Dan Heng
★★★★

Dan Heng Build

Dan Heng is a 4★ Wind character on the Path of The Hunt in Honkai: Star Rail. Below are the character's stats, skills and Eidolons — plus a pity calculator if you plan to pull.

Released: 26/04/2023 · v1.0· Updated: 12/08/2026
Updated for version 4.4 · 15/07/2026
Calculate pity to pull this character →

Voice Actors

JPENCNKR
Ito Kent Nicholas Leung Li Chunyin Kim Hye-sung (김혜성)
Community usage · phase 4.4.2
Stats from 13,965 real player profiles (Memory of Chaos) · community player data
Building Dan Heng — just follow the numbers

Active codes (10)

Redeem codes →
STARRAILGIFT
4TKSX77Y58QK
30-second summary

Dan Heng is the free 4-star everyone owns, great for early game but heavily power-crept now. Skip investing if you already have a stronger DPS.

1

30-second build

In a hurry? This box is all you need — details below
BodyCRIT Rate / CRIT DMG FeetSPD SphereWind DMG RopeATK%

Sub-stat priority: CRIT Rate / CRIT DMG > ATK% > SPD

2

Verdict & playstyle

How strong, worth pulling, how to play
Memory of Chaos 2/5
Pure Fiction 1/5
Apocalyptic Shadow 2.5/5
Wind (Dan Heng's element) is not a listed Weakness in this season's Anomaly Arbitration phases.
See this season's Anomaly Arbitration →
Note for beginners

Dan Heng is notably weaker in Pure Fiction (only 1/5 in the build rating) — think twice before investing if that's your main mode.

Should you pull Dan Heng?

Dan Heng is the free 4-star everyone owns, great for early game but heavily power-crept now. Skip investing if you already have a stronger DPS.

Pros
  • Free, easy E6
  • Solid single-target damage early
  • Self-Slow, simple rotation
Cons
  • Power-crept, weak in current endgame
  • Single-target only, near useless in Pure Fiction
  • Leans hard on Silver Wolf for Wind implant

How to play

Spam Skill to multi-hit a single target and Slow on CRIT, then fire Ultimate while the enemy is Slowed to cash in the extra Wind RES PEN. Basic attack only to top off energy.

3

Full build

Light cones, relics, stat targets — with reasons

Best Light Cones for Dan Heng

Recommendation order by current meta — the first is strongest, the rest are alternatives in decreasing priority. (Not a simulated DPS %.)

No signature Light Cone yet? Use this instead
Don't have anything from the ranked list above? Swordplay (4★) is an easy-to-get pick that's still in Dan Heng's good-build group.

Best Relics

BodyCRIT Rate / CRIT DMG
FeetSPD
SphereWind DMG
RopeATK%

Sub-stat priority: CRIT Rate / CRIT DMG > ATK% > SPD

Stat targets

SPD 134+ for two turns per cycle, ATK 2500+, CRIT Rate ~65-70% (high, to reliably Slow) with CRIT DMG ~130%+.

4

Teams

Best teammates to pair with

Best teams for Dan Heng

Silver Wolf is near-mandatory to implant Wind Weakness and shred DEF; Tingyun feeds energy and ATK; Huohuo/Luocha sustain; Bronya/Sunday advance his turns for more actions.

Meta suggestions synthesized from global community consensus (Meta 2026-07). Figures come from game data — updated each patch.

5

Eidolons

How far to invest, which milestones matter

As a 4-star, E6 is easy and fun to chase. E1 (extra damage to Slowed foes) and E4 (advance on kill) are the standouts, but none are mandatory.

E1
The Higher You Fly, the Harder You Fall★★★☆☆
When the target enemy's current HP percentage is greater than or equal to 50%, CRIT Rate increases by 12%.
Grants 12% CRIT Rate against targets at 50% HP or above, a modest conditional buff.
Dan Heng's Eidolon×1 Dan Heng's Eidolon
E2
Quell the Venom Octet, Quench the Vice O'Flame★★★☆☆
Reduces Talent cooldown by 1 turn.
Reduces Talent cooldown by 1 turn, letting its Wind RES PEN buff trigger more often.
Dan Heng's Eidolon×1 Dan Heng's Eidolon
E3
Seen and Unseen★★☆☆☆
Skill Lv. +2, up to a maximum of Lv. 15. Basic ATK Lv. +1, up to a maximum of Lv. 10.
Only levels up Skill by +2 and Basic ATK by +1, passive utility with negligible impact.
Dan Heng's Eidolon×1 Dan Heng's Eidolon
E4
Roaring Dragon and Soaring Sun★★★★☆
When Dan Heng uses his Ultimate to defeat an enemy, he will immediately take action again.
If the Ultimate defeats an enemy, Dan Heng immediately takes another action, a significant power spike.
Dan Heng's Eidolon×1 Dan Heng's Eidolon
E5
A Drop of Rain Feeds a Torrent★★☆☆☆
Ultimate Lv. +2, up to a maximum of Lv. 15. Talent Lv. +2, up to a maximum of Lv. 15.
Only levels up Ultimate by +2 and Talent by +2, passive utility with negligible impact.
Dan Heng's Eidolon×1 Dan Heng's Eidolon
E6
The Troubled Soul Lies in Wait★★★☆☆
The Slow state triggered by Skill reduces the enemy's SPD by an extra 8%.
The Slow inflicted by Skill reduces enemy SPD by an extra 8%, moderately enhancing speed control.
Dan Heng's Eidolon×1 Dan Heng's Eidolon
6

Skills & Traces

What to level first — tap each skill for details

Skill Leveling Priority

Skill ★★★★★ Skill deals heavy DMG (325% ATK) and applies Slow, the prerequisite for the Ultimate's +144% bonus multiplier.
Ultimate ★★★★★ The Ultimate is the strongest single-target nuke (480% ATK, up to 624% against a Slowed target).
Talent ★★★☆☆ Talent boosts Wind RES PEN for the next attack, supporting DMG output but not a primary damage source itself.
Basic ATK ★☆☆☆☆ Basic ATK is only 140% ATK and mainly a fallback when energy is short, so it's always the lowest leveling priority.
Trace priority: A4 > A6 > A2 Eidolon priority: E1 > E4 > E6 > E2 > E3 = E5

Skills

Cloudlancer Art: North Wind
Basic ATK Single Target Lv.10 +20 30

Deals Wind DMG equal to 140% of Dan Heng's ATK to one enemy.

LevelEffect
Lv.1 Deals Wind DMG equal to 50% of Dan Heng's ATK to one enemy.
Lv.2 Deals Wind DMG equal to 60% of Dan Heng's ATK to one enemy.
Lv.3 Deals Wind DMG equal to 70% of Dan Heng's ATK to one enemy.
Lv.4 Deals Wind DMG equal to 80% of Dan Heng's ATK to one enemy.
Lv.5 Deals Wind DMG equal to 90% of Dan Heng's ATK to one enemy.
Lv.6 Deals Wind DMG equal to 100% of Dan Heng's ATK to one enemy.
Lv.7 Deals Wind DMG equal to 110% of Dan Heng's ATK to one enemy.
Lv.8 Deals Wind DMG equal to 120% of Dan Heng's ATK to one enemy.
Lv.9 Deals Wind DMG equal to 130% of Dan Heng's ATK to one enemy.
Lv.10 (max) Deals Wind DMG equal to 140% of Dan Heng's ATK to one enemy.
Cloudlancer Art: Torrent
Skill Single Target Lv.15 +30 60

Deals Wind DMG equal to 325% of Dan Heng's ATK to one designated enemy. When DMG dealt by Skill triggers CRIT Hit, there is a 100% base chance to reduce the target's SPD by 12%, lasting for 2 turn(s).

LevelEffect
Lv.1 Deals Wind DMG equal to 130% of Dan Heng's ATK to one designated enemy. When DMG dealt by Skill triggers CRIT Hit, there is a 100% base chance to reduce the target's SPD by 12%, lasting for 2 turn(s).
Lv.2 Deals Wind DMG equal to 143% of Dan Heng's ATK to one designated enemy. When DMG dealt by Skill triggers CRIT Hit, there is a 100% base chance to reduce the target's SPD by 12%, lasting for 2 turn(s).
Lv.3 Deals Wind DMG equal to 156% of Dan Heng's ATK to one designated enemy. When DMG dealt by Skill triggers CRIT Hit, there is a 100% base chance to reduce the target's SPD by 12%, lasting for 2 turn(s).
Lv.4 Deals Wind DMG equal to 169% of Dan Heng's ATK to one designated enemy. When DMG dealt by Skill triggers CRIT Hit, there is a 100% base chance to reduce the target's SPD by 12%, lasting for 2 turn(s).
Lv.5 Deals Wind DMG equal to 182% of Dan Heng's ATK to one designated enemy. When DMG dealt by Skill triggers CRIT Hit, there is a 100% base chance to reduce the target's SPD by 12%, lasting for 2 turn(s).
Lv.6 Deals Wind DMG equal to 195% of Dan Heng's ATK to one designated enemy. When DMG dealt by Skill triggers CRIT Hit, there is a 100% base chance to reduce the target's SPD by 12%, lasting for 2 turn(s).
Lv.7 Deals Wind DMG equal to 211% of Dan Heng's ATK to one designated enemy. When DMG dealt by Skill triggers CRIT Hit, there is a 100% base chance to reduce the target's SPD by 12%, lasting for 2 turn(s).
Lv.8 Deals Wind DMG equal to 228% of Dan Heng's ATK to one designated enemy. When DMG dealt by Skill triggers CRIT Hit, there is a 100% base chance to reduce the target's SPD by 12%, lasting for 2 turn(s).
Lv.9 Deals Wind DMG equal to 244% of Dan Heng's ATK to one designated enemy. When DMG dealt by Skill triggers CRIT Hit, there is a 100% base chance to reduce the target's SPD by 12%, lasting for 2 turn(s).
Lv.10 Deals Wind DMG equal to 260% of Dan Heng's ATK to one designated enemy. When DMG dealt by Skill triggers CRIT Hit, there is a 100% base chance to reduce the target's SPD by 12%, lasting for 2 turn(s).
Lv.11 Deals Wind DMG equal to 273% of Dan Heng's ATK to one designated enemy. When DMG dealt by Skill triggers CRIT Hit, there is a 100% base chance to reduce the target's SPD by 12%, lasting for 2 turn(s).
Lv.12 Deals Wind DMG equal to 286% of Dan Heng's ATK to one designated enemy. When DMG dealt by Skill triggers CRIT Hit, there is a 100% base chance to reduce the target's SPD by 12%, lasting for 2 turn(s).
Lv.13 Deals Wind DMG equal to 299% of Dan Heng's ATK to one designated enemy. When DMG dealt by Skill triggers CRIT Hit, there is a 100% base chance to reduce the target's SPD by 12%, lasting for 2 turn(s).
Lv.14 Deals Wind DMG equal to 312% of Dan Heng's ATK to one designated enemy. When DMG dealt by Skill triggers CRIT Hit, there is a 100% base chance to reduce the target's SPD by 12%, lasting for 2 turn(s).
Lv.15 (max) Deals Wind DMG equal to 325% of Dan Heng's ATK to one designated enemy. When DMG dealt by Skill triggers CRIT Hit, there is a 100% base chance to reduce the target's SPD by 12%, lasting for 2 turn(s).
Ethereal Dream
Ultimate Single Target Lv.15 +5 90 100

Deals Wind DMG equal to 480% of Dan Heng's ATK to one designated enemy target. If the attacked enemy is Slowed, the multiplier for the DMG dealt by Ultimate increases by 144%.

LevelEffect
Lv.1 Deals Wind DMG equal to 240% of Dan Heng's ATK to one designated enemy target. If the attacked enemy is Slowed, the multiplier for the DMG dealt by Ultimate increases by 72%.
Lv.2 Deals Wind DMG equal to 256% of Dan Heng's ATK to one designated enemy target. If the attacked enemy is Slowed, the multiplier for the DMG dealt by Ultimate increases by 77%.
Lv.3 Deals Wind DMG equal to 272% of Dan Heng's ATK to one designated enemy target. If the attacked enemy is Slowed, the multiplier for the DMG dealt by Ultimate increases by 82%.
Lv.4 Deals Wind DMG equal to 288% of Dan Heng's ATK to one designated enemy target. If the attacked enemy is Slowed, the multiplier for the DMG dealt by Ultimate increases by 86%.
Lv.5 Deals Wind DMG equal to 304% of Dan Heng's ATK to one designated enemy target. If the attacked enemy is Slowed, the multiplier for the DMG dealt by Ultimate increases by 91%.
Lv.6 Deals Wind DMG equal to 320% of Dan Heng's ATK to one designated enemy target. If the attacked enemy is Slowed, the multiplier for the DMG dealt by Ultimate increases by 96%.
Lv.7 Deals Wind DMG equal to 340% of Dan Heng's ATK to one designated enemy target. If the attacked enemy is Slowed, the multiplier for the DMG dealt by Ultimate increases by 102%.
Lv.8 Deals Wind DMG equal to 360% of Dan Heng's ATK to one designated enemy target. If the attacked enemy is Slowed, the multiplier for the DMG dealt by Ultimate increases by 108%.
Lv.9 Deals Wind DMG equal to 380% of Dan Heng's ATK to one designated enemy target. If the attacked enemy is Slowed, the multiplier for the DMG dealt by Ultimate increases by 114%.
Lv.10 Deals Wind DMG equal to 400% of Dan Heng's ATK to one designated enemy target. If the attacked enemy is Slowed, the multiplier for the DMG dealt by Ultimate increases by 120%.
Lv.11 Deals Wind DMG equal to 416% of Dan Heng's ATK to one designated enemy target. If the attacked enemy is Slowed, the multiplier for the DMG dealt by Ultimate increases by 125%.
Lv.12 Deals Wind DMG equal to 432% of Dan Heng's ATK to one designated enemy target. If the attacked enemy is Slowed, the multiplier for the DMG dealt by Ultimate increases by 130%.
Lv.13 Deals Wind DMG equal to 448% of Dan Heng's ATK to one designated enemy target. If the attacked enemy is Slowed, the multiplier for the DMG dealt by Ultimate increases by 134%.
Lv.14 Deals Wind DMG equal to 464% of Dan Heng's ATK to one designated enemy target. If the attacked enemy is Slowed, the multiplier for the DMG dealt by Ultimate increases by 139%.
Lv.15 (max) Deals Wind DMG equal to 480% of Dan Heng's ATK to one designated enemy target. If the attacked enemy is Slowed, the multiplier for the DMG dealt by Ultimate increases by 144%.
Superiority of Reach
Talent Enhance Lv.15

When Dan Heng becomes the target of an ally's ability, his next attack's Wind RES PEN increases by 45%. This effect can be triggered again after 2 turn(s).

LevelEffect
Lv.1 When Dan Heng becomes the target of an ally's ability, his next attack's Wind RES PEN increases by 18%. This effect can be triggered again after 2 turn(s).
Lv.2 When Dan Heng becomes the target of an ally's ability, his next attack's Wind RES PEN increases by 20%. This effect can be triggered again after 2 turn(s).
Lv.3 When Dan Heng becomes the target of an ally's ability, his next attack's Wind RES PEN increases by 22%. This effect can be triggered again after 2 turn(s).
Lv.4 When Dan Heng becomes the target of an ally's ability, his next attack's Wind RES PEN increases by 23%. This effect can be triggered again after 2 turn(s).
Lv.5 When Dan Heng becomes the target of an ally's ability, his next attack's Wind RES PEN increases by 25%. This effect can be triggered again after 2 turn(s).
Lv.6 When Dan Heng becomes the target of an ally's ability, his next attack's Wind RES PEN increases by 27%. This effect can be triggered again after 2 turn(s).
Lv.7 When Dan Heng becomes the target of an ally's ability, his next attack's Wind RES PEN increases by 29%. This effect can be triggered again after 2 turn(s).
Lv.8 When Dan Heng becomes the target of an ally's ability, his next attack's Wind RES PEN increases by 32%. This effect can be triggered again after 2 turn(s).
Lv.9 When Dan Heng becomes the target of an ally's ability, his next attack's Wind RES PEN increases by 34%. This effect can be triggered again after 2 turn(s).
Lv.10 When Dan Heng becomes the target of an ally's ability, his next attack's Wind RES PEN increases by 36%. This effect can be triggered again after 2 turn(s).
Lv.11 When Dan Heng becomes the target of an ally's ability, his next attack's Wind RES PEN increases by 38%. This effect can be triggered again after 2 turn(s).
Lv.12 When Dan Heng becomes the target of an ally's ability, his next attack's Wind RES PEN increases by 40%. This effect can be triggered again after 2 turn(s).
Lv.13 When Dan Heng becomes the target of an ally's ability, his next attack's Wind RES PEN increases by 41%. This effect can be triggered again after 2 turn(s).
Lv.14 When Dan Heng becomes the target of an ally's ability, his next attack's Wind RES PEN increases by 43%. This effect can be triggered again after 2 turn(s).
Lv.15 (max) When Dan Heng becomes the target of an ally's ability, his next attack's Wind RES PEN increases by 45%. This effect can be triggered again after 2 turn(s).
Attack
30

Attacks an enemy, and after entering combat, reduces their Toughness of the corresponding Type.

Splitting Spearhead
Technique Enhance

After Dan Heng uses his Technique, his ATK increases by 40% at the start of the next battle for 3 turn(s).

Major Traces

3 powerful passives (A2/A4/A6) — unlocked via Ascension
A2
Hidden Dragon

When current HP percentage is 50% or lower, reduces the chance of being attacked by enemies.

A4
Faster Than Light

After launching an attack, there is a 50% fixed chance to increase this unit's SPD by 20% for 2 turn(s).

A6
High Gale

Basic ATK deals 40% more DMG to Slowed enemies.

Weakness Break

How much Toughness each of Dan Heng's skills breaks — internal scale, matches the Bestiary
SkillMove typeToughness reduced
Cloudlancer Art: North WindBasic ATK30
Cloudlancer Art: TorrentSkill60
Ethereal DreamUltimate90
AttackOverworld Attack30

One full combo (Basic ATK + Skill + Ultimate) from Dan Heng breaks 180 Toughness in total.

Hits needed to break an enemy

Enemy rankToughness (median)Basic ATK hitsSkill casts
Minion 120 4 2
Elite 360 12 6
Elite Boss 540 18 9
Boss 540 18 9

104/231 enemies in our bestiary are weak to Wind — Dan Heng's own element. View the Bestiary → · View Wind-weak enemies →

7

Stats & Materials

Base stats at Lv.80 and what to farm

Nurture Priority Order

When resources are limited, spend them in this order
1. Character Level 2. Light Cone Level 3. Traces 4. Relics

Level 80 stats

HP
882
#85 of 90
ATK
547
#65 of 90
DEF
397
#72 of 90
SPD
110
#5 of 90
CRIT Rate
5%
CRIT DMG
50%
8

Dan Heng FAQ

What is the best Light Cone for Dan Heng?

The best Light Cone for Dan Heng is In the Night (top pick). See F2P options in the Light Cones section above.

Is Dan Heng worth pulling?

Dan Heng is the free 4-star everyone owns, great for early game but heavily power-crept now. Skip investing if you already have a stronger DPS.

What is the best team for Dan Heng?

Silver Wolf is near-mandatory to implant Wind Weakness and shred DEF; Tingyun feeds energy and ATK; Huohuo/Luocha sustain; Bronya/Sunday advance his turns for more actions.

How much Energy does Dan Heng's Ultimate cost?

Dan Heng's Ultimate costs 100 Energy. See the Skills section above for the Energy gain and Break DMG of every skill.

What materials does Dan Heng need to reach max Ascension?

See the full Ascension Materials list above, pulled directly from the latest game data.

Matching Light Cones

Path of The Hunt — a Light Cone only gives its bonus to matching-Path characters.
Light Cones →
How to read this build page

Every character build page has these parts: recommended Light Cone/Relic sets and stat table, a Trace/skill leveling order, Eidolon milestones worth considering, and a reference SPD threshold. Read them in that order — gear tells you "what to use", Traces tell you "what to level first", Eidolon tells you "is it worth pulling dupes", SPD tells you "how fast you need to be to keep the rotation on time". The section below explains how to read each part and applies the same way to every character on the site — check the exact numbers in the table above this section, since community sources sometimes differ by a few points.

Why the Light Cone and Relic picks make sense

Most characters have a "signature" Light Cone built for their exact role, plus a few cheaper substitutes from the standard banner or easy-to-get 3-4★ cones. Missing the signature isn't a dead end — most characters keep most of their power with a well-matched substitute, typically losing somewhere between a few percent and roughly a fifth of total damage depending on the setup, per most public comparisons.

  • Relic sets (2pc+2pc or 4pc) are picked for the set effect that fits that character's role (single-target DPS, AoE, shield/healing support, Break damage, and so on).
  • Main stats per slot (Body/Feet/Sphere/Rope) and substats follow a priority that changes by role: DPS roles usually chase CRIT Rate/CRIT DMG before ATK%; Break-focused roles prioritize Break Effect; support/healing roles often value Effect Hit/RES or Outgoing Healing over pure CRIT.

These weights differ per character and can shift slightly between ranking sources — follow the exact priority table above rather than applying one formula to every role.

Trace/skill leveling order by role (a general guideline, not a fixed rule)

There's no single order that's correct for every character, and community sources sometimes disagree depending on the team the character is used in — but the general pattern by role is:

  • DPS: level whichever skill (Skill or Ultimate) carries most of the damage for that character first, with Basic ATK usually last if it isn't the main damage source.
  • Support/Buffer: prioritize Traces that boost buff strength or the skill that applies the effect over Basic ATK, since this role's value comes from lifting the team rather than personal damage.
  • Healer/Shielder: prioritize the main healing or shield skill first, since that is the reason the team runs this character.
  • Break/CC: prioritize whichever skill contributes the most Toughness Damage, since the Break/Weakness Break window is where the team dumps damage.

Major Traces unlock at fixed ascension levels in-game, not by choice — but which one to level first (when resources are limited) should follow the role priority above. Since the exact order can differ between ranking sources, check the specific recommendation in the table above for this character.

Eidolons: how far E0 gets you, and which milestone is worth considering

General rule: most characters at E0 (no duplicates) already handle most content, even 5-star characters. Eidolons are a duplicate-fueled upgrade system — higher levels cost more resources for a smaller power gain, and the actual gain varies a lot per character (some barely change role at E0, others shift how they're played at a specific level). The milestones most often cited by the community tend to sit at E1, E2, or E6 depending on the character — but none of these are required to clear the game's content. Check the Eidolon section in the table above for this character's specific milestone and gain; if sources disagree on how to rate a milestone, trust the in-game effect description over a pre-set percentage number.

How to think about SPD breakpoints

SPD (Speed) controls how often a character acts in the turn order — higher SPD means denser actions, and for some roles (especially support/healing that need to buff or heal before the team gets hit) hitting the right SPD "breakpoint" matters more than the raw SPD number. Values like 101 or 134 SPD are often cited as community-common breakpoints (letting a character act again before or after a specific point in certain team setups) — this is crowd-verified action-gauge math, not an official fixed number the game states for every situation. The right breakpoint also depends on the team and allies' SPD, so treat the SPD suggestion in the table above as a starting point to adjust from, not a mandatory target.

Where to dig deeper

This section only teaches you how to read the page — for deeper comparisons, use the dedicated tools:

  • Tier list to see where this character stands against the full roster.
  • Teams for full in-game comps with rotation order.
  • Relic score to check how your current gear scores against the benchmark.

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