Yukong Build
Yukong is a 4★ Imaginary character on the Path of Harmony in Honkai: Star Rail. Below are the character's stats, skills and Eidolons — plus a pity calculator if you plan to pull.
Voice Actors
| JP | EN | CN | KR |
|---|---|---|---|
| Touma Yumi | Dawn M. Bennett | Zhong Ke | Jeon Sook-kyeong (전숙경) |
Active codes (10)
Redeem codes →STARRAILGIFT
4TKSX77Y58QK
Yukong is a free 4★ buffer that shines on single-target burst teams (Jing Yuan, Imbibitor Lunae). Skip her if you already own Sparkle/Robin/Tingyun, but she's a superb budget support for newer players.
30-second build
Sub-stat priority: SPD > Effect RES > HP% > DEF%
Eidolons
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Yukong's Eidolon
×1
Yukong's Eidolon
×1
Yukong's Eidolon
×1
Yukong's Eidolon
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Yukong's Eidolon
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Yukong's Eidolon
Skills & Traces
Skill Leveling Priority
Skills
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Deals 140% of Yukong's ATK as Imaginary DMG to a target enemy.
| Level | Effect |
|---|---|
| Lv.1 | Deals 50% of Yukong's ATK as Imaginary DMG to a target enemy. |
| Lv.2 | Deals 60% of Yukong's ATK as Imaginary DMG to a target enemy. |
| Lv.3 | Deals 70% of Yukong's ATK as Imaginary DMG to a target enemy. |
| Lv.4 | Deals 80% of Yukong's ATK as Imaginary DMG to a target enemy. |
| Lv.5 | Deals 90% of Yukong's ATK as Imaginary DMG to a target enemy. |
| Lv.6 | Deals 100% of Yukong's ATK as Imaginary DMG to a target enemy. |
| Lv.7 | Deals 110% of Yukong's ATK as Imaginary DMG to a target enemy. |
| Lv.8 | Deals 120% of Yukong's ATK as Imaginary DMG to a target enemy. |
| Lv.9 | Deals 130% of Yukong's ATK as Imaginary DMG to a target enemy. |
| Lv.10 (max) | Deals 140% of Yukong's ATK as Imaginary DMG to a target enemy. |
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Obtains 2 stack(s) of "Roaring Bowstrings" (to a maximum of 2 stacks). When "Roaring Bowstrings" is active, the ATK of all allies increases by 100%, and every time an ally's turn (including Yukong's) ends, Yukong loses 1 stack of "Roaring Bowstrings." When it's the turn where Yukong gains "Roaring Bowstrings" by using Skill, "Roaring Bowstrings" will not be removed.
| Level | Effect |
|---|---|
| Lv.1 | Obtains 2 stack(s) of "Roaring Bowstrings" (to a maximum of 2 stacks). When "Roaring Bowstrings" is active, the ATK of all allies increases by 40%, and every time an ally's turn (including Yukong's) ends, Yukong loses 1 stack of "Roaring Bowstrings." When it's the turn where Yukong gains "Roaring Bowstrings" by using Skill, "Roaring Bowstrings" will not be removed. |
| Lv.2 | Obtains 2 stack(s) of "Roaring Bowstrings" (to a maximum of 2 stacks). When "Roaring Bowstrings" is active, the ATK of all allies increases by 44%, and every time an ally's turn (including Yukong's) ends, Yukong loses 1 stack of "Roaring Bowstrings." When it's the turn where Yukong gains "Roaring Bowstrings" by using Skill, "Roaring Bowstrings" will not be removed. |
| Lv.3 | Obtains 2 stack(s) of "Roaring Bowstrings" (to a maximum of 2 stacks). When "Roaring Bowstrings" is active, the ATK of all allies increases by 48%, and every time an ally's turn (including Yukong's) ends, Yukong loses 1 stack of "Roaring Bowstrings." When it's the turn where Yukong gains "Roaring Bowstrings" by using Skill, "Roaring Bowstrings" will not be removed. |
| Lv.4 | Obtains 2 stack(s) of "Roaring Bowstrings" (to a maximum of 2 stacks). When "Roaring Bowstrings" is active, the ATK of all allies increases by 52%, and every time an ally's turn (including Yukong's) ends, Yukong loses 1 stack of "Roaring Bowstrings." When it's the turn where Yukong gains "Roaring Bowstrings" by using Skill, "Roaring Bowstrings" will not be removed. |
| Lv.5 | Obtains 2 stack(s) of "Roaring Bowstrings" (to a maximum of 2 stacks). When "Roaring Bowstrings" is active, the ATK of all allies increases by 56%, and every time an ally's turn (including Yukong's) ends, Yukong loses 1 stack of "Roaring Bowstrings." When it's the turn where Yukong gains "Roaring Bowstrings" by using Skill, "Roaring Bowstrings" will not be removed. |
| Lv.6 | Obtains 2 stack(s) of "Roaring Bowstrings" (to a maximum of 2 stacks). When "Roaring Bowstrings" is active, the ATK of all allies increases by 60%, and every time an ally's turn (including Yukong's) ends, Yukong loses 1 stack of "Roaring Bowstrings." When it's the turn where Yukong gains "Roaring Bowstrings" by using Skill, "Roaring Bowstrings" will not be removed. |
| Lv.7 | Obtains 2 stack(s) of "Roaring Bowstrings" (to a maximum of 2 stacks). When "Roaring Bowstrings" is active, the ATK of all allies increases by 65%, and every time an ally's turn (including Yukong's) ends, Yukong loses 1 stack of "Roaring Bowstrings." When it's the turn where Yukong gains "Roaring Bowstrings" by using Skill, "Roaring Bowstrings" will not be removed. |
| Lv.8 | Obtains 2 stack(s) of "Roaring Bowstrings" (to a maximum of 2 stacks). When "Roaring Bowstrings" is active, the ATK of all allies increases by 70%, and every time an ally's turn (including Yukong's) ends, Yukong loses 1 stack of "Roaring Bowstrings." When it's the turn where Yukong gains "Roaring Bowstrings" by using Skill, "Roaring Bowstrings" will not be removed. |
| Lv.9 | Obtains 2 stack(s) of "Roaring Bowstrings" (to a maximum of 2 stacks). When "Roaring Bowstrings" is active, the ATK of all allies increases by 75%, and every time an ally's turn (including Yukong's) ends, Yukong loses 1 stack of "Roaring Bowstrings." When it's the turn where Yukong gains "Roaring Bowstrings" by using Skill, "Roaring Bowstrings" will not be removed. |
| Lv.10 | Obtains 2 stack(s) of "Roaring Bowstrings" (to a maximum of 2 stacks). When "Roaring Bowstrings" is active, the ATK of all allies increases by 80%, and every time an ally's turn (including Yukong's) ends, Yukong loses 1 stack of "Roaring Bowstrings." When it's the turn where Yukong gains "Roaring Bowstrings" by using Skill, "Roaring Bowstrings" will not be removed. |
| Lv.11 | Obtains 2 stack(s) of "Roaring Bowstrings" (to a maximum of 2 stacks). When "Roaring Bowstrings" is active, the ATK of all allies increases by 84%, and every time an ally's turn (including Yukong's) ends, Yukong loses 1 stack of "Roaring Bowstrings." When it's the turn where Yukong gains "Roaring Bowstrings" by using Skill, "Roaring Bowstrings" will not be removed. |
| Lv.12 | Obtains 2 stack(s) of "Roaring Bowstrings" (to a maximum of 2 stacks). When "Roaring Bowstrings" is active, the ATK of all allies increases by 88%, and every time an ally's turn (including Yukong's) ends, Yukong loses 1 stack of "Roaring Bowstrings." When it's the turn where Yukong gains "Roaring Bowstrings" by using Skill, "Roaring Bowstrings" will not be removed. |
| Lv.13 | Obtains 2 stack(s) of "Roaring Bowstrings" (to a maximum of 2 stacks). When "Roaring Bowstrings" is active, the ATK of all allies increases by 92%, and every time an ally's turn (including Yukong's) ends, Yukong loses 1 stack of "Roaring Bowstrings." When it's the turn where Yukong gains "Roaring Bowstrings" by using Skill, "Roaring Bowstrings" will not be removed. |
| Lv.14 | Obtains 2 stack(s) of "Roaring Bowstrings" (to a maximum of 2 stacks). When "Roaring Bowstrings" is active, the ATK of all allies increases by 96%, and every time an ally's turn (including Yukong's) ends, Yukong loses 1 stack of "Roaring Bowstrings." When it's the turn where Yukong gains "Roaring Bowstrings" by using Skill, "Roaring Bowstrings" will not be removed. |
| Lv.15 (max) | Obtains 2 stack(s) of "Roaring Bowstrings" (to a maximum of 2 stacks). When "Roaring Bowstrings" is active, the ATK of all allies increases by 100%, and every time an ally's turn (including Yukong's) ends, Yukong loses 1 stack of "Roaring Bowstrings." When it's the turn where Yukong gains "Roaring Bowstrings" by using Skill, "Roaring Bowstrings" will not be removed. |
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If "Roaring Bowstrings" is active on Yukong when her Ultimate is used, additionally increases all allies' CRIT Rate by 31.5% and CRIT DMG by 78%. At the same time, deals Imaginary DMG equal to 456% of Yukong's ATK to one designated enemy.
| Level | Effect |
|---|---|
| Lv.1 | If "Roaring Bowstrings" is active on Yukong when her Ultimate is used, additionally increases all allies' CRIT Rate by 21% and CRIT DMG by 39%. At the same time, deals Imaginary DMG equal to 228% of Yukong's ATK to one designated enemy. |
| Lv.2 | If "Roaring Bowstrings" is active on Yukong when her Ultimate is used, additionally increases all allies' CRIT Rate by 21.7% and CRIT DMG by 42%. At the same time, deals Imaginary DMG equal to 243% of Yukong's ATK to one designated enemy. |
| Lv.3 | If "Roaring Bowstrings" is active on Yukong when her Ultimate is used, additionally increases all allies' CRIT Rate by 22.4% and CRIT DMG by 44%. At the same time, deals Imaginary DMG equal to 258% of Yukong's ATK to one designated enemy. |
| Lv.4 | If "Roaring Bowstrings" is active on Yukong when her Ultimate is used, additionally increases all allies' CRIT Rate by 23.1% and CRIT DMG by 47%. At the same time, deals Imaginary DMG equal to 274% of Yukong's ATK to one designated enemy. |
| Lv.5 | If "Roaring Bowstrings" is active on Yukong when her Ultimate is used, additionally increases all allies' CRIT Rate by 23.8% and CRIT DMG by 49%. At the same time, deals Imaginary DMG equal to 289% of Yukong's ATK to one designated enemy. |
| Lv.6 | If "Roaring Bowstrings" is active on Yukong when her Ultimate is used, additionally increases all allies' CRIT Rate by 24.5% and CRIT DMG by 52%. At the same time, deals Imaginary DMG equal to 304% of Yukong's ATK to one designated enemy. |
| Lv.7 | If "Roaring Bowstrings" is active on Yukong when her Ultimate is used, additionally increases all allies' CRIT Rate by 25.4% and CRIT DMG by 55%. At the same time, deals Imaginary DMG equal to 323% of Yukong's ATK to one designated enemy. |
| Lv.8 | If "Roaring Bowstrings" is active on Yukong when her Ultimate is used, additionally increases all allies' CRIT Rate by 26.3% and CRIT DMG by 59%. At the same time, deals Imaginary DMG equal to 342% of Yukong's ATK to one designated enemy. |
| Lv.9 | If "Roaring Bowstrings" is active on Yukong when her Ultimate is used, additionally increases all allies' CRIT Rate by 27.1% and CRIT DMG by 62%. At the same time, deals Imaginary DMG equal to 361% of Yukong's ATK to one designated enemy. |
| Lv.10 | If "Roaring Bowstrings" is active on Yukong when her Ultimate is used, additionally increases all allies' CRIT Rate by 28% and CRIT DMG by 65%. At the same time, deals Imaginary DMG equal to 380% of Yukong's ATK to one designated enemy. |
| Lv.11 | If "Roaring Bowstrings" is active on Yukong when her Ultimate is used, additionally increases all allies' CRIT Rate by 28.7% and CRIT DMG by 68%. At the same time, deals Imaginary DMG equal to 395% of Yukong's ATK to one designated enemy. |
| Lv.12 | If "Roaring Bowstrings" is active on Yukong when her Ultimate is used, additionally increases all allies' CRIT Rate by 29.4% and CRIT DMG by 70%. At the same time, deals Imaginary DMG equal to 410% of Yukong's ATK to one designated enemy. |
| Lv.13 | If "Roaring Bowstrings" is active on Yukong when her Ultimate is used, additionally increases all allies' CRIT Rate by 30.1% and CRIT DMG by 73%. At the same time, deals Imaginary DMG equal to 426% of Yukong's ATK to one designated enemy. |
| Lv.14 | If "Roaring Bowstrings" is active on Yukong when her Ultimate is used, additionally increases all allies' CRIT Rate by 30.8% and CRIT DMG by 75%. At the same time, deals Imaginary DMG equal to 441% of Yukong's ATK to one designated enemy. |
| Lv.15 (max) | If "Roaring Bowstrings" is active on Yukong when her Ultimate is used, additionally increases all allies' CRIT Rate by 31.5% and CRIT DMG by 78%. At the same time, deals Imaginary DMG equal to 456% of Yukong's ATK to one designated enemy. |
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Basic ATK additionally deals Imaginary DMG equal to 100% of Yukong's ATK, and increases the Toughness Reduction of this attack by 100%. This effect can be triggered again after 1 turn(s).
| Level | Effect |
|---|---|
| Lv.1 | Basic ATK additionally deals Imaginary DMG equal to 40% of Yukong's ATK, and increases the Toughness Reduction of this attack by 100%. This effect can be triggered again after 1 turn(s). |
| Lv.2 | Basic ATK additionally deals Imaginary DMG equal to 44% of Yukong's ATK, and increases the Toughness Reduction of this attack by 100%. This effect can be triggered again after 1 turn(s). |
| Lv.3 | Basic ATK additionally deals Imaginary DMG equal to 48% of Yukong's ATK, and increases the Toughness Reduction of this attack by 100%. This effect can be triggered again after 1 turn(s). |
| Lv.4 | Basic ATK additionally deals Imaginary DMG equal to 52% of Yukong's ATK, and increases the Toughness Reduction of this attack by 100%. This effect can be triggered again after 1 turn(s). |
| Lv.5 | Basic ATK additionally deals Imaginary DMG equal to 56% of Yukong's ATK, and increases the Toughness Reduction of this attack by 100%. This effect can be triggered again after 1 turn(s). |
| Lv.6 | Basic ATK additionally deals Imaginary DMG equal to 60% of Yukong's ATK, and increases the Toughness Reduction of this attack by 100%. This effect can be triggered again after 1 turn(s). |
| Lv.7 | Basic ATK additionally deals Imaginary DMG equal to 65% of Yukong's ATK, and increases the Toughness Reduction of this attack by 100%. This effect can be triggered again after 1 turn(s). |
| Lv.8 | Basic ATK additionally deals Imaginary DMG equal to 70% of Yukong's ATK, and increases the Toughness Reduction of this attack by 100%. This effect can be triggered again after 1 turn(s). |
| Lv.9 | Basic ATK additionally deals Imaginary DMG equal to 75% of Yukong's ATK, and increases the Toughness Reduction of this attack by 100%. This effect can be triggered again after 1 turn(s). |
| Lv.10 | Basic ATK additionally deals Imaginary DMG equal to 80% of Yukong's ATK, and increases the Toughness Reduction of this attack by 100%. This effect can be triggered again after 1 turn(s). |
| Lv.11 | Basic ATK additionally deals Imaginary DMG equal to 84% of Yukong's ATK, and increases the Toughness Reduction of this attack by 100%. This effect can be triggered again after 1 turn(s). |
| Lv.12 | Basic ATK additionally deals Imaginary DMG equal to 88% of Yukong's ATK, and increases the Toughness Reduction of this attack by 100%. This effect can be triggered again after 1 turn(s). |
| Lv.13 | Basic ATK additionally deals Imaginary DMG equal to 92% of Yukong's ATK, and increases the Toughness Reduction of this attack by 100%. This effect can be triggered again after 1 turn(s). |
| Lv.14 | Basic ATK additionally deals Imaginary DMG equal to 96% of Yukong's ATK, and increases the Toughness Reduction of this attack by 100%. This effect can be triggered again after 1 turn(s). |
| Lv.15 (max) | Basic ATK additionally deals Imaginary DMG equal to 100% of Yukong's ATK, and increases the Toughness Reduction of this attack by 100%. This effect can be triggered again after 1 turn(s). |
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Attacks an enemy, and after entering combat, reduces their Toughness of the corresponding Type.
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After using her Technique, Yukong enters Sprint mode for 20 seconds. In Sprint mode, her movement speed increases by 35%, and Yukong gains 2 stack(s) of "Roaring Bowstrings" when she enters combat by attacking enemies.
Major Traces
Yukong can resist 1 debuff application for 1 time. This effect can be triggered again after 2 turn(s).
When Yukong is on the field, Imaginary DMG dealt by all allies increases by 12%.
When "Roaring Bowstrings" is active, Yukong regenerates 2 additional Energy every time an ally takes action.
Trace Bonuses
Weakness Break
| Skill | Move type | Toughness reduced |
|---|---|---|
| Arrowslinger | Basic ATK | 30 |
| Diving Kestrel | Ultimate | 90 |
| Attack | Overworld Attack | 30 |
One full combo (Basic ATK + Skill + Ultimate) from Yukong breaks 120 Toughness in total.
Hits needed to break an enemy
| Enemy rank | Toughness (median) | Basic ATK hits | Skill casts |
|---|---|---|---|
| Minion | 120 | 4 | this move deals no Toughness reduction |
| Elite | 360 | 12 | this move deals no Toughness reduction |
| Elite Boss | 540 | 18 | this move deals no Toughness reduction |
| Boss | 540 | 18 | this move deals no Toughness reduction |
134/231 enemies in our bestiary are weak to Imaginary — Yukong's own element. View the Bestiary → · View Imaginary-weak enemies →
Stats & Materials
Nurture Priority Order
Level 80 stats
Ascension Materials
Yukong FAQ
What is the best Light Cone for Yukong?
The best Light Cone for Yukong is But the Battle Isn't Over (top pick). See F2P options in the Light Cones section above.
Is Yukong worth pulling?
Yukong is a free 4★ buffer that shines on single-target burst teams (Jing Yuan, Imbibitor Lunae). Skip her if you already own Sparkle/Robin/Tingyun, but she's a superb budget support for newer players.
What is the best team for Yukong?
Team 1 funnels buffs into Imbibitor Lunae (best with an all-Imaginary lineup). Team 2 is the classic Jing Yuan single-target nuke. Team 3 leans on Yanqing to exploit Yukong's CRIT-boosting Ult.
How much Energy does Yukong's Ultimate cost?
Yukong's Ultimate costs 130 Energy. See the Skills section above for the Energy gain and Break DMG of every skill.
What materials does Yukong need to reach max Ascension?
See the full Ascension Materials list above, pulled directly from the latest game data.
Matching Light Cones
5★
5★
5★
5★
5★
5★
5★
4★
4★
4★
4★
4★
4★
4★
4★
4★
4★
3★
3★
3★How to read this build page
Every character build page has these parts: recommended Light Cone/Relic sets and stat table, a Trace/skill leveling order, Eidolon milestones worth considering, and a reference SPD threshold. Read them in that order — gear tells you "what to use", Traces tell you "what to level first", Eidolon tells you "is it worth pulling dupes", SPD tells you "how fast you need to be to keep the rotation on time". The section below explains how to read each part and applies the same way to every character on the site — check the exact numbers in the table above this section, since community sources sometimes differ by a few points.
Why the Light Cone and Relic picks make sense
Most characters have a "signature" Light Cone built for their exact role, plus a few cheaper substitutes from the standard banner or easy-to-get 3-4★ cones. Missing the signature isn't a dead end — most characters keep most of their power with a well-matched substitute, typically losing somewhere between a few percent and roughly a fifth of total damage depending on the setup, per most public comparisons.
- Relic sets (2pc+2pc or 4pc) are picked for the set effect that fits that character's role (single-target DPS, AoE, shield/healing support, Break damage, and so on).
- Main stats per slot (Body/Feet/Sphere/Rope) and substats follow a priority that changes by role: DPS roles usually chase CRIT Rate/CRIT DMG before ATK%; Break-focused roles prioritize Break Effect; support/healing roles often value Effect Hit/RES or Outgoing Healing over pure CRIT.
These weights differ per character and can shift slightly between ranking sources — follow the exact priority table above rather than applying one formula to every role.
Trace/skill leveling order by role (a general guideline, not a fixed rule)
There's no single order that's correct for every character, and community sources sometimes disagree depending on the team the character is used in — but the general pattern by role is:
- DPS: level whichever skill (Skill or Ultimate) carries most of the damage for that character first, with Basic ATK usually last if it isn't the main damage source.
- Support/Buffer: prioritize Traces that boost buff strength or the skill that applies the effect over Basic ATK, since this role's value comes from lifting the team rather than personal damage.
- Healer/Shielder: prioritize the main healing or shield skill first, since that is the reason the team runs this character.
- Break/CC: prioritize whichever skill contributes the most Toughness Damage, since the Break/Weakness Break window is where the team dumps damage.
Major Traces unlock at fixed ascension levels in-game, not by choice — but which one to level first (when resources are limited) should follow the role priority above. Since the exact order can differ between ranking sources, check the specific recommendation in the table above for this character.
Eidolons: how far E0 gets you, and which milestone is worth considering
General rule: most characters at E0 (no duplicates) already handle most content, even 5-star characters. Eidolons are a duplicate-fueled upgrade system — higher levels cost more resources for a smaller power gain, and the actual gain varies a lot per character (some barely change role at E0, others shift how they're played at a specific level). The milestones most often cited by the community tend to sit at E1, E2, or E6 depending on the character — but none of these are required to clear the game's content. Check the Eidolon section in the table above for this character's specific milestone and gain; if sources disagree on how to rate a milestone, trust the in-game effect description over a pre-set percentage number.
How to think about SPD breakpoints
SPD (Speed) controls how often a character acts in the turn order — higher SPD means denser actions, and for some roles (especially support/healing that need to buff or heal before the team gets hit) hitting the right SPD "breakpoint" matters more than the raw SPD number. Values like 101 or 134 SPD are often cited as community-common breakpoints (letting a character act again before or after a specific point in certain team setups) — this is crowd-verified action-gauge math, not an official fixed number the game states for every situation. The right breakpoint also depends on the team and allies' SPD, so treat the SPD suggestion in the table above as a starting point to adjust from, not a mandatory target.
Where to dig deeper
This section only teaches you how to read the page — for deeper comparisons, use the dedicated tools:
- Tier list to see where this character stands against the full roster.
- Teams for full in-game comps with rotation order.
- Relic score to check how your current gear scores against the benchmark.



























