March 7th (The Hunt)
★★★★

March 7th (The Hunt) Build

March 7th (The Hunt) is a 4★ Imaginary character on the Path of The Hunt in Honkai: Star Rail. Below are the character's stats, skills and Eidolons — plus a pity calculator if you plan to pull.

Released: 31/07/2024 · v2.4· Updated: 12/08/2026
Updated for version 4.4 · 15/07/2026
Calculate pity to pull this character →

Voice Actors

JPENCNKR
Ogura Yui (小倉唯) [cung nguoi voi March 7th goc] Skyler Davenport [cung nguoi voi March 7th goc] Nuoya (诺亚) [cung nguoi voi March 7th goc] Jung Hye-won (정혜원) [cung nguoi voi March 7th goc]
Community usage · phase 4.4.2
Pure Fiction0.1%
Apocalyptic Shadow0.1%
Stats from 13,965 real player profiles (Memory of Chaos) · community player data
Building March 7th (The Hunt) — just follow the numbers

Active codes (10)

Redeem codes →
STARRAILGIFT
4TKSX77Y58QK
30-second summary

Preservation March 7th is the free shield everyone owns, ideal for new accounts short on a sustainer. Endgame she's outdated though, so if you have Aventurine, Gepard or Fu Xuan, feel free to bench her.

1

30-second build

In a hurry? This box is all you need — details below
BodyDEF% FeetSPD SphereDEF% RopeEnergy Regeneration Rate

Sub-stat priority: DEF% > Effect Hit Rate > SPD > HP%

2

Verdict & playstyle

How strong, worth pulling, how to play
Memory of Chaos 2/5
Pure Fiction 2/5
Apocalyptic Shadow 2/5
Imaginary (March 7th (The Hunt)'s element) is a listed Weakness in 1 of 4 Anomaly Arbitration phases this season.
See this season's Anomaly Arbitration →
Note for beginners

March 7th (The Hunt) is notably weaker in Memory of Chaos (only 2/5 in the build rating) — think twice before investing if that's your main mode.

Should you pull March 7th (The Hunt)?

Preservation March 7th is the free shield everyone owns, ideal for new accounts short on a sustainer. Endgame she's outdated though, so if you have Aventurine, Gepard or Fu Xuan, feel free to bench her.

Pros
  • Free, available from the very start
  • Thick shields scaling on common DEF gear
  • Shield taunts enemies, great with Clara
Cons
  • No healing, pure shielding — risky once it pops
  • Falls off hard in endgame vs 5-star shielders
  • Freeze relies on Effect Hit Rate, inconsistent

How to play

Open by using Skill to shield your main DPS (best with counter DPS like Clara). After that just Basic Attack to build energy and re-apply the shield when it breaks. Ultimate deals AoE Ice damage with a chance to Freeze for control.

3

Full build

Light cones, relics, stat targets — with reasons

Best Light Cones for March 7th (The Hunt)

Recommendation order by current meta — the first is strongest, the rest are alternatives in decreasing priority. (Not a simulated DPS %.)

No signature Light Cone yet? Use this instead
Don't have anything from the ranked list above? Destiny's Threads Forewoven (4★) is an easy-to-get pick that's still in March 7th (The Hunt)'s good-build group.

Best Relics

BodyDEF%
FeetSPD
SphereDEF%
RopeEnergy Regeneration Rate

Sub-stat priority: DEF% > Effect Hit Rate > SPD > HP%

Stat targets

Targets: roughly 3500-4000 DEF for thick shields; at least 134 SPD for more turns; if you want reliable Freeze aim for ~50%+ Effect Hit Rate. Stack DEF% in every slot.

4

Teams

Best teammates to pair with

Best teams for March 7th (The Hunt)

The Clara comp abuses March's taunt shield to fuel counters. A Freeze comp with Yanqing/Pela leans on the Ice element. She slots into any team that just wants a cheap shield, like Jing Yuan.

Meta suggestions synthesized from global community consensus (Meta 2026-07). Figures come from game data — updated each patch.

5

Eidolons

How far to invest, which milestones matter

E0 is perfectly fine. E4 and E6 add extra counters and damage, but she's a giveaway unit and isn't worth grinding traces or pulling copies for.

E1
My Sword Stirs Starlight★★☆☆☆
When Shifu is on the field, increases March 7th's SPD by 10%.
Only grants a 10% SPD boost while Shifu is on the field, a minor speed buff that doesn't change her gameplay.
March 7th: The Hunt's Eidolon×1 March 7th: The Hunt's Eidolon
E2
Blade Dances on Waves' Fight★★★★★
After "Shifu" uses Basic ATK or Skill to attack an enemy target, March 7th immediately launches a Follow-Up ATK and deals Imaginary DMG equal to 60% of March 7th's ATK to the primary target of this attack. Additionally, triggers the corresponding effect based on "Shifu"'s Path and then gains 1 point(s) of Charge. If there is no primary target available to attack, then she attacks a single random enemy instead. This effect can only trigger once per turn.
Whenever Shifu uses a Basic ATK or Skill, March 7th immediately follows up with an Imaginary DMG Follow-Up ATK, adding significant extra DPS and turning her into an active damage dealer.
March 7th: The Hunt's Eidolon×1 March 7th: The Hunt's Eidolon
E3
Sharp Wit in Martial Might★★☆☆☆
Skill Lv. +2, up to a maximum of Lv. 15. Basic ATK Lv. +1, up to a maximum of Lv. 10.
Simply raises Skill and Basic ATK levels with no new effects.
March 7th: The Hunt's Eidolon×1 March 7th: The Hunt's Eidolon
E4
Being Fabulous Never Frights★★★☆☆
At the start of the turn, regenerates 5 Energy.
Regenerating 5 Energy at the start of each turn helps her reach Ultimate more often, a modest but practical improvement.
March 7th: The Hunt's Eidolon×1 March 7th: The Hunt's Eidolon
E5
Sword Delights, Sugar Blights★★☆☆☆
Ultimate Lv. +2, up to a maximum of Lv. 15. Talent Lv. +2, up to a maximum of Lv. 15.
Simply raises Ultimate and Talent levels with no new effects.
March 7th: The Hunt's Eidolon×1 March 7th: The Hunt's Eidolon
E6
Me, the Best Girl in Sight★★★☆☆
After using Ultimate, increases the CRIT DMG dealt by the next Enhanced Basic ATK by 50%.
After using Ultimate, boosts CRIT DMG of her next Enhanced Basic ATK by 50%, a fairly strong conditional damage buff.
March 7th: The Hunt's Eidolon×1 March 7th: The Hunt's Eidolon
6

Skills & Traces

What to level first — tap each skill for details

Skill Leveling Priority

Talent ★★★★★ Talent grants the core +100% DMG buff and unlocks her Enhanced Basic ATK, making it her main source of damage output.
Basic ATK ★★★★★ Her Enhanced Basic ATK (triggered via Talent) deals the bulk of her damage, so Basic ATK level should be maxed alongside Talent.
Ultimate ★★★☆☆ Ultimate deals solid DMG and buffs the hit count/bonus DMG chance of the next Enhanced Basic ATK, but is used less frequently in the rotation.
Skill ★☆☆☆☆ Skill is mainly used once to designate the 'Shifu' ally and grant a minor SPD buff, contributing little to March 7th's own damage, making it the lowest priority.
Trace priority: A6 > A2 > A4 Eidolon priority: E6 > E2 > E1 > E4 > E3 = E5

Skills

My Sword Zaps Demons
Basic ATK Single Target Lv.10 +20 30

Deals Imaginary DMG equal to 140% of March 7th's ATK to one designated enemy target and gains 1 point(s) of Charge.

LevelEffect
Lv.1 Deals Imaginary DMG equal to 50% of March 7th's ATK to one designated enemy target and gains 1 point(s) of Charge.
Lv.2 Deals Imaginary DMG equal to 60% of March 7th's ATK to one designated enemy target and gains 1 point(s) of Charge.
Lv.3 Deals Imaginary DMG equal to 70% of March 7th's ATK to one designated enemy target and gains 1 point(s) of Charge.
Lv.4 Deals Imaginary DMG equal to 80% of March 7th's ATK to one designated enemy target and gains 1 point(s) of Charge.
Lv.5 Deals Imaginary DMG equal to 90% of March 7th's ATK to one designated enemy target and gains 1 point(s) of Charge.
Lv.6 Deals Imaginary DMG equal to 100% of March 7th's ATK to one designated enemy target and gains 1 point(s) of Charge.
Lv.7 Deals Imaginary DMG equal to 110% of March 7th's ATK to one designated enemy target and gains 1 point(s) of Charge.
Lv.8 Deals Imaginary DMG equal to 120% of March 7th's ATK to one designated enemy target and gains 1 point(s) of Charge.
Lv.9 Deals Imaginary DMG equal to 130% of March 7th's ATK to one designated enemy target and gains 1 point(s) of Charge.
Lv.10 (max) Deals Imaginary DMG equal to 140% of March 7th's ATK to one designated enemy target and gains 1 point(s) of Charge.
Master, It's Tea Time!
Skill Support Lv.15 +30

Designates one ally (excluding this unit) as "Shifu" and increases "Shifu"'s SPD by 12%. Only the most recent target of March 7th's Skill is considered as "Shifu." Whenever using Basic ATK or dealing 1 hit of Enhanced Basic ATK's DMG, triggers the corresponding effect if "Shifu" with the specified Path is present on the field: Erudition, Destruction, The Hunt, Remembrance, Elation: Deals Additional DMG (DMG Type based on "Shifu"'s Combat Type) equal to 25% of March 7th's ATK. Harmony, Nihility, Preservation, Abundance: Increases the Toughness Reduction of this instance of DMG by 100%.

LevelEffect
Lv.1 Designates one ally (excluding this unit) as "Shifu" and increases "Shifu"'s SPD by 6%. Only the most recent target of March 7th's Skill is considered as "Shifu." Whenever using Basic ATK or dealing 1 hit of Enhanced Basic ATK's DMG, triggers the corresponding effect if "Shifu" with the specified Path is present on the field: Erudition, Destruction, The Hunt, Remembrance, Elation: Deals Additional DMG (DMG Type based on "Shifu"'s Combat Type) equal to 10% of March 7th's ATK. Harmony, Nihility, Preservation, Abundance: Increases the Toughness Reduction of this instance of DMG by 100%.
Lv.2 Designates one ally (excluding this unit) as "Shifu" and increases "Shifu"'s SPD by 6.4%. Only the most recent target of March 7th's Skill is considered as "Shifu." Whenever using Basic ATK or dealing 1 hit of Enhanced Basic ATK's DMG, triggers the corresponding effect if "Shifu" with the specified Path is present on the field: Erudition, Destruction, The Hunt, Remembrance, Elation: Deals Additional DMG (DMG Type based on "Shifu"'s Combat Type) equal to 11% of March 7th's ATK. Harmony, Nihility, Preservation, Abundance: Increases the Toughness Reduction of this instance of DMG by 100%.
Lv.3 Designates one ally (excluding this unit) as "Shifu" and increases "Shifu"'s SPD by 6.8%. Only the most recent target of March 7th's Skill is considered as "Shifu." Whenever using Basic ATK or dealing 1 hit of Enhanced Basic ATK's DMG, triggers the corresponding effect if "Shifu" with the specified Path is present on the field: Erudition, Destruction, The Hunt, Remembrance, Elation: Deals Additional DMG (DMG Type based on "Shifu"'s Combat Type) equal to 12% of March 7th's ATK. Harmony, Nihility, Preservation, Abundance: Increases the Toughness Reduction of this instance of DMG by 100%.
Lv.4 Designates one ally (excluding this unit) as "Shifu" and increases "Shifu"'s SPD by 7.2%. Only the most recent target of March 7th's Skill is considered as "Shifu." Whenever using Basic ATK or dealing 1 hit of Enhanced Basic ATK's DMG, triggers the corresponding effect if "Shifu" with the specified Path is present on the field: Erudition, Destruction, The Hunt, Remembrance, Elation: Deals Additional DMG (DMG Type based on "Shifu"'s Combat Type) equal to 13% of March 7th's ATK. Harmony, Nihility, Preservation, Abundance: Increases the Toughness Reduction of this instance of DMG by 100%.
Lv.5 Designates one ally (excluding this unit) as "Shifu" and increases "Shifu"'s SPD by 7.6%. Only the most recent target of March 7th's Skill is considered as "Shifu." Whenever using Basic ATK or dealing 1 hit of Enhanced Basic ATK's DMG, triggers the corresponding effect if "Shifu" with the specified Path is present on the field: Erudition, Destruction, The Hunt, Remembrance, Elation: Deals Additional DMG (DMG Type based on "Shifu"'s Combat Type) equal to 14% of March 7th's ATK. Harmony, Nihility, Preservation, Abundance: Increases the Toughness Reduction of this instance of DMG by 100%.
Lv.6 Designates one ally (excluding this unit) as "Shifu" and increases "Shifu"'s SPD by 8%. Only the most recent target of March 7th's Skill is considered as "Shifu." Whenever using Basic ATK or dealing 1 hit of Enhanced Basic ATK's DMG, triggers the corresponding effect if "Shifu" with the specified Path is present on the field: Erudition, Destruction, The Hunt, Remembrance, Elation: Deals Additional DMG (DMG Type based on "Shifu"'s Combat Type) equal to 15% of March 7th's ATK. Harmony, Nihility, Preservation, Abundance: Increases the Toughness Reduction of this instance of DMG by 100%.
Lv.7 Designates one ally (excluding this unit) as "Shifu" and increases "Shifu"'s SPD by 8.5%. Only the most recent target of March 7th's Skill is considered as "Shifu." Whenever using Basic ATK or dealing 1 hit of Enhanced Basic ATK's DMG, triggers the corresponding effect if "Shifu" with the specified Path is present on the field: Erudition, Destruction, The Hunt, Remembrance, Elation: Deals Additional DMG (DMG Type based on "Shifu"'s Combat Type) equal to 16% of March 7th's ATK. Harmony, Nihility, Preservation, Abundance: Increases the Toughness Reduction of this instance of DMG by 100%.
Lv.8 Designates one ally (excluding this unit) as "Shifu" and increases "Shifu"'s SPD by 9%. Only the most recent target of March 7th's Skill is considered as "Shifu." Whenever using Basic ATK or dealing 1 hit of Enhanced Basic ATK's DMG, triggers the corresponding effect if "Shifu" with the specified Path is present on the field: Erudition, Destruction, The Hunt, Remembrance, Elation: Deals Additional DMG (DMG Type based on "Shifu"'s Combat Type) equal to 18% of March 7th's ATK. Harmony, Nihility, Preservation, Abundance: Increases the Toughness Reduction of this instance of DMG by 100%.
Lv.9 Designates one ally (excluding this unit) as "Shifu" and increases "Shifu"'s SPD by 9.5%. Only the most recent target of March 7th's Skill is considered as "Shifu." Whenever using Basic ATK or dealing 1 hit of Enhanced Basic ATK's DMG, triggers the corresponding effect if "Shifu" with the specified Path is present on the field: Erudition, Destruction, The Hunt, Remembrance, Elation: Deals Additional DMG (DMG Type based on "Shifu"'s Combat Type) equal to 19% of March 7th's ATK. Harmony, Nihility, Preservation, Abundance: Increases the Toughness Reduction of this instance of DMG by 100%.
Lv.10 Designates one ally (excluding this unit) as "Shifu" and increases "Shifu"'s SPD by 10%. Only the most recent target of March 7th's Skill is considered as "Shifu." Whenever using Basic ATK or dealing 1 hit of Enhanced Basic ATK's DMG, triggers the corresponding effect if "Shifu" with the specified Path is present on the field: Erudition, Destruction, The Hunt, Remembrance, Elation: Deals Additional DMG (DMG Type based on "Shifu"'s Combat Type) equal to 20% of March 7th's ATK. Harmony, Nihility, Preservation, Abundance: Increases the Toughness Reduction of this instance of DMG by 100%.
Lv.11 Designates one ally (excluding this unit) as "Shifu" and increases "Shifu"'s SPD by 10.4%. Only the most recent target of March 7th's Skill is considered as "Shifu." Whenever using Basic ATK or dealing 1 hit of Enhanced Basic ATK's DMG, triggers the corresponding effect if "Shifu" with the specified Path is present on the field: Erudition, Destruction, The Hunt, Remembrance, Elation: Deals Additional DMG (DMG Type based on "Shifu"'s Combat Type) equal to 21% of March 7th's ATK. Harmony, Nihility, Preservation, Abundance: Increases the Toughness Reduction of this instance of DMG by 100%.
Lv.12 Designates one ally (excluding this unit) as "Shifu" and increases "Shifu"'s SPD by 10.8%. Only the most recent target of March 7th's Skill is considered as "Shifu." Whenever using Basic ATK or dealing 1 hit of Enhanced Basic ATK's DMG, triggers the corresponding effect if "Shifu" with the specified Path is present on the field: Erudition, Destruction, The Hunt, Remembrance, Elation: Deals Additional DMG (DMG Type based on "Shifu"'s Combat Type) equal to 22% of March 7th's ATK. Harmony, Nihility, Preservation, Abundance: Increases the Toughness Reduction of this instance of DMG by 100%.
Lv.13 Designates one ally (excluding this unit) as "Shifu" and increases "Shifu"'s SPD by 11.2%. Only the most recent target of March 7th's Skill is considered as "Shifu." Whenever using Basic ATK or dealing 1 hit of Enhanced Basic ATK's DMG, triggers the corresponding effect if "Shifu" with the specified Path is present on the field: Erudition, Destruction, The Hunt, Remembrance, Elation: Deals Additional DMG (DMG Type based on "Shifu"'s Combat Type) equal to 23% of March 7th's ATK. Harmony, Nihility, Preservation, Abundance: Increases the Toughness Reduction of this instance of DMG by 100%.
Lv.14 Designates one ally (excluding this unit) as "Shifu" and increases "Shifu"'s SPD by 11.6%. Only the most recent target of March 7th's Skill is considered as "Shifu." Whenever using Basic ATK or dealing 1 hit of Enhanced Basic ATK's DMG, triggers the corresponding effect if "Shifu" with the specified Path is present on the field: Erudition, Destruction, The Hunt, Remembrance, Elation: Deals Additional DMG (DMG Type based on "Shifu"'s Combat Type) equal to 24% of March 7th's ATK. Harmony, Nihility, Preservation, Abundance: Increases the Toughness Reduction of this instance of DMG by 100%.
Lv.15 (max) Designates one ally (excluding this unit) as "Shifu" and increases "Shifu"'s SPD by 12%. Only the most recent target of March 7th's Skill is considered as "Shifu." Whenever using Basic ATK or dealing 1 hit of Enhanced Basic ATK's DMG, triggers the corresponding effect if "Shifu" with the specified Path is present on the field: Erudition, Destruction, The Hunt, Remembrance, Elation: Deals Additional DMG (DMG Type based on "Shifu"'s Combat Type) equal to 25% of March 7th's ATK. Harmony, Nihility, Preservation, Abundance: Increases the Toughness Reduction of this instance of DMG by 100%.
March 7th, the Apex Heroine
Ultimate Single Target Lv.15 +5 90 110

Deals Imaginary DMG equal to 288% of March 7th's ATK to one designated enemy target. Increases the initial Hits Per Action of the next Enhanced Basic ATK by 2 hit(s) and increase the fixed chance of additionally dealing DMG by 20%.

LevelEffect
Lv.1 Deals Imaginary DMG equal to 144% of March 7th's ATK to one designated enemy target. Increases the initial Hits Per Action of the next Enhanced Basic ATK by 2 hit(s) and increase the fixed chance of additionally dealing DMG by 20%.
Lv.2 Deals Imaginary DMG equal to 154% of March 7th's ATK to one designated enemy target. Increases the initial Hits Per Action of the next Enhanced Basic ATK by 2 hit(s) and increase the fixed chance of additionally dealing DMG by 20%.
Lv.3 Deals Imaginary DMG equal to 163% of March 7th's ATK to one designated enemy target. Increases the initial Hits Per Action of the next Enhanced Basic ATK by 2 hit(s) and increase the fixed chance of additionally dealing DMG by 20%.
Lv.4 Deals Imaginary DMG equal to 173% of March 7th's ATK to one designated enemy target. Increases the initial Hits Per Action of the next Enhanced Basic ATK by 2 hit(s) and increase the fixed chance of additionally dealing DMG by 20%.
Lv.5 Deals Imaginary DMG equal to 182% of March 7th's ATK to one designated enemy target. Increases the initial Hits Per Action of the next Enhanced Basic ATK by 2 hit(s) and increase the fixed chance of additionally dealing DMG by 20%.
Lv.6 Deals Imaginary DMG equal to 192% of March 7th's ATK to one designated enemy target. Increases the initial Hits Per Action of the next Enhanced Basic ATK by 2 hit(s) and increase the fixed chance of additionally dealing DMG by 20%.
Lv.7 Deals Imaginary DMG equal to 204% of March 7th's ATK to one designated enemy target. Increases the initial Hits Per Action of the next Enhanced Basic ATK by 2 hit(s) and increase the fixed chance of additionally dealing DMG by 20%.
Lv.8 Deals Imaginary DMG equal to 216% of March 7th's ATK to one designated enemy target. Increases the initial Hits Per Action of the next Enhanced Basic ATK by 2 hit(s) and increase the fixed chance of additionally dealing DMG by 20%.
Lv.9 Deals Imaginary DMG equal to 228% of March 7th's ATK to one designated enemy target. Increases the initial Hits Per Action of the next Enhanced Basic ATK by 2 hit(s) and increase the fixed chance of additionally dealing DMG by 20%.
Lv.10 Deals Imaginary DMG equal to 240% of March 7th's ATK to one designated enemy target. Increases the initial Hits Per Action of the next Enhanced Basic ATK by 2 hit(s) and increase the fixed chance of additionally dealing DMG by 20%.
Lv.11 Deals Imaginary DMG equal to 250% of March 7th's ATK to one designated enemy target. Increases the initial Hits Per Action of the next Enhanced Basic ATK by 2 hit(s) and increase the fixed chance of additionally dealing DMG by 20%.
Lv.12 Deals Imaginary DMG equal to 259% of March 7th's ATK to one designated enemy target. Increases the initial Hits Per Action of the next Enhanced Basic ATK by 2 hit(s) and increase the fixed chance of additionally dealing DMG by 20%.
Lv.13 Deals Imaginary DMG equal to 269% of March 7th's ATK to one designated enemy target. Increases the initial Hits Per Action of the next Enhanced Basic ATK by 2 hit(s) and increase the fixed chance of additionally dealing DMG by 20%.
Lv.14 Deals Imaginary DMG equal to 278% of March 7th's ATK to one designated enemy target. Increases the initial Hits Per Action of the next Enhanced Basic ATK by 2 hit(s) and increase the fixed chance of additionally dealing DMG by 20%.
Lv.15 (max) Deals Imaginary DMG equal to 288% of March 7th's ATK to one designated enemy target. Increases the initial Hits Per Action of the next Enhanced Basic ATK by 2 hit(s) and increase the fixed chance of additionally dealing DMG by 20%.
Master, I've Ascended!
Talent Enhance Lv.15 +5

After Shifu uses an attack or Ultimate, March 7th gains up to 1 point of Charge each time. Upon reaching 7 or more points of Charge, March 7th immediately takes action and increases the DMG she deals by 100%. Her Basic ATK gets Enhanced, and her Skill cannot be used. After using Enhanced Basic ATK, consumes 7 point(s) of Charge. Charge is capped at 10 points.

LevelEffect
Lv.1 After Shifu uses an attack or Ultimate, March 7th gains up to 1 point of Charge each time. Upon reaching 7 or more points of Charge, March 7th immediately takes action and increases the DMG she deals by 40%. Her Basic ATK gets Enhanced, and her Skill cannot be used. After using Enhanced Basic ATK, consumes 7 point(s) of Charge. Charge is capped at 10 points.
Lv.2 After Shifu uses an attack or Ultimate, March 7th gains up to 1 point of Charge each time. Upon reaching 7 or more points of Charge, March 7th immediately takes action and increases the DMG she deals by 44%. Her Basic ATK gets Enhanced, and her Skill cannot be used. After using Enhanced Basic ATK, consumes 7 point(s) of Charge. Charge is capped at 10 points.
Lv.3 After Shifu uses an attack or Ultimate, March 7th gains up to 1 point of Charge each time. Upon reaching 7 or more points of Charge, March 7th immediately takes action and increases the DMG she deals by 48%. Her Basic ATK gets Enhanced, and her Skill cannot be used. After using Enhanced Basic ATK, consumes 7 point(s) of Charge. Charge is capped at 10 points.
Lv.4 After Shifu uses an attack or Ultimate, March 7th gains up to 1 point of Charge each time. Upon reaching 7 or more points of Charge, March 7th immediately takes action and increases the DMG she deals by 52%. Her Basic ATK gets Enhanced, and her Skill cannot be used. After using Enhanced Basic ATK, consumes 7 point(s) of Charge. Charge is capped at 10 points.
Lv.5 After Shifu uses an attack or Ultimate, March 7th gains up to 1 point of Charge each time. Upon reaching 7 or more points of Charge, March 7th immediately takes action and increases the DMG she deals by 56%. Her Basic ATK gets Enhanced, and her Skill cannot be used. After using Enhanced Basic ATK, consumes 7 point(s) of Charge. Charge is capped at 10 points.
Lv.6 After Shifu uses an attack or Ultimate, March 7th gains up to 1 point of Charge each time. Upon reaching 7 or more points of Charge, March 7th immediately takes action and increases the DMG she deals by 60%. Her Basic ATK gets Enhanced, and her Skill cannot be used. After using Enhanced Basic ATK, consumes 7 point(s) of Charge. Charge is capped at 10 points.
Lv.7 After Shifu uses an attack or Ultimate, March 7th gains up to 1 point of Charge each time. Upon reaching 7 or more points of Charge, March 7th immediately takes action and increases the DMG she deals by 65%. Her Basic ATK gets Enhanced, and her Skill cannot be used. After using Enhanced Basic ATK, consumes 7 point(s) of Charge. Charge is capped at 10 points.
Lv.8 After Shifu uses an attack or Ultimate, March 7th gains up to 1 point of Charge each time. Upon reaching 7 or more points of Charge, March 7th immediately takes action and increases the DMG she deals by 70%. Her Basic ATK gets Enhanced, and her Skill cannot be used. After using Enhanced Basic ATK, consumes 7 point(s) of Charge. Charge is capped at 10 points.
Lv.9 After Shifu uses an attack or Ultimate, March 7th gains up to 1 point of Charge each time. Upon reaching 7 or more points of Charge, March 7th immediately takes action and increases the DMG she deals by 75%. Her Basic ATK gets Enhanced, and her Skill cannot be used. After using Enhanced Basic ATK, consumes 7 point(s) of Charge. Charge is capped at 10 points.
Lv.10 After Shifu uses an attack or Ultimate, March 7th gains up to 1 point of Charge each time. Upon reaching 7 or more points of Charge, March 7th immediately takes action and increases the DMG she deals by 80%. Her Basic ATK gets Enhanced, and her Skill cannot be used. After using Enhanced Basic ATK, consumes 7 point(s) of Charge. Charge is capped at 10 points.
Lv.11 After Shifu uses an attack or Ultimate, March 7th gains up to 1 point of Charge each time. Upon reaching 7 or more points of Charge, March 7th immediately takes action and increases the DMG she deals by 84%. Her Basic ATK gets Enhanced, and her Skill cannot be used. After using Enhanced Basic ATK, consumes 7 point(s) of Charge. Charge is capped at 10 points.
Lv.12 After Shifu uses an attack or Ultimate, March 7th gains up to 1 point of Charge each time. Upon reaching 7 or more points of Charge, March 7th immediately takes action and increases the DMG she deals by 88%. Her Basic ATK gets Enhanced, and her Skill cannot be used. After using Enhanced Basic ATK, consumes 7 point(s) of Charge. Charge is capped at 10 points.
Lv.13 After Shifu uses an attack or Ultimate, March 7th gains up to 1 point of Charge each time. Upon reaching 7 or more points of Charge, March 7th immediately takes action and increases the DMG she deals by 92%. Her Basic ATK gets Enhanced, and her Skill cannot be used. After using Enhanced Basic ATK, consumes 7 point(s) of Charge. Charge is capped at 10 points.
Lv.14 After Shifu uses an attack or Ultimate, March 7th gains up to 1 point of Charge each time. Upon reaching 7 or more points of Charge, March 7th immediately takes action and increases the DMG she deals by 96%. Her Basic ATK gets Enhanced, and her Skill cannot be used. After using Enhanced Basic ATK, consumes 7 point(s) of Charge. Charge is capped at 10 points.
Lv.15 (max) After Shifu uses an attack or Ultimate, March 7th gains up to 1 point of Charge each time. Upon reaching 7 or more points of Charge, March 7th immediately takes action and increases the DMG she deals by 100%. Her Basic ATK gets Enhanced, and her Skill cannot be used. After using Enhanced Basic ATK, consumes 7 point(s) of Charge. Charge is capped at 10 points.
Attack
30

Attacks an enemy, and after entering combat, reduces their Toughness of the corresponding Type.

Feast in One Go
Technique Enhance

If March 7th is on the team, she gains 1 point of Charge at the start of the next battle whenever a teammate uses Technique, up to a max of 3 point(s). After using Technique, March 7th regenerates 30 Energy when the next battle starts.

Brows Be Smitten, Heart Be Bitten
Basic ATK Single Target Lv.10 +30 15

Initially, deals 3 hits, each causing Imaginary DMG equal to 112% of March 7th's ATK to one designated enemy target. When dealing the final hit, there is a 60% fixed chance to deal 1 additional hit of DMG, up to a max of 3 additional hit(s). Energy regenerated from using Enhanced Basic ATK does not increase with the number of hits. Enhanced Basic ATK cannot recover Skill Points.

LevelEffect
Lv.1 Initially, deals 3 hits, each causing Imaginary DMG equal to 40% of March 7th's ATK to one designated enemy target. When dealing the final hit, there is a 60% fixed chance to deal 1 additional hit of DMG, up to a max of 3 additional hit(s). Energy regenerated from using Enhanced Basic ATK does not increase with the number of hits. Enhanced Basic ATK cannot recover Skill Points.
Lv.2 Initially, deals 3 hits, each causing Imaginary DMG equal to 48% of March 7th's ATK to one designated enemy target. When dealing the final hit, there is a 60% fixed chance to deal 1 additional hit of DMG, up to a max of 3 additional hit(s). Energy regenerated from using Enhanced Basic ATK does not increase with the number of hits. Enhanced Basic ATK cannot recover Skill Points.
Lv.3 Initially, deals 3 hits, each causing Imaginary DMG equal to 56% of March 7th's ATK to one designated enemy target. When dealing the final hit, there is a 60% fixed chance to deal 1 additional hit of DMG, up to a max of 3 additional hit(s). Energy regenerated from using Enhanced Basic ATK does not increase with the number of hits. Enhanced Basic ATK cannot recover Skill Points.
Lv.4 Initially, deals 3 hits, each causing Imaginary DMG equal to 64% of March 7th's ATK to one designated enemy target. When dealing the final hit, there is a 60% fixed chance to deal 1 additional hit of DMG, up to a max of 3 additional hit(s). Energy regenerated from using Enhanced Basic ATK does not increase with the number of hits. Enhanced Basic ATK cannot recover Skill Points.
Lv.5 Initially, deals 3 hits, each causing Imaginary DMG equal to 72% of March 7th's ATK to one designated enemy target. When dealing the final hit, there is a 60% fixed chance to deal 1 additional hit of DMG, up to a max of 3 additional hit(s). Energy regenerated from using Enhanced Basic ATK does not increase with the number of hits. Enhanced Basic ATK cannot recover Skill Points.
Lv.6 Initially, deals 3 hits, each causing Imaginary DMG equal to 80% of March 7th's ATK to one designated enemy target. When dealing the final hit, there is a 60% fixed chance to deal 1 additional hit of DMG, up to a max of 3 additional hit(s). Energy regenerated from using Enhanced Basic ATK does not increase with the number of hits. Enhanced Basic ATK cannot recover Skill Points.
Lv.7 Initially, deals 3 hits, each causing Imaginary DMG equal to 88% of March 7th's ATK to one designated enemy target. When dealing the final hit, there is a 60% fixed chance to deal 1 additional hit of DMG, up to a max of 3 additional hit(s). Energy regenerated from using Enhanced Basic ATK does not increase with the number of hits. Enhanced Basic ATK cannot recover Skill Points.
Lv.8 Initially, deals 3 hits, each causing Imaginary DMG equal to 96% of March 7th's ATK to one designated enemy target. When dealing the final hit, there is a 60% fixed chance to deal 1 additional hit of DMG, up to a max of 3 additional hit(s). Energy regenerated from using Enhanced Basic ATK does not increase with the number of hits. Enhanced Basic ATK cannot recover Skill Points.
Lv.9 Initially, deals 3 hits, each causing Imaginary DMG equal to 104% of March 7th's ATK to one designated enemy target. When dealing the final hit, there is a 60% fixed chance to deal 1 additional hit of DMG, up to a max of 3 additional hit(s). Energy regenerated from using Enhanced Basic ATK does not increase with the number of hits. Enhanced Basic ATK cannot recover Skill Points.
Lv.10 (max) Initially, deals 3 hits, each causing Imaginary DMG equal to 112% of March 7th's ATK to one designated enemy target. When dealing the final hit, there is a 60% fixed chance to deal 1 additional hit of DMG, up to a max of 3 additional hit(s). Energy regenerated from using Enhanced Basic ATK does not increase with the number of hits. Enhanced Basic ATK cannot recover Skill Points.

Major Traces

3 powerful passives (A2/A4/A6) — unlocked via Ascension
A2
Swan Soar

When the battle starts, March 7th's action advances by 25%.

A4
Filigree

March 7th can reduce the Toughness of enemies whose Weakness Type is the same as Shifu's Combat Type. When Breaking Weakness, triggers the Imaginary Weakness Break effect.

A6
Tide Tamer

After using Enhanced Basic ATK, increases Shifu's CRIT DMG by 60% and Break Effect by 36%, lasting for 2 turn(s).

Weakness Break

How much Toughness each of March 7th (The Hunt)'s skills breaks — internal scale, matches the Bestiary
SkillMove typeToughness reduced
My Sword Zaps DemonsBasic ATK30
March 7th, the Apex HeroineUltimate90
AttackOverworld Attack30
Brows Be Smitten, Heart Be BittenBasic ATK15

One full combo (Basic ATK + Skill + Ultimate) from March 7th (The Hunt) breaks 135 Toughness in total.

Hits needed to break an enemy

Enemy rankToughness (median)Basic ATK hitsSkill casts
Minion 120 3 this move deals no Toughness reduction
Elite 360 8 this move deals no Toughness reduction
Elite Boss 540 12 this move deals no Toughness reduction
Boss 540 12 this move deals no Toughness reduction

134/231 enemies in our bestiary are weak to Imaginary — March 7th (The Hunt)'s own element. View the Bestiary → · View Imaginary-weak enemies →

7

Stats & Materials

Base stats at Lv.80 and what to farm

Nurture Priority Order

When resources are limited, spend them in this order
1. Character Level 2. Light Cone Level 3. Traces 4. Relics

Level 80 stats

HP
1,058
#57 of 90
ATK
564
#63 of 90
DEF
441
#63 of 90
SPD
102
#40 of 90
CRIT Rate
5%
CRIT DMG
50%
8

March 7th (The Hunt) FAQ

What is the best Light Cone for March 7th (The Hunt)?

The best Light Cone for March 7th (The Hunt) is Moment of Victory (top pick). See F2P options in the Light Cones section above.

Is March 7th (The Hunt) worth pulling?

Preservation March 7th is the free shield everyone owns, ideal for new accounts short on a sustainer. Endgame she's outdated though, so if you have Aventurine, Gepard or Fu Xuan, feel free to bench her.

What is the best team for March 7th (The Hunt)?

The Clara comp abuses March's taunt shield to fuel counters. A Freeze comp with Yanqing/Pela leans on the Ice element. She slots into any team that just wants a cheap shield, like Jing Yuan.

How much Energy does March 7th (The Hunt)'s Ultimate cost?

March 7th (The Hunt)'s Ultimate costs 110 Energy. See the Skills section above for the Energy gain and Break DMG of every skill.

What materials does March 7th (The Hunt) need to reach max Ascension?

See the full Ascension Materials list above, pulled directly from the latest game data.

Matching Light Cones

Path of The Hunt — a Light Cone only gives its bonus to matching-Path characters.
Light Cones →
How to read this build page

Every character build page has these parts: recommended Light Cone/Relic sets and stat table, a Trace/skill leveling order, Eidolon milestones worth considering, and a reference SPD threshold. Read them in that order — gear tells you "what to use", Traces tell you "what to level first", Eidolon tells you "is it worth pulling dupes", SPD tells you "how fast you need to be to keep the rotation on time". The section below explains how to read each part and applies the same way to every character on the site — check the exact numbers in the table above this section, since community sources sometimes differ by a few points.

Why the Light Cone and Relic picks make sense

Most characters have a "signature" Light Cone built for their exact role, plus a few cheaper substitutes from the standard banner or easy-to-get 3-4★ cones. Missing the signature isn't a dead end — most characters keep most of their power with a well-matched substitute, typically losing somewhere between a few percent and roughly a fifth of total damage depending on the setup, per most public comparisons.

  • Relic sets (2pc+2pc or 4pc) are picked for the set effect that fits that character's role (single-target DPS, AoE, shield/healing support, Break damage, and so on).
  • Main stats per slot (Body/Feet/Sphere/Rope) and substats follow a priority that changes by role: DPS roles usually chase CRIT Rate/CRIT DMG before ATK%; Break-focused roles prioritize Break Effect; support/healing roles often value Effect Hit/RES or Outgoing Healing over pure CRIT.

These weights differ per character and can shift slightly between ranking sources — follow the exact priority table above rather than applying one formula to every role.

Trace/skill leveling order by role (a general guideline, not a fixed rule)

There's no single order that's correct for every character, and community sources sometimes disagree depending on the team the character is used in — but the general pattern by role is:

  • DPS: level whichever skill (Skill or Ultimate) carries most of the damage for that character first, with Basic ATK usually last if it isn't the main damage source.
  • Support/Buffer: prioritize Traces that boost buff strength or the skill that applies the effect over Basic ATK, since this role's value comes from lifting the team rather than personal damage.
  • Healer/Shielder: prioritize the main healing or shield skill first, since that is the reason the team runs this character.
  • Break/CC: prioritize whichever skill contributes the most Toughness Damage, since the Break/Weakness Break window is where the team dumps damage.

Major Traces unlock at fixed ascension levels in-game, not by choice — but which one to level first (when resources are limited) should follow the role priority above. Since the exact order can differ between ranking sources, check the specific recommendation in the table above for this character.

Eidolons: how far E0 gets you, and which milestone is worth considering

General rule: most characters at E0 (no duplicates) already handle most content, even 5-star characters. Eidolons are a duplicate-fueled upgrade system — higher levels cost more resources for a smaller power gain, and the actual gain varies a lot per character (some barely change role at E0, others shift how they're played at a specific level). The milestones most often cited by the community tend to sit at E1, E2, or E6 depending on the character — but none of these are required to clear the game's content. Check the Eidolon section in the table above for this character's specific milestone and gain; if sources disagree on how to rate a milestone, trust the in-game effect description over a pre-set percentage number.

How to think about SPD breakpoints

SPD (Speed) controls how often a character acts in the turn order — higher SPD means denser actions, and for some roles (especially support/healing that need to buff or heal before the team gets hit) hitting the right SPD "breakpoint" matters more than the raw SPD number. Values like 101 or 134 SPD are often cited as community-common breakpoints (letting a character act again before or after a specific point in certain team setups) — this is crowd-verified action-gauge math, not an official fixed number the game states for every situation. The right breakpoint also depends on the team and allies' SPD, so treat the SPD suggestion in the table above as a starting point to adjust from, not a mandatory target.

Where to dig deeper

This section only teaches you how to read the page — for deeper comparisons, use the dedicated tools:

  • Tier list to see where this character stands against the full roster.
  • Teams for full in-game comps with rotation order.
  • Relic score to check how your current gear scores against the benchmark.

Related Characters

New to the mechanics? Read more

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