Last updated: 30/07/2026

The figures on this page come directly from gamevika's internal game data store (counted/read straight from the real records), not an estimate or copy from elsewhere.

5★

Musketeer of Wild Wheat

Cavern Relics (4-pc) Tier A
+12%
ATK · 2-Piece Effect
A
Farm Tier
7
Characters Using It

The 4-piece SPD and Basic ATK DMG boost makes this a solid pick for characters built around Basic ATK scaling, though it's less impactful than sets favoring skills or ultimates.

Data last updated: 2026-07-30

Musketeer of Wild Wheat is a Cavern Relics (4-pc) relic set. Best paired with Luocha.

2-Pc

Increases ATK by 12%.

4-Pc

The wearer's SPD increases by 6% and DMG dealt by Basic ATK increases by 10%.

Where to farm
Cavern of Corrosion: Path of Drifting
Zone: Jarilo-VI · Corridor of Fading Echoes

Trivia — Verified From Game Data

2-Piece (verified from data-mine)

ATK +12%

4-Piece (verified from data-mine)

SPD +6%

Characters Who Use This Set

Full-set fit

2-piece or 4-piece?

Based on current data, 2 pieces are enough — no character is recorded as needing the full 4-piece bonus of this set, so you can mix it with another set on the remaining slots.

Priority substats

Derived from the recommended substats of characters currently using this set (Yukong, Robin):

SPD > Effect RES > HP% > DEF%

Relic stats

Main stats — value at max level (5★)

Main stats are not random: at max level you always get exactly this number.

HeadFixed — nothing to farm for
  • HP705
HandsFixed — nothing to farm for
  • ATK352
Body
  • HP43.2%
  • ATK43.2%
  • DEF54%
  • CRIT Rate32.4%
  • CRIT DMG64.8%
  • Outgoing Healing Boost34.5%
  • Effect Hit Rate43.2%
Feet
  • HP43.2%
  • ATK43.2%
  • DEF54%
  • SPD25

Sub-stats — value of one roll (5★)

Every +3 levels grants one roll, landing randomly on one of the three values below. These are the true values added to your stats; the in-game panel shows them rounded down.

StatLowMidHigh
HP 33.9 38.1 42.3
ATK 16.9 19.1 21.2
DEF 16.9 19.1 21.2
HP 3.5% 3.9% 4.3%
ATK 3.5% 3.9% 4.3%
DEF 4.3% 4.9% 5.4%
SPD 2 2.3 2.6
CRIT Rate 2.6% 2.9% 3.2%
CRIT DMG 5.2% 5.8% 6.5%
Effect Hit Rate 3.5% 3.9% 4.3%
Effect RES 3.5% 3.9% 4.3%
Break Effect 5.2% 5.8% 6.5%

What main stat to run, by role

Getting the main stat on the right slot is the baseline — substats aimed the right direction decide your real power. The table below is a default framework by role, useful for a quick lookup before you know a specific character's kit.
BodyFeetPlanar SphereLink RopeSub-stat priority
Main DPSCRIT Rate or CRIT DMGATK% or SPDthe character's own Elemental DMG BoostATK% (or Break Effect for a break-focused kit)CRIT comes first — aim for roughly a 1:2 ratio of CRIT Rate to CRIT DMG — then ATK%, then SPD.
HealerHP% or Outgoing Healing BoostHP%HP%Energy Regeneration Rate or HP%HP% first, then SPD — healing output scales off the target's Max HP.
Tank / ShielderDEF% or Effect Hit RateDEF% or SPDDEF%DEF% or Energy Regeneration RateDEF% first, then Effect Hit Rate, then SPD.
SupportNo safe default — depends on the character's kit, check that character's pageSPD, almost always correctNo safe default — depends on the character's kit, check that character's pageEnergy Regeneration RateSPD first; add Effect Hit Rate if the character applies debuffs.

This is a default framework, not a hard rule. Some characters break from it because of their own kit — for example a support that needs CRIT DMG or Break Effect instead of Energy Regeneration Rate. Always check that character's page before locking in a set.

Basic rules you need before picking Relics

  • Head always rolls flat HP, Hands always roll flat ATK — no need to check the main stat on these two, just look at the substats.
  • Only Feet can roll SPD as a main stat; only the Link Rope can roll Energy Regeneration Rate as a main stat.
  • A substat never duplicates that piece's own main stat, and the four substats never duplicate each other.
  • Each piece caps at 4 substats. Every +3 upgrade grants one roll — either unlocking a new substat line or boosting an existing one at random.
  • Enhancement cap by rarity: 2-star +6, 3-star +9, 4-star +12, 5-star +15. Starting substat count: 3-star 1–2 lines, 4-star 2–3 lines, 5-star 3–4 lines.
  • The main stat is NOT random — at the level cap it's always the exact same fixed number. Only substats roll randomly.
  • Quick filter trick: enhance to +9 and you already see enough substat quality to decide keep-or-salvage — don't burn all your resources to +15 before judging.

Should you keep or salvage this piece?

  • Wrong main stat for the slot (e.g. an HP% Sphere on a Lightning DPS) → salvage it right away, don't get attached.
  • Right main stat but the 4 substats don't have even one line of CRIT Rate / CRIT DMG / SPD (for a DPS role) → low value, salvage first.
  • Right main stat plus at least 2 substats you actually need from the start → enhance to +9 and reassess — this piece is worth investing in.

Where can you get Relics?

Relics unlock during the Belobog story arc. To target the exact set and slot you need instead of farming blind, use the Omni-Synthesizer: it runs on Relic Remains, which you get by salvaging Relics you don't use. The machine unlocks from Equilibrium Level 3 onward.

Every piece & its lore

Official in-game name, description and story of each piece — tap to expand
Musketeer's Wild Wheat Felt HatHead

A cowboy hat decorated with wild wheat — a mark of the legendary Musketeer Oakley.

Oakley inherited this felt hat from her deceased father. Now that she tucked ears of wheat into the hat as ornaments, it looked much cuter than before. Bounty hunters, whether intentionally or not, always sought to craft emblems of their own, in the hope that these items could one day become the beginning of great legends.

The Interastral Peace Corporation offered bounties to enlist experts of the highest caliber to hunt down Interastral Pirates and Oakley, as one who always worked alone, forever sought out the most challenging regions of desolation among the farthest reaches of the world.

Days under the scorching hot sun were coupled with bitterly cold nights. In her lonely odyssey, Oakley could fall asleep with her head pillowed on her felt hat whenever she was near a bonfire. All her dreams were intruded by a mysterious gunslinger, who claimed to be a bounty hunter from afar. His scrawny figure was in sharp contrast with his fiercely stern gaze. The gunslinger challenged Oakley's father to a duel to the death at high noon. Shots were fired, a felt-hat was dropped, and Oakley's father was falling backwards to the ground, followed by the sounds of weeping and wailing from Oakley's mother...

Little Oakley gawked at the gunslinger in stupor, whose aptitude with a gun was so superb that her father could never stand a chance.

Waking up, there would be traces of damp tears on Oakley's felt hat. As a child, she learned how to shoot a gun only because she had wanted her father's handsome and stylish hat.
Musketeer's Coarse Leather GlovesHands

A pair of leather gloves with partially cracked surfaces. The part where one holds a gun is particularly worn out.

Young Oakley practiced and practiced. She trained in the ranch from dawn to dusk. At times, her father felt surreptitiously surprised by and proud of little Oakley's talents, while other times he fretted over her future living the life of a musketeer.

Oakley's mother seemed to be the only one who actually cared and felt for young Oakley's tender little hands, often blaming Oakley's father for teaching her how to fire a gun.

From the time of that fateful duel to the time when she scored her first ever bounty earning much of her later fame, Oakley had used the same pair of worn gloves for years. Her peers didn't understand her insistence on wearing the same pair of broken gloves — Only she knew the conflicting emotions within those gloves, for they were the parting gifts her mother gave her.

What sort of emotional struggles must Oakley's mother have gone through, when she had been so stubbornly opposed to Oakley learning her way around guns?

After that duel, her mother wept unceasingly in Oakley's arms. Oakley didn't say anything, but her mother had already read Oakley's thoughts.
Musketeer's Wind-Hunting ShawlBody

A knitted cape in an ethnic style, lined with bulletproof fibers.

A musketeer should never show their opening first when dueling. Oakley could discreetly load bullets into the chamber and lock onto the mark without alarming her targets. For any onlookers, her loose-fitting cloak never moved one inch until the shot was fired. No one could figure out how she did it.

"Intricate moves should be done under the cover of the cloak. The duel must be over before the bullet had left the gun." Her father repeatedly emphasized.

After accidentally encountering a group of armed bandits, Oakley calmly steadied herself and observed the situation. Before pulling out her gun, she had remained upright like a mountain rock that had not been moved in centuries. She finished all her preparations before the bandits could even move a finger. After a round of clear-sounding shots, Oakley intentionally let go of one bandit to send out a warning to the whole cohort.

Thoughtless, expressionless, often leaving her opponents with no hope of ever defeating her — that was how her fellow bounty hunters viewed Oakley.

While dueling, Oakley was more like that one mysterious intruding gunslinger in her dreams, with her brisk and clean shots and not a single superfluous move. She couldn't help but resent her own self when she realized that she was becoming more and more like her nemesis.
Musketeer's Rivets Riding BootsFeet

These riding boots have a V-shaped cutout. Appearing casual and loose, they are also very comfortable to wear.

The journey was long and arduous, but Oakley was long used to such loneliness. She was always wearing her riding boots to march to the farthest reaches of the world, regardless of how meager a pay she would get.

She had a hunch — that mysterious gunslinger must also be a man of seclusion. Their encounter would inevitably occur at a place frequented by few.

After coming by a harmonica, Oakley spent most of her alone time on intermittent practicing of songs. Her audience? No one but tarantulas, sandstorms, and tumbleweeds. Through her journey, Oakley was becoming better at coming up with techniques to kill time. It was said that wind had once stood and listened to Oakley's play on the harmonica, only leaving when the whole song came to an end. The IPC offered bounty hunters plenty of opportunities for interstellar traveling, and the destination was never a concern for this particular lone musketeer.

Sometimes Oakley did wonder if she was just chasing a phantom all this time, since that mysterious gunslinger was long gone without a trace. Sometimes it seemed that all Oakley ever did was to set out for one mission after another.

Oakley insisted, however, that as long as her fame as the Wild Wheat was far-reaching enough, the mysterious gunslinger would eventually show up at her door, just like how he once did at the ranch to duel her father.

FAQ

How many pieces of Musketeer of Wild Wheat do I need for the bonus?

Musketeer of Wild Wheat has separate 2-piece and 4-piece effects — see the effect table above to compare.

Which characters should use Musketeer of Wild Wheat?

Characters that fit Musketeer of Wild Wheat: Luocha, Dan Heng • Imbibitor Lunae, Robin, Aglaea, Yukong.

Is Musketeer of Wild Wheat a Relic Set or a Planar Ornament?

Musketeer of Wild Wheat is a Relic Set (cavern) — 4 pieces (Head/Hands/Body/Feet), with separate 2-piece and 4-piece bonuses.

Where do I farm Musketeer of Wild Wheat?

Musketeer of Wild Wheat farming location: Cavern of Corrosion: Path of Drifting.

How to read this relic set page

Cavern Relics have 4 pieces: Head and Hand always carry fixed flat stats (HP and ATK), so only Body and Feet have a random main-stat you actually choose. The 2-piece effect unlocks with 2 out of 4 pieces from the same set; the 4-piece effect is stronger but needs all 4 and usually has its own trigger condition — read the exact text above before committing. Planar Ornaments only have 2 pieces (Planar Sphere + Link Rope) and only ever have one 2-piece effect, there is no 4-piece version.

The two types also differ in where you get them: Cavern Relics drop from the Cavern of Corrosion and cost Trailblaze Power per run; Planar Ornaments come from the Simulated Universe or Divergent Universe, which do NOT cost Trailblaze Power — you trade for them with items or completion rewards instead. A full loadout usually combines one 4-piece Cavern set (or two different Cavern sets at 2 pieces each) with one 2-piece Planar set — go 4-piece when that set gives a large, reliable damage buff, and mix 2+2 when you need to stack several smaller stats (e.g. ATK% from one set plus Elemental DMG% from another).

The "who should use this" list is pulled from cross-sourced build consensus and updates automatically as the meta shifts, it is not hand-picked. See the full set table on the Relics page, or check terms in the HSR Glossary.

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