1 Skill Point. When Sunday uses this ability on characters following the Path of Harmony, cannot trigger the "immediate action" effect.
Lv.12 Enables one designated ally character and their summon to immediately take action, and increases their DMG dealt by 33%. If the target has a summon, then the DMG Boost effect is further boosted by an additional 55%, lasting for 2 turn(s). After using Skill on The Beatified, recovers 1 Skill Point. When Sunday uses this ability on characters following the Path of Harmony, cannot trigger the "immediate action" effect.
Lv.13 Enables one designated ally character and their summon to immediately take action, and increases their DMG dealt by 35%. If the target has a summon, then the DMG Boost effect is further boosted by an additional 57%, lasting for 2 turn(s). After using Skill on The Beatified, recovers 1 Skill Point. When Sunday uses this ability on characters following the Path of Harmony, cannot trigger the "immediate action" effect.
Lv.14 Enables one designated ally character and their summon to immediately take action, and increases their DMG dealt by 36%. If the target has a summon, then the DMG Boost effect is further boosted by an additional 60%, lasting for 2 turn(s). After using Skill on The Beatified, recovers 1 Skill Point. When Sunday uses this ability on characters following the Path of Harmony, cannot trigger the "immediate action" effect.
Lv.15 (max) Enables one designated ally character and their summon to immediately take action, and increases their DMG dealt by 38%. If the target has a summon, then the DMG Boost effect is further boosted by an additional 63%, lasting for 2 turn(s). After using Skill on The Beatified, recovers 1 Skill Point. When Sunday uses this ability on characters following the Path of Harmony, cannot trigger the "immediate action" effect.
Ode to Caress and Cicatrix
Ultimate Support Lv.15 +5 130

Regenerates Energy by 20% of Max Energy for one designated ally character, and turns the target and their summon into "The Beatified." "The Beatified" have their CRIT DMG increased by an amount equal to 39% of Sunday's CRIT DMG plus 14%. At the start of Sunday's every turn, the duration of "The Beatified" decreases by 1 turn, lasting for a total of 3 turn(s). And it only takes effect on the most recent target of the Ultimate (excluding Sunday himself). When Sunday is knocked down, "The Beatified" will also be dispelled.

LevelEffect
Lv.1 Regenerates Energy by 20% of Max Energy for one designated ally character, and turns the target and their summon into "The Beatified." "The Beatified" have their CRIT DMG increased by an amount equal to 12% of Sunday's CRIT DMG plus 8%. At the start of Sunday's every turn, the duration of "The Beatified" decreases by 1 turn, lasting for a total of 3 turn(s). And it only takes effect on the most recent target of the Ultimate (excluding Sunday himself). When Sunday is knocked down, "The Beatified" will also be dispelled.
Lv.2 Regenerates Energy by 20% of Max Energy for one designated ally character, and turns the target and their summon into "The Beatified." "The Beatified" have their CRIT DMG increased by an amount equal to 13.8% of Sunday's CRIT DMG plus 8.4%. At the start of Sunday's every turn, the duration of "The Beatified" decreases by 1 turn, lasting for a total of 3 turn(s). And it only takes effect on the most recent target of the Ultimate (excluding Sunday himself). When Sunday is knocked down, "The Beatified" will also be dispelled.
Lv.3 Regenerates Energy by 20% of Max Energy for one designated ally character, and turns the target and their summon into "The Beatified." "The Beatified" have their CRIT DMG increased by an amount equal to 15.6% of Sunday's CRIT DMG plus 8.8%. At the start of Sunday's every turn, the duration of "The Beatified" decreases by 1 turn, lasting for a total of 3 turn(s). And it only takes effect on the most recent target of the Ultimate (excluding Sunday himself). When Sunday is knocked down, "The Beatified" will also be dispelled.
Lv.4 Regenerates Energy by 20% of Max Energy for one designated ally character, and turns the target and their summon into "The Beatified." "The Beatified" have their CRIT DMG increased by an amount equal to 17.4% of Sunday's CRIT DMG plus 9.2%. At the start of Sunday's every turn, the duration of "The Beatified" decreases by 1 turn, lasting for a total of 3 turn(s). And it only takes effect on the most recent target of the Ultimate (excluding Sunday himself). When Sunday is knocked down, "The Beatified" will also be dispelled.
Lv.5 Regenerates Energy by 20% of Max Energy for one designated ally character, and turns the target and their summon into "The Beatified." "The Beatified" have their CRIT DMG increased by an amount equal to 19.2% of Sunday's CRIT DMG plus 9.6%. At the start of Sunday's every turn, the duration of "The Beatified" decreases by 1 turn, lasting for a total of 3 turn(s). And it only takes effect on the most recent target of the Ultimate (excluding Sunday himself). When Sunday is knocked down, "The Beatified" will also be dispelled.
Lv.6 Regenerates Energy by 20% of Max Energy for one designated ally character, and turns the target and their summon into "The Beatified." "The Beatified" have their CRIT DMG increased by an amount equal to 21% of Sunday's CRIT DMG plus 10%. At the start of Sunday's every turn, the duration of "The Beatified" decreases by 1 turn, lasting for a total of 3 turn(s). And it only takes effect on the most recent target of the Ultimate (excluding Sunday himself). When Sunday is knocked down, "The Beatified" will also be dispelled.
Lv.7 Regenerates Energy by 20% of Max Energy for one designated ally character, and turns the target and their summon into "The Beatified." "The Beatified" have their CRIT DMG increased by an amount equal to 23.3% of Sunday's CRIT DMG plus 10.5%. At the start of Sunday's every turn, the duration of "The Beatified" decreases by 1 turn, lasting for a total of 3 turn(s). And it only takes effect on the most recent target of the Ultimate (excluding Sunday himself). When Sunday is knocked down, "The Beatified" will also be dispelled.
Lv.8 Regenerates Energy by 20% of Max Energy for one designated ally character, and turns the target and their summon into "The Beatified." "The Beatified" have their CRIT DMG increased by an amount equal to 25.5% of Sunday's CRIT DMG plus 11%. At the start of Sunday's every turn, the duration of "The Beatified" decreases by 1 turn, lasting for a total of 3 turn(s). And it only takes effect on the most recent target of the Ultimate (excluding Sunday himself). When Sunday is knocked down, "The Beatified" will also be dispelled.
Lv.9 Regenerates Energy by 20% of Max Energy for one designated ally character, and turns the target and their summon into "The Beatified." "The Beatified" have their CRIT DMG increased by an amount equal to 27.8% of Sunday's CRIT DMG plus 11.5%. At the start of Sunday's every turn, the duration of "The Beatified" decreases by 1 turn, lasting for a total of 3 turn(s). And it only takes effect on the most recent target of the Ultimate (excluding Sunday himself). When Sunday is knocked down, "The Beatified" will also be dispelled.
Lv.10 Regenerates Energy by 20% of Max Energy for one designated ally character, and turns the target and their summon into "The Beatified." "The Beatified" have their CRIT DMG increased by an amount equal to 30% of Sunday's CRIT DMG plus 12%. At the start of Sunday's every turn, the duration of "The Beatified" decreases by 1 turn, lasting for a total of 3 turn(s). And it only takes effect on the most recent target of the Ultimate (excluding Sunday himself). When Sunday is knocked down, "The Beatified" will also be dispelled.
Lv.11 Regenerates Energy by 20% of Max Energy for one designated ally character, and turns the target and their summon into "The Beatified." "The Beatified" have their CRIT DMG increased by an amount equal to 31.8% of Sunday's CRIT DMG plus 12.4%. At the start of Sunday's every turn, the duration of "The Beatified" decreases by 1 turn, lasting for a total of 3 turn(s). And it only takes effect on the most recent target of the Ultimate (excluding Sunday himself). When Sunday is knocked down, "The Beatified" will also be dispelled.
Lv.12 Regenerates Energy by 20% of Max Energy for one designated ally character, and turns the target and their summon into "The Beatified." "The Beatified" have their CRIT DMG increased by an amount equal to 33.6% of Sunday's CRIT DMG plus 12.8%. At the start of Sunday's every turn, the duration of "The Beatified" decreases by 1 turn, lasting for a total of 3 turn(s). And it only takes effect on the most recent target of the Ultimate (excluding Sunday himself). When Sunday is knocked down, "The Beatified" will also be dispelled.
Lv.13 Regenerates Energy by 20% of Max Energy for one designated ally character, and turns the target and their summon into "The Beatified." "The Beatified" have their CRIT DMG increased by an amount equal to 35.4% of Sunday's CRIT DMG plus 13.2%. At the start of Sunday's every turn, the duration of "The Beatified" decreases by 1 turn, lasting for a total of 3 turn(s). And it only takes effect on the most recent target of the Ultimate (excluding Sunday himself). When Sunday is knocked down, "The Beatified" will also be dispelled.
Lv.14 Regenerates Energy by 20% of Max Energy for one designated ally character, and turns the target and their summon into "The Beatified." "The Beatified" have their CRIT DMG increased by an amount equal to 37.2% of Sunday's CRIT DMG plus 13.6%. At the start of Sunday's every turn, the duration of "The Beatified" decreases by 1 turn, lasting for a total of 3 turn(s). And it only takes effect on the most recent target of the Ultimate (excluding Sunday himself). When Sunday is knocked down, "The Beatified" will also be dispelled.
Lv.15 (max) Regenerates Energy by 20% of Max Energy for one designated ally character, and turns the target and their summon into "The Beatified." "The Beatified" have their CRIT DMG increased by an amount equal to 39% of Sunday's CRIT DMG plus 14%. At the start of Sunday's every turn, the duration of "The Beatified" decreases by 1 turn, lasting for a total of 3 turn(s). And it only takes effect on the most recent target of the Ultimate (excluding Sunday himself). When Sunday is knocked down, "The Beatified" will also be dispelled.
The Sorrowing Body
Talent Support Lv.15

When using Skill, increases the target's CRIT Rate by 25%, lasting for 3 turn(s).

LevelEffect
Lv.1 When using Skill, increases the target's CRIT Rate by 10%, lasting for 3 turn(s).
Lv.2 When using Skill, increases the target's CRIT Rate by 11%, lasting for 3 turn(s).
Lv.3 When using Skill, increases the target's CRIT Rate by 12%, lasting for 3 turn(s).
Lv.4 When using Skill, increases the target's CRIT Rate by 13%, lasting for 3 turn(s).
Lv.5 When using Skill, increases the target's CRIT Rate by 14%, lasting for 3 turn(s).
Lv.6 When using Skill, increases the target's CRIT Rate by 15%, lasting for 3 turn(s).
Lv.7 When using Skill, increases the target's CRIT Rate by 16.3%, lasting for 3 turn(s).
Lv.8 When using Skill, increases the target's CRIT Rate by 17.5%, lasting for 3 turn(s).
Lv.9 When using Skill, increases the target's CRIT Rate by 18.8%, lasting for 3 turn(s).
Lv.10 When using Skill, increases the target's CRIT Rate by 20%, lasting for 3 turn(s).
Lv.11 When using Skill, increases the target's CRIT Rate by 21%, lasting for 3 turn(s).
Lv.12 When using Skill, increases the target's CRIT Rate by 22%, lasting for 3 turn(s).
Lv.13 When using Skill, increases the target's CRIT Rate by 23%, lasting for 3 turn(s).
Lv.14 When using Skill, increases the target's CRIT Rate by 24%, lasting for 3 turn(s).
Lv.15 (max) When using Skill, increases the target's CRIT Rate by 25%, lasting for 3 turn(s).
Attack
30

Attacks an enemy, and after entering combat, reduces their Toughness of the corresponding Type.

The Glorious Mysteries
Technique Support

After this Technique is used, the first time Sunday uses an ability on an ally target in the next battle, the target's DMG dealt increases by 50%, lasting for 2 turn(s).

Major Traces

3 powerful passives (A2/A4/A6) — unlocked via Ascension
A2
Rest Day's Longing

When using Ultimate, if the Energy regenerated for the target is less than 40, increases the regenerated Energy to 40.

A4
Exalted Sweep

When battle starts, Sunday regenerates 25 Energy.

A6
Haven in Palm

When using Skill, dispels 1 debuff(s) from the target.

Weakness Break

How much Toughness each of Sunday's skills breaks — internal scale, matches the Bestiary
SkillMove typeToughness reduced
Gleaming AdmonitionBasic ATK30
AttackOverworld Attack30

One full combo (Basic ATK + Skill + Ultimate) from Sunday breaks 30 Toughness in total.

Hits needed to break an enemy

Enemy rankToughness (median)Basic ATK hitsSkill casts
Minion 120 4 this move deals no Toughness reduction
Elite 360 12 this move deals no Toughness reduction
Elite Boss 540 18 this move deals no Toughness reduction
Boss 540 18 this move deals no Toughness reduction

134/231 enemies in our bestiary are weak to Imaginary — Sunday's own element. View the Bestiary → · View Imaginary-weak enemies →

7

Stats & Materials

Base stats at Lv.80 and what to farm

Nurture Priority Order

When resources are limited, spend them in this order
1. Character Level 2. Light Cone Level 3. Traces 4. Relics

Level 80 stats

HP
1,242
#27 of 90
ATK
640
#32 of 90
DEF
534
#24 of 90
SPD
96
#79 of 90
CRIT Rate
5%
CRIT DMG
50%
8

Sunday FAQ

What is the best Light Cone for Sunday?

The best Light Cone for Sunday is A Grounded Ascent (top pick). See F2P options in the Light Cones section above.

Is Sunday worth pulling?

A near-mandatory pull if you run a summon DPS (Jing Yuan, Aglaea) or any crit-based single-target carry. Skip him if your roster is all break or wide-AoE DPS.

What is the best team for Sunday?

Team 1 is the classic Jing Yuan summon hypercarry; Team 2 leverages Aglaea and her memosprite; Team 3 is a budget Jing Yuan line with Tingyun.

How much Energy does Sunday's Ultimate cost?

Sunday's Ultimate costs 130 Energy. See the Skills section above for the Energy gain and Break DMG of every skill.

What materials does Sunday need to reach max Ascension?

See the full Ascension Materials list above, pulled directly from the latest game data.

Matching Light Cones

Path of Harmony — a Light Cone only gives its bonus to matching-Path characters.
Light Cones →
How to read this build page

Every character build page has these parts: recommended Light Cone/Relic sets and stat table, a Trace/skill leveling order, Eidolon milestones worth considering, and a reference SPD threshold. Read them in that order — gear tells you "what to use", Traces tell you "what to level first", Eidolon tells you "is it worth pulling dupes", SPD tells you "how fast you need to be to keep the rotation on time". The section below explains how to read each part and applies the same way to every character on the site — check the exact numbers in the table above this section, since community sources sometimes differ by a few points.

Why the Light Cone and Relic picks make sense

Most characters have a "signature" Light Cone built for their exact role, plus a few cheaper substitutes from the standard banner or easy-to-get 3-4★ cones. Missing the signature isn't a dead end — most characters keep most of their power with a well-matched substitute, typically losing somewhere between a few percent and roughly a fifth of total damage depending on the setup, per most public comparisons.

  • Relic sets (2pc+2pc or 4pc) are picked for the set effect that fits that character's role (single-target DPS, AoE, shield/healing support, Break damage, and so on).
  • Main stats per slot (Body/Feet/Sphere/Rope) and substats follow a priority that changes by role: DPS roles usually chase CRIT Rate/CRIT DMG before ATK%; Break-focused roles prioritize Break Effect; support/healing roles often value Effect Hit/RES or Outgoing Healing over pure CRIT.

These weights differ per character and can shift slightly between ranking sources — follow the exact priority table above rather than applying one formula to every role.

Trace/skill leveling order by role (a general guideline, not a fixed rule)

There's no single order that's correct for every character, and community sources sometimes disagree depending on the team the character is used in — but the general pattern by role is:

  • DPS: level whichever skill (Skill or Ultimate) carries most of the damage for that character first, with Basic ATK usually last if it isn't the main damage source.
  • Support/Buffer: prioritize Traces that boost buff strength or the skill that applies the effect over Basic ATK, since this role's value comes from lifting the team rather than personal damage.
  • Healer/Shielder: prioritize the main healing or shield skill first, since that is the reason the team runs this character.
  • Break/CC: prioritize whichever skill contributes the most Toughness Damage, since the Break/Weakness Break window is where the team dumps damage.

Major Traces unlock at fixed ascension levels in-game, not by choice — but which one to level first (when resources are limited) should follow the role priority above. Since the exact order can differ between ranking sources, check the specific recommendation in the table above for this character.

Eidolons: how far E0 gets you, and which milestone is worth considering

General rule: most characters at E0 (no duplicates) already handle most content, even 5-star characters. Eidolons are a duplicate-fueled upgrade system — higher levels cost more resources for a smaller power gain, and the actual gain varies a lot per character (some barely change role at E0, others shift how they're played at a specific level). The milestones most often cited by the community tend to sit at E1, E2, or E6 depending on the character — but none of these are required to clear the game's content. Check the Eidolon section in the table above for this character's specific milestone and gain; if sources disagree on how to rate a milestone, trust the in-game effect description over a pre-set percentage number.

How to think about SPD breakpoints

SPD (Speed) controls how often a character acts in the turn order — higher SPD means denser actions, and for some roles (especially support/healing that need to buff or heal before the team gets hit) hitting the right SPD "breakpoint" matters more than the raw SPD number. Values like 101 or 134 SPD are often cited as community-common breakpoints (letting a character act again before or after a specific point in certain team setups) — this is crowd-verified action-gauge math, not an official fixed number the game states for every situation. The right breakpoint also depends on the team and allies' SPD, so treat the SPD suggestion in the table above as a starting point to adjust from, not a mandatory target.

Where to dig deeper

This section only teaches you how to read the page — for deeper comparisons, use the dedicated tools:

  • Tier list to see where this character stands against the full roster.
  • Teams for full in-game comps with rotation order.
  • Relic score to check how your current gear scores against the benchmark.

Related Characters

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