Trailblazer · Physical Build
Trailblazer · Physical is a 5★ Physical character on the Path of Destruction in Honkai: Star Rail. Below are the character's stats, skills and Eidolons — plus a pity calculator if you plan to pull.
Voice Actors
| JP | EN | CN | KR |
|---|---|---|---|
| Enoki Junya | Shaun Mendum | Qin Qiege | Kim Myung-jun (김명준) |
This character is currently below the community usage threshold (too few endgame users this phase) — stats will appear automatically once there is enough data.
Active codes (10)
Redeem codes →STARRAILGIFT
4TKSX77Y58QK
The Physical Trailblazer is an early-game single-target damage dealer - hard-hitting and easy to play, but by mid-to-late game other Physical DPS like Yunli, Clara, and Argenti completely outclass them.
30-second build
Sub-stat priority: Crit Rate > Crit DMG > ATK% > SPD
Eidolons
×1
Shadow of Destruction
×1
Shadow of Destruction
×1
Shadow of Destruction
×1
Shadow of Destruction
×1
Shadow of Destruction
×1
Shadow of Destruction
Skills & Traces
Skill Leveling Priority
Skills
▾
Deals Physical DMG equal to 140% of the Trailblazer's ATK to one designated enemy.
| Level | Effect |
|---|---|
| Lv.1 | Deals Physical DMG equal to 50% of the Trailblazer's ATK to one designated enemy. |
| Lv.2 | Deals Physical DMG equal to 60% of the Trailblazer's ATK to one designated enemy. |
| Lv.3 | Deals Physical DMG equal to 70% of the Trailblazer's ATK to one designated enemy. |
| Lv.4 | Deals Physical DMG equal to 80% of the Trailblazer's ATK to one designated enemy. |
| Lv.5 | Deals Physical DMG equal to 90% of the Trailblazer's ATK to one designated enemy. |
| Lv.6 | Deals Physical DMG equal to 100% of the Trailblazer's ATK to one designated enemy. |
| Lv.7 | Deals Physical DMG equal to 110% of the Trailblazer's ATK to one designated enemy. |
| Lv.8 | Deals Physical DMG equal to 120% of the Trailblazer's ATK to one designated enemy. |
| Lv.9 | Deals Physical DMG equal to 130% of the Trailblazer's ATK to one designated enemy. |
| Lv.10 (max) | Deals Physical DMG equal to 140% of the Trailblazer's ATK to one designated enemy. |
▾
Deals Physical DMG equal to 156% of the Trailblazer's ATK to one designated enemy and enemies adjacent to it.
| Level | Effect |
|---|---|
| Lv.1 | Deals Physical DMG equal to 63% of the Trailblazer's ATK to one designated enemy and enemies adjacent to it. |
| Lv.2 | Deals Physical DMG equal to 69% of the Trailblazer's ATK to one designated enemy and enemies adjacent to it. |
| Lv.3 | Deals Physical DMG equal to 75% of the Trailblazer's ATK to one designated enemy and enemies adjacent to it. |
| Lv.4 | Deals Physical DMG equal to 81% of the Trailblazer's ATK to one designated enemy and enemies adjacent to it. |
| Lv.5 | Deals Physical DMG equal to 88% of the Trailblazer's ATK to one designated enemy and enemies adjacent to it. |
| Lv.6 | Deals Physical DMG equal to 94% of the Trailblazer's ATK to one designated enemy and enemies adjacent to it. |
| Lv.7 | Deals Physical DMG equal to 102% of the Trailblazer's ATK to one designated enemy and enemies adjacent to it. |
| Lv.8 | Deals Physical DMG equal to 109% of the Trailblazer's ATK to one designated enemy and enemies adjacent to it. |
| Lv.9 | Deals Physical DMG equal to 117% of the Trailblazer's ATK to one designated enemy and enemies adjacent to it. |
| Lv.10 | Deals Physical DMG equal to 125% of the Trailblazer's ATK to one designated enemy and enemies adjacent to it. |
| Lv.11 | Deals Physical DMG equal to 131% of the Trailblazer's ATK to one designated enemy and enemies adjacent to it. |
| Lv.12 | Deals Physical DMG equal to 138% of the Trailblazer's ATK to one designated enemy and enemies adjacent to it. |
| Lv.13 | Deals Physical DMG equal to 144% of the Trailblazer's ATK to one designated enemy and enemies adjacent to it. |
| Lv.14 | Deals Physical DMG equal to 150% of the Trailblazer's ATK to one designated enemy and enemies adjacent to it. |
| Lv.15 (max) | Deals Physical DMG equal to 156% of the Trailblazer's ATK to one designated enemy and enemies adjacent to it. |
▾
Choose between two attack modes to deliver a full strike. "Blowout: Farewell Hit" deals Physical DMG equal to 525% of the Trailblazer's ATK to one designated enemy. "Blowout: RIP Home Run" deals Physical DMG equal to 315% of the Trailblazer's ATK to one designated enemy, and Physical DMG equal to 189% of the Trailblazer's ATK to enemies adjacent to it.
| Level | Effect |
|---|---|
| Lv.1 | Choose between two attack modes to deliver a full strike. "Blowout: Farewell Hit" deals Physical DMG equal to 300% of the Trailblazer's ATK to one designated enemy. "Blowout: RIP Home Run" deals Physical DMG equal to 180% of the Trailblazer's ATK to one designated enemy, and Physical DMG equal to 108% of the Trailblazer's ATK to enemies adjacent to it. |
| Lv.2 | Choose between two attack modes to deliver a full strike. "Blowout: Farewell Hit" deals Physical DMG equal to 315% of the Trailblazer's ATK to one designated enemy. "Blowout: RIP Home Run" deals Physical DMG equal to 189% of the Trailblazer's ATK to one designated enemy, and Physical DMG equal to 113% of the Trailblazer's ATK to enemies adjacent to it. |
| Lv.3 | Choose between two attack modes to deliver a full strike. "Blowout: Farewell Hit" deals Physical DMG equal to 330% of the Trailblazer's ATK to one designated enemy. "Blowout: RIP Home Run" deals Physical DMG equal to 198% of the Trailblazer's ATK to one designated enemy, and Physical DMG equal to 119% of the Trailblazer's ATK to enemies adjacent to it. |
| Lv.4 | Choose between two attack modes to deliver a full strike. "Blowout: Farewell Hit" deals Physical DMG equal to 345% of the Trailblazer's ATK to one designated enemy. "Blowout: RIP Home Run" deals Physical DMG equal to 207% of the Trailblazer's ATK to one designated enemy, and Physical DMG equal to 124% of the Trailblazer's ATK to enemies adjacent to it. |
| Lv.5 | Choose between two attack modes to deliver a full strike. "Blowout: Farewell Hit" deals Physical DMG equal to 360% of the Trailblazer's ATK to one designated enemy. "Blowout: RIP Home Run" deals Physical DMG equal to 216% of the Trailblazer's ATK to one designated enemy, and Physical DMG equal to 130% of the Trailblazer's ATK to enemies adjacent to it. |
| Lv.6 | Choose between two attack modes to deliver a full strike. "Blowout: Farewell Hit" deals Physical DMG equal to 375% of the Trailblazer's ATK to one designated enemy. "Blowout: RIP Home Run" deals Physical DMG equal to 225% of the Trailblazer's ATK to one designated enemy, and Physical DMG equal to 135% of the Trailblazer's ATK to enemies adjacent to it. |
| Lv.7 | Choose between two attack modes to deliver a full strike. "Blowout: Farewell Hit" deals Physical DMG equal to 394% of the Trailblazer's ATK to one designated enemy. "Blowout: RIP Home Run" deals Physical DMG equal to 236% of the Trailblazer's ATK to one designated enemy, and Physical DMG equal to 142% of the Trailblazer's ATK to enemies adjacent to it. |
| Lv.8 | Choose between two attack modes to deliver a full strike. "Blowout: Farewell Hit" deals Physical DMG equal to 413% of the Trailblazer's ATK to one designated enemy. "Blowout: RIP Home Run" deals Physical DMG equal to 248% of the Trailblazer's ATK to one designated enemy, and Physical DMG equal to 149% of the Trailblazer's ATK to enemies adjacent to it. |
| Lv.9 | Choose between two attack modes to deliver a full strike. "Blowout: Farewell Hit" deals Physical DMG equal to 431% of the Trailblazer's ATK to one designated enemy. "Blowout: RIP Home Run" deals Physical DMG equal to 259% of the Trailblazer's ATK to one designated enemy, and Physical DMG equal to 155% of the Trailblazer's ATK to enemies adjacent to it. |
| Lv.10 | Choose between two attack modes to deliver a full strike. "Blowout: Farewell Hit" deals Physical DMG equal to 450% of the Trailblazer's ATK to one designated enemy. "Blowout: RIP Home Run" deals Physical DMG equal to 270% of the Trailblazer's ATK to one designated enemy, and Physical DMG equal to 162% of the Trailblazer's ATK to enemies adjacent to it. |
| Lv.11 | Choose between two attack modes to deliver a full strike. "Blowout: Farewell Hit" deals Physical DMG equal to 465% of the Trailblazer's ATK to one designated enemy. "Blowout: RIP Home Run" deals Physical DMG equal to 279% of the Trailblazer's ATK to one designated enemy, and Physical DMG equal to 167% of the Trailblazer's ATK to enemies adjacent to it. |
| Lv.12 | Choose between two attack modes to deliver a full strike. "Blowout: Farewell Hit" deals Physical DMG equal to 480% of the Trailblazer's ATK to one designated enemy. "Blowout: RIP Home Run" deals Physical DMG equal to 288% of the Trailblazer's ATK to one designated enemy, and Physical DMG equal to 173% of the Trailblazer's ATK to enemies adjacent to it. |
| Lv.13 | Choose between two attack modes to deliver a full strike. "Blowout: Farewell Hit" deals Physical DMG equal to 495% of the Trailblazer's ATK to one designated enemy. "Blowout: RIP Home Run" deals Physical DMG equal to 297% of the Trailblazer's ATK to one designated enemy, and Physical DMG equal to 178% of the Trailblazer's ATK to enemies adjacent to it. |
| Lv.14 | Choose between two attack modes to deliver a full strike. "Blowout: Farewell Hit" deals Physical DMG equal to 510% of the Trailblazer's ATK to one designated enemy. "Blowout: RIP Home Run" deals Physical DMG equal to 306% of the Trailblazer's ATK to one designated enemy, and Physical DMG equal to 184% of the Trailblazer's ATK to enemies adjacent to it. |
| Lv.15 (max) | Choose between two attack modes to deliver a full strike. "Blowout: Farewell Hit" deals Physical DMG equal to 525% of the Trailblazer's ATK to one designated enemy. "Blowout: RIP Home Run" deals Physical DMG equal to 315% of the Trailblazer's ATK to one designated enemy, and Physical DMG equal to 189% of the Trailblazer's ATK to enemies adjacent to it. |
▾
Each time after this character inflicts Weakness Break on an enemy, ATK increases by 25%. This effect stacks up to 2 time(s).
| Level | Effect |
|---|---|
| Lv.1 | Each time after this character inflicts Weakness Break on an enemy, ATK increases by 10%. This effect stacks up to 2 time(s). |
| Lv.2 | Each time after this character inflicts Weakness Break on an enemy, ATK increases by 11%. This effect stacks up to 2 time(s). |
| Lv.3 | Each time after this character inflicts Weakness Break on an enemy, ATK increases by 12%. This effect stacks up to 2 time(s). |
| Lv.4 | Each time after this character inflicts Weakness Break on an enemy, ATK increases by 13%. This effect stacks up to 2 time(s). |
| Lv.5 | Each time after this character inflicts Weakness Break on an enemy, ATK increases by 14%. This effect stacks up to 2 time(s). |
| Lv.6 | Each time after this character inflicts Weakness Break on an enemy, ATK increases by 15%. This effect stacks up to 2 time(s). |
| Lv.7 | Each time after this character inflicts Weakness Break on an enemy, ATK increases by 16%. This effect stacks up to 2 time(s). |
| Lv.8 | Each time after this character inflicts Weakness Break on an enemy, ATK increases by 18%. This effect stacks up to 2 time(s). |
| Lv.9 | Each time after this character inflicts Weakness Break on an enemy, ATK increases by 19%. This effect stacks up to 2 time(s). |
| Lv.10 | Each time after this character inflicts Weakness Break on an enemy, ATK increases by 20%. This effect stacks up to 2 time(s). |
| Lv.11 | Each time after this character inflicts Weakness Break on an enemy, ATK increases by 21%. This effect stacks up to 2 time(s). |
| Lv.12 | Each time after this character inflicts Weakness Break on an enemy, ATK increases by 22%. This effect stacks up to 2 time(s). |
| Lv.13 | Each time after this character inflicts Weakness Break on an enemy, ATK increases by 23%. This effect stacks up to 2 time(s). |
| Lv.14 | Each time after this character inflicts Weakness Break on an enemy, ATK increases by 24%. This effect stacks up to 2 time(s). |
| Lv.15 (max) | Each time after this character inflicts Weakness Break on an enemy, ATK increases by 25%. This effect stacks up to 2 time(s). |
▾
Attacks an enemy, and after entering combat, reduces their Toughness of the corresponding Type.
▾
Immediately heals all allies for 15% of their respective Max HP after using this Technique.
▾
Deals Physical DMG equal to 525% of the Trailblazer's ATK to one designated enemy.
| Level | Effect |
|---|---|
| Lv.1 | Deals Physical DMG equal to 300% of the Trailblazer's ATK to one designated enemy. |
| Lv.2 | Deals Physical DMG equal to 315% of the Trailblazer's ATK to one designated enemy. |
| Lv.3 | Deals Physical DMG equal to 330% of the Trailblazer's ATK to one designated enemy. |
| Lv.4 | Deals Physical DMG equal to 345% of the Trailblazer's ATK to one designated enemy. |
| Lv.5 | Deals Physical DMG equal to 360% of the Trailblazer's ATK to one designated enemy. |
| Lv.6 | Deals Physical DMG equal to 375% of the Trailblazer's ATK to one designated enemy. |
| Lv.7 | Deals Physical DMG equal to 394% of the Trailblazer's ATK to one designated enemy. |
| Lv.8 | Deals Physical DMG equal to 413% of the Trailblazer's ATK to one designated enemy. |
| Lv.9 | Deals Physical DMG equal to 431% of the Trailblazer's ATK to one designated enemy. |
| Lv.10 | Deals Physical DMG equal to 450% of the Trailblazer's ATK to one designated enemy. |
| Lv.11 | Deals Physical DMG equal to 465% of the Trailblazer's ATK to one designated enemy. |
| Lv.12 | Deals Physical DMG equal to 480% of the Trailblazer's ATK to one designated enemy. |
| Lv.13 | Deals Physical DMG equal to 495% of the Trailblazer's ATK to one designated enemy. |
| Lv.14 | Deals Physical DMG equal to 510% of the Trailblazer's ATK to one designated enemy. |
| Lv.15 (max) | Deals Physical DMG equal to 525% of the Trailblazer's ATK to one designated enemy. |
▾
Deals Physical DMG equal to 315% of Trailblazer's ATK to one designated enemy and Physical DMG equal to 189% of Trailblazer's ATK to enemies adjacent to it.
| Level | Effect |
|---|---|
| Lv.1 | Deals Physical DMG equal to 180% of Trailblazer's ATK to one designated enemy and Physical DMG equal to 108% of Trailblazer's ATK to enemies adjacent to it. |
| Lv.2 | Deals Physical DMG equal to 189% of Trailblazer's ATK to one designated enemy and Physical DMG equal to 113% of Trailblazer's ATK to enemies adjacent to it. |
| Lv.3 | Deals Physical DMG equal to 198% of Trailblazer's ATK to one designated enemy and Physical DMG equal to 119% of Trailblazer's ATK to enemies adjacent to it. |
| Lv.4 | Deals Physical DMG equal to 207% of Trailblazer's ATK to one designated enemy and Physical DMG equal to 124% of Trailblazer's ATK to enemies adjacent to it. |
| Lv.5 | Deals Physical DMG equal to 216% of Trailblazer's ATK to one designated enemy and Physical DMG equal to 130% of Trailblazer's ATK to enemies adjacent to it. |
| Lv.6 | Deals Physical DMG equal to 225% of Trailblazer's ATK to one designated enemy and Physical DMG equal to 135% of Trailblazer's ATK to enemies adjacent to it. |
| Lv.7 | Deals Physical DMG equal to 236% of Trailblazer's ATK to one designated enemy and Physical DMG equal to 142% of Trailblazer's ATK to enemies adjacent to it. |
| Lv.8 | Deals Physical DMG equal to 248% of Trailblazer's ATK to one designated enemy and Physical DMG equal to 149% of Trailblazer's ATK to enemies adjacent to it. |
| Lv.9 | Deals Physical DMG equal to 259% of Trailblazer's ATK to one designated enemy and Physical DMG equal to 155% of Trailblazer's ATK to enemies adjacent to it. |
| Lv.10 | Deals Physical DMG equal to 270% of Trailblazer's ATK to one designated enemy and Physical DMG equal to 162% of Trailblazer's ATK to enemies adjacent to it. |
| Lv.11 | Deals Physical DMG equal to 279% of Trailblazer's ATK to one designated enemy and Physical DMG equal to 167% of Trailblazer's ATK to enemies adjacent to it. |
| Lv.12 | Deals Physical DMG equal to 288% of Trailblazer's ATK to one designated enemy and Physical DMG equal to 173% of Trailblazer's ATK to enemies adjacent to it. |
| Lv.13 | Deals Physical DMG equal to 297% of Trailblazer's ATK to one designated enemy and Physical DMG equal to 178% of Trailblazer's ATK to enemies adjacent to it. |
| Lv.14 | Deals Physical DMG equal to 306% of Trailblazer's ATK to one designated enemy and Physical DMG equal to 184% of Trailblazer's ATK to enemies adjacent to it. |
| Lv.15 (max) | Deals Physical DMG equal to 315% of Trailblazer's ATK to one designated enemy and Physical DMG equal to 189% of Trailblazer's ATK to enemies adjacent to it. |
Major Traces
At the start of the battle, immediately regenerates 15 Energy.
Each Talent stack increases the Trailblazer's DEF by 10%.
When using Skill or Ultimate "Blowout: RIP Home Run," DMG dealt to the target enemy is increased by 25%.
Trace Bonuses
Weakness Break
| Skill | Move type | Toughness reduced |
|---|---|---|
| Farewell Hit | Basic ATK | 30 |
| RIP Home Run | Skill | 60 |
| Attack | Overworld Attack | 30 |
| Blowout: Farewell Hit | Ultimate | 90 |
| Blowout: RIP Home Run | Ultimate | 60 |
One full combo (Basic ATK + Skill + Ultimate) from Trailblazer · Physical breaks 240 Toughness in total.
Hits needed to break an enemy
| Enemy rank | Toughness (median) | Basic ATK hits | Skill casts |
|---|---|---|---|
| Minion | 120 | 4 | 2 |
| Elite | 360 | 12 | 6 |
| Elite Boss | 540 | 18 | 9 |
| Boss | 540 | 18 | 9 |
122/231 enemies in our bestiary are weak to Physical — Trailblazer · Physical's own element. View the Bestiary → · View Physical-weak enemies →
Stats & Materials
Nurture Priority Order
Level 80 stats
Ascension Materials
Trailblazer · Physical FAQ
What is the best Light Cone for Trailblazer · Physical?
The best Light Cone for Trailblazer · Physical is Something Irreplaceable (top pick). See F2P options in the Light Cones section above.
Is Trailblazer · Physical worth pulling?
The Physical Trailblazer is an early-game single-target damage dealer - hard-hitting and easy to play, but by mid-to-late game other Physical DPS like Yunli, Clara, and Argenti completely outclass them. Still solid for clearing early Memory of Chaos (the main endgame combat mode) or filling a damage slot before you pull a real DPS unit.
What is the best team for Trailblazer · Physical?
Cheap beginner team: Trailblazer + Asta (ATK and Fire RES buff for the team) + Natasha (healer) + March 7th (shield tank) - anyone can put this together right away. Damage-focused team: swap in Tingyun (energy regen + ATK buff) and Bronya (extra turns + DMG buff) so the Trailblazer can spam Ultimates back to back. Break-focused team: pair with Ruan Mei (Break Effect buff), Gepard (shield + Ice-type break), and Pela (DEF shred on enemies) to squeeze the most value out of the Talent's break-triggered ATK stacks.
How much Energy does Trailblazer · Physical's Ultimate cost?
Trailblazer · Physical's Ultimate costs 120 Energy. See the Skills section above for the Energy gain and Break DMG of every skill.
What materials does Trailblazer · Physical need to reach max Ascension?
See the full Ascension Materials list above, pulled directly from the latest game data.
Matching Light Cones
5★
5★
5★
5★
5★
5★
5★
5★
5★
5★
5★
4★
4★
4★
4★
4★
4★
4★
4★
4★
3★
3★
3★How to read this build page
Every character build page has these parts: recommended Light Cone/Relic sets and stat table, a Trace/skill leveling order, Eidolon milestones worth considering, and a reference SPD threshold. Read them in that order — gear tells you "what to use", Traces tell you "what to level first", Eidolon tells you "is it worth pulling dupes", SPD tells you "how fast you need to be to keep the rotation on time". The section below explains how to read each part and applies the same way to every character on the site — check the exact numbers in the table above this section, since community sources sometimes differ by a few points.
Why the Light Cone and Relic picks make sense
Most characters have a "signature" Light Cone built for their exact role, plus a few cheaper substitutes from the standard banner or easy-to-get 3-4★ cones. Missing the signature isn't a dead end — most characters keep most of their power with a well-matched substitute, typically losing somewhere between a few percent and roughly a fifth of total damage depending on the setup, per most public comparisons.
- Relic sets (2pc+2pc or 4pc) are picked for the set effect that fits that character's role (single-target DPS, AoE, shield/healing support, Break damage, and so on).
- Main stats per slot (Body/Feet/Sphere/Rope) and substats follow a priority that changes by role: DPS roles usually chase CRIT Rate/CRIT DMG before ATK%; Break-focused roles prioritize Break Effect; support/healing roles often value Effect Hit/RES or Outgoing Healing over pure CRIT.
These weights differ per character and can shift slightly between ranking sources — follow the exact priority table above rather than applying one formula to every role.
Trace/skill leveling order by role (a general guideline, not a fixed rule)
There's no single order that's correct for every character, and community sources sometimes disagree depending on the team the character is used in — but the general pattern by role is:
- DPS: level whichever skill (Skill or Ultimate) carries most of the damage for that character first, with Basic ATK usually last if it isn't the main damage source.
- Support/Buffer: prioritize Traces that boost buff strength or the skill that applies the effect over Basic ATK, since this role's value comes from lifting the team rather than personal damage.
- Healer/Shielder: prioritize the main healing or shield skill first, since that is the reason the team runs this character.
- Break/CC: prioritize whichever skill contributes the most Toughness Damage, since the Break/Weakness Break window is where the team dumps damage.
Major Traces unlock at fixed ascension levels in-game, not by choice — but which one to level first (when resources are limited) should follow the role priority above. Since the exact order can differ between ranking sources, check the specific recommendation in the table above for this character.
Eidolons: how far E0 gets you, and which milestone is worth considering
General rule: most characters at E0 (no duplicates) already handle most content, even 5-star characters. Eidolons are a duplicate-fueled upgrade system — higher levels cost more resources for a smaller power gain, and the actual gain varies a lot per character (some barely change role at E0, others shift how they're played at a specific level). The milestones most often cited by the community tend to sit at E1, E2, or E6 depending on the character — but none of these are required to clear the game's content. Check the Eidolon section in the table above for this character's specific milestone and gain; if sources disagree on how to rate a milestone, trust the in-game effect description over a pre-set percentage number.
How to think about SPD breakpoints
SPD (Speed) controls how often a character acts in the turn order — higher SPD means denser actions, and for some roles (especially support/healing that need to buff or heal before the team gets hit) hitting the right SPD "breakpoint" matters more than the raw SPD number. Values like 101 or 134 SPD are often cited as community-common breakpoints (letting a character act again before or after a specific point in certain team setups) — this is crowd-verified action-gauge math, not an official fixed number the game states for every situation. The right breakpoint also depends on the team and allies' SPD, so treat the SPD suggestion in the table above as a starting point to adjust from, not a mandatory target.
Where to dig deeper
This section only teaches you how to read the page — for deeper comparisons, use the dedicated tools:
- Tier list to see where this character stands against the full roster.
- Teams for full in-game comps with rotation order.
- Relic score to check how your current gear scores against the benchmark.






























