Last updated: 30/07/2026
The figures on this page come directly from gamevika's internal game data store (counted/read straight from the real records), not an estimate or copy from elsewhere.
Watchmaker, Master of Dream Machinations
The 4-piece grants +16% Break Effect and, when the wearer's Ultimate targets an ally, buffs the whole team's Break Effect by 30%, making it a top-tier pick for ally-targeting Ultimate supports in Break/Super Break teams.
Data last updated: 2026-07-30
Watchmaker, Master of Dream Machinations is a Cavern Relics (4-pc) relic set. Best paired with Ruan Mei.
Increases Break Effect by 16%.
When the wearer uses their Ultimate on an ally, all allies' Break Effect increases by 30% for 2 turn(s). This effect cannot be stacked.
Trivia — Verified From Game Data
2-Piece (verified from data-mine)
Break DMG +16%
Characters Who Use This Set
2-piece or 4-piece?
Based on current data, 2 pieces are enough — no character is recorded as needing the full 4-piece bonus of this set, so you can mix it with another set on the remaining slots.
Priority substats
Derived from the recommended substats of characters currently using this set (Ruan Mei, Trailblazer · Imaginary, Trailblazer · Imaginary):
Hiệu Ứng Phá Vỡ (Break Effect) > Tốc độ (SPD) > HP% > Kháng Hiệu Ứng (Effect RES)
Relic stats
Main stats are not random: at max level you always get exactly this number.
- HP705
- ATK352
- HP43.2%
- ATK43.2%
- DEF54%
- CRIT Rate32.4%
- CRIT DMG64.8%
- Outgoing Healing Boost34.5%
- Effect Hit Rate43.2%
- HP43.2%
- ATK43.2%
- DEF54%
- SPD25
Sub-stats — value of one roll (5★)
Every +3 levels grants one roll, landing randomly on one of the three values below. These are the true values added to your stats; the in-game panel shows them rounded down.
| Stat | Low | Mid | High |
|---|---|---|---|
| HP | 33.9 | 38.1 | 42.3 |
| ATK | 16.9 | 19.1 | 21.2 |
| DEF | 16.9 | 19.1 | 21.2 |
| HP | 3.5% | 3.9% | 4.3% |
| ATK | 3.5% | 3.9% | 4.3% |
| DEF | 4.3% | 4.9% | 5.4% |
| SPD | 2 | 2.3 | 2.6 |
| CRIT Rate | 2.6% | 2.9% | 3.2% |
| CRIT DMG | 5.2% | 5.8% | 6.5% |
| Effect Hit Rate | 3.5% | 3.9% | 4.3% |
| Effect RES | 3.5% | 3.9% | 4.3% |
| Break Effect | 5.2% | 5.8% | 6.5% |
What main stat to run, by role
| Body | Feet | Planar Sphere | Link Rope | Sub-stat priority | |
|---|---|---|---|---|---|
| Main DPS | CRIT Rate or CRIT DMG | ATK% or SPD | the character's own Elemental DMG Boost | ATK% (or Break Effect for a break-focused kit) | CRIT comes first — aim for roughly a 1:2 ratio of CRIT Rate to CRIT DMG — then ATK%, then SPD. |
| Healer | HP% or Outgoing Healing Boost | HP% | HP% | Energy Regeneration Rate or HP% | HP% first, then SPD — healing output scales off the target's Max HP. |
| Tank / Shielder | DEF% or Effect Hit Rate | DEF% or SPD | DEF% | DEF% or Energy Regeneration Rate | DEF% first, then Effect Hit Rate, then SPD. |
| Support | No safe default — depends on the character's kit, check that character's page | SPD, almost always correct | No safe default — depends on the character's kit, check that character's page | Energy Regeneration Rate | SPD first; add Effect Hit Rate if the character applies debuffs. |
This is a default framework, not a hard rule. Some characters break from it because of their own kit — for example a support that needs CRIT DMG or Break Effect instead of Energy Regeneration Rate. Always check that character's page before locking in a set.
Basic rules you need before picking Relics
- Head always rolls flat HP, Hands always roll flat ATK — no need to check the main stat on these two, just look at the substats.
- Only Feet can roll SPD as a main stat; only the Link Rope can roll Energy Regeneration Rate as a main stat.
- A substat never duplicates that piece's own main stat, and the four substats never duplicate each other.
- Each piece caps at 4 substats. Every +3 upgrade grants one roll — either unlocking a new substat line or boosting an existing one at random.
- Enhancement cap by rarity: 2-star +6, 3-star +9, 4-star +12, 5-star +15. Starting substat count: 3-star 1–2 lines, 4-star 2–3 lines, 5-star 3–4 lines.
- The main stat is NOT random — at the level cap it's always the exact same fixed number. Only substats roll randomly.
- Quick filter trick: enhance to +9 and you already see enough substat quality to decide keep-or-salvage — don't burn all your resources to +15 before judging.
Should you keep or salvage this piece?
- Wrong main stat for the slot (e.g. an HP% Sphere on a Lightning DPS) → salvage it right away, don't get attached.
- Right main stat but the 4 substats don't have even one line of CRIT Rate / CRIT DMG / SPD (for a DPS role) → low value, salvage first.
- Right main stat plus at least 2 substats you actually need from the start → enhance to +9 and reassess — this piece is worth investing in.
Where can you get Relics?
- Cavern of Corrosion — the main source of the 4 Cavern Relic pieces, with 6 difficulty tiers tied to your account's Equilibrium Level; the higher your Equilibrium Level, the thicker the 5-star drop rate.
- Simulated Universe — source of the 2 Planar Ornament pieces, only unlocked from World 3 onward.
- Divergent Universe — a second source for Planar Ornaments, separate from the Simulated Universe.
- Operation Briefing — clearing these objectives also pays out Relics and related materials.
- In-game shops — some vendors sell full 4-piece sets directly for in-game currency.
- Treasure chests scattered across the main story maps.
- Story quest rewards, plus milestone rewards for leveling up your Trailblaze Level.
Relics unlock during the Belobog story arc. To target the exact set and slot you need instead of farming blind, use the Omni-Synthesizer: it runs on Relic Remains, which you get by salvaging Relics you don't use. The machine unlocks from Equilibrium Level 3 onward.
Every piece & its lore
Watchmaker's Telescoping LensHead
An eyepiece with gold carvings. The lens reflects the wonders from far away to help its owner peer through the illusory dreams.
The frontier prison earned its freedom amidst the Cancer of All Worlds, and welcomed peace and prosperity under the radiance of The Family. It is said that was when the Watchmaker entered the fray. His eyepiece reflected the essence of this Dreamscape — People spend like wastrels in the Moment of Dusk only to "seek the impossible in dreams." From then on, Penacony's dreams started to contain many incredulous objects: Teapots that can tell jokes, race cars that twirl as they drive, and mansions that switch their location every day... Most of them are utterly useless, however they are being sold at astronomical prices. And those who visit from afar are willing to toss mountains of cash for them.
This is a fantastical Dreamscape, so why not indulge in madness? The words "Exclusive and only in the dream" are enough to redefine the worth of luxuries in the Dreamscape.
The Alfalfa Family and old Dreamchasers from the commercial world often feel regret about this, lamenting that they did not spot these opportunities at earlier times. The Watchmaker simply saw a bit further than them — Just a bit further every time.
Watchmaker's Fortuitous WristwatchHands
A wristwatch of fine craftsmanship. It contains a unique watch face and clock hands. It is said to be the symbol of good luck in the Dreamscape.
Some say he was once a craftsman at a clocktower. Some say he was once a merchant who sold timepieces. There are even those who say his head is shaped like a watch face — Just like Clockie, which he created.
As rumors abound, the wristwatches in the dream soared in popularity with the Watchmaker's fame. The Dreamchasers know these watches have nothing to do with the esteemed man, yet still regard the watches as a way to show their respect for him and a symbol of good fortune. Due to the promotion of many commercial activities, the clock symbol became the most ubiquitous thing in Penacony — Clothes, accessories, food... From graffiti in the alleys to the giant timepieces in the hotel lobbies, the influence of this legendary mogul can be seen anywhere.
"Who wouldn't like clocks in Penacony?"
The real Watchmaker seems to have assented to this and never expressed any opinions against that initial wristwatch design, till the clock symbol just became another fact of life in Penacony, till no one ever asked about the origin of the Watchmaker again.
Watchmaker's Illusory Formal SuitBody
A splendid and luxurious formal suit with leather collars. It is magnificent and elegant, usually reserved for formal occasions such as feasts.
In these rootless fables, he is sometimes a kind old gentleman, an elegant lady, and even a giant gentleman hundreds of feet tall... however, no matter the version of the story, he is always magnificently dressed.
Legends say that the Watchmaker will share his secret with his dance partner at the Dreamscape where dusk and dawn intertwines. Hearing this, people eagerly join the dance floor and invite every single mysterious guest hidden in the lavishly-dressed crowd — More and more Dreamchasers meet each other in this way and the ball gradually becomes a place to socialize for friendships and love. The expensive tickets are always sold out upon release. Even if the master dressed to the nines from legends never appeared, it did not hinder the passion with which the guests sought an encounter with him.
"Your outfit... could you be the famous Watchmaker?" This question went from what was initially a genuine query to an expression of flattery, finally becoming a code phrase for an invitation to a dance.
The Watchmaker gained a new business of hosting balls, and the Dreamscape had an extra dash of romance and passion added to it.
Watchmaker's Dream-Concealing Dress ShoesFeet
A pair of elegant leather shoes. The wearer had once stealthily walked upon dreams in an enigmatic form.
People start to suspect whether the Watchmaker is one person, a group, or a lie woven by The Family.
Some Dreamchasers swear to unveil the truth about the Watchmaker. They head to various Dreamscapes to seek traces of the mysterious mogul, only to gain nothing but mirages — A mysterious guest at a certain business negotiation, a masterless brand that soared into unexpected success, a huge investment with no traceable source... Every time they try to deduce that the Watchmaker does not exist, they are proving that the Watchmaker is everywhere in the dream.
Books about the Watchmaker fill the bookshelves in the Primal Waking Library. His name forever envelops Penacony.
The more people want to discover the truth, the more they will be blinded by lies... Amidst the thousands of legends and rumors, this superstar of the festivities will only leave his footprints, but never his face.
FAQ
How many pieces of Watchmaker, Master of Dream Machinations do I need for the bonus?
Watchmaker, Master of Dream Machinations has separate 2-piece and 4-piece effects — see the effect table above to compare.
Which characters should use Watchmaker, Master of Dream Machinations?
Characters that fit Watchmaker, Master of Dream Machinations: Ruan Mei, Trailblazer · Imaginary, Trailblazer · Imaginary, Asta.
Is Watchmaker, Master of Dream Machinations a Relic Set or a Planar Ornament?
Watchmaker, Master of Dream Machinations is a Relic Set (cavern) — 4 pieces (Head/Hands/Body/Feet), with separate 2-piece and 4-piece bonuses.
Where do I farm Watchmaker, Master of Dream Machinations?
Watchmaker, Master of Dream Machinations farming location: Cavern of Corrosion: Path of Dreamdive.
How to read this relic set page
Cavern Relics have 4 pieces: Head and Hand always carry fixed flat stats (HP and ATK), so only Body and Feet have a random main-stat you actually choose. The 2-piece effect unlocks with 2 out of 4 pieces from the same set; the 4-piece effect is stronger but needs all 4 and usually has its own trigger condition — read the exact text above before committing. Planar Ornaments only have 2 pieces (Planar Sphere + Link Rope) and only ever have one 2-piece effect, there is no 4-piece version.
The two types also differ in where you get them: Cavern Relics drop from the Cavern of Corrosion and cost Trailblaze Power per run; Planar Ornaments come from the Simulated Universe or Divergent Universe, which do NOT cost Trailblaze Power — you trade for them with items or completion rewards instead. A full loadout usually combines one 4-piece Cavern set (or two different Cavern sets at 2 pieces each) with one 2-piece Planar set — go 4-piece when that set gives a large, reliable damage buff, and mix 2+2 when you need to stack several smaller stats (e.g. ATK% from one set plus Elemental DMG% from another).
The "who should use this" list is pulled from cross-sourced build consensus and updates automatically as the meta shifts, it is not hand-picked. See the full set table on the Relics page, or check terms in the HSR Glossary.



