Dan Heng • Imbibitor Lunae
★★★★★

Dan Heng • Imbibitor Lunae Build

Dan Heng • Imbibitor Lunae is a 5★ Imaginary character on the Path of Destruction in Honkai: Star Rail. Below are the character's stats, skills and Eidolons — plus a pity calculator if you plan to pull.

Released: 30/08/2023 · v1.3· Updated: 12/08/2026
Updated for version 4.4 · 15/07/2026
Calculate pity to pull this character →

Voice Actors

JPENCNKR
Ito Kent Nicholas Leung Li Chunyin Kim Hye-sung (김혜성)
Community usage · phase 4.4.2
Stats from 13,965 real player profiles (Memory of Chaos) · community player data
Building Dan Heng • Imbibitor Lunae — just follow the numbers

Active codes (10)

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STARRAILGIFT
4TKSX77Y58QK
30-second summary

Roll if you love a single-target hypercarry and own skill-point feeders like Sparkle or Sunday. Skip if you lack supports or mainly play Pure Fiction, where he struggles with waves.

1

30-second build

In a hurry? This box is all you need — details below
BodyCRIT DMG FeetATK% SphereImaginary DMG RopeATK%

Sub-stat priority: CRIT Rate / CRIT DMG > ATK% > SPD

2

Verdict & playstyle

How strong, worth pulling, how to play
Memory of Chaos 4/5
Pure Fiction 2/5
Apocalyptic Shadow 3.5/5
Imaginary (Dan Heng • Imbibitor Lunae's element) is a listed Weakness in 1 of 4 Anomaly Arbitration phases this season.
See this season's Anomaly Arbitration →
Note for beginners

Dan Heng • Imbibitor Lunae is notably weaker in Pure Fiction (only 2/5 in the build rating) — think twice before investing if that's your main mode.

Should you pull Dan Heng • Imbibitor Lunae?

Roll if you love a single-target hypercarry and own skill-point feeders like Sparkle or Sunday. Skip if you lack supports or mainly play Pure Fiction, where he struggles with waves.

Pros
  • Top-tier single-target burst
  • Flashy, satisfying Enhanced Basic gameplay
  • Flexible mono-Imaginary comps
Cons
  • Extremely skill-point hungry, needs a feeder
  • Weak AoE, poor in Pure Fiction
  • Energy hungry, wants Tingyun/ERR

How to play

Dump all 3 skill points each turn into the x3 Enhanced Basic for a huge Imaginary nuke. Fire the Ultimate at 140 energy to bank extra stacks. Without a point-generating team he starves fast.

3

Full build

Light cones, relics, stat targets — with reasons

Best Light Cones for Dan Heng • Imbibitor Lunae

Recommendation order by current meta — the first is strongest, the rest are alternatives in decreasing priority. (Not a simulated DPS %.)

No signature Light Cone yet? Use this instead
Don't have anything from the ranked list above? Nowhere to Run (4★) is an easy-to-get pick that's still in Dan Heng • Imbibitor Lunae's good-build group.

Best Relics

BodyCRIT DMG
FeetATK%
SphereImaginary DMG
RopeATK%

Sub-stat priority: CRIT Rate / CRIT DMG > ATK% > SPD

Stat targets

Aim for ~70%+ CRIT Rate (Rutilant Arena helps), 130-180% CRIT DMG, 2500-3000+ ATK, SPD ~100-134. No EHR needed.

4

Teams

Best teammates to pair with

Best teams for Dan Heng • Imbibitor Lunae

Sunday + Sparkle is the strongest point-feeding, CRIT/energy-buffing core right now. Sparkle + Tingyun + Huohuo is the reliable classic. Robin + Tingyun pushes damage and ATK sky-high.

Meta suggestions synthesized from global community consensus (Meta 2026-07). Figures come from game data — updated each patch.

5

Eidolons

How far to invest, which milestones matter

E0 is fully playable. E1 adds CRIT DMG and buff uptime; E2 adds massive hidden damage instances and is the dream breakpoint if you can afford it.

E1
Tethered to Sky★★★★★
Increases the stackable Righteous Heart count by 4, and gains 1 extra stack of Righteous Heart for each hit during an attack.
Raises the Righteous Heart cap to 10 and grants an extra stack per hit, nearly doubling the max DMG buff he can reach.
Dan Heng • Imbibitor Lunae's Eidolon×1 Dan Heng • Imbibitor Lunae's Eidolon
E2
Imperium On Cloud Nine★★★★☆
After using his Ultimate, Dan Heng • Imbibitor Lunae's action advances by 100% and gains 1 extra "Squama Sacrosancta."
After using his Ultimate, his action advances by 100% and he gains an extra Squama Sacrosancta stack, letting him act again sooner.
Dan Heng • Imbibitor Lunae's Eidolon×1 Dan Heng • Imbibitor Lunae's Eidolon
E3
Clothed in Clouds★★☆☆☆
Skill Lv. +2, up to a maximum of Lv. 15. Basic ATK Lv. +1, up to a maximum of Lv. 10.
Only levels up Skill and Basic ATK, a minor numeric boost that doesn't change his gameplay.
Dan Heng • Imbibitor Lunae's Eidolon×1 Dan Heng • Imbibitor Lunae's Eidolon
E4
Zephyr's Bliss★★★☆☆
The buff effect granted by "Outroar" lasts until the end of this unit's next turn.
Extends the "Outroar" buff until the end of his next turn, giving modest situational convenience for buff uptime.
Dan Heng • Imbibitor Lunae's Eidolon×1 Dan Heng • Imbibitor Lunae's Eidolon
E5
Fall is the Pride★★☆☆☆
Ultimate Lv. +2, up to a maximum of Lv. 15. Talent Lv. +2, up to a maximum of Lv. 15.
Only levels up Ultimate and Talent, a minor numeric boost that doesn't change his gameplay.
Dan Heng • Imbibitor Lunae's Eidolon×1 Dan Heng • Imbibitor Lunae's Eidolon
E6
Reign, Returned★★★★★
After another ally character uses their Ultimate, the Imaginary RES PEN of Dan Heng • Imbibitor Lunae's next "Fulgurant Leap" attack increases by 20%. This effect can stack up to 3 time(s).
After an ally uses their Ultimate, his next "Fulgurant Leap" gains up to 60% Imaginary RES PEN at max stacks, delivering a major damage spike.
Dan Heng • Imbibitor Lunae's Eidolon×1 Dan Heng • Imbibitor Lunae's Eidolon
6

Skills & Traces

What to level first — tap each skill for details

Skill Leveling Priority

Ultimate ★★★★★ The Ultimate deals a heavy 3-hit strike plus AoE splash and generates the "Squama Sacrosancta" resource needed to reach his strongest enhanced Basic ATK form, so it deserves early leveling.
Basic ATK ★★★★★ His enhanced Basic ATK (up to Fulgurant Leap) carries the highest ATK multipliers in his whole kit (up to 700%) and is used almost every turn, making it his true main damage source.
Talent ★★★★☆ Righteous Heart stacks up to 6 times for a DMG% buff that scales with Talent level, meaningfully boosting all of his other damage.
Skill ★★☆☆☆ Dracore Libre only unlocks the Basic ATK enhancement, costs no Skill Points, and deals no damage of its own, so leveling it has the lowest impact.
Trace priority: A6 > A2 > A4 Eidolon priority: E6 > E1 > E2 > E4 > E3 = E5

Skills

Beneficent Lotus
Basic ATK Single Target Lv.10 +20 30

Uses a 2-hit attack and deals Imaginary DMG equal to 140% of Dan Heng • Imbibitor Lunae's ATK to one designated enemy target.

LevelEffect
Lv.1 Uses a 2-hit attack and deals Imaginary DMG equal to 50% of Dan Heng • Imbibitor Lunae's ATK to one designated enemy target.
Lv.2 Uses a 2-hit attack and deals Imaginary DMG equal to 60% of Dan Heng • Imbibitor Lunae's ATK to one designated enemy target.
Lv.3 Uses a 2-hit attack and deals Imaginary DMG equal to 70% of Dan Heng • Imbibitor Lunae's ATK to one designated enemy target.
Lv.4 Uses a 2-hit attack and deals Imaginary DMG equal to 80% of Dan Heng • Imbibitor Lunae's ATK to one designated enemy target.
Lv.5 Uses a 2-hit attack and deals Imaginary DMG equal to 90% of Dan Heng • Imbibitor Lunae's ATK to one designated enemy target.
Lv.6 Uses a 2-hit attack and deals Imaginary DMG equal to 100% of Dan Heng • Imbibitor Lunae's ATK to one designated enemy target.
Lv.7 Uses a 2-hit attack and deals Imaginary DMG equal to 110% of Dan Heng • Imbibitor Lunae's ATK to one designated enemy target.
Lv.8 Uses a 2-hit attack and deals Imaginary DMG equal to 120% of Dan Heng • Imbibitor Lunae's ATK to one designated enemy target.
Lv.9 Uses a 2-hit attack and deals Imaginary DMG equal to 130% of Dan Heng • Imbibitor Lunae's ATK to one designated enemy target.
Lv.10 (max) Uses a 2-hit attack and deals Imaginary DMG equal to 140% of Dan Heng • Imbibitor Lunae's ATK to one designated enemy target.
Dracore Libre
Skill Enhance Lv.15

Enhances Basic ATK. Enhancements may be applied up to 3 times consecutively. Using this ability does not consume Skill Points and is not considered as using a Skill. Enhanced once, Beneficent Lotus becomes Transcendence. Enhanced twice, Beneficent Lotus becomes Divine Spear. Enhanced thrice, Beneficent Lotus becomes Fulgurant Leap. When using Divine Spear or Fulgurant Leap, starting from the fourth hit, 1 stack of Outroar is gained before every hit. Each stack of Outroar increases Dan Heng • Imbibitor Lunae's CRIT DMG by 15%, for a max of 4 stacks. These stacks last until the end of his turn.

LevelEffect
Lv.1 Enhances Basic ATK. Enhancements may be applied up to 3 times consecutively. Using this ability does not consume Skill Points and is not considered as using a Skill. Enhanced once, Beneficent Lotus becomes Transcendence. Enhanced twice, Beneficent Lotus becomes Divine Spear. Enhanced thrice, Beneficent Lotus becomes Fulgurant Leap. When using Divine Spear or Fulgurant Leap, starting from the fourth hit, 1 stack of Outroar is gained before every hit. Each stack of Outroar increases Dan Heng • Imbibitor Lunae's CRIT DMG by 6%, for a max of 4 stacks. These stacks last until the end of his turn.
Lv.2 Enhances Basic ATK. Enhancements may be applied up to 3 times consecutively. Using this ability does not consume Skill Points and is not considered as using a Skill. Enhanced once, Beneficent Lotus becomes Transcendence. Enhanced twice, Beneficent Lotus becomes Divine Spear. Enhanced thrice, Beneficent Lotus becomes Fulgurant Leap. When using Divine Spear or Fulgurant Leap, starting from the fourth hit, 1 stack of Outroar is gained before every hit. Each stack of Outroar increases Dan Heng • Imbibitor Lunae's CRIT DMG by 6.6%, for a max of 4 stacks. These stacks last until the end of his turn.
Lv.3 Enhances Basic ATK. Enhancements may be applied up to 3 times consecutively. Using this ability does not consume Skill Points and is not considered as using a Skill. Enhanced once, Beneficent Lotus becomes Transcendence. Enhanced twice, Beneficent Lotus becomes Divine Spear. Enhanced thrice, Beneficent Lotus becomes Fulgurant Leap. When using Divine Spear or Fulgurant Leap, starting from the fourth hit, 1 stack of Outroar is gained before every hit. Each stack of Outroar increases Dan Heng • Imbibitor Lunae's CRIT DMG by 7.2%, for a max of 4 stacks. These stacks last until the end of his turn.
Lv.4 Enhances Basic ATK. Enhancements may be applied up to 3 times consecutively. Using this ability does not consume Skill Points and is not considered as using a Skill. Enhanced once, Beneficent Lotus becomes Transcendence. Enhanced twice, Beneficent Lotus becomes Divine Spear. Enhanced thrice, Beneficent Lotus becomes Fulgurant Leap. When using Divine Spear or Fulgurant Leap, starting from the fourth hit, 1 stack of Outroar is gained before every hit. Each stack of Outroar increases Dan Heng • Imbibitor Lunae's CRIT DMG by 7.8%, for a max of 4 stacks. These stacks last until the end of his turn.
Lv.5 Enhances Basic ATK. Enhancements may be applied up to 3 times consecutively. Using this ability does not consume Skill Points and is not considered as using a Skill. Enhanced once, Beneficent Lotus becomes Transcendence. Enhanced twice, Beneficent Lotus becomes Divine Spear. Enhanced thrice, Beneficent Lotus becomes Fulgurant Leap. When using Divine Spear or Fulgurant Leap, starting from the fourth hit, 1 stack of Outroar is gained before every hit. Each stack of Outroar increases Dan Heng • Imbibitor Lunae's CRIT DMG by 8.4%, for a max of 4 stacks. These stacks last until the end of his turn.
Lv.6 Enhances Basic ATK. Enhancements may be applied up to 3 times consecutively. Using this ability does not consume Skill Points and is not considered as using a Skill. Enhanced once, Beneficent Lotus becomes Transcendence. Enhanced twice, Beneficent Lotus becomes Divine Spear. Enhanced thrice, Beneficent Lotus becomes Fulgurant Leap. When using Divine Spear or Fulgurant Leap, starting from the fourth hit, 1 stack of Outroar is gained before every hit. Each stack of Outroar increases Dan Heng • Imbibitor Lunae's CRIT DMG by 9%, for a max of 4 stacks. These stacks last until the end of his turn.
Lv.7 Enhances Basic ATK. Enhancements may be applied up to 3 times consecutively. Using this ability does not consume Skill Points and is not considered as using a Skill. Enhanced once, Beneficent Lotus becomes Transcendence. Enhanced twice, Beneficent Lotus becomes Divine Spear. Enhanced thrice, Beneficent Lotus becomes Fulgurant Leap. When using Divine Spear or Fulgurant Leap, starting from the fourth hit, 1 stack of Outroar is gained before every hit. Each stack of Outroar increases Dan Heng • Imbibitor Lunae's CRIT DMG by 9.8%, for a max of 4 stacks. These stacks last until the end of his turn.
Lv.8 Enhances Basic ATK. Enhancements may be applied up to 3 times consecutively. Using this ability does not consume Skill Points and is not considered as using a Skill. Enhanced once, Beneficent Lotus becomes Transcendence. Enhanced twice, Beneficent Lotus becomes Divine Spear. Enhanced thrice, Beneficent Lotus becomes Fulgurant Leap. When using Divine Spear or Fulgurant Leap, starting from the fourth hit, 1 stack of Outroar is gained before every hit. Each stack of Outroar increases Dan Heng • Imbibitor Lunae's CRIT DMG by 10.5%, for a max of 4 stacks. These stacks last until the end of his turn.
Lv.9 Enhances Basic ATK. Enhancements may be applied up to 3 times consecutively. Using this ability does not consume Skill Points and is not considered as using a Skill. Enhanced once, Beneficent Lotus becomes Transcendence. Enhanced twice, Beneficent Lotus becomes Divine Spear. Enhanced thrice, Beneficent Lotus becomes Fulgurant Leap. When using Divine Spear or Fulgurant Leap, starting from the fourth hit, 1 stack of Outroar is gained before every hit. Each stack of Outroar increases Dan Heng • Imbibitor Lunae's CRIT DMG by 11.3%, for a max of 4 stacks. These stacks last until the end of his turn.
Lv.10 Enhances Basic ATK. Enhancements may be applied up to 3 times consecutively. Using this ability does not consume Skill Points and is not considered as using a Skill. Enhanced once, Beneficent Lotus becomes Transcendence. Enhanced twice, Beneficent Lotus becomes Divine Spear. Enhanced thrice, Beneficent Lotus becomes Fulgurant Leap. When using Divine Spear or Fulgurant Leap, starting from the fourth hit, 1 stack of Outroar is gained before every hit. Each stack of Outroar increases Dan Heng • Imbibitor Lunae's CRIT DMG by 12%, for a max of 4 stacks. These stacks last until the end of his turn.
Lv.11 Enhances Basic ATK. Enhancements may be applied up to 3 times consecutively. Using this ability does not consume Skill Points and is not considered as using a Skill. Enhanced once, Beneficent Lotus becomes Transcendence. Enhanced twice, Beneficent Lotus becomes Divine Spear. Enhanced thrice, Beneficent Lotus becomes Fulgurant Leap. When using Divine Spear or Fulgurant Leap, starting from the fourth hit, 1 stack of Outroar is gained before every hit. Each stack of Outroar increases Dan Heng • Imbibitor Lunae's CRIT DMG by 12.6%, for a max of 4 stacks. These stacks last until the end of his turn.
Lv.12 Enhances Basic ATK. Enhancements may be applied up to 3 times consecutively. Using this ability does not consume Skill Points and is not considered as using a Skill. Enhanced once, Beneficent Lotus becomes Transcendence. Enhanced twice, Beneficent Lotus becomes Divine Spear. Enhanced thrice, Beneficent Lotus becomes Fulgurant Leap. When using Divine Spear or Fulgurant Leap, starting from the fourth hit, 1 stack of Outroar is gained before every hit. Each stack of Outroar increases Dan Heng • Imbibitor Lunae's CRIT DMG by 13.2%, for a max of 4 stacks. These stacks last until the end of his turn.
Lv.13 Enhances Basic ATK. Enhancements may be applied up to 3 times consecutively. Using this ability does not consume Skill Points and is not considered as using a Skill. Enhanced once, Beneficent Lotus becomes Transcendence. Enhanced twice, Beneficent Lotus becomes Divine Spear. Enhanced thrice, Beneficent Lotus becomes Fulgurant Leap. When using Divine Spear or Fulgurant Leap, starting from the fourth hit, 1 stack of Outroar is gained before every hit. Each stack of Outroar increases Dan Heng • Imbibitor Lunae's CRIT DMG by 13.8%, for a max of 4 stacks. These stacks last until the end of his turn.
Lv.14 Enhances Basic ATK. Enhancements may be applied up to 3 times consecutively. Using this ability does not consume Skill Points and is not considered as using a Skill. Enhanced once, Beneficent Lotus becomes Transcendence. Enhanced twice, Beneficent Lotus becomes Divine Spear. Enhanced thrice, Beneficent Lotus becomes Fulgurant Leap. When using Divine Spear or Fulgurant Leap, starting from the fourth hit, 1 stack of Outroar is gained before every hit. Each stack of Outroar increases Dan Heng • Imbibitor Lunae's CRIT DMG by 14.4%, for a max of 4 stacks. These stacks last until the end of his turn.
Lv.15 (max) Enhances Basic ATK. Enhancements may be applied up to 3 times consecutively. Using this ability does not consume Skill Points and is not considered as using a Skill. Enhanced once, Beneficent Lotus becomes Transcendence. Enhanced twice, Beneficent Lotus becomes Divine Spear. Enhanced thrice, Beneficent Lotus becomes Fulgurant Leap. When using Divine Spear or Fulgurant Leap, starting from the fourth hit, 1 stack of Outroar is gained before every hit. Each stack of Outroar increases Dan Heng • Imbibitor Lunae's CRIT DMG by 15%, for a max of 4 stacks. These stacks last until the end of his turn.
Azure's Aqua Ablutes All
Ultimate Blast Lv.15 +5 60 140

Uses a 3-hit attack and deals Imaginary DMG equal to 360% of Dan Heng • Imbibitor Lunae's ATK to one designated enemy target. At the same time, deals Imaginary DMG equal to 168% of Dan Heng • Imbibitor Lunae's ATK to adjacent targets. Then, obtains 2 "Squama Sacrosancta." It's possible to hold up to 3 "Squama Sacrosancta," which can be used to offset Dan Heng • Imbibitor Lunae's consumption of skill points. Consuming "Squama Sacrosancta" is considered equivalent to consuming skill points.

LevelEffect
Lv.1 Uses a 3-hit attack and deals Imaginary DMG equal to 180% of Dan Heng • Imbibitor Lunae's ATK to one designated enemy target. At the same time, deals Imaginary DMG equal to 84% of Dan Heng • Imbibitor Lunae's ATK to adjacent targets. Then, obtains 2 "Squama Sacrosancta." It's possible to hold up to 3 "Squama Sacrosancta," which can be used to offset Dan Heng • Imbibitor Lunae's consumption of skill points. Consuming "Squama Sacrosancta" is considered equivalent to consuming skill points.
Lv.2 Uses a 3-hit attack and deals Imaginary DMG equal to 192% of Dan Heng • Imbibitor Lunae's ATK to one designated enemy target. At the same time, deals Imaginary DMG equal to 90% of Dan Heng • Imbibitor Lunae's ATK to adjacent targets. Then, obtains 2 "Squama Sacrosancta." It's possible to hold up to 3 "Squama Sacrosancta," which can be used to offset Dan Heng • Imbibitor Lunae's consumption of skill points. Consuming "Squama Sacrosancta" is considered equivalent to consuming skill points.
Lv.3 Uses a 3-hit attack and deals Imaginary DMG equal to 204% of Dan Heng • Imbibitor Lunae's ATK to one designated enemy target. At the same time, deals Imaginary DMG equal to 95% of Dan Heng • Imbibitor Lunae's ATK to adjacent targets. Then, obtains 2 "Squama Sacrosancta." It's possible to hold up to 3 "Squama Sacrosancta," which can be used to offset Dan Heng • Imbibitor Lunae's consumption of skill points. Consuming "Squama Sacrosancta" is considered equivalent to consuming skill points.
Lv.4 Uses a 3-hit attack and deals Imaginary DMG equal to 216% of Dan Heng • Imbibitor Lunae's ATK to one designated enemy target. At the same time, deals Imaginary DMG equal to 101% of Dan Heng • Imbibitor Lunae's ATK to adjacent targets. Then, obtains 2 "Squama Sacrosancta." It's possible to hold up to 3 "Squama Sacrosancta," which can be used to offset Dan Heng • Imbibitor Lunae's consumption of skill points. Consuming "Squama Sacrosancta" is considered equivalent to consuming skill points.
Lv.5 Uses a 3-hit attack and deals Imaginary DMG equal to 228% of Dan Heng • Imbibitor Lunae's ATK to one designated enemy target. At the same time, deals Imaginary DMG equal to 106% of Dan Heng • Imbibitor Lunae's ATK to adjacent targets. Then, obtains 2 "Squama Sacrosancta." It's possible to hold up to 3 "Squama Sacrosancta," which can be used to offset Dan Heng • Imbibitor Lunae's consumption of skill points. Consuming "Squama Sacrosancta" is considered equivalent to consuming skill points.
Lv.6 Uses a 3-hit attack and deals Imaginary DMG equal to 240% of Dan Heng • Imbibitor Lunae's ATK to one designated enemy target. At the same time, deals Imaginary DMG equal to 112% of Dan Heng • Imbibitor Lunae's ATK to adjacent targets. Then, obtains 2 "Squama Sacrosancta." It's possible to hold up to 3 "Squama Sacrosancta," which can be used to offset Dan Heng • Imbibitor Lunae's consumption of skill points. Consuming "Squama Sacrosancta" is considered equivalent to consuming skill points.
Lv.7 Uses a 3-hit attack and deals Imaginary DMG equal to 255% of Dan Heng • Imbibitor Lunae's ATK to one designated enemy target. At the same time, deals Imaginary DMG equal to 119% of Dan Heng • Imbibitor Lunae's ATK to adjacent targets. Then, obtains 2 "Squama Sacrosancta." It's possible to hold up to 3 "Squama Sacrosancta," which can be used to offset Dan Heng • Imbibitor Lunae's consumption of skill points. Consuming "Squama Sacrosancta" is considered equivalent to consuming skill points.
Lv.8 Uses a 3-hit attack and deals Imaginary DMG equal to 270% of Dan Heng • Imbibitor Lunae's ATK to one designated enemy target. At the same time, deals Imaginary DMG equal to 126% of Dan Heng • Imbibitor Lunae's ATK to adjacent targets. Then, obtains 2 "Squama Sacrosancta." It's possible to hold up to 3 "Squama Sacrosancta," which can be used to offset Dan Heng • Imbibitor Lunae's consumption of skill points. Consuming "Squama Sacrosancta" is considered equivalent to consuming skill points.
Lv.9 Uses a 3-hit attack and deals Imaginary DMG equal to 285% of Dan Heng • Imbibitor Lunae's ATK to one designated enemy target. At the same time, deals Imaginary DMG equal to 133% of Dan Heng • Imbibitor Lunae's ATK to adjacent targets. Then, obtains 2 "Squama Sacrosancta." It's possible to hold up to 3 "Squama Sacrosancta," which can be used to offset Dan Heng • Imbibitor Lunae's consumption of skill points. Consuming "Squama Sacrosancta" is considered equivalent to consuming skill points.
Lv.10 Uses a 3-hit attack and deals Imaginary DMG equal to 300% of Dan Heng • Imbibitor Lunae's ATK to one designated enemy target. At the same time, deals Imaginary DMG equal to 140% of Dan Heng • Imbibitor Lunae's ATK to adjacent targets. Then, obtains 2 "Squama Sacrosancta." It's possible to hold up to 3 "Squama Sacrosancta," which can be used to offset Dan Heng • Imbibitor Lunae's consumption of skill points. Consuming "Squama Sacrosancta" is considered equivalent to consuming skill points.
Lv.11 Uses a 3-hit attack and deals Imaginary DMG equal to 312% of Dan Heng • Imbibitor Lunae's ATK to one designated enemy target. At the same time, deals Imaginary DMG equal to 146% of Dan Heng • Imbibitor Lunae's ATK to adjacent targets. Then, obtains 2 "Squama Sacrosancta." It's possible to hold up to 3 "Squama Sacrosancta," which can be used to offset Dan Heng • Imbibitor Lunae's consumption of skill points. Consuming "Squama Sacrosancta" is considered equivalent to consuming skill points.
Lv.12 Uses a 3-hit attack and deals Imaginary DMG equal to 324% of Dan Heng • Imbibitor Lunae's ATK to one designated enemy target. At the same time, deals Imaginary DMG equal to 151% of Dan Heng • Imbibitor Lunae's ATK to adjacent targets. Then, obtains 2 "Squama Sacrosancta." It's possible to hold up to 3 "Squama Sacrosancta," which can be used to offset Dan Heng • Imbibitor Lunae's consumption of skill points. Consuming "Squama Sacrosancta" is considered equivalent to consuming skill points.
Lv.13 Uses a 3-hit attack and deals Imaginary DMG equal to 336% of Dan Heng • Imbibitor Lunae's ATK to one designated enemy target. At the same time, deals Imaginary DMG equal to 157% of Dan Heng • Imbibitor Lunae's ATK to adjacent targets. Then, obtains 2 "Squama Sacrosancta." It's possible to hold up to 3 "Squama Sacrosancta," which can be used to offset Dan Heng • Imbibitor Lunae's consumption of skill points. Consuming "Squama Sacrosancta" is considered equivalent to consuming skill points.
Lv.14 Uses a 3-hit attack and deals Imaginary DMG equal to 348% of Dan Heng • Imbibitor Lunae's ATK to one designated enemy target. At the same time, deals Imaginary DMG equal to 162% of Dan Heng • Imbibitor Lunae's ATK to adjacent targets. Then, obtains 2 "Squama Sacrosancta." It's possible to hold up to 3 "Squama Sacrosancta," which can be used to offset Dan Heng • Imbibitor Lunae's consumption of skill points. Consuming "Squama Sacrosancta" is considered equivalent to consuming skill points.
Lv.15 (max) Uses a 3-hit attack and deals Imaginary DMG equal to 360% of Dan Heng • Imbibitor Lunae's ATK to one designated enemy target. At the same time, deals Imaginary DMG equal to 168% of Dan Heng • Imbibitor Lunae's ATK to adjacent targets. Then, obtains 2 "Squama Sacrosancta." It's possible to hold up to 3 "Squama Sacrosancta," which can be used to offset Dan Heng • Imbibitor Lunae's consumption of skill points. Consuming "Squama Sacrosancta" is considered equivalent to consuming skill points.
Righteous Heart
Talent Enhance Lv.15

After each hit dealt during an attack, Dan Heng • Imbibitor Lunae gains 1 stack of Righteous Heart, increasing his DMG by 12.5%. This effect can stack up to 6 time(s), lasting until the end of his turn.

LevelEffect
Lv.1 After each hit dealt during an attack, Dan Heng • Imbibitor Lunae gains 1 stack of Righteous Heart, increasing his DMG by 5%. This effect can stack up to 6 time(s), lasting until the end of his turn.
Lv.2 After each hit dealt during an attack, Dan Heng • Imbibitor Lunae gains 1 stack of Righteous Heart, increasing his DMG by 5.5%. This effect can stack up to 6 time(s), lasting until the end of his turn.
Lv.3 After each hit dealt during an attack, Dan Heng • Imbibitor Lunae gains 1 stack of Righteous Heart, increasing his DMG by 6%. This effect can stack up to 6 time(s), lasting until the end of his turn.
Lv.4 After each hit dealt during an attack, Dan Heng • Imbibitor Lunae gains 1 stack of Righteous Heart, increasing his DMG by 6.5%. This effect can stack up to 6 time(s), lasting until the end of his turn.
Lv.5 After each hit dealt during an attack, Dan Heng • Imbibitor Lunae gains 1 stack of Righteous Heart, increasing his DMG by 7%. This effect can stack up to 6 time(s), lasting until the end of his turn.
Lv.6 After each hit dealt during an attack, Dan Heng • Imbibitor Lunae gains 1 stack of Righteous Heart, increasing his DMG by 7.5%. This effect can stack up to 6 time(s), lasting until the end of his turn.
Lv.7 After each hit dealt during an attack, Dan Heng • Imbibitor Lunae gains 1 stack of Righteous Heart, increasing his DMG by 8.1%. This effect can stack up to 6 time(s), lasting until the end of his turn.
Lv.8 After each hit dealt during an attack, Dan Heng • Imbibitor Lunae gains 1 stack of Righteous Heart, increasing his DMG by 8.8%. This effect can stack up to 6 time(s), lasting until the end of his turn.
Lv.9 After each hit dealt during an attack, Dan Heng • Imbibitor Lunae gains 1 stack of Righteous Heart, increasing his DMG by 9.4%. This effect can stack up to 6 time(s), lasting until the end of his turn.
Lv.10 After each hit dealt during an attack, Dan Heng • Imbibitor Lunae gains 1 stack of Righteous Heart, increasing his DMG by 10%. This effect can stack up to 6 time(s), lasting until the end of his turn.
Lv.11 After each hit dealt during an attack, Dan Heng • Imbibitor Lunae gains 1 stack of Righteous Heart, increasing his DMG by 10.5%. This effect can stack up to 6 time(s), lasting until the end of his turn.
Lv.12 After each hit dealt during an attack, Dan Heng • Imbibitor Lunae gains 1 stack of Righteous Heart, increasing his DMG by 11%. This effect can stack up to 6 time(s), lasting until the end of his turn.
Lv.13 After each hit dealt during an attack, Dan Heng • Imbibitor Lunae gains 1 stack of Righteous Heart, increasing his DMG by 11.5%. This effect can stack up to 6 time(s), lasting until the end of his turn.
Lv.14 After each hit dealt during an attack, Dan Heng • Imbibitor Lunae gains 1 stack of Righteous Heart, increasing his DMG by 12%. This effect can stack up to 6 time(s), lasting until the end of his turn.
Lv.15 (max) After each hit dealt during an attack, Dan Heng • Imbibitor Lunae gains 1 stack of Righteous Heart, increasing his DMG by 12.5%. This effect can stack up to 6 time(s), lasting until the end of his turn.
Attack
30

Attacks an enemy, and after entering combat, reduces their Toughness of the corresponding Type.

Heaven-Quelling Prismadrakon
Technique Enhance

After using his Technique, Dan Heng • Imbibitor Lunae enters the Leaping Dragon state for 20 seconds. While in the Leaping Dragon state, using his attack enables him to move forward rapidly for a set distance, attacking all enemies he touches and blocking all incoming attacks. After entering combat via attacking enemies in the Leaping Dragon state, Dan Heng • Imbibitor Lunae deals Imaginary DMG equal to 120% of his ATK to all enemies, and gains 1 Squama Sacrosancta.

Transcendence
Basic ATK Single Target Lv.10 +30 60

Uses a 3-hit attack and deals Imaginary DMG equal to 364% of Dan Heng • Imbibitor Lunae's ATK to one designated enemy target.

LevelEffect
Lv.1 Uses a 3-hit attack and deals Imaginary DMG equal to 130% of Dan Heng • Imbibitor Lunae's ATK to one designated enemy target.
Lv.2 Uses a 3-hit attack and deals Imaginary DMG equal to 156% of Dan Heng • Imbibitor Lunae's ATK to one designated enemy target.
Lv.3 Uses a 3-hit attack and deals Imaginary DMG equal to 182% of Dan Heng • Imbibitor Lunae's ATK to one designated enemy target.
Lv.4 Uses a 3-hit attack and deals Imaginary DMG equal to 208% of Dan Heng • Imbibitor Lunae's ATK to one designated enemy target.
Lv.5 Uses a 3-hit attack and deals Imaginary DMG equal to 234% of Dan Heng • Imbibitor Lunae's ATK to one designated enemy target.
Lv.6 Uses a 3-hit attack and deals Imaginary DMG equal to 260% of Dan Heng • Imbibitor Lunae's ATK to one designated enemy target.
Lv.7 Uses a 3-hit attack and deals Imaginary DMG equal to 286% of Dan Heng • Imbibitor Lunae's ATK to one designated enemy target.
Lv.8 Uses a 3-hit attack and deals Imaginary DMG equal to 312% of Dan Heng • Imbibitor Lunae's ATK to one designated enemy target.
Lv.9 Uses a 3-hit attack and deals Imaginary DMG equal to 338% of Dan Heng • Imbibitor Lunae's ATK to one designated enemy target.
Lv.10 (max) Uses a 3-hit attack and deals Imaginary DMG equal to 364% of Dan Heng • Imbibitor Lunae's ATK to one designated enemy target.
Cancel
Skill Cancel

Cancel Enhancement

Divine Spear
Basic ATK Blast Lv.10 +35 90

Uses a 5-hit attack and deals Imaginary DMG equal to 532% of Dan Heng • Imbibitor Lunae's ATK to one designated enemy target. From the fourth hit onward, simultaneously deals Imaginary DMG equal to 84% of Dan Heng • Imbibitor Lunae's ATK to adjacent targets.

LevelEffect
Lv.1 Uses a 5-hit attack and deals Imaginary DMG equal to 190% of Dan Heng • Imbibitor Lunae's ATK to one designated enemy target. From the fourth hit onward, simultaneously deals Imaginary DMG equal to 30% of Dan Heng • Imbibitor Lunae's ATK to adjacent targets.
Lv.2 Uses a 5-hit attack and deals Imaginary DMG equal to 228% of Dan Heng • Imbibitor Lunae's ATK to one designated enemy target. From the fourth hit onward, simultaneously deals Imaginary DMG equal to 36% of Dan Heng • Imbibitor Lunae's ATK to adjacent targets.
Lv.3 Uses a 5-hit attack and deals Imaginary DMG equal to 266% of Dan Heng • Imbibitor Lunae's ATK to one designated enemy target. From the fourth hit onward, simultaneously deals Imaginary DMG equal to 42% of Dan Heng • Imbibitor Lunae's ATK to adjacent targets.
Lv.4 Uses a 5-hit attack and deals Imaginary DMG equal to 304% of Dan Heng • Imbibitor Lunae's ATK to one designated enemy target. From the fourth hit onward, simultaneously deals Imaginary DMG equal to 48% of Dan Heng • Imbibitor Lunae's ATK to adjacent targets.
Lv.5 Uses a 5-hit attack and deals Imaginary DMG equal to 342% of Dan Heng • Imbibitor Lunae's ATK to one designated enemy target. From the fourth hit onward, simultaneously deals Imaginary DMG equal to 54% of Dan Heng • Imbibitor Lunae's ATK to adjacent targets.
Lv.6 Uses a 5-hit attack and deals Imaginary DMG equal to 380% of Dan Heng • Imbibitor Lunae's ATK to one designated enemy target. From the fourth hit onward, simultaneously deals Imaginary DMG equal to 60% of Dan Heng • Imbibitor Lunae's ATK to adjacent targets.
Lv.7 Uses a 5-hit attack and deals Imaginary DMG equal to 418% of Dan Heng • Imbibitor Lunae's ATK to one designated enemy target. From the fourth hit onward, simultaneously deals Imaginary DMG equal to 66% of Dan Heng • Imbibitor Lunae's ATK to adjacent targets.
Lv.8 Uses a 5-hit attack and deals Imaginary DMG equal to 456% of Dan Heng • Imbibitor Lunae's ATK to one designated enemy target. From the fourth hit onward, simultaneously deals Imaginary DMG equal to 72% of Dan Heng • Imbibitor Lunae's ATK to adjacent targets.
Lv.9 Uses a 5-hit attack and deals Imaginary DMG equal to 494% of Dan Heng • Imbibitor Lunae's ATK to one designated enemy target. From the fourth hit onward, simultaneously deals Imaginary DMG equal to 78% of Dan Heng • Imbibitor Lunae's ATK to adjacent targets.
Lv.10 (max) Uses a 5-hit attack and deals Imaginary DMG equal to 532% of Dan Heng • Imbibitor Lunae's ATK to one designated enemy target. From the fourth hit onward, simultaneously deals Imaginary DMG equal to 84% of Dan Heng • Imbibitor Lunae's ATK to adjacent targets.
Fulgurant Leap
Basic ATK Blast Lv.10 +40 120

Uses a 7-hit attack and deals Imaginary DMG equal to 700% of Dan Heng • Imbibitor Lunae's ATK to one designated enemy target. From the fourth hit onward, simultaneously deal Imaginary DMG equal to 252% of Dan Heng • Imbibitor Lunae's ATK to adjacent targets.

LevelEffect
Lv.1 Uses a 7-hit attack and deals Imaginary DMG equal to 250% of Dan Heng • Imbibitor Lunae's ATK to one designated enemy target. From the fourth hit onward, simultaneously deal Imaginary DMG equal to 90% of Dan Heng • Imbibitor Lunae's ATK to adjacent targets.
Lv.2 Uses a 7-hit attack and deals Imaginary DMG equal to 300% of Dan Heng • Imbibitor Lunae's ATK to one designated enemy target. From the fourth hit onward, simultaneously deal Imaginary DMG equal to 108% of Dan Heng • Imbibitor Lunae's ATK to adjacent targets.
Lv.3 Uses a 7-hit attack and deals Imaginary DMG equal to 350% of Dan Heng • Imbibitor Lunae's ATK to one designated enemy target. From the fourth hit onward, simultaneously deal Imaginary DMG equal to 126% of Dan Heng • Imbibitor Lunae's ATK to adjacent targets.
Lv.4 Uses a 7-hit attack and deals Imaginary DMG equal to 400% of Dan Heng • Imbibitor Lunae's ATK to one designated enemy target. From the fourth hit onward, simultaneously deal Imaginary DMG equal to 144% of Dan Heng • Imbibitor Lunae's ATK to adjacent targets.
Lv.5 Uses a 7-hit attack and deals Imaginary DMG equal to 450% of Dan Heng • Imbibitor Lunae's ATK to one designated enemy target. From the fourth hit onward, simultaneously deal Imaginary DMG equal to 162% of Dan Heng • Imbibitor Lunae's ATK to adjacent targets.
Lv.6 Uses a 7-hit attack and deals Imaginary DMG equal to 500% of Dan Heng • Imbibitor Lunae's ATK to one designated enemy target. From the fourth hit onward, simultaneously deal Imaginary DMG equal to 180% of Dan Heng • Imbibitor Lunae's ATK to adjacent targets.
Lv.7 Uses a 7-hit attack and deals Imaginary DMG equal to 550% of Dan Heng • Imbibitor Lunae's ATK to one designated enemy target. From the fourth hit onward, simultaneously deal Imaginary DMG equal to 198% of Dan Heng • Imbibitor Lunae's ATK to adjacent targets.
Lv.8 Uses a 7-hit attack and deals Imaginary DMG equal to 600% of Dan Heng • Imbibitor Lunae's ATK to one designated enemy target. From the fourth hit onward, simultaneously deal Imaginary DMG equal to 216% of Dan Heng • Imbibitor Lunae's ATK to adjacent targets.
Lv.9 Uses a 7-hit attack and deals Imaginary DMG equal to 650% of Dan Heng • Imbibitor Lunae's ATK to one designated enemy target. From the fourth hit onward, simultaneously deal Imaginary DMG equal to 234% of Dan Heng • Imbibitor Lunae's ATK to adjacent targets.
Lv.10 (max) Uses a 7-hit attack and deals Imaginary DMG equal to 700% of Dan Heng • Imbibitor Lunae's ATK to one designated enemy target. From the fourth hit onward, simultaneously deal Imaginary DMG equal to 252% of Dan Heng • Imbibitor Lunae's ATK to adjacent targets.

Major Traces

3 powerful passives (A2/A4/A6) — unlocked via Ascension
A2
Star Veil

At the start of the battle, immediately regenerates 15 Energy.

A4
Aqua Reign

Increases the chance to resist Crowd Control debuffs by 35%.

A6
Jolt Anew

When dealing DMG to enemy targets with Imaginary Weakness, CRIT DMG increases by 24%.

Trace Bonuses

Total stats gained from unlocking the full trace tree
+22.4%Imaginary DMG Boost
+12%CRIT Rate
+10%HP

Weakness Break

How much Toughness each of Dan Heng • Imbibitor Lunae's skills breaks — internal scale, matches the Bestiary
SkillMove typeToughness reduced
Beneficent LotusBasic ATK30
Azure's Aqua Ablutes AllUltimate60
AttackOverworld Attack30
TranscendenceBasic ATK60
Divine SpearBasic ATK90
Fulgurant LeapBasic ATK120

One full combo (Basic ATK + Skill + Ultimate) from Dan Heng • Imbibitor Lunae breaks 360 Toughness in total.

Hits needed to break an enemy

Enemy rankToughness (median)Basic ATK hitsSkill casts
Minion 120 1 this move deals no Toughness reduction
Elite 360 2 this move deals no Toughness reduction
Elite Boss 540 2 this move deals no Toughness reduction
Boss 540 2 this move deals no Toughness reduction

134/231 enemies in our bestiary are weak to Imaginary — Dan Heng • Imbibitor Lunae's own element. View the Bestiary → · View Imaginary-weak enemies →

7

Stats & Materials

Base stats at Lv.80 and what to farm

Nurture Priority Order

When resources are limited, spend them in this order
1. Character Level 2. Light Cone Level 3. Traces 4. Relics

Level 80 stats

HP
1,242
#26 of 90
ATK
699
#13 of 90
DEF
364
#84 of 90
SPD
102
#39 of 90
CRIT Rate
5%
CRIT DMG
50%
8

Dan Heng • Imbibitor Lunae FAQ

What is the best Light Cone for Dan Heng • Imbibitor Lunae?

The best Light Cone for Dan Heng • Imbibitor Lunae is Brighter Than the Sun (top pick). See F2P options in the Light Cones section above.

Is Dan Heng • Imbibitor Lunae worth pulling?

Roll if you love a single-target hypercarry and own skill-point feeders like Sparkle or Sunday. Skip if you lack supports or mainly play Pure Fiction, where he struggles with waves.

What is the best team for Dan Heng • Imbibitor Lunae?

Sunday + Sparkle is the strongest point-feeding, CRIT/energy-buffing core right now. Sparkle + Tingyun + Huohuo is the reliable classic. Robin + Tingyun pushes damage and ATK sky-high.

How much Energy does Dan Heng • Imbibitor Lunae's Ultimate cost?

Dan Heng • Imbibitor Lunae's Ultimate costs 140 Energy. See the Skills section above for the Energy gain and Break DMG of every skill.

What materials does Dan Heng • Imbibitor Lunae need to reach max Ascension?

See the full Ascension Materials list above, pulled directly from the latest game data.

Matching Light Cones

Path of Destruction — a Light Cone only gives its bonus to matching-Path characters.
Light Cones →
How to read this build page

Every character build page has these parts: recommended Light Cone/Relic sets and stat table, a Trace/skill leveling order, Eidolon milestones worth considering, and a reference SPD threshold. Read them in that order — gear tells you "what to use", Traces tell you "what to level first", Eidolon tells you "is it worth pulling dupes", SPD tells you "how fast you need to be to keep the rotation on time". The section below explains how to read each part and applies the same way to every character on the site — check the exact numbers in the table above this section, since community sources sometimes differ by a few points.

Why the Light Cone and Relic picks make sense

Most characters have a "signature" Light Cone built for their exact role, plus a few cheaper substitutes from the standard banner or easy-to-get 3-4★ cones. Missing the signature isn't a dead end — most characters keep most of their power with a well-matched substitute, typically losing somewhere between a few percent and roughly a fifth of total damage depending on the setup, per most public comparisons.

  • Relic sets (2pc+2pc or 4pc) are picked for the set effect that fits that character's role (single-target DPS, AoE, shield/healing support, Break damage, and so on).
  • Main stats per slot (Body/Feet/Sphere/Rope) and substats follow a priority that changes by role: DPS roles usually chase CRIT Rate/CRIT DMG before ATK%; Break-focused roles prioritize Break Effect; support/healing roles often value Effect Hit/RES or Outgoing Healing over pure CRIT.

These weights differ per character and can shift slightly between ranking sources — follow the exact priority table above rather than applying one formula to every role.

Trace/skill leveling order by role (a general guideline, not a fixed rule)

There's no single order that's correct for every character, and community sources sometimes disagree depending on the team the character is used in — but the general pattern by role is:

  • DPS: level whichever skill (Skill or Ultimate) carries most of the damage for that character first, with Basic ATK usually last if it isn't the main damage source.
  • Support/Buffer: prioritize Traces that boost buff strength or the skill that applies the effect over Basic ATK, since this role's value comes from lifting the team rather than personal damage.
  • Healer/Shielder: prioritize the main healing or shield skill first, since that is the reason the team runs this character.
  • Break/CC: prioritize whichever skill contributes the most Toughness Damage, since the Break/Weakness Break window is where the team dumps damage.

Major Traces unlock at fixed ascension levels in-game, not by choice — but which one to level first (when resources are limited) should follow the role priority above. Since the exact order can differ between ranking sources, check the specific recommendation in the table above for this character.

Eidolons: how far E0 gets you, and which milestone is worth considering

General rule: most characters at E0 (no duplicates) already handle most content, even 5-star characters. Eidolons are a duplicate-fueled upgrade system — higher levels cost more resources for a smaller power gain, and the actual gain varies a lot per character (some barely change role at E0, others shift how they're played at a specific level). The milestones most often cited by the community tend to sit at E1, E2, or E6 depending on the character — but none of these are required to clear the game's content. Check the Eidolon section in the table above for this character's specific milestone and gain; if sources disagree on how to rate a milestone, trust the in-game effect description over a pre-set percentage number.

How to think about SPD breakpoints

SPD (Speed) controls how often a character acts in the turn order — higher SPD means denser actions, and for some roles (especially support/healing that need to buff or heal before the team gets hit) hitting the right SPD "breakpoint" matters more than the raw SPD number. Values like 101 or 134 SPD are often cited as community-common breakpoints (letting a character act again before or after a specific point in certain team setups) — this is crowd-verified action-gauge math, not an official fixed number the game states for every situation. The right breakpoint also depends on the team and allies' SPD, so treat the SPD suggestion in the table above as a starting point to adjust from, not a mandatory target.

Where to dig deeper

This section only teaches you how to read the page — for deeper comparisons, use the dedicated tools:

  • Tier list to see where this character stands against the full roster.
  • Teams for full in-game comps with rotation order.
  • Relic score to check how your current gear scores against the benchmark.

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