Last updated: 30/07/2026
The figures on this page come directly from gamevika's internal game data store (counted/read straight from the real records), not an estimate or copy from elsewhere.
Knight of Purity Palace
A flat DEF boost plus increased shield absorption cap makes it useful only for dedicated shield-generating supports, offering little value outside that niche.
Data last updated: 2026-07-30
Knight of Purity Palace is a Cavern Relics (4-pc) relic set. Best paired with Gepard.
Increases DEF by 15%.
Increases the max DMG that can be absorbed by the Shield created by the wearer by 20%.
Trivia — Verified From Game Data
2-Piece (verified from data-mine)
DEF +15%
Characters Who Use This Set
2-piece or 4-piece?
Based on current data, 2 pieces are enough — no character is recorded as needing the full 4-piece bonus of this set, so you can mix it with another set on the remaining slots.
Priority substats
Derived from the recommended substats of characters currently using this set (Aventurine, March 7th (The Hunt), March 7th):
DEF% > Effect Hit Rate > SPD > HP%
Relic stats
Main stats are not random: at max level you always get exactly this number.
- HP705
- ATK352
- HP43.2%
- ATK43.2%
- DEF54%
- CRIT Rate32.4%
- CRIT DMG64.8%
- Outgoing Healing Boost34.5%
- Effect Hit Rate43.2%
- HP43.2%
- ATK43.2%
- DEF54%
- SPD25
Sub-stats — value of one roll (5★)
Every +3 levels grants one roll, landing randomly on one of the three values below. These are the true values added to your stats; the in-game panel shows them rounded down.
| Stat | Low | Mid | High |
|---|---|---|---|
| HP | 33.9 | 38.1 | 42.3 |
| ATK | 16.9 | 19.1 | 21.2 |
| DEF | 16.9 | 19.1 | 21.2 |
| HP | 3.5% | 3.9% | 4.3% |
| ATK | 3.5% | 3.9% | 4.3% |
| DEF | 4.3% | 4.9% | 5.4% |
| SPD | 2 | 2.3 | 2.6 |
| CRIT Rate | 2.6% | 2.9% | 3.2% |
| CRIT DMG | 5.2% | 5.8% | 6.5% |
| Effect Hit Rate | 3.5% | 3.9% | 4.3% |
| Effect RES | 3.5% | 3.9% | 4.3% |
| Break Effect | 5.2% | 5.8% | 6.5% |
What main stat to run, by role
| Body | Feet | Planar Sphere | Link Rope | Sub-stat priority | |
|---|---|---|---|---|---|
| Main DPS | CRIT Rate or CRIT DMG | ATK% or SPD | the character's own Elemental DMG Boost | ATK% (or Break Effect for a break-focused kit) | CRIT comes first — aim for roughly a 1:2 ratio of CRIT Rate to CRIT DMG — then ATK%, then SPD. |
| Healer | HP% or Outgoing Healing Boost | HP% | HP% | Energy Regeneration Rate or HP% | HP% first, then SPD — healing output scales off the target's Max HP. |
| Tank / Shielder | DEF% or Effect Hit Rate | DEF% or SPD | DEF% | DEF% or Energy Regeneration Rate | DEF% first, then Effect Hit Rate, then SPD. |
| Support | No safe default — depends on the character's kit, check that character's page | SPD, almost always correct | No safe default — depends on the character's kit, check that character's page | Energy Regeneration Rate | SPD first; add Effect Hit Rate if the character applies debuffs. |
This is a default framework, not a hard rule. Some characters break from it because of their own kit — for example a support that needs CRIT DMG or Break Effect instead of Energy Regeneration Rate. Always check that character's page before locking in a set.
Basic rules you need before picking Relics
- Head always rolls flat HP, Hands always roll flat ATK — no need to check the main stat on these two, just look at the substats.
- Only Feet can roll SPD as a main stat; only the Link Rope can roll Energy Regeneration Rate as a main stat.
- A substat never duplicates that piece's own main stat, and the four substats never duplicate each other.
- Each piece caps at 4 substats. Every +3 upgrade grants one roll — either unlocking a new substat line or boosting an existing one at random.
- Enhancement cap by rarity: 2-star +6, 3-star +9, 4-star +12, 5-star +15. Starting substat count: 3-star 1–2 lines, 4-star 2–3 lines, 5-star 3–4 lines.
- The main stat is NOT random — at the level cap it's always the exact same fixed number. Only substats roll randomly.
- Quick filter trick: enhance to +9 and you already see enough substat quality to decide keep-or-salvage — don't burn all your resources to +15 before judging.
Should you keep or salvage this piece?
- Wrong main stat for the slot (e.g. an HP% Sphere on a Lightning DPS) → salvage it right away, don't get attached.
- Right main stat but the 4 substats don't have even one line of CRIT Rate / CRIT DMG / SPD (for a DPS role) → low value, salvage first.
- Right main stat plus at least 2 substats you actually need from the start → enhance to +9 and reassess — this piece is worth investing in.
Where can you get Relics?
- Cavern of Corrosion — the main source of the 4 Cavern Relic pieces, with 6 difficulty tiers tied to your account's Equilibrium Level; the higher your Equilibrium Level, the thicker the 5-star drop rate.
- Simulated Universe — source of the 2 Planar Ornament pieces, only unlocked from World 3 onward.
- Divergent Universe — a second source for Planar Ornaments, separate from the Simulated Universe.
- Operation Briefing — clearing these objectives also pays out Relics and related materials.
- In-game shops — some vendors sell full 4-piece sets directly for in-game currency.
- Treasure chests scattered across the main story maps.
- Story quest rewards, plus milestone rewards for leveling up your Trailblaze Level.
Relics unlock during the Belobog story arc. To target the exact set and slot you need instead of farming blind, use the Omni-Synthesizer: it runs on Relic Remains, which you get by salvaging Relics you don't use. The machine unlocks from Equilibrium Level 3 onward.
Every piece & its lore
Knight's Forgiving CasqueHead
A casque that resembles the religious stone statues of the Goddess of Forgiveness. It was used to hide the wearer's appearance.
Haughty devils and mad clergy all instinctively cowered in fear before her solemn presence.
Only few of the clergy knew that Safina's devilish origins were concealed behind that casque of religiosity. The church both feared and craved for the devils' powers, which was how the conflicted result came to be... The church captured a newborn devil, trained her to become a valiant Solemn Knight, yet forbid her to ever reveal her true appearance, molded her to always obey the pontiff's order, and eventually made her the Maiden's silent knight.
Maiden Vanira was of a similar age to Safina, and she was the one who guided Safina to learn the scriptures. To this day, Maiden Vanira could still remember the devil's profile in candlelight.
"My dear Safina, I have seen your face. I will remember it, always." Maiden Vanira gradually lost her eyesight after reaching adulthood.
Knight's Silent Oath RingHands
A silver ring decorated with an ecclesiastical pattern, embedded with a rather cloudy gemstone.
The power granted from the stellar seas gifted the Church the strength to punish devils, but also spread an insanity that ate away at human rationality.
Tormented by this madness, the Knights of the Church could no longer discern decorum and order, obsessed with expelling all devil-spawns for the salvation of the whole church. When these threats came for the Maiden, Safina had no time to hesitate. She cannot stay her hand even if her opponent was the Arch Knight of the Church of Purity Palace.
The Solemn Knight must always protect and defend the Maiden. Safina did not forget that creed.
"My dear Safina, there is no need to feel guilty. This is the consequence of coveting the power of the Aeons." All there were left in the church were the last Maiden and her guardian knight.
Knight's Solemn BreastplateBody
A heavy breastplate decorated with the distinctive symbols of the Church of Purity Palace. Even the joints are airtight.
The Church once constrained the young devil's hands and feet in metal chains. Now, Safina appealed that her armor should be forged with metals from the land of devils, so that one day she may rest in peace alongside something from her homeland.
The Maiden of the Church of Purity Palace carefully washed the sins from the armor, recited reverent prayers to god, and sealed an ancient miracle on a point on the breastplate right above the heart. The Church did not believe in the loyalty of devils, but they were convinced that their doctrines could purify everything. Safina gazed in silence while this ancient ritual assigned the responsibility to her.
The Maiden did not believe that the ceremony had any purpose, or that there are any make-belief sins to be washed away.
"My dear Safina, the knight must protect the Maiden well." Leaning against Safina's breastplate, Vanira could clearly hear the intense beating of Safina's heart.
Knight's Iron Boots of OrderFeet
Standard boots distributed to the Knights of the Church of Purity Palace, with a simple word carved on their heels: Order.
At the request of the Maiden, Safina did not let any Knights of the Church carry the madness out of the Church. This secret was forever buried deep down in their hearts.
No one knew when this rumor started — a devil-spawn once banished by the Church had possessed the holy Solemn Knight, and an evil witch drove the Knight to break down the order of the pontiff... As time passed, rumors became truths. The devout followers of the Church blamed it all on the Solemn Knight, dumping all their desperation and madness onto her, deeming her as the source of all disasters.
After losing their place of refuge, the Maiden suggested that they should set forth for their homeland.
"Henceforth, I will become a witch, and you will return to being a devil." Safina could not deny the validity of Vanira's statement.
FAQ
How many pieces of Knight of Purity Palace do I need for the bonus?
Knight of Purity Palace has separate 2-piece and 4-piece effects — see the effect table above to compare.
Which characters should use Knight of Purity Palace?
Characters that fit Knight of Purity Palace: Gepard, Aventurine, Trailblazer · Fire, March 7th, March 7th (The Hunt).
Is Knight of Purity Palace a Relic Set or a Planar Ornament?
Knight of Purity Palace is a Relic Set (cavern) — 4 pieces (Head/Hands/Body/Feet), with separate 2-piece and 4-piece bonuses.
Where do I farm Knight of Purity Palace?
Knight of Purity Palace farming location: Cavern of Corrosion: Path of Holy Hymn.
How to read this relic set page
Cavern Relics have 4 pieces: Head and Hand always carry fixed flat stats (HP and ATK), so only Body and Feet have a random main-stat you actually choose. The 2-piece effect unlocks with 2 out of 4 pieces from the same set; the 4-piece effect is stronger but needs all 4 and usually has its own trigger condition — read the exact text above before committing. Planar Ornaments only have 2 pieces (Planar Sphere + Link Rope) and only ever have one 2-piece effect, there is no 4-piece version.
The two types also differ in where you get them: Cavern Relics drop from the Cavern of Corrosion and cost Trailblaze Power per run; Planar Ornaments come from the Simulated Universe or Divergent Universe, which do NOT cost Trailblaze Power — you trade for them with items or completion rewards instead. A full loadout usually combines one 4-piece Cavern set (or two different Cavern sets at 2 pieces each) with one 2-piece Planar set — go 4-piece when that set gives a large, reliable damage buff, and mix 2+2 when you need to stack several smaller stats (e.g. ATK% from one set plus Elemental DMG% from another).
The "who should use this" list is pulled from cross-sourced build consensus and updates automatically as the meta shifts, it is not hand-picked. See the full set table on the Relics page, or check terms in the HSR Glossary.




