Last updated: 30/07/2026
The figures on this page come directly from gamevika's internal game data store (counted/read straight from the real records), not an estimate or copy from elsewhere.
Wastelander of Banditry Desert
A flat 10% Imaginary DMG boost plus large CRIT Rate/CRIT DMG gains against debuffed (especially Imprisoned) targets makes this a top pick for Imaginary DPS that apply debuffs, though its power is tied to that specific condition.
Data last updated: 2026-07-30
Wastelander of Banditry Desert is a Cavern Relics (4-pc) relic set. Best paired with Welt.
Increases Imaginary DMG by 10%.
When dealing DMG to debuffed enemy targets, the wearer has their CRIT Rate increased by 10%. And when they deal DMG to Imprisoned enemy targets, their CRIT DMG increases by 20%.
Trivia — Verified From Game Data
2-Piece (verified from data-mine)
Imaginary DMG +10%
Characters Who Use This Set
2-piece or 4-piece?
Based on current data, 2 pieces are enough — no character is recorded as needing the full 4-piece bonus of this set, so you can mix it with another set on the remaining slots.
Priority substats
Derived from the recommended substats of characters currently using this set (Dan Heng • Imbibitor Lunae):
CRIT Rate / CRIT DMG > ATK% > SPD
Relic stats
Main stats are not random: at max level you always get exactly this number.
- HP705
- ATK352
- HP43.2%
- ATK43.2%
- DEF54%
- CRIT Rate32.4%
- CRIT DMG64.8%
- Outgoing Healing Boost34.5%
- Effect Hit Rate43.2%
- HP43.2%
- ATK43.2%
- DEF54%
- SPD25
Sub-stats — value of one roll (5★)
Every +3 levels grants one roll, landing randomly on one of the three values below. These are the true values added to your stats; the in-game panel shows them rounded down.
| Stat | Low | Mid | High |
|---|---|---|---|
| HP | 33.9 | 38.1 | 42.3 |
| ATK | 16.9 | 19.1 | 21.2 |
| DEF | 16.9 | 19.1 | 21.2 |
| HP | 3.5% | 3.9% | 4.3% |
| ATK | 3.5% | 3.9% | 4.3% |
| DEF | 4.3% | 4.9% | 5.4% |
| SPD | 2 | 2.3 | 2.6 |
| CRIT Rate | 2.6% | 2.9% | 3.2% |
| CRIT DMG | 5.2% | 5.8% | 6.5% |
| Effect Hit Rate | 3.5% | 3.9% | 4.3% |
| Effect RES | 3.5% | 3.9% | 4.3% |
| Break Effect | 5.2% | 5.8% | 6.5% |
What main stat to run, by role
| Body | Feet | Planar Sphere | Link Rope | Sub-stat priority | |
|---|---|---|---|---|---|
| Main DPS | CRIT Rate or CRIT DMG | ATK% or SPD | the character's own Elemental DMG Boost | ATK% (or Break Effect for a break-focused kit) | CRIT comes first — aim for roughly a 1:2 ratio of CRIT Rate to CRIT DMG — then ATK%, then SPD. |
| Healer | HP% or Outgoing Healing Boost | HP% | HP% | Energy Regeneration Rate or HP% | HP% first, then SPD — healing output scales off the target's Max HP. |
| Tank / Shielder | DEF% or Effect Hit Rate | DEF% or SPD | DEF% | DEF% or Energy Regeneration Rate | DEF% first, then Effect Hit Rate, then SPD. |
| Support | No safe default — depends on the character's kit, check that character's page | SPD, almost always correct | No safe default — depends on the character's kit, check that character's page | Energy Regeneration Rate | SPD first; add Effect Hit Rate if the character applies debuffs. |
This is a default framework, not a hard rule. Some characters break from it because of their own kit — for example a support that needs CRIT DMG or Break Effect instead of Energy Regeneration Rate. Always check that character's page before locking in a set.
Basic rules you need before picking Relics
- Head always rolls flat HP, Hands always roll flat ATK — no need to check the main stat on these two, just look at the substats.
- Only Feet can roll SPD as a main stat; only the Link Rope can roll Energy Regeneration Rate as a main stat.
- A substat never duplicates that piece's own main stat, and the four substats never duplicate each other.
- Each piece caps at 4 substats. Every +3 upgrade grants one roll — either unlocking a new substat line or boosting an existing one at random.
- Enhancement cap by rarity: 2-star +6, 3-star +9, 4-star +12, 5-star +15. Starting substat count: 3-star 1–2 lines, 4-star 2–3 lines, 5-star 3–4 lines.
- The main stat is NOT random — at the level cap it's always the exact same fixed number. Only substats roll randomly.
- Quick filter trick: enhance to +9 and you already see enough substat quality to decide keep-or-salvage — don't burn all your resources to +15 before judging.
Should you keep or salvage this piece?
- Wrong main stat for the slot (e.g. an HP% Sphere on a Lightning DPS) → salvage it right away, don't get attached.
- Right main stat but the 4 substats don't have even one line of CRIT Rate / CRIT DMG / SPD (for a DPS role) → low value, salvage first.
- Right main stat plus at least 2 substats you actually need from the start → enhance to +9 and reassess — this piece is worth investing in.
Where can you get Relics?
- Cavern of Corrosion — the main source of the 4 Cavern Relic pieces, with 6 difficulty tiers tied to your account's Equilibrium Level; the higher your Equilibrium Level, the thicker the 5-star drop rate.
- Simulated Universe — source of the 2 Planar Ornament pieces, only unlocked from World 3 onward.
- Divergent Universe — a second source for Planar Ornaments, separate from the Simulated Universe.
- Operation Briefing — clearing these objectives also pays out Relics and related materials.
- In-game shops — some vendors sell full 4-piece sets directly for in-game currency.
- Treasure chests scattered across the main story maps.
- Story quest rewards, plus milestone rewards for leveling up your Trailblaze Level.
Relics unlock during the Belobog story arc. To target the exact set and slot you need instead of farming blind, use the Omni-Synthesizer: it runs on Relic Remains, which you get by salvaging Relics you don't use. The machine unlocks from Equilibrium Level 3 onward.
Every piece & its lore
Wastelander's Breathing MaskHead
A breathing mask able to filter sand and radiation out from the air. It seems like it was made from a discarded respirator.
"Haven't you heard? That old fool across the valley plugged water tubes into his mask! I definitely couldn't take that, if it were me."
The Wastelanders seldom complain about the extremely harsh climate in Talia. For one thing, ever since the nuclear blast filled the atmosphere with sand and dust, nothing could be done about it. Another reason, however, was that when red sand filled the air and blocked out the sun, it provided them with a prime opportunity to ambush the encampments of other bandit groups, as they could put on breathing masks and pop up out of nowhere among the sweeping sandstorms.
A cohort of prepared bandits attacking another cohort of unprepared bandits — such is the law of survival in Talia.
This sandstorm mask looks like a hassle to put on and remove. It has a "Nailscrap Town" anti-fraud production mark on it.
Wastelander's Desert TerminalHands
Multi-functional trash that can detect ionizing radiation in the air. It can also trash-talk.
"Don't ever ask me if I enjoy wearing a mobile device heavier than shackles. It came in handy and was more powerful than a hammer in the most decisive moments."
After Nailscrap Town was established, the most unconventional of Talian wasteland engineers finally had a safe and secure location to exhibit their outrageous idea, creating Talia's unique "Sensory Technology." By combining a cesium dust counter and a cheeky-AI mobile device, they gave birth to the Desert Terminal, a multi-functional invention from wasteland junk.
The core idea for the so-called "Sensory Technology" is — Don't ask how, don't ask why, nobody cares.
"You attached that piece of junk to me? You rump-fed, scurvy sewer rat..." The AI terminal speaks with a tone of honesty and earnestness.
Wastelander's Friar RobeBody
A baggy robe adapted from a missionary's attire.
"'Ignorance is still king'? What a load of nonsense!"
Wastelanders found a monastery that had long since lain desolate and discovered some ancient volumes from an old civilization. Their gut feeling was that the recordings were precious. After hypocritically feigning appreciation, they happily burned those books to ashes, only taking along the robes left by the friars. After all, the other things wouldn't be worth a penny in Nailscrap Town.
Most Wastelanders were illiterate. No amount of records of civilization would be more useful to them than a hot meal. And they were not the ones to blame.
At least, the robes of friars remained, contributing to the continued existence of a long-forgotten civilization.
Wastelander's Powered GreavesFeet
The leg part of powered armor, an exoskeleton made from scrap metals and old wires.
"I need a whole set of fully powered armor, and now you are telling me all the sections above were all blown up!? Ask yourself if you dared to wear this set of greaves yourself!"
The defenses of Nailscrap Town that happened every now and then boosted the wartime development of Sensory Technology. Once, a random idea hit the engineers. With some materials of unknown source, they produced a set of powered armor. Unfortunately, only the leg part of the first generation of that cheap powered armor has survived. Even after being greatly simplified, the greaves still allow their wearer to take off like a rocket — a mechanism that confuses engineers nowadays.
According to the engineers, the design was completed in the limbo between dreams and reality. It was a once-in-a-lifetime masterpiece of sheer ingenuity.
A useful piece of junk is a good piece of junk, be it recyclable or hazardous.
FAQ
How many pieces of Wastelander of Banditry Desert do I need for the bonus?
Wastelander of Banditry Desert has separate 2-piece and 4-piece effects — see the effect table above to compare.
Which characters should use Wastelander of Banditry Desert?
Characters that fit Wastelander of Banditry Desert: Welt, Dan Heng • Imbibitor Lunae, Aventurine, Dr. Ratio, Yukong.
Is Wastelander of Banditry Desert a Relic Set or a Planar Ornament?
Wastelander of Banditry Desert is a Relic Set (cavern) — 4 pieces (Head/Hands/Body/Feet), with separate 2-piece and 4-piece bonuses.
Where do I farm Wastelander of Banditry Desert?
Wastelander of Banditry Desert farming location: Cavern of Corrosion: Path of Conflagration.
How to read this relic set page
Cavern Relics have 4 pieces: Head and Hand always carry fixed flat stats (HP and ATK), so only Body and Feet have a random main-stat you actually choose. The 2-piece effect unlocks with 2 out of 4 pieces from the same set; the 4-piece effect is stronger but needs all 4 and usually has its own trigger condition — read the exact text above before committing. Planar Ornaments only have 2 pieces (Planar Sphere + Link Rope) and only ever have one 2-piece effect, there is no 4-piece version.
The two types also differ in where you get them: Cavern Relics drop from the Cavern of Corrosion and cost Trailblaze Power per run; Planar Ornaments come from the Simulated Universe or Divergent Universe, which do NOT cost Trailblaze Power — you trade for them with items or completion rewards instead. A full loadout usually combines one 4-piece Cavern set (or two different Cavern sets at 2 pieces each) with one 2-piece Planar set — go 4-piece when that set gives a large, reliable damage buff, and mix 2+2 when you need to stack several smaller stats (e.g. ATK% from one set plus Elemental DMG% from another).
The "who should use this" list is pulled from cross-sourced build consensus and updates automatically as the meta shifts, it is not hand-picked. See the full set table on the Relics page, or check terms in the HSR Glossary.




