March 7th
★★★★

March 7th Build

March 7th is a 4★ Ice character on the Path of Preservation in Honkai: Star Rail. Below are the character's stats, skills and Eidolons — plus a pity calculator if you plan to pull.

Released: 26/04/2023 · v1.0· Updated: 12/08/2026
Updated for version 4.4 · 15/07/2026
Calculate pity to pull this character →

Voice Actors

JPENCNKR
Ogura Yui Skyler Davenport Nuoya Jung Hye-won (정혜원)
Community usage · phase 4.4.2

This character is currently below the community usage threshold (too few endgame users this phase) — stats will appear automatically once there is enough data.

Building March 7th — just follow the numbers

Active codes (10)

Redeem codes →
STARRAILGIFT
4TKSX77Y58QK
30-second summary

Preservation March 7th is the free shield everyone owns, ideal for new accounts short on a sustainer. Endgame she's outdated though, so if you have Aventurine, Gepard or Fu Xuan, feel free to bench her.

1

30-second build

In a hurry? This box is all you need — details below
BodyDEF% FeetSPD SphereDEF% RopeEnergy Regeneration Rate

Sub-stat priority: DEF% > Effect Hit Rate > SPD > HP%

2

Verdict & playstyle

How strong, worth pulling, how to play
Memory of Chaos 2/5
Pure Fiction 2/5
Apocalyptic Shadow 2/5
Ice (March 7th's element) is a listed Weakness in 1 of 4 Anomaly Arbitration phases this season.
See this season's Anomaly Arbitration →
Note for beginners

March 7th is notably weaker in Memory of Chaos (only 2/5 in the build rating) — think twice before investing if that's your main mode.

Should you pull March 7th?

Preservation March 7th is the free shield everyone owns, ideal for new accounts short on a sustainer. Endgame she's outdated though, so if you have Aventurine, Gepard or Fu Xuan, feel free to bench her.

Pros
  • Free, available from the very start
  • Thick shields scaling on common DEF gear
  • Shield taunts enemies, great with Clara
Cons
  • No healing, pure shielding — risky once it pops
  • Falls off hard in endgame vs 5-star shielders
  • Freeze relies on Effect Hit Rate, inconsistent

How to play

Open by using Skill to shield your main DPS (best with counter DPS like Clara). After that just Basic Attack to build energy and re-apply the shield when it breaks. Ultimate deals AoE Ice damage with a chance to Freeze for control.

3

Full build

Light cones, relics, stat targets — with reasons

Best Light Cones for March 7th

Recommendation order by current meta — the first is strongest, the rest are alternatives in decreasing priority. (Not a simulated DPS %.)

No signature Light Cone yet? Use this instead
Don't have anything from the ranked list above? Destiny's Threads Forewoven (4★) is an easy-to-get pick that's still in March 7th's good-build group.

Best Relics

BodyDEF%
FeetSPD
SphereDEF%
RopeEnergy Regeneration Rate

Sub-stat priority: DEF% > Effect Hit Rate > SPD > HP%

Stat targets

Targets: roughly 3500-4000 DEF for thick shields; at least 134 SPD for more turns; if you want reliable Freeze aim for ~50%+ Effect Hit Rate. Stack DEF% in every slot.

4

Teams

Best teammates to pair with

Best teams for March 7th

The Clara comp abuses March's taunt shield to fuel counters. A Freeze comp with Yanqing/Pela leans on the Ice element. She slots into any team that just wants a cheap shield, like Jing Yuan.

Meta suggestions synthesized from global community consensus (Meta 2026-07). Figures come from game data — updated each patch.

5

Eidolons

How far to invest, which milestones matter

E0 is perfectly fine. E4 and E6 add extra counters and damage, but she's a giveaway unit and isn't worth grinding traces or pulling copies for.

E1
Memory of You★★★☆☆
Every time March 7th's Ultimate Freezes a target, she regenerates 6 Energy.
Regenerating 6 Energy per Ultimate Freeze speeds up Ultimate uptime but depends on the Freeze proc landing.
March 7th: Preservation's Eidolon×1 March 7th: Preservation's Eidolon
E2
Memory of It★★☆☆☆
Upon entering battle, grants a Shield equal to 24% of March 7th's DEF plus 320 to the ally with the lowest HP percentage, lasting for 3 turn(s).
An entry-battle shield for the lowest-HP ally is a minor utility with modest shield value and duration.
March 7th: Preservation's Eidolon×1 March 7th: Preservation's Eidolon
E3
Memory of Everything★★☆☆☆
Ultimate Lv. +2, up to a maximum of Lv. 15. Basic ATK Lv. +1, up to a maximum of Lv. 10.
Purely levels up Ultimate and Basic ATK with no new effect, so the power gain is minimal.
March 7th: Preservation's Eidolon×1 March 7th: Preservation's Eidolon
E4
Never Forfeit Again★★★★☆
The Talent's Counter effect can be triggered 1 more time in each turn. The DMG dealt by Counter increases by an amount that is equal to 30% of March 7th's DEF.
Adds one more Counter trigger per turn and boosts Counter DMG by 30% of DEF, making the Talent's counterattack noticeably stronger and more frequent.
March 7th: Preservation's Eidolon×1 March 7th: Preservation's Eidolon
E5
Never Forget Again★★☆☆☆
Skill Lv. +2, up to a maximum of Lv. 15. Talent Lv. +2, up to a maximum of Lv. 15.
Only raises Skill and Talent levels with no new effect, so the impact is low.
March 7th: Preservation's Eidolon×1 March 7th: Preservation's Eidolon
E6
Just Like This, Always...★★★☆☆
Allies under the protection of the Shield granted by the Skill restore HP equal to 4% of their Max HP plus 106 at the beginning of each turn.
Shielded allies regenerate HP each turn, giving the team a moderate boost to sustain.
March 7th: Preservation's Eidolon×1 March 7th: Preservation's Eidolon
6

Skills & Traces

What to level first — tap each skill for details

Skill Leveling Priority

Skill ★★★★★ The Skill's shield is March 7th's core job as a sustain unit, so it should be leveled first to absorb more DMG.
Talent ★★★★☆ The Talent's counter is tied directly to the shield mechanic, triggers often, and defines her combat identity, so it ranks second.
Ultimate ★★★☆☆ The Ultimate deals AoE DMG and can Freeze enemies, useful utility but not her main job, so it ranks below Skill and Talent.
Basic ATK ★☆☆☆☆ Basic ATK is mainly a fallback for energy generation and unrelated to her shielding role, making it the lowest priority.
Trace priority: A6 > A4 > A2 Eidolon priority: E4 > E6 > E2 > E1 > E3 = E5

Skills

Frigid Cold Arrow
Basic ATK Single Target Lv.10 +20 30

Deals Ice DMG equal to 140% of March 7th's ATK to one enemy.

LevelEffect
Lv.1 Deals Ice DMG equal to 50% of March 7th's ATK to one enemy.
Lv.2 Deals Ice DMG equal to 60% of March 7th's ATK to one enemy.
Lv.3 Deals Ice DMG equal to 70% of March 7th's ATK to one enemy.
Lv.4 Deals Ice DMG equal to 80% of March 7th's ATK to one enemy.
Lv.5 Deals Ice DMG equal to 90% of March 7th's ATK to one enemy.
Lv.6 Deals Ice DMG equal to 100% of March 7th's ATK to one enemy.
Lv.7 Deals Ice DMG equal to 110% of March 7th's ATK to one enemy.
Lv.8 Deals Ice DMG equal to 120% of March 7th's ATK to one enemy.
Lv.9 Deals Ice DMG equal to 130% of March 7th's ATK to one enemy.
Lv.10 (max) Deals Ice DMG equal to 140% of March 7th's ATK to one enemy.
The Power of Cuteness
Skill Defense Lv.15 +30

Provides a single ally with a Shield that can absorb DMG equal to 67% of March 7th's DEF plus 974 for 3 turn(s). If the ally's current HP percentage is 30% or higher, greatly increases the chance of enemies attacking that ally.

LevelEffect
Lv.1 Provides a single ally with a Shield that can absorb DMG equal to 38% of March 7th's DEF plus 190 for 3 turn(s). If the ally's current HP percentage is 30% or higher, greatly increases the chance of enemies attacking that ally.
Lv.2 Provides a single ally with a Shield that can absorb DMG equal to 40% of March 7th's DEF plus 304 for 3 turn(s). If the ally's current HP percentage is 30% or higher, greatly increases the chance of enemies attacking that ally.
Lv.3 Provides a single ally with a Shield that can absorb DMG equal to 43% of March 7th's DEF plus 390 for 3 turn(s). If the ally's current HP percentage is 30% or higher, greatly increases the chance of enemies attacking that ally.
Lv.4 Provides a single ally with a Shield that can absorb DMG equal to 45% of March 7th's DEF plus 475 for 3 turn(s). If the ally's current HP percentage is 30% or higher, greatly increases the chance of enemies attacking that ally.
Lv.5 Provides a single ally with a Shield that can absorb DMG equal to 48% of March 7th's DEF plus 532 for 3 turn(s). If the ally's current HP percentage is 30% or higher, greatly increases the chance of enemies attacking that ally.
Lv.6 Provides a single ally with a Shield that can absorb DMG equal to 49% of March 7th's DEF plus 589 for 3 turn(s). If the ally's current HP percentage is 30% or higher, greatly increases the chance of enemies attacking that ally.
Lv.7 Provides a single ally with a Shield that can absorb DMG equal to 51% of March 7th's DEF plus 632 for 3 turn(s). If the ally's current HP percentage is 30% or higher, greatly increases the chance of enemies attacking that ally.
Lv.8 Provides a single ally with a Shield that can absorb DMG equal to 53% of March 7th's DEF plus 675 for 3 turn(s). If the ally's current HP percentage is 30% or higher, greatly increases the chance of enemies attacking that ally.
Lv.9 Provides a single ally with a Shield that can absorb DMG equal to 55% of March 7th's DEF plus 717 for 3 turn(s). If the ally's current HP percentage is 30% or higher, greatly increases the chance of enemies attacking that ally.
Lv.10 Provides a single ally with a Shield that can absorb DMG equal to 57% of March 7th's DEF plus 760 for 3 turn(s). If the ally's current HP percentage is 30% or higher, greatly increases the chance of enemies attacking that ally.
Lv.11 Provides a single ally with a Shield that can absorb DMG equal to 59% of March 7th's DEF plus 803 for 3 turn(s). If the ally's current HP percentage is 30% or higher, greatly increases the chance of enemies attacking that ally.
Lv.12 Provides a single ally with a Shield that can absorb DMG equal to 61% of March 7th's DEF plus 846 for 3 turn(s). If the ally's current HP percentage is 30% or higher, greatly increases the chance of enemies attacking that ally.
Lv.13 Provides a single ally with a Shield that can absorb DMG equal to 63% of March 7th's DEF plus 888 for 3 turn(s). If the ally's current HP percentage is 30% or higher, greatly increases the chance of enemies attacking that ally.
Lv.14 Provides a single ally with a Shield that can absorb DMG equal to 65% of March 7th's DEF plus 931 for 3 turn(s). If the ally's current HP percentage is 30% or higher, greatly increases the chance of enemies attacking that ally.
Lv.15 (max) Provides a single ally with a Shield that can absorb DMG equal to 67% of March 7th's DEF plus 974 for 3 turn(s). If the ally's current HP percentage is 30% or higher, greatly increases the chance of enemies attacking that ally.
Glacial Cascade
Ultimate AoE Lv.15 +5 60 120

Deals Ice DMG equal to 180% of March 7th's ATK to all enemies. Hit enemies have a 50% base chance to be Frozen for 1 turn(s). While Frozen, enemies cannot take action and will receive Ice Additional DMG equal to 75% of March 7th's ATK at the beginning of each turn.

LevelEffect
Lv.1 Deals Ice DMG equal to 90% of March 7th's ATK to all enemies. Hit enemies have a 50% base chance to be Frozen for 1 turn(s). While Frozen, enemies cannot take action and will receive Ice Additional DMG equal to 30% of March 7th's ATK at the beginning of each turn.
Lv.2 Deals Ice DMG equal to 96% of March 7th's ATK to all enemies. Hit enemies have a 50% base chance to be Frozen for 1 turn(s). While Frozen, enemies cannot take action and will receive Ice Additional DMG equal to 33% of March 7th's ATK at the beginning of each turn.
Lv.3 Deals Ice DMG equal to 102% of March 7th's ATK to all enemies. Hit enemies have a 50% base chance to be Frozen for 1 turn(s). While Frozen, enemies cannot take action and will receive Ice Additional DMG equal to 36% of March 7th's ATK at the beginning of each turn.
Lv.4 Deals Ice DMG equal to 108% of March 7th's ATK to all enemies. Hit enemies have a 50% base chance to be Frozen for 1 turn(s). While Frozen, enemies cannot take action and will receive Ice Additional DMG equal to 39% of March 7th's ATK at the beginning of each turn.
Lv.5 Deals Ice DMG equal to 114% of March 7th's ATK to all enemies. Hit enemies have a 50% base chance to be Frozen for 1 turn(s). While Frozen, enemies cannot take action and will receive Ice Additional DMG equal to 42% of March 7th's ATK at the beginning of each turn.
Lv.6 Deals Ice DMG equal to 120% of March 7th's ATK to all enemies. Hit enemies have a 50% base chance to be Frozen for 1 turn(s). While Frozen, enemies cannot take action and will receive Ice Additional DMG equal to 45% of March 7th's ATK at the beginning of each turn.
Lv.7 Deals Ice DMG equal to 127% of March 7th's ATK to all enemies. Hit enemies have a 50% base chance to be Frozen for 1 turn(s). While Frozen, enemies cannot take action and will receive Ice Additional DMG equal to 49% of March 7th's ATK at the beginning of each turn.
Lv.8 Deals Ice DMG equal to 135% of March 7th's ATK to all enemies. Hit enemies have a 50% base chance to be Frozen for 1 turn(s). While Frozen, enemies cannot take action and will receive Ice Additional DMG equal to 53% of March 7th's ATK at the beginning of each turn.
Lv.9 Deals Ice DMG equal to 143% of March 7th's ATK to all enemies. Hit enemies have a 50% base chance to be Frozen for 1 turn(s). While Frozen, enemies cannot take action and will receive Ice Additional DMG equal to 56% of March 7th's ATK at the beginning of each turn.
Lv.10 Deals Ice DMG equal to 150% of March 7th's ATK to all enemies. Hit enemies have a 50% base chance to be Frozen for 1 turn(s). While Frozen, enemies cannot take action and will receive Ice Additional DMG equal to 60% of March 7th's ATK at the beginning of each turn.
Lv.11 Deals Ice DMG equal to 156% of March 7th's ATK to all enemies. Hit enemies have a 50% base chance to be Frozen for 1 turn(s). While Frozen, enemies cannot take action and will receive Ice Additional DMG equal to 63% of March 7th's ATK at the beginning of each turn.
Lv.12 Deals Ice DMG equal to 162% of March 7th's ATK to all enemies. Hit enemies have a 50% base chance to be Frozen for 1 turn(s). While Frozen, enemies cannot take action and will receive Ice Additional DMG equal to 66% of March 7th's ATK at the beginning of each turn.
Lv.13 Deals Ice DMG equal to 168% of March 7th's ATK to all enemies. Hit enemies have a 50% base chance to be Frozen for 1 turn(s). While Frozen, enemies cannot take action and will receive Ice Additional DMG equal to 69% of March 7th's ATK at the beginning of each turn.
Lv.14 Deals Ice DMG equal to 174% of March 7th's ATK to all enemies. Hit enemies have a 50% base chance to be Frozen for 1 turn(s). While Frozen, enemies cannot take action and will receive Ice Additional DMG equal to 72% of March 7th's ATK at the beginning of each turn.
Lv.15 (max) Deals Ice DMG equal to 180% of March 7th's ATK to all enemies. Hit enemies have a 50% base chance to be Frozen for 1 turn(s). While Frozen, enemies cannot take action and will receive Ice Additional DMG equal to 75% of March 7th's ATK at the beginning of each turn.
Girl Power
Talent Single Target Lv.15 +10 30

After a Shielded ally is attacked by an enemy, March 7th immediately Counters, dealing Ice DMG equal to 125% of her ATK. This effect can be triggered 2 time(s) each turn.

LevelEffect
Lv.1 After a Shielded ally is attacked by an enemy, March 7th immediately Counters, dealing Ice DMG equal to 50% of her ATK. This effect can be triggered 2 time(s) each turn.
Lv.2 After a Shielded ally is attacked by an enemy, March 7th immediately Counters, dealing Ice DMG equal to 55% of her ATK. This effect can be triggered 2 time(s) each turn.
Lv.3 After a Shielded ally is attacked by an enemy, March 7th immediately Counters, dealing Ice DMG equal to 60% of her ATK. This effect can be triggered 2 time(s) each turn.
Lv.4 After a Shielded ally is attacked by an enemy, March 7th immediately Counters, dealing Ice DMG equal to 65% of her ATK. This effect can be triggered 2 time(s) each turn.
Lv.5 After a Shielded ally is attacked by an enemy, March 7th immediately Counters, dealing Ice DMG equal to 70% of her ATK. This effect can be triggered 2 time(s) each turn.
Lv.6 After a Shielded ally is attacked by an enemy, March 7th immediately Counters, dealing Ice DMG equal to 75% of her ATK. This effect can be triggered 2 time(s) each turn.
Lv.7 After a Shielded ally is attacked by an enemy, March 7th immediately Counters, dealing Ice DMG equal to 81% of her ATK. This effect can be triggered 2 time(s) each turn.
Lv.8 After a Shielded ally is attacked by an enemy, March 7th immediately Counters, dealing Ice DMG equal to 88% of her ATK. This effect can be triggered 2 time(s) each turn.
Lv.9 After a Shielded ally is attacked by an enemy, March 7th immediately Counters, dealing Ice DMG equal to 94% of her ATK. This effect can be triggered 2 time(s) each turn.
Lv.10 After a Shielded ally is attacked by an enemy, March 7th immediately Counters, dealing Ice DMG equal to 100% of her ATK. This effect can be triggered 2 time(s) each turn.
Lv.11 After a Shielded ally is attacked by an enemy, March 7th immediately Counters, dealing Ice DMG equal to 105% of her ATK. This effect can be triggered 2 time(s) each turn.
Lv.12 After a Shielded ally is attacked by an enemy, March 7th immediately Counters, dealing Ice DMG equal to 110% of her ATK. This effect can be triggered 2 time(s) each turn.
Lv.13 After a Shielded ally is attacked by an enemy, March 7th immediately Counters, dealing Ice DMG equal to 115% of her ATK. This effect can be triggered 2 time(s) each turn.
Lv.14 After a Shielded ally is attacked by an enemy, March 7th immediately Counters, dealing Ice DMG equal to 120% of her ATK. This effect can be triggered 2 time(s) each turn.
Lv.15 (max) After a Shielded ally is attacked by an enemy, March 7th immediately Counters, dealing Ice DMG equal to 125% of her ATK. This effect can be triggered 2 time(s) each turn.
Attack
30

Attacks an enemy, and after entering combat, reduces their Toughness of the corresponding Type.

Freezing Beauty
Technique 60

Immediately attacks the enemy. After entering battle, there is a 100% base chance to Freeze a random enemy for 1 turn(s). While Frozen, the enemy cannot take action and will take Ice Additional DMG equal to 50% of March 7th's ATK at the beginning of each turn.

Major Traces

3 powerful passives (A2/A4/A6) — unlocked via Ascension
A2
Purify

When using Skill, dispels 1 debuff from one designated ally.

A4
Reinforce

The duration of the Shield generated from Skill is extended for 1 turn(s).

A6
Ice Spell

When using Ultimate, increases the base chance to Freeze enemies by 15%.

Trace Bonuses

Total stats gained from unlocking the full trace tree
+22.5%DEF
+22.4%Ice DMG Boost
+10%Effect RES

Weakness Break

How much Toughness each of March 7th's skills breaks — internal scale, matches the Bestiary
SkillMove typeToughness reduced
Frigid Cold ArrowBasic ATK30
Glacial CascadeUltimate60
Girl PowerTalent30
AttackOverworld Attack30
Freezing BeautyTechnique60

One full combo (Basic ATK + Skill + Ultimate) from March 7th breaks 90 Toughness in total.

Hits needed to break an enemy

Enemy rankToughness (median)Basic ATK hitsSkill casts
Minion 120 4 this move deals no Toughness reduction
Elite 360 12 this move deals no Toughness reduction
Elite Boss 540 18 this move deals no Toughness reduction
Boss 540 18 this move deals no Toughness reduction

119/231 enemies in our bestiary are weak to Ice — March 7th's own element. View the Bestiary → · View Ice-weak enemies →

7

Stats & Materials

Base stats at Lv.80 and what to farm

Nurture Priority Order

When resources are limited, spend them in this order
1. Character Level 2. Light Cone Level 3. Traces 4. Relics

Level 80 stats

HP
1,058
#54 of 90
ATK
512
#78 of 90
DEF
573
#19 of 90
SPD
101
#47 of 90
CRIT Rate
5%
CRIT DMG
50%
8

March 7th FAQ

What is the best Light Cone for March 7th?

The best Light Cone for March 7th is Moment of Victory (top pick). See F2P options in the Light Cones section above.

Is March 7th worth pulling?

Preservation March 7th is the free shield everyone owns, ideal for new accounts short on a sustainer. Endgame she's outdated though, so if you have Aventurine, Gepard or Fu Xuan, feel free to bench her.

What is the best team for March 7th?

The Clara comp abuses March's taunt shield to fuel counters. A Freeze comp with Yanqing/Pela leans on the Ice element. She slots into any team that just wants a cheap shield, like Jing Yuan.

How much Energy does March 7th's Ultimate cost?

March 7th's Ultimate costs 120 Energy. See the Skills section above for the Energy gain and Break DMG of every skill.

What materials does March 7th need to reach max Ascension?

See the full Ascension Materials list above, pulled directly from the latest game data.

Matching Light Cones

Path of Preservation — a Light Cone only gives its bonus to matching-Path characters.
Light Cones →
How to read this build page

Every character build page has these parts: recommended Light Cone/Relic sets and stat table, a Trace/skill leveling order, Eidolon milestones worth considering, and a reference SPD threshold. Read them in that order — gear tells you "what to use", Traces tell you "what to level first", Eidolon tells you "is it worth pulling dupes", SPD tells you "how fast you need to be to keep the rotation on time". The section below explains how to read each part and applies the same way to every character on the site — check the exact numbers in the table above this section, since community sources sometimes differ by a few points.

Why the Light Cone and Relic picks make sense

Most characters have a "signature" Light Cone built for their exact role, plus a few cheaper substitutes from the standard banner or easy-to-get 3-4★ cones. Missing the signature isn't a dead end — most characters keep most of their power with a well-matched substitute, typically losing somewhere between a few percent and roughly a fifth of total damage depending on the setup, per most public comparisons.

  • Relic sets (2pc+2pc or 4pc) are picked for the set effect that fits that character's role (single-target DPS, AoE, shield/healing support, Break damage, and so on).
  • Main stats per slot (Body/Feet/Sphere/Rope) and substats follow a priority that changes by role: DPS roles usually chase CRIT Rate/CRIT DMG before ATK%; Break-focused roles prioritize Break Effect; support/healing roles often value Effect Hit/RES or Outgoing Healing over pure CRIT.

These weights differ per character and can shift slightly between ranking sources — follow the exact priority table above rather than applying one formula to every role.

Trace/skill leveling order by role (a general guideline, not a fixed rule)

There's no single order that's correct for every character, and community sources sometimes disagree depending on the team the character is used in — but the general pattern by role is:

  • DPS: level whichever skill (Skill or Ultimate) carries most of the damage for that character first, with Basic ATK usually last if it isn't the main damage source.
  • Support/Buffer: prioritize Traces that boost buff strength or the skill that applies the effect over Basic ATK, since this role's value comes from lifting the team rather than personal damage.
  • Healer/Shielder: prioritize the main healing or shield skill first, since that is the reason the team runs this character.
  • Break/CC: prioritize whichever skill contributes the most Toughness Damage, since the Break/Weakness Break window is where the team dumps damage.

Major Traces unlock at fixed ascension levels in-game, not by choice — but which one to level first (when resources are limited) should follow the role priority above. Since the exact order can differ between ranking sources, check the specific recommendation in the table above for this character.

Eidolons: how far E0 gets you, and which milestone is worth considering

General rule: most characters at E0 (no duplicates) already handle most content, even 5-star characters. Eidolons are a duplicate-fueled upgrade system — higher levels cost more resources for a smaller power gain, and the actual gain varies a lot per character (some barely change role at E0, others shift how they're played at a specific level). The milestones most often cited by the community tend to sit at E1, E2, or E6 depending on the character — but none of these are required to clear the game's content. Check the Eidolon section in the table above for this character's specific milestone and gain; if sources disagree on how to rate a milestone, trust the in-game effect description over a pre-set percentage number.

How to think about SPD breakpoints

SPD (Speed) controls how often a character acts in the turn order — higher SPD means denser actions, and for some roles (especially support/healing that need to buff or heal before the team gets hit) hitting the right SPD "breakpoint" matters more than the raw SPD number. Values like 101 or 134 SPD are often cited as community-common breakpoints (letting a character act again before or after a specific point in certain team setups) — this is crowd-verified action-gauge math, not an official fixed number the game states for every situation. The right breakpoint also depends on the team and allies' SPD, so treat the SPD suggestion in the table above as a starting point to adjust from, not a mandatory target.

Where to dig deeper

This section only teaches you how to read the page — for deeper comparisons, use the dedicated tools:

  • Tier list to see where this character stands against the full roster.
  • Teams for full in-game comps with rotation order.
  • Relic score to check how your current gear scores against the benchmark.

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