Hanya
★★★★

Hanya Build

Hanya is a 4★ Physical character on the Path of Harmony in Honkai: Star Rail. Below are the character's stats, skills and Eidolons — plus a pity calculator if you plan to pull.

Released: 06/12/2023 · v1.5· Updated: 12/08/2026
Updated for version 4.4 · 15/07/2026
Calculate pity to pull this character →

Voice Actors

JPENCNKR
Suzushiro Sayumi Suzie Yeung Zhang Yuxi Yoon Eun-seo (윤은서)
Community usage · phase 4.4.2
Stats from 13,965 real player profiles (Memory of Chaos) · community player data
Building Hanya — just follow the numbers

Active codes (10)

Redeem codes →
STARRAILGIFT
4TKSX77Y58QK
30-second summary

Hanya is a free 4★ support who pumps out Skill Points and hands one carry an ATK% and SPD buff. Great if you run an SP-hungry DPS (Imbibitor Lunae, Seele, Qingque); skip if you already own Sparkle, Robin, Bronya or Tingyun.

1

30-second build

In a hurry? This box is all you need — details below
BodyATK% FeetSPD SphereATK% RopeEnergy Regeneration Rate

Sub-stat priority: SPD > Energy Regen > HP% > ATK% > Effect RES

2

Verdict & playstyle

How strong, worth pulling, how to play
Memory of Chaos 3/5
Pure Fiction 3/5
Apocalyptic Shadow 2/5
Physical (Hanya's element) is a listed Weakness in 1 of 4 Anomaly Arbitration phases this season.
See this season's Anomaly Arbitration →
Note for beginners

Hanya is notably weaker in Apocalyptic Shadow (only 2/5 in the build rating) — think twice before investing if that's your main mode.

Should you pull Hanya?

Hanya is a free 4★ support who pumps out Skill Points and hands one carry an ATK% and SPD buff. Great if you run an SP-hungry DPS (Imbibitor Lunae, Seele, Qingque); skip if you already own Sparkle, Robin, Bronya or Tingyun.

Pros
  • Excellent Skill Point regen for SP-hungry carries
  • Buffs both ATK and SPD in one skill
  • Free 4★, easy to reach E6
Cons
  • Single-target buff, weak in wider comps
  • Power-crept by Sparkle/Robin/Bronya
  • Needs high SPD to keep buff uptime

How to play

Turn 1: Skill to apply Burden to an enemy so allies hitting it restore SP and charge Hanya's Ki. Once Ki is full, Ultimate on your main DPS for the ATK%/SPD boost, and try to Ult every cycle to keep uptime.

3

Full build

Light cones, relics, stat targets — with reasons

Best Light Cones for Hanya

Recommendation order by current meta — the first is strongest, the rest are alternatives in decreasing priority. (Not a simulated DPS %.)

No signature Light Cone yet? Use this instead
Don't have anything from the ranked list above? Carve the Moon, Weave the Clouds (4★) is an easy-to-get pick that's still in Hanya's good-build group.

Best Relics

BodyATK%
FeetSPD
SphereATK%
RopeEnergy Regeneration Rate

Sub-stat priority: SPD > Energy Regen > HP% > ATK% > Effect RES

Stat targets

SPD 134 minimum, 160+ ideal for extra turns and buff uptime; prioritize Energy Regen rope to Ult on rhythm. Her ATK/SPD buffs are fixed percentages, so skip EHR and CRIT — ATK only feeds her own damage and energy.

4

Teams

Best teammates to pair with

Best teams for Hanya

Imbibitor Lunae and Seele constantly burn SP, making Hanya the perfect battery; Jing Yuan enjoys the ATK buff for his Lightning-Lord. Round it out with a healer (Huohuo/Luocha) plus a secondary support.

Meta suggestions synthesized from global community consensus (Meta 2026-07). Figures come from game data — updated each patch.

5

Eidolons

How far to invest, which milestones matter

She's a gacha 4★, so aim for E6 over time; E0 already plays fine and E1/E2 just smooth things out — no need to rush.

E1
One Heart★★★☆☆
When an ally target with Hanya's Ultimate effect defeats an enemy, Hanya's action advances by 15%. This effect can only be triggered 1 time(s) per turn.
When the Ultimate-buffed ally defeats an enemy, Hanya's action advances by 15% (once per turn), a situational utility rather than a core power boost.
Hanya's Eidolon×1 Hanya's Eidolon
E2
Two Views★★★☆☆
After using the Skill, this character's SPD increases by 20% for 1 turn(s).
After using Skill, Hanya's SPD increases by 20% for 1 turn, a modest temporary speed boost.
Hanya's Eidolon×1 Hanya's Eidolon
E3
Three Temptations★★☆☆☆
Skill Lv. +2, up to a maximum of Lv. 15. Basic ATK Lv. +1, up to a maximum of Lv. 10.
Only raises Skill Lv. +2 and Basic ATK Lv. +1, a pure ability-level utility with no meaningful power spike.
Hanya's Eidolon×1 Hanya's Eidolon
E4
Four Truths★★★★☆
The Ultimate's duration is additionally extended for 1 turn(s).
Extends the Ultimate's buff duration by 1 turn, letting the ATK/SPD boost last significantly longer for the team, a strong support upgrade.
Hanya's Eidolon×1 Hanya's Eidolon
E5
Five Skandhas★★☆☆☆
Ultimate Lv. +2, up to a maximum of Lv. 15. Talent Lv. +2, up to a maximum of Lv. 15.
Only raises Ultimate Lv. +2 and Talent Lv. +2, a pure ability-level utility with no meaningful power spike.
Hanya's Eidolon×1 Hanya's Eidolon
E6
Six Reverences★★★★☆
Increase the DMG Boost effect of the Talent by an additional 10%.
Increases the Talent's DMG Boost effect by an additional 10% (from 38% to 48%), significantly boosting the team's overall damage output.
Hanya's Eidolon×1 Hanya's Eidolon
6

Skills & Traces

What to level first — tap each skill for details

Skill Leveling Priority

Skill ★★★★★ The Skill both deals damage and applies "Burden," the core mechanic that triggers team-wide Skill Point recovery and unlocks the Talent's DMG boost, making it the top leveling priority.
Ultimate ★★★★☆ The Ultimate grants a large ATK and SPD boost to one ally for 2 turns, serving as Hanya's main support buff, so it ranks as the second priority.
Talent ★★★☆☆ The Talent increases DMG% against enemies afflicted with "Burden," a useful passive but conditional on the Skill having applied Burden first.
Basic ATK ★★☆☆☆ The Basic ATK is a plain damage instance with no additional effect, so it remains the lowest leveling priority as usual.
Trace priority: A6 > A2 > A4 Eidolon priority: E6 > E1 > E4 > E2 > E3 = E5

Skills

Oracle Brush
Basic ATK Single Target Lv.10 +20 30

Deals Physical DMG equal to 140% of Hanya's ATK to one designated enemy.

LevelEffect
Lv.1 Deals Physical DMG equal to 50% of Hanya's ATK to one designated enemy.
Lv.2 Deals Physical DMG equal to 60% of Hanya's ATK to one designated enemy.
Lv.3 Deals Physical DMG equal to 70% of Hanya's ATK to one designated enemy.
Lv.4 Deals Physical DMG equal to 80% of Hanya's ATK to one designated enemy.
Lv.5 Deals Physical DMG equal to 90% of Hanya's ATK to one designated enemy.
Lv.6 Deals Physical DMG equal to 100% of Hanya's ATK to one designated enemy.
Lv.7 Deals Physical DMG equal to 110% of Hanya's ATK to one designated enemy.
Lv.8 Deals Physical DMG equal to 120% of Hanya's ATK to one designated enemy.
Lv.9 Deals Physical DMG equal to 130% of Hanya's ATK to one designated enemy.
Lv.10 (max) Deals Physical DMG equal to 140% of Hanya's ATK to one designated enemy.
Samsara, Locked
Skill Single Target Lv.15 +30 60

Deals Physical DMG equal to 300% of Hanya's ATK to one designated enemy target, then applies "Burden" to them. For every 2 Basic ATKs, Skills, or Ultimates allies use on an enemy with "Burden," allies will immediately recover 1 Skill Point. "Burden" is only active on the latest target it is applied to, and will be dispelled automatically after the Skill Point recovery effect has been triggered 2 times.

LevelEffect
Lv.1 Deals Physical DMG equal to 120% of Hanya's ATK to one designated enemy target, then applies "Burden" to them. For every 2 Basic ATKs, Skills, or Ultimates allies use on an enemy with "Burden," allies will immediately recover 1 Skill Point. "Burden" is only active on the latest target it is applied to, and will be dispelled automatically after the Skill Point recovery effect has been triggered 2 times.
Lv.2 Deals Physical DMG equal to 132% of Hanya's ATK to one designated enemy target, then applies "Burden" to them. For every 2 Basic ATKs, Skills, or Ultimates allies use on an enemy with "Burden," allies will immediately recover 1 Skill Point. "Burden" is only active on the latest target it is applied to, and will be dispelled automatically after the Skill Point recovery effect has been triggered 2 times.
Lv.3 Deals Physical DMG equal to 144% of Hanya's ATK to one designated enemy target, then applies "Burden" to them. For every 2 Basic ATKs, Skills, or Ultimates allies use on an enemy with "Burden," allies will immediately recover 1 Skill Point. "Burden" is only active on the latest target it is applied to, and will be dispelled automatically after the Skill Point recovery effect has been triggered 2 times.
Lv.4 Deals Physical DMG equal to 156% of Hanya's ATK to one designated enemy target, then applies "Burden" to them. For every 2 Basic ATKs, Skills, or Ultimates allies use on an enemy with "Burden," allies will immediately recover 1 Skill Point. "Burden" is only active on the latest target it is applied to, and will be dispelled automatically after the Skill Point recovery effect has been triggered 2 times.
Lv.5 Deals Physical DMG equal to 168% of Hanya's ATK to one designated enemy target, then applies "Burden" to them. For every 2 Basic ATKs, Skills, or Ultimates allies use on an enemy with "Burden," allies will immediately recover 1 Skill Point. "Burden" is only active on the latest target it is applied to, and will be dispelled automatically after the Skill Point recovery effect has been triggered 2 times.
Lv.6 Deals Physical DMG equal to 180% of Hanya's ATK to one designated enemy target, then applies "Burden" to them. For every 2 Basic ATKs, Skills, or Ultimates allies use on an enemy with "Burden," allies will immediately recover 1 Skill Point. "Burden" is only active on the latest target it is applied to, and will be dispelled automatically after the Skill Point recovery effect has been triggered 2 times.
Lv.7 Deals Physical DMG equal to 195% of Hanya's ATK to one designated enemy target, then applies "Burden" to them. For every 2 Basic ATKs, Skills, or Ultimates allies use on an enemy with "Burden," allies will immediately recover 1 Skill Point. "Burden" is only active on the latest target it is applied to, and will be dispelled automatically after the Skill Point recovery effect has been triggered 2 times.
Lv.8 Deals Physical DMG equal to 210% of Hanya's ATK to one designated enemy target, then applies "Burden" to them. For every 2 Basic ATKs, Skills, or Ultimates allies use on an enemy with "Burden," allies will immediately recover 1 Skill Point. "Burden" is only active on the latest target it is applied to, and will be dispelled automatically after the Skill Point recovery effect has been triggered 2 times.
Lv.9 Deals Physical DMG equal to 225% of Hanya's ATK to one designated enemy target, then applies "Burden" to them. For every 2 Basic ATKs, Skills, or Ultimates allies use on an enemy with "Burden," allies will immediately recover 1 Skill Point. "Burden" is only active on the latest target it is applied to, and will be dispelled automatically after the Skill Point recovery effect has been triggered 2 times.
Lv.10 Deals Physical DMG equal to 240% of Hanya's ATK to one designated enemy target, then applies "Burden" to them. For every 2 Basic ATKs, Skills, or Ultimates allies use on an enemy with "Burden," allies will immediately recover 1 Skill Point. "Burden" is only active on the latest target it is applied to, and will be dispelled automatically after the Skill Point recovery effect has been triggered 2 times.
Lv.11 Deals Physical DMG equal to 252% of Hanya's ATK to one designated enemy target, then applies "Burden" to them. For every 2 Basic ATKs, Skills, or Ultimates allies use on an enemy with "Burden," allies will immediately recover 1 Skill Point. "Burden" is only active on the latest target it is applied to, and will be dispelled automatically after the Skill Point recovery effect has been triggered 2 times.
Lv.12 Deals Physical DMG equal to 264% of Hanya's ATK to one designated enemy target, then applies "Burden" to them. For every 2 Basic ATKs, Skills, or Ultimates allies use on an enemy with "Burden," allies will immediately recover 1 Skill Point. "Burden" is only active on the latest target it is applied to, and will be dispelled automatically after the Skill Point recovery effect has been triggered 2 times.
Lv.13 Deals Physical DMG equal to 276% of Hanya's ATK to one designated enemy target, then applies "Burden" to them. For every 2 Basic ATKs, Skills, or Ultimates allies use on an enemy with "Burden," allies will immediately recover 1 Skill Point. "Burden" is only active on the latest target it is applied to, and will be dispelled automatically after the Skill Point recovery effect has been triggered 2 times.
Lv.14 Deals Physical DMG equal to 288% of Hanya's ATK to one designated enemy target, then applies "Burden" to them. For every 2 Basic ATKs, Skills, or Ultimates allies use on an enemy with "Burden," allies will immediately recover 1 Skill Point. "Burden" is only active on the latest target it is applied to, and will be dispelled automatically after the Skill Point recovery effect has been triggered 2 times.
Lv.15 (max) Deals Physical DMG equal to 300% of Hanya's ATK to one designated enemy target, then applies "Burden" to them. For every 2 Basic ATKs, Skills, or Ultimates allies use on an enemy with "Burden," allies will immediately recover 1 Skill Point. "Burden" is only active on the latest target it is applied to, and will be dispelled automatically after the Skill Point recovery effect has been triggered 2 times.
Ten-Lords' Decree, All Shall Obey
Ultimate Enhance Lv.15 +5 140

Increases the SPD of a target ally by 22.5% of Hanya's SPD and increases the same target ally's ATK by 72%, lasting for 2 turn(s).

LevelEffect
Lv.1 Increases the SPD of a target ally by 15% of Hanya's SPD and increases the same target ally's ATK by 36%, lasting for 2 turn(s).
Lv.2 Increases the SPD of a target ally by 15.5% of Hanya's SPD and increases the same target ally's ATK by 38%, lasting for 2 turn(s).
Lv.3 Increases the SPD of a target ally by 16% of Hanya's SPD and increases the same target ally's ATK by 41%, lasting for 2 turn(s).
Lv.4 Increases the SPD of a target ally by 16.5% of Hanya's SPD and increases the same target ally's ATK by 43%, lasting for 2 turn(s).
Lv.5 Increases the SPD of a target ally by 17% of Hanya's SPD and increases the same target ally's ATK by 46%, lasting for 2 turn(s).
Lv.6 Increases the SPD of a target ally by 17.5% of Hanya's SPD and increases the same target ally's ATK by 48%, lasting for 2 turn(s).
Lv.7 Increases the SPD of a target ally by 18.1% of Hanya's SPD and increases the same target ally's ATK by 51%, lasting for 2 turn(s).
Lv.8 Increases the SPD of a target ally by 18.8% of Hanya's SPD and increases the same target ally's ATK by 54%, lasting for 2 turn(s).
Lv.9 Increases the SPD of a target ally by 19.4% of Hanya's SPD and increases the same target ally's ATK by 57%, lasting for 2 turn(s).
Lv.10 Increases the SPD of a target ally by 20% of Hanya's SPD and increases the same target ally's ATK by 60%, lasting for 2 turn(s).
Lv.11 Increases the SPD of a target ally by 20.5% of Hanya's SPD and increases the same target ally's ATK by 62%, lasting for 2 turn(s).
Lv.12 Increases the SPD of a target ally by 21% of Hanya's SPD and increases the same target ally's ATK by 65%, lasting for 2 turn(s).
Lv.13 Increases the SPD of a target ally by 21.5% of Hanya's SPD and increases the same target ally's ATK by 67%, lasting for 2 turn(s).
Lv.14 Increases the SPD of a target ally by 22% of Hanya's SPD and increases the same target ally's ATK by 70%, lasting for 2 turn(s).
Lv.15 (max) Increases the SPD of a target ally by 22.5% of Hanya's SPD and increases the same target ally's ATK by 72%, lasting for 2 turn(s).
Sanction
Talent Support Lv.15

When an ally uses a Basic ATK, Skill, or Ultimate on an enemy inflicted with Burden, the DMG dealt increases by 38%, lasting for 2 turn(s).

LevelEffect
Lv.1 When an ally uses a Basic ATK, Skill, or Ultimate on an enemy inflicted with Burden, the DMG dealt increases by 15%, lasting for 2 turn(s).
Lv.2 When an ally uses a Basic ATK, Skill, or Ultimate on an enemy inflicted with Burden, the DMG dealt increases by 17%, lasting for 2 turn(s).
Lv.3 When an ally uses a Basic ATK, Skill, or Ultimate on an enemy inflicted with Burden, the DMG dealt increases by 18%, lasting for 2 turn(s).
Lv.4 When an ally uses a Basic ATK, Skill, or Ultimate on an enemy inflicted with Burden, the DMG dealt increases by 20%, lasting for 2 turn(s).
Lv.5 When an ally uses a Basic ATK, Skill, or Ultimate on an enemy inflicted with Burden, the DMG dealt increases by 21%, lasting for 2 turn(s).
Lv.6 When an ally uses a Basic ATK, Skill, or Ultimate on an enemy inflicted with Burden, the DMG dealt increases by 23%, lasting for 2 turn(s).
Lv.7 When an ally uses a Basic ATK, Skill, or Ultimate on an enemy inflicted with Burden, the DMG dealt increases by 24%, lasting for 2 turn(s).
Lv.8 When an ally uses a Basic ATK, Skill, or Ultimate on an enemy inflicted with Burden, the DMG dealt increases by 26%, lasting for 2 turn(s).
Lv.9 When an ally uses a Basic ATK, Skill, or Ultimate on an enemy inflicted with Burden, the DMG dealt increases by 28%, lasting for 2 turn(s).
Lv.10 When an ally uses a Basic ATK, Skill, or Ultimate on an enemy inflicted with Burden, the DMG dealt increases by 30%, lasting for 2 turn(s).
Lv.11 When an ally uses a Basic ATK, Skill, or Ultimate on an enemy inflicted with Burden, the DMG dealt increases by 32%, lasting for 2 turn(s).
Lv.12 When an ally uses a Basic ATK, Skill, or Ultimate on an enemy inflicted with Burden, the DMG dealt increases by 33%, lasting for 2 turn(s).
Lv.13 When an ally uses a Basic ATK, Skill, or Ultimate on an enemy inflicted with Burden, the DMG dealt increases by 35%, lasting for 2 turn(s).
Lv.14 When an ally uses a Basic ATK, Skill, or Ultimate on an enemy inflicted with Burden, the DMG dealt increases by 36%, lasting for 2 turn(s).
Lv.15 (max) When an ally uses a Basic ATK, Skill, or Ultimate on an enemy inflicted with Burden, the DMG dealt increases by 38%, lasting for 2 turn(s).
Attack
30

Attacks an enemy, and after entering combat, reduces their Toughness of the corresponding Type.

Netherworld Judgment
Technique 60

Immediately attacks the enemy. After entering battle, applies Burden equivalent to that applied by the Skill to a random enemy.

Major Traces

3 powerful passives (A2/A4/A6) — unlocked via Ascension
A2
Scrivener

Allies triggering Burden's Skill Point recovery effect have their ATK increased by 10% for 1 turn(s).

A4
Netherworld

If the trigger count for the Burden's Skill Point recovery effect is 1 or lower when an enemy with Burden is defeated, then additionally recovers 1 Skill Point(s).

A6
Reanimated

When Burden's Skill Point recovery effect is triggered, this character regenerates 2 Energy.

Weakness Break

How much Toughness each of Hanya's skills breaks — internal scale, matches the Bestiary
SkillMove typeToughness reduced
Oracle BrushBasic ATK30
Samsara, LockedSkill60
AttackOverworld Attack30
Netherworld JudgmentTechnique60

One full combo (Basic ATK + Skill + Ultimate) from Hanya breaks 90 Toughness in total.

Hits needed to break an enemy

Enemy rankToughness (median)Basic ATK hitsSkill casts
Minion 120 4 2
Elite 360 12 6
Elite Boss 540 18 9
Boss 540 18 9

122/231 enemies in our bestiary are weak to Physical — Hanya's own element. View the Bestiary → · View Physical-weak enemies →

7

Stats & Materials

Base stats at Lv.80 and what to farm

Nurture Priority Order

When resources are limited, spend them in this order
1. Character Level 2. Light Cone Level 3. Traces 4. Relics

Level 80 stats

HP
917
#83 of 90
ATK
564
#62 of 90
DEF
353
#87 of 90
SPD
110
#7 of 90
CRIT Rate
5%
CRIT DMG
50%
8

Hanya FAQ

What is the best Light Cone for Hanya?

The best Light Cone for Hanya is But the Battle Isn't Over (top pick). See F2P options in the Light Cones section above.

Is Hanya worth pulling?

Hanya is a free 4★ support who pumps out Skill Points and hands one carry an ATK% and SPD buff. Great if you run an SP-hungry DPS (Imbibitor Lunae, Seele, Qingque); skip if you already own Sparkle, Robin, Bronya or Tingyun.

What is the best team for Hanya?

Imbibitor Lunae and Seele constantly burn SP, making Hanya the perfect battery; Jing Yuan enjoys the ATK buff for his Lightning-Lord. Round it out with a healer (Huohuo/Luocha) plus a secondary support.

How much Energy does Hanya's Ultimate cost?

Hanya's Ultimate costs 140 Energy. See the Skills section above for the Energy gain and Break DMG of every skill.

What materials does Hanya need to reach max Ascension?

See the full Ascension Materials list above, pulled directly from the latest game data.

Matching Light Cones

Path of Harmony — a Light Cone only gives its bonus to matching-Path characters.
Light Cones →
How to read this build page

Every character build page has these parts: recommended Light Cone/Relic sets and stat table, a Trace/skill leveling order, Eidolon milestones worth considering, and a reference SPD threshold. Read them in that order — gear tells you "what to use", Traces tell you "what to level first", Eidolon tells you "is it worth pulling dupes", SPD tells you "how fast you need to be to keep the rotation on time". The section below explains how to read each part and applies the same way to every character on the site — check the exact numbers in the table above this section, since community sources sometimes differ by a few points.

Why the Light Cone and Relic picks make sense

Most characters have a "signature" Light Cone built for their exact role, plus a few cheaper substitutes from the standard banner or easy-to-get 3-4★ cones. Missing the signature isn't a dead end — most characters keep most of their power with a well-matched substitute, typically losing somewhere between a few percent and roughly a fifth of total damage depending on the setup, per most public comparisons.

  • Relic sets (2pc+2pc or 4pc) are picked for the set effect that fits that character's role (single-target DPS, AoE, shield/healing support, Break damage, and so on).
  • Main stats per slot (Body/Feet/Sphere/Rope) and substats follow a priority that changes by role: DPS roles usually chase CRIT Rate/CRIT DMG before ATK%; Break-focused roles prioritize Break Effect; support/healing roles often value Effect Hit/RES or Outgoing Healing over pure CRIT.

These weights differ per character and can shift slightly between ranking sources — follow the exact priority table above rather than applying one formula to every role.

Trace/skill leveling order by role (a general guideline, not a fixed rule)

There's no single order that's correct for every character, and community sources sometimes disagree depending on the team the character is used in — but the general pattern by role is:

  • DPS: level whichever skill (Skill or Ultimate) carries most of the damage for that character first, with Basic ATK usually last if it isn't the main damage source.
  • Support/Buffer: prioritize Traces that boost buff strength or the skill that applies the effect over Basic ATK, since this role's value comes from lifting the team rather than personal damage.
  • Healer/Shielder: prioritize the main healing or shield skill first, since that is the reason the team runs this character.
  • Break/CC: prioritize whichever skill contributes the most Toughness Damage, since the Break/Weakness Break window is where the team dumps damage.

Major Traces unlock at fixed ascension levels in-game, not by choice — but which one to level first (when resources are limited) should follow the role priority above. Since the exact order can differ between ranking sources, check the specific recommendation in the table above for this character.

Eidolons: how far E0 gets you, and which milestone is worth considering

General rule: most characters at E0 (no duplicates) already handle most content, even 5-star characters. Eidolons are a duplicate-fueled upgrade system — higher levels cost more resources for a smaller power gain, and the actual gain varies a lot per character (some barely change role at E0, others shift how they're played at a specific level). The milestones most often cited by the community tend to sit at E1, E2, or E6 depending on the character — but none of these are required to clear the game's content. Check the Eidolon section in the table above for this character's specific milestone and gain; if sources disagree on how to rate a milestone, trust the in-game effect description over a pre-set percentage number.

How to think about SPD breakpoints

SPD (Speed) controls how often a character acts in the turn order — higher SPD means denser actions, and for some roles (especially support/healing that need to buff or heal before the team gets hit) hitting the right SPD "breakpoint" matters more than the raw SPD number. Values like 101 or 134 SPD are often cited as community-common breakpoints (letting a character act again before or after a specific point in certain team setups) — this is crowd-verified action-gauge math, not an official fixed number the game states for every situation. The right breakpoint also depends on the team and allies' SPD, so treat the SPD suggestion in the table above as a starting point to adjust from, not a mandatory target.

Where to dig deeper

This section only teaches you how to read the page — for deeper comparisons, use the dedicated tools:

  • Tier list to see where this character stands against the full roster.
  • Teams for full in-game comps with rotation order.
  • Relic score to check how your current gear scores against the benchmark.

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