Evernight Build
Evernight is a 5★ Ice character on the Path of Remembrance in Honkai: Star Rail. Below are the character's stats, skills and Eidolons — plus a pity calculator if you plan to pull.
Voice Actors
| JP | EN | CN | KR |
|---|---|---|---|
| Ogura Yui | Skyler Davenport | Nuoya | Jung Hye-won (정혜원) |
Active codes (10)
Redeem codes →STARRAILGIFT
4TKSX77Y58QK
If you own Castorice, Evernight is close to a must-pull — she's the single best Remembrance support for memosprite teams. Skip her if you don't run Remembrance/Castorice comps.
30-second build
Sub-stat priority: CRIT Rate > CRIT DMG > HP% > SPD
Eidolons
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Evernight's Eidolon
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Evernight's Eidolon
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Evernight's Eidolon
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Evernight's Eidolon
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Evernight's Eidolon
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Evernight's Eidolon
Skills & Traces
Skill Leveling Priority
Skills
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Deals Ice DMG equal to 70% of Evernight's Max HP to one designated enemy.
| Level | Effect |
|---|---|
| Lv.1 | Deals Ice DMG equal to 25% of Evernight's Max HP to one designated enemy. |
| Lv.2 | Deals Ice DMG equal to 30% of Evernight's Max HP to one designated enemy. |
| Lv.3 | Deals Ice DMG equal to 35% of Evernight's Max HP to one designated enemy. |
| Lv.4 | Deals Ice DMG equal to 40% of Evernight's Max HP to one designated enemy. |
| Lv.5 | Deals Ice DMG equal to 45% of Evernight's Max HP to one designated enemy. |
| Lv.6 | Deals Ice DMG equal to 50% of Evernight's Max HP to one designated enemy. |
| Lv.7 | Deals Ice DMG equal to 55% of Evernight's Max HP to one designated enemy. |
| Lv.8 | Deals Ice DMG equal to 60% of Evernight's Max HP to one designated enemy. |
| Lv.9 | Deals Ice DMG equal to 65% of Evernight's Max HP to one designated enemy. |
| Lv.10 (max) | Deals Ice DMG equal to 70% of Evernight's Max HP to one designated enemy. |
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Consumes 10% of Evernight's current HP to summon memosprite Evey and increases CRIT DMG of all ally memosprites by an amount equal to 30% of Evernight's CRIT DMG for 2 turn(s). This duration decreases by 1 at the start of Evernight's every turn. If Evey is already on the field, restores its HP by 50% of its Max HP. When using this, gains 2 point(s) of "Memoria." If in the "Darkest Riddle" state, gains 12 additional point(s) of "Memoria."
| Level | Effect |
|---|---|
| Lv.1 | Consumes this unit's HP to summon memosprite Evey and increase CRIT DMG for all ally memosprites. If Evey is already on the field, restores its HP. When using this, gains 2 "Memoria." If in the "Darkest Riddle" state, additionally gains 12 "Memoria." |
| Lv.2 | Consumes this unit's HP to summon memosprite Evey and increase CRIT DMG for all ally memosprites. If Evey is already on the field, restores its HP. When using this, gains 2 "Memoria." If in the "Darkest Riddle" state, additionally gains 12 "Memoria." |
| Lv.3 | Consumes this unit's HP to summon memosprite Evey and increase CRIT DMG for all ally memosprites. If Evey is already on the field, restores its HP. When using this, gains 2 "Memoria." If in the "Darkest Riddle" state, additionally gains 12 "Memoria." |
| Lv.4 | Consumes this unit's HP to summon memosprite Evey and increase CRIT DMG for all ally memosprites. If Evey is already on the field, restores its HP. When using this, gains 2 "Memoria." If in the "Darkest Riddle" state, additionally gains 12 "Memoria." |
| Lv.5 | Consumes this unit's HP to summon memosprite Evey and increase CRIT DMG for all ally memosprites. If Evey is already on the field, restores its HP. When using this, gains 2 "Memoria." If in the "Darkest Riddle" state, additionally gains 12 "Memoria." |
| Lv.6 | Consumes this unit's HP to summon memosprite Evey and increase CRIT DMG for all ally memosprites. If Evey is already on the field, restores its HP. When using this, gains 2 "Memoria." If in the "Darkest Riddle" state, additionally gains 12 "Memoria." |
| Lv.7 | Consumes this unit's HP to summon memosprite Evey and increase CRIT DMG for all ally memosprites. If Evey is already on the field, restores its HP. When using this, gains 2 "Memoria." If in the "Darkest Riddle" state, additionally gains 12 "Memoria." |
| Lv.8 | Consumes this unit's HP to summon memosprite Evey and increase CRIT DMG for all ally memosprites. If Evey is already on the field, restores its HP. When using this, gains 2 "Memoria." If in the "Darkest Riddle" state, additionally gains 12 "Memoria." |
| Lv.9 | Consumes this unit's HP to summon memosprite Evey and increase CRIT DMG for all ally memosprites. If Evey is already on the field, restores its HP. When using this, gains 2 "Memoria." If in the "Darkest Riddle" state, additionally gains 12 "Memoria." |
| Lv.10 | Consumes this unit's HP to summon memosprite Evey and increase CRIT DMG for all ally memosprites. If Evey is already on the field, restores its HP. When using this, gains 2 "Memoria." If in the "Darkest Riddle" state, additionally gains 12 "Memoria." |
| Lv.11 | Consumes this unit's HP to summon memosprite Evey and increase CRIT DMG for all ally memosprites. If Evey is already on the field, restores its HP. When using this, gains 2 "Memoria." If in the "Darkest Riddle" state, additionally gains 12 "Memoria." |
| Lv.12 | Consumes this unit's HP to summon memosprite Evey and increase CRIT DMG for all ally memosprites. If Evey is already on the field, restores its HP. When using this, gains 2 "Memoria." If in the "Darkest Riddle" state, additionally gains 12 "Memoria." |
| Lv.13 | Consumes this unit's HP to summon memosprite Evey and increase CRIT DMG for all ally memosprites. If Evey is already on the field, restores its HP. When using this, gains 2 "Memoria." If in the "Darkest Riddle" state, additionally gains 12 "Memoria." |
| Lv.14 | Consumes this unit's HP to summon memosprite Evey and increase CRIT DMG for all ally memosprites. If Evey is already on the field, restores its HP. When using this, gains 2 "Memoria." If in the "Darkest Riddle" state, additionally gains 12 "Memoria." |
| Lv.15 (max) | Consumes this unit's HP to summon memosprite Evey and increase CRIT DMG for all ally memosprites. If Evey is already on the field, restores its HP. When using this, gains 2 "Memoria." If in the "Darkest Riddle" state, additionally gains 12 "Memoria." |
▾
Summons memosprite Evey. Then Evey deals Ice DMG to all enemies equal to 250% of Evey's Max HP and Evernight enters the "Darkest Riddle" state. During this state, all enemies take 38% increased DMG while both Evernight and Evey deal 75% increased DMG and are immune to Crowd Control debuffs. Gains 2 point(s) of Charge for "Darkest Riddle." And Evey consumes 1 point after it uses "Dream, Dissolving, as Dew." At the start of Evernight's turn, if no Charge remains, exits the "Darkest Riddle" state.
| Level | Effect |
|---|---|
| Lv.1 | Summons memosprite Evey. Then Evey deals Ice DMG to all enemies equal to 100% of Evey's Max HP and Evernight enters the "Darkest Riddle" state. During this state, all enemies take 15% increased DMG while both Evernight and Evey deal 30% increased DMG and are immune to Crowd Control debuffs. Gains 2 point(s) of Charge for "Darkest Riddle." And Evey consumes 1 point after it uses "Dream, Dissolving, as Dew." At the start of Evernight's turn, if no Charge remains, exits the "Darkest Riddle" state. |
| Lv.2 | Summons memosprite Evey. Then Evey deals Ice DMG to all enemies equal to 110% of Evey's Max HP and Evernight enters the "Darkest Riddle" state. During this state, all enemies take 17% increased DMG while both Evernight and Evey deal 33% increased DMG and are immune to Crowd Control debuffs. Gains 2 point(s) of Charge for "Darkest Riddle." And Evey consumes 1 point after it uses "Dream, Dissolving, as Dew." At the start of Evernight's turn, if no Charge remains, exits the "Darkest Riddle" state. |
| Lv.3 | Summons memosprite Evey. Then Evey deals Ice DMG to all enemies equal to 120% of Evey's Max HP and Evernight enters the "Darkest Riddle" state. During this state, all enemies take 18% increased DMG while both Evernight and Evey deal 36% increased DMG and are immune to Crowd Control debuffs. Gains 2 point(s) of Charge for "Darkest Riddle." And Evey consumes 1 point after it uses "Dream, Dissolving, as Dew." At the start of Evernight's turn, if no Charge remains, exits the "Darkest Riddle" state. |
| Lv.4 | Summons memosprite Evey. Then Evey deals Ice DMG to all enemies equal to 130% of Evey's Max HP and Evernight enters the "Darkest Riddle" state. During this state, all enemies take 20% increased DMG while both Evernight and Evey deal 39% increased DMG and are immune to Crowd Control debuffs. Gains 2 point(s) of Charge for "Darkest Riddle." And Evey consumes 1 point after it uses "Dream, Dissolving, as Dew." At the start of Evernight's turn, if no Charge remains, exits the "Darkest Riddle" state. |
| Lv.5 | Summons memosprite Evey. Then Evey deals Ice DMG to all enemies equal to 140% of Evey's Max HP and Evernight enters the "Darkest Riddle" state. During this state, all enemies take 21% increased DMG while both Evernight and Evey deal 42% increased DMG and are immune to Crowd Control debuffs. Gains 2 point(s) of Charge for "Darkest Riddle." And Evey consumes 1 point after it uses "Dream, Dissolving, as Dew." At the start of Evernight's turn, if no Charge remains, exits the "Darkest Riddle" state. |
| Lv.6 | Summons memosprite Evey. Then Evey deals Ice DMG to all enemies equal to 150% of Evey's Max HP and Evernight enters the "Darkest Riddle" state. During this state, all enemies take 23% increased DMG while both Evernight and Evey deal 45% increased DMG and are immune to Crowd Control debuffs. Gains 2 point(s) of Charge for "Darkest Riddle." And Evey consumes 1 point after it uses "Dream, Dissolving, as Dew." At the start of Evernight's turn, if no Charge remains, exits the "Darkest Riddle" state. |
| Lv.7 | Summons memosprite Evey. Then Evey deals Ice DMG to all enemies equal to 163% of Evey's Max HP and Evernight enters the "Darkest Riddle" state. During this state, all enemies take 24% increased DMG while both Evernight and Evey deal 49% increased DMG and are immune to Crowd Control debuffs. Gains 2 point(s) of Charge for "Darkest Riddle." And Evey consumes 1 point after it uses "Dream, Dissolving, as Dew." At the start of Evernight's turn, if no Charge remains, exits the "Darkest Riddle" state. |
| Lv.8 | Summons memosprite Evey. Then Evey deals Ice DMG to all enemies equal to 175% of Evey's Max HP and Evernight enters the "Darkest Riddle" state. During this state, all enemies take 26% increased DMG while both Evernight and Evey deal 53% increased DMG and are immune to Crowd Control debuffs. Gains 2 point(s) of Charge for "Darkest Riddle." And Evey consumes 1 point after it uses "Dream, Dissolving, as Dew." At the start of Evernight's turn, if no Charge remains, exits the "Darkest Riddle" state. |
| Lv.9 | Summons memosprite Evey. Then Evey deals Ice DMG to all enemies equal to 188% of Evey's Max HP and Evernight enters the "Darkest Riddle" state. During this state, all enemies take 28% increased DMG while both Evernight and Evey deal 56% increased DMG and are immune to Crowd Control debuffs. Gains 2 point(s) of Charge for "Darkest Riddle." And Evey consumes 1 point after it uses "Dream, Dissolving, as Dew." At the start of Evernight's turn, if no Charge remains, exits the "Darkest Riddle" state. |
| Lv.10 | Summons memosprite Evey. Then Evey deals Ice DMG to all enemies equal to 200% of Evey's Max HP and Evernight enters the "Darkest Riddle" state. During this state, all enemies take 30% increased DMG while both Evernight and Evey deal 60% increased DMG and are immune to Crowd Control debuffs. Gains 2 point(s) of Charge for "Darkest Riddle." And Evey consumes 1 point after it uses "Dream, Dissolving, as Dew." At the start of Evernight's turn, if no Charge remains, exits the "Darkest Riddle" state. |
| Lv.11 | Summons memosprite Evey. Then Evey deals Ice DMG to all enemies equal to 210% of Evey's Max HP and Evernight enters the "Darkest Riddle" state. During this state, all enemies take 32% increased DMG while both Evernight and Evey deal 63% increased DMG and are immune to Crowd Control debuffs. Gains 2 point(s) of Charge for "Darkest Riddle." And Evey consumes 1 point after it uses "Dream, Dissolving, as Dew." At the start of Evernight's turn, if no Charge remains, exits the "Darkest Riddle" state. |
| Lv.12 | Summons memosprite Evey. Then Evey deals Ice DMG to all enemies equal to 220% of Evey's Max HP and Evernight enters the "Darkest Riddle" state. During this state, all enemies take 33% increased DMG while both Evernight and Evey deal 66% increased DMG and are immune to Crowd Control debuffs. Gains 2 point(s) of Charge for "Darkest Riddle." And Evey consumes 1 point after it uses "Dream, Dissolving, as Dew." At the start of Evernight's turn, if no Charge remains, exits the "Darkest Riddle" state. |
| Lv.13 | Summons memosprite Evey. Then Evey deals Ice DMG to all enemies equal to 230% of Evey's Max HP and Evernight enters the "Darkest Riddle" state. During this state, all enemies take 35% increased DMG while both Evernight and Evey deal 69% increased DMG and are immune to Crowd Control debuffs. Gains 2 point(s) of Charge for "Darkest Riddle." And Evey consumes 1 point after it uses "Dream, Dissolving, as Dew." At the start of Evernight's turn, if no Charge remains, exits the "Darkest Riddle" state. |
| Lv.14 | Summons memosprite Evey. Then Evey deals Ice DMG to all enemies equal to 240% of Evey's Max HP and Evernight enters the "Darkest Riddle" state. During this state, all enemies take 36% increased DMG while both Evernight and Evey deal 72% increased DMG and are immune to Crowd Control debuffs. Gains 2 point(s) of Charge for "Darkest Riddle." And Evey consumes 1 point after it uses "Dream, Dissolving, as Dew." At the start of Evernight's turn, if no Charge remains, exits the "Darkest Riddle" state. |
| Lv.15 (max) | Summons memosprite Evey. Then Evey deals Ice DMG to all enemies equal to 250% of Evey's Max HP and Evernight enters the "Darkest Riddle" state. During this state, all enemies take 38% increased DMG while both Evernight and Evey deal 75% increased DMG and are immune to Crowd Control debuffs. Gains 2 point(s) of Charge for "Darkest Riddle." And Evey consumes 1 point after it uses "Dream, Dissolving, as Dew." At the start of Evernight's turn, if no Charge remains, exits the "Darkest Riddle" state. |
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When entering combat, summons memosprite Evey. Evey has an initial SPD of 160 and its Max HP equals to 50% of that of Evernight's. Each time Evernight or Evey loses HP, increases CRIT DMG for Evernight and Evey by 75% for 2 turn(s), and gains 2 "Memoria." This effect can trigger only once per target for each received attack. When Evernight has 16 or more points of "Memoria," dispels Crowd Control debuffs and becomes immune to them. If Evey is on the field, it immediately takes action. The immediate action effect can only trigger again after Evey uses "Dream, Dissolving, as Dew."
| Level | Effect |
|---|---|
| Lv.1 | When entering combat, summons memosprite Evey. Evey has an initial SPD of 160 and its Max HP equals to 50% of that of Evernight's. Each time Evernight or Evey loses HP, increases CRIT DMG for Evernight and Evey by 30% for 2 turn(s), and gains 2 "Memoria." This effect can trigger only once per target for each received attack. When Evernight has 16 or more points of "Memoria," dispels Crowd Control debuffs and becomes immune to them. If Evey is on the field, it immediately takes action. The immediate action effect can only trigger again after Evey uses "Dream, Dissolving, as Dew." |
| Lv.2 | When entering combat, summons memosprite Evey. Evey has an initial SPD of 160 and its Max HP equals to 50% of that of Evernight's. Each time Evernight or Evey loses HP, increases CRIT DMG for Evernight and Evey by 33% for 2 turn(s), and gains 2 "Memoria." This effect can trigger only once per target for each received attack. When Evernight has 16 or more points of "Memoria," dispels Crowd Control debuffs and becomes immune to them. If Evey is on the field, it immediately takes action. The immediate action effect can only trigger again after Evey uses "Dream, Dissolving, as Dew." |
| Lv.3 | When entering combat, summons memosprite Evey. Evey has an initial SPD of 160 and its Max HP equals to 50% of that of Evernight's. Each time Evernight or Evey loses HP, increases CRIT DMG for Evernight and Evey by 36% for 2 turn(s), and gains 2 "Memoria." This effect can trigger only once per target for each received attack. When Evernight has 16 or more points of "Memoria," dispels Crowd Control debuffs and becomes immune to them. If Evey is on the field, it immediately takes action. The immediate action effect can only trigger again after Evey uses "Dream, Dissolving, as Dew." |
| Lv.4 | When entering combat, summons memosprite Evey. Evey has an initial SPD of 160 and its Max HP equals to 50% of that of Evernight's. Each time Evernight or Evey loses HP, increases CRIT DMG for Evernight and Evey by 39% for 2 turn(s), and gains 2 "Memoria." This effect can trigger only once per target for each received attack. When Evernight has 16 or more points of "Memoria," dispels Crowd Control debuffs and becomes immune to them. If Evey is on the field, it immediately takes action. The immediate action effect can only trigger again after Evey uses "Dream, Dissolving, as Dew." |
| Lv.5 | When entering combat, summons memosprite Evey. Evey has an initial SPD of 160 and its Max HP equals to 50% of that of Evernight's. Each time Evernight or Evey loses HP, increases CRIT DMG for Evernight and Evey by 42% for 2 turn(s), and gains 2 "Memoria." This effect can trigger only once per target for each received attack. When Evernight has 16 or more points of "Memoria," dispels Crowd Control debuffs and becomes immune to them. If Evey is on the field, it immediately takes action. The immediate action effect can only trigger again after Evey uses "Dream, Dissolving, as Dew." |
| Lv.6 | When entering combat, summons memosprite Evey. Evey has an initial SPD of 160 and its Max HP equals to 50% of that of Evernight's. Each time Evernight or Evey loses HP, increases CRIT DMG for Evernight and Evey by 45% for 2 turn(s), and gains 2 "Memoria." This effect can trigger only once per target for each received attack. When Evernight has 16 or more points of "Memoria," dispels Crowd Control debuffs and becomes immune to them. If Evey is on the field, it immediately takes action. The immediate action effect can only trigger again after Evey uses "Dream, Dissolving, as Dew." |
| Lv.7 | When entering combat, summons memosprite Evey. Evey has an initial SPD of 160 and its Max HP equals to 50% of that of Evernight's. Each time Evernight or Evey loses HP, increases CRIT DMG for Evernight and Evey by 49% for 2 turn(s), and gains 2 "Memoria." This effect can trigger only once per target for each received attack. When Evernight has 16 or more points of "Memoria," dispels Crowd Control debuffs and becomes immune to them. If Evey is on the field, it immediately takes action. The immediate action effect can only trigger again after Evey uses "Dream, Dissolving, as Dew." |
| Lv.8 | When entering combat, summons memosprite Evey. Evey has an initial SPD of 160 and its Max HP equals to 50% of that of Evernight's. Each time Evernight or Evey loses HP, increases CRIT DMG for Evernight and Evey by 53% for 2 turn(s), and gains 2 "Memoria." This effect can trigger only once per target for each received attack. When Evernight has 16 or more points of "Memoria," dispels Crowd Control debuffs and becomes immune to them. If Evey is on the field, it immediately takes action. The immediate action effect can only trigger again after Evey uses "Dream, Dissolving, as Dew." |
| Lv.9 | When entering combat, summons memosprite Evey. Evey has an initial SPD of 160 and its Max HP equals to 50% of that of Evernight's. Each time Evernight or Evey loses HP, increases CRIT DMG for Evernight and Evey by 56% for 2 turn(s), and gains 2 "Memoria." This effect can trigger only once per target for each received attack. When Evernight has 16 or more points of "Memoria," dispels Crowd Control debuffs and becomes immune to them. If Evey is on the field, it immediately takes action. The immediate action effect can only trigger again after Evey uses "Dream, Dissolving, as Dew." |
| Lv.10 | When entering combat, summons memosprite Evey. Evey has an initial SPD of 160 and its Max HP equals to 50% of that of Evernight's. Each time Evernight or Evey loses HP, increases CRIT DMG for Evernight and Evey by 60% for 2 turn(s), and gains 2 "Memoria." This effect can trigger only once per target for each received attack. When Evernight has 16 or more points of "Memoria," dispels Crowd Control debuffs and becomes immune to them. If Evey is on the field, it immediately takes action. The immediate action effect can only trigger again after Evey uses "Dream, Dissolving, as Dew." |
| Lv.11 | When entering combat, summons memosprite Evey. Evey has an initial SPD of 160 and its Max HP equals to 50% of that of Evernight's. Each time Evernight or Evey loses HP, increases CRIT DMG for Evernight and Evey by 63% for 2 turn(s), and gains 2 "Memoria." This effect can trigger only once per target for each received attack. When Evernight has 16 or more points of "Memoria," dispels Crowd Control debuffs and becomes immune to them. If Evey is on the field, it immediately takes action. The immediate action effect can only trigger again after Evey uses "Dream, Dissolving, as Dew." |
| Lv.12 | When entering combat, summons memosprite Evey. Evey has an initial SPD of 160 and its Max HP equals to 50% of that of Evernight's. Each time Evernight or Evey loses HP, increases CRIT DMG for Evernight and Evey by 66% for 2 turn(s), and gains 2 "Memoria." This effect can trigger only once per target for each received attack. When Evernight has 16 or more points of "Memoria," dispels Crowd Control debuffs and becomes immune to them. If Evey is on the field, it immediately takes action. The immediate action effect can only trigger again after Evey uses "Dream, Dissolving, as Dew." |
| Lv.13 | When entering combat, summons memosprite Evey. Evey has an initial SPD of 160 and its Max HP equals to 50% of that of Evernight's. Each time Evernight or Evey loses HP, increases CRIT DMG for Evernight and Evey by 69% for 2 turn(s), and gains 2 "Memoria." This effect can trigger only once per target for each received attack. When Evernight has 16 or more points of "Memoria," dispels Crowd Control debuffs and becomes immune to them. If Evey is on the field, it immediately takes action. The immediate action effect can only trigger again after Evey uses "Dream, Dissolving, as Dew." |
| Lv.14 | When entering combat, summons memosprite Evey. Evey has an initial SPD of 160 and its Max HP equals to 50% of that of Evernight's. Each time Evernight or Evey loses HP, increases CRIT DMG for Evernight and Evey by 72% for 2 turn(s), and gains 2 "Memoria." This effect can trigger only once per target for each received attack. When Evernight has 16 or more points of "Memoria," dispels Crowd Control debuffs and becomes immune to them. If Evey is on the field, it immediately takes action. The immediate action effect can only trigger again after Evey uses "Dream, Dissolving, as Dew." |
| Lv.15 (max) | When entering combat, summons memosprite Evey. Evey has an initial SPD of 160 and its Max HP equals to 50% of that of Evernight's. Each time Evernight or Evey loses HP, increases CRIT DMG for Evernight and Evey by 75% for 2 turn(s), and gains 2 "Memoria." This effect can trigger only once per target for each received attack. When Evernight has 16 or more points of "Memoria," dispels Crowd Control debuffs and becomes immune to them. If Evey is on the field, it immediately takes action. The immediate action effect can only trigger again after Evey uses "Dream, Dissolving, as Dew." |
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Attacks an enemy, and after entering combat, reduces their Toughness of the corresponding Type.
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After using Technique, at the start of the next battle, obtains the same effect as the one from Skill that increases CRIT DMG for all ally memosprites, and gains 1 "Memoria."
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This ability automatically selects a target, prioritizing the enemy target that Evernight last attacked. Deals Ice DMG equal to 70% of Evey's Max HP to one enemy. For every 4 point(s) of "Memoria" Evernight currently has, additionally deals Ice DMG equal to 14% of Evey's Max HP. Gains 1 point(s) of "Memoria" after use.
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Evey is immune to Crowd Control debuffs and has an increased chance of getting attacked. While Evey is on the field, Evernight and Evey deal 70% increased DMG.
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When summoned, this unit immediately takes action.
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Upon disappearing, increases Evernight's SPD by 10%. If the disappearance is due to using "Dream, Dissolving, as Dew," then, for every 1 "Memoria" point consumed by the attack, additionally increases Evernight's SPD by 1%. Up to 40 "Memoria" points can be taken into account for this. The SPD Boost effect cannot stack and is removed at the start of Evernight's next turn.
▾
This ability is used when Evernight's "Memoria" is greater than or equal to 16 and she is not affected by Crowd Control. For every 1 "Memoria" point currently held, deals Ice DMG equal to 16.8% of Evey's Max HP to the primary target, and Ice DMG equal to 8.4% of Evey's Max HP to the other enemy targets. After use, consumes all "Memoria" and HP, and makes Evey disappear.
Major Traces
Increases Evernight's and the memosprite Evey's CRIT Rate by 35%. When using an ability, consumes 5% of this unit's current HP to increase CRIT DMG for both of them by 15%, lasting for 2 turn(s). After Evey uses "Dream, Dissolving, as Dew," recovers 1 Skill Point for allies.
When combat starts, Evernight regenerates 70 Energy and gains 1 "Memoria." When Evernight or an ally memosprite uses an ability, Evernight regenerates 5 Energy and gains 1 "Memoria."
When there are 1/2/3/≥4 Remembrance characters in the team, increases CRIT DMG for all ally memosprites by 5%/15%/50%/65% respectively while Evernight's Skill lasts.
Trace Bonuses
Weakness Break
| Skill | Move type | Toughness reduced |
|---|---|---|
| Time Thence Blurs | Basic ATK | 30 |
| O Wakeful World, Goodnight | Ultimate | 90 |
| Attack | Overworld Attack | 30 |
One full combo (Basic ATK + Skill + Ultimate) from Evernight breaks 120 Toughness in total.
Hits needed to break an enemy
| Enemy rank | Toughness (median) | Basic ATK hits | Skill casts |
|---|---|---|---|
| Minion | 120 | 4 | this move deals no Toughness reduction |
| Elite | 360 | 12 | this move deals no Toughness reduction |
| Elite Boss | 540 | 18 | this move deals no Toughness reduction |
| Boss | 540 | 18 | this move deals no Toughness reduction |
119/231 enemies in our bestiary are weak to Ice — Evernight's own element. View the Bestiary → · View Ice-weak enemies →
Stats & Materials
Nurture Priority Order
Level 80 stats
Ascension Materials
Evernight FAQ
What is the best Light Cone for Evernight?
The best Light Cone for Evernight is To Evernight's Stars (top pick). See F2P options in the Light Cones section above.
Is Evernight worth pulling?
If you own Castorice, Evernight is close to a must-pull — she's the single best Remembrance support for memosprite teams. Skip her if you don't run Remembrance/Castorice comps.
What is the best team for Evernight?
The Castorice + Hyacine sustain core (feeds HP-drain) is the strongest shell. The other comps add Tribbie and Remembrance Trailblazer to amplify memosprites. Evernight is always the CRIT DMG glue.
How much Energy does Evernight's Ultimate cost?
Evernight's Ultimate costs 240 Energy. See the Skills section above for the Energy gain and Break DMG of every skill.
What materials does Evernight need to reach max Ascension?
See the full Ascension Materials list above, pulled directly from the latest game data.
Matching Light Cones
5★
5★
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5★
4★
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4★
3★
3★How to read this build page
Every character build page has these parts: recommended Light Cone/Relic sets and stat table, a Trace/skill leveling order, Eidolon milestones worth considering, and a reference SPD threshold. Read them in that order — gear tells you "what to use", Traces tell you "what to level first", Eidolon tells you "is it worth pulling dupes", SPD tells you "how fast you need to be to keep the rotation on time". The section below explains how to read each part and applies the same way to every character on the site — check the exact numbers in the table above this section, since community sources sometimes differ by a few points.
Why the Light Cone and Relic picks make sense
Most characters have a "signature" Light Cone built for their exact role, plus a few cheaper substitutes from the standard banner or easy-to-get 3-4★ cones. Missing the signature isn't a dead end — most characters keep most of their power with a well-matched substitute, typically losing somewhere between a few percent and roughly a fifth of total damage depending on the setup, per most public comparisons.
- Relic sets (2pc+2pc or 4pc) are picked for the set effect that fits that character's role (single-target DPS, AoE, shield/healing support, Break damage, and so on).
- Main stats per slot (Body/Feet/Sphere/Rope) and substats follow a priority that changes by role: DPS roles usually chase CRIT Rate/CRIT DMG before ATK%; Break-focused roles prioritize Break Effect; support/healing roles often value Effect Hit/RES or Outgoing Healing over pure CRIT.
These weights differ per character and can shift slightly between ranking sources — follow the exact priority table above rather than applying one formula to every role.
Trace/skill leveling order by role (a general guideline, not a fixed rule)
There's no single order that's correct for every character, and community sources sometimes disagree depending on the team the character is used in — but the general pattern by role is:
- DPS: level whichever skill (Skill or Ultimate) carries most of the damage for that character first, with Basic ATK usually last if it isn't the main damage source.
- Support/Buffer: prioritize Traces that boost buff strength or the skill that applies the effect over Basic ATK, since this role's value comes from lifting the team rather than personal damage.
- Healer/Shielder: prioritize the main healing or shield skill first, since that is the reason the team runs this character.
- Break/CC: prioritize whichever skill contributes the most Toughness Damage, since the Break/Weakness Break window is where the team dumps damage.
Major Traces unlock at fixed ascension levels in-game, not by choice — but which one to level first (when resources are limited) should follow the role priority above. Since the exact order can differ between ranking sources, check the specific recommendation in the table above for this character.
Eidolons: how far E0 gets you, and which milestone is worth considering
General rule: most characters at E0 (no duplicates) already handle most content, even 5-star characters. Eidolons are a duplicate-fueled upgrade system — higher levels cost more resources for a smaller power gain, and the actual gain varies a lot per character (some barely change role at E0, others shift how they're played at a specific level). The milestones most often cited by the community tend to sit at E1, E2, or E6 depending on the character — but none of these are required to clear the game's content. Check the Eidolon section in the table above for this character's specific milestone and gain; if sources disagree on how to rate a milestone, trust the in-game effect description over a pre-set percentage number.
How to think about SPD breakpoints
SPD (Speed) controls how often a character acts in the turn order — higher SPD means denser actions, and for some roles (especially support/healing that need to buff or heal before the team gets hit) hitting the right SPD "breakpoint" matters more than the raw SPD number. Values like 101 or 134 SPD are often cited as community-common breakpoints (letting a character act again before or after a specific point in certain team setups) — this is crowd-verified action-gauge math, not an official fixed number the game states for every situation. The right breakpoint also depends on the team and allies' SPD, so treat the SPD suggestion in the table above as a starting point to adjust from, not a mandatory target.
Where to dig deeper
This section only teaches you how to read the page — for deeper comparisons, use the dedicated tools:
- Tier list to see where this character stands against the full roster.
- Teams for full in-game comps with rotation order.
- Relic score to check how your current gear scores against the benchmark.





















