Gilgamesh
★★★★★

Gilgamesh Build

Gilgamesh is a 5★ Lightning character on the Path of Destruction in Honkai: Star Rail. Below are the character's stats, skills and Eidolons — plus a pity calculator if you plan to pull.

Updated: 12/08/2026
Updated for version 4.4 · 15/07/2026
Calculate pity to pull this character →

Voice Actors

JPENCNKR
Seki Tomokazu Teng Xin Kim Jong-yeop (김종엽)
Community usage · phase 4.4.2
Memory of Chaos4.0%
Pure Fiction16.6%
Apocalyptic Shadow5.5%
Stats from 13,965 real player profiles (Memory of Chaos) · community player data
Building Gilgamesh — just follow the numbers

Active codes (10)

Redeem codes →
STARRAILGIFT
4TKSX77Y58QK

Gilgamesh Build

Damage Dealer (DPS)
Stats to farm

Priority: CRIT Rate & CRIT DMG (aim ~60-70% / 120-140%), ATK%, Speed, and Lightning DMG.

Relics to look for

Main stats: Body = CRIT Rate/DMG · Feet = Speed (or ATK%) · Sphere = Lightning DMG · Rope = ATK%. A 4pc Lightning DMG set is ideal.

Band of Sizzling Thunder
Standard set for crit DPSBand of Sizzling Thunder
Skill leveling order: Skill & Ultimate first → Talent → Basic ATK last.

Guidance based on the character's ROLE & PATH (per game mechanics). Use the calculators below to optimize YOUR own build.

5

Eidolons

How far to invest, which milestones matter
E1
He Who Saw the Deep
When Gilgamesh holds "King's Acknowledgement," its DEF-ignoring effect also applies to other teammates, and "King's Acknowledgement" additionally increases Gilgamesh's ATK by 60%. When using Skill, additionally regenerates a fixed 40 Energy.
Gilgamesh's Eidolon×1 Gilgamesh's Eidolon
E2
Wisdom That Encompassed All
When entering combat, Gilgamesh gains 5 "Interest." When using Ultimate, additionally gains 5 "Interest." The DMG multiplier of the Skill "Gate of Babylon" against the primary target increases by 100%, and its DMG multiplier against adjacent targets increases by 50%.
Gilgamesh's Eidolon×1 Gilgamesh's Eidolon
E3
Journey That Spanned Far
Skill Lv. +2, up to a maximum of Lv. 15. Basic ATK Lv. +1, up to a maximum of Lv. 10.
Gilgamesh's Eidolon×1 Gilgamesh's Eidolon
E4
King Who Bowed to None
Gilgamesh's Energy Regeneration Rate increases by 20%.
Gilgamesh's Eidolon×1 Gilgamesh's Eidolon
E5
Sword That Parted Gods from Man
Ultimate Lv. +2, up to a maximum of Lv. 15. Talent Lv. +2, up to a maximum of Lv. 15.
Gilgamesh's Eidolon×1 Gilgamesh's Eidolon
E6
Soul That Bore Friendship
Increases the bounce DMG multiplier of the Ultimate "Enuma Elish" by 80%. While Gilgamesh is on the field, increases ally characters' All-Type RES PEN by 20%. When a teammate uses Ultimate, Gilgamesh gains 1 point of "Golden Rule," up to a total of 3 points. When this unit uses Ultimate, consumes all "Golden Rule" points, and each point of "Golden Rule" consumed increases the CRIT DMG for the Ultimate DMG dealt by 100%.
Gilgamesh's Eidolon×1 Gilgamesh's Eidolon
6

Skills & Traces

What to level first — tap each skill for details

Skills

Halfhearted Blow
Basic ATK Single Target Lv.10 +20 30

Deals Lightning DMG equal to 140% of Gilgamesh's ATK to one designated enemy.

LevelEffect
Lv.1 Deals Lightning DMG equal to 50% of Gilgamesh's ATK to one designated enemy.
Lv.2 Deals Lightning DMG equal to 60% of Gilgamesh's ATK to one designated enemy.
Lv.3 Deals Lightning DMG equal to 70% of Gilgamesh's ATK to one designated enemy.
Lv.4 Deals Lightning DMG equal to 80% of Gilgamesh's ATK to one designated enemy.
Lv.5 Deals Lightning DMG equal to 90% of Gilgamesh's ATK to one designated enemy.
Lv.6 Deals Lightning DMG equal to 100% of Gilgamesh's ATK to one designated enemy.
Lv.7 Deals Lightning DMG equal to 110% of Gilgamesh's ATK to one designated enemy.
Lv.8 Deals Lightning DMG equal to 120% of Gilgamesh's ATK to one designated enemy.
Lv.9 Deals Lightning DMG equal to 130% of Gilgamesh's ATK to one designated enemy.
Lv.10 (max) Deals Lightning DMG equal to 140% of Gilgamesh's ATK to one designated enemy.
Gate of Babylon
Skill Blast Lv.15 +30 60

Gains "King's Acknowledgement," allowing this unit to ignore 38% of the target's DEF when dealing DMG, lasting for 3 turn(s). Deals Lightning DMG equal to 350% of Gilgamesh's ATK to one designated enemy, and deals Lightning DMG equal to 175% of Gilgamesh's ATK to adjacent targets.

LevelEffect
Lv.1 Gains "King's Acknowledgement," allowing this unit to ignore 15% of the target's DEF when dealing DMG, lasting for 3 turn(s). Deals Lightning DMG equal to 140% of Gilgamesh's ATK to one designated enemy, and deals Lightning DMG equal to 70% of Gilgamesh's ATK to adjacent targets.
Lv.2 Gains "King's Acknowledgement," allowing this unit to ignore 17% of the target's DEF when dealing DMG, lasting for 3 turn(s). Deals Lightning DMG equal to 154% of Gilgamesh's ATK to one designated enemy, and deals Lightning DMG equal to 77% of Gilgamesh's ATK to adjacent targets.
Lv.3 Gains "King's Acknowledgement," allowing this unit to ignore 18% of the target's DEF when dealing DMG, lasting for 3 turn(s). Deals Lightning DMG equal to 168% of Gilgamesh's ATK to one designated enemy, and deals Lightning DMG equal to 84% of Gilgamesh's ATK to adjacent targets.
Lv.4 Gains "King's Acknowledgement," allowing this unit to ignore 20% of the target's DEF when dealing DMG, lasting for 3 turn(s). Deals Lightning DMG equal to 182% of Gilgamesh's ATK to one designated enemy, and deals Lightning DMG equal to 91% of Gilgamesh's ATK to adjacent targets.
Lv.5 Gains "King's Acknowledgement," allowing this unit to ignore 21% of the target's DEF when dealing DMG, lasting for 3 turn(s). Deals Lightning DMG equal to 196% of Gilgamesh's ATK to one designated enemy, and deals Lightning DMG equal to 98% of Gilgamesh's ATK to adjacent targets.
Lv.6 Gains "King's Acknowledgement," allowing this unit to ignore 23% of the target's DEF when dealing DMG, lasting for 3 turn(s). Deals Lightning DMG equal to 210% of Gilgamesh's ATK to one designated enemy, and deals Lightning DMG equal to 105% of Gilgamesh's ATK to adjacent targets.
Lv.7 Gains "King's Acknowledgement," allowing this unit to ignore 24% of the target's DEF when dealing DMG, lasting for 3 turn(s). Deals Lightning DMG equal to 228% of Gilgamesh's ATK to one designated enemy, and deals Lightning DMG equal to 114% of Gilgamesh's ATK to adjacent targets.
Lv.8 Gains "King's Acknowledgement," allowing this unit to ignore 26% of the target's DEF when dealing DMG, lasting for 3 turn(s). Deals Lightning DMG equal to 245% of Gilgamesh's ATK to one designated enemy, and deals Lightning DMG equal to 123% of Gilgamesh's ATK to adjacent targets.
Lv.9 Gains "King's Acknowledgement," allowing this unit to ignore 28% of the target's DEF when dealing DMG, lasting for 3 turn(s). Deals Lightning DMG equal to 263% of Gilgamesh's ATK to one designated enemy, and deals Lightning DMG equal to 131% of Gilgamesh's ATK to adjacent targets.
Lv.10 Gains "King's Acknowledgement," allowing this unit to ignore 30% of the target's DEF when dealing DMG, lasting for 3 turn(s). Deals Lightning DMG equal to 280% of Gilgamesh's ATK to one designated enemy, and deals Lightning DMG equal to 140% of Gilgamesh's ATK to adjacent targets.
Lv.11 Gains "King's Acknowledgement," allowing this unit to ignore 32% of the target's DEF when dealing DMG, lasting for 3 turn(s). Deals Lightning DMG equal to 294% of Gilgamesh's ATK to one designated enemy, and deals Lightning DMG equal to 147% of Gilgamesh's ATK to adjacent targets.
Lv.12 Gains "King's Acknowledgement," allowing this unit to ignore 33% of the target's DEF when dealing DMG, lasting for 3 turn(s). Deals Lightning DMG equal to 308% of Gilgamesh's ATK to one designated enemy, and deals Lightning DMG equal to 154% of Gilgamesh's ATK to adjacent targets.
Lv.13 Gains "King's Acknowledgement," allowing this unit to ignore 35% of the target's DEF when dealing DMG, lasting for 3 turn(s). Deals Lightning DMG equal to 322% of Gilgamesh's ATK to one designated enemy, and deals Lightning DMG equal to 161% of Gilgamesh's ATK to adjacent targets.
Lv.14 Gains "King's Acknowledgement," allowing this unit to ignore 36% of the target's DEF when dealing DMG, lasting for 3 turn(s). Deals Lightning DMG equal to 336% of Gilgamesh's ATK to one designated enemy, and deals Lightning DMG equal to 168% of Gilgamesh's ATK to adjacent targets.
Lv.15 (max) Gains "King's Acknowledgement," allowing this unit to ignore 38% of the target's DEF when dealing DMG, lasting for 3 turn(s). Deals Lightning DMG equal to 350% of Gilgamesh's ATK to one designated enemy, and deals Lightning DMG equal to 175% of Gilgamesh's ATK to adjacent targets.
Enuma Elish
Ultimate AoE Lv.15 +5 120 360

Deals Lightning DMG equal to 500% of Gilgamesh's ATK to all enemies, and additionally deals 10 instance(s) of DMG, with each instance dealing Lightning DMG equal to 125% of Gilgamesh's ATK to one random enemy.

LevelEffect
Lv.1 Deals Lightning DMG equal to 200% of Gilgamesh's ATK to all enemies, and additionally deals 10 instance(s) of DMG, with each instance dealing Lightning DMG equal to 50% of Gilgamesh's ATK to one random enemy.
Lv.2 Deals Lightning DMG equal to 220% of Gilgamesh's ATK to all enemies, and additionally deals 10 instance(s) of DMG, with each instance dealing Lightning DMG equal to 55% of Gilgamesh's ATK to one random enemy.
Lv.3 Deals Lightning DMG equal to 240% of Gilgamesh's ATK to all enemies, and additionally deals 10 instance(s) of DMG, with each instance dealing Lightning DMG equal to 60% of Gilgamesh's ATK to one random enemy.
Lv.4 Deals Lightning DMG equal to 260% of Gilgamesh's ATK to all enemies, and additionally deals 10 instance(s) of DMG, with each instance dealing Lightning DMG equal to 65% of Gilgamesh's ATK to one random enemy.
Lv.5 Deals Lightning DMG equal to 280% of Gilgamesh's ATK to all enemies, and additionally deals 10 instance(s) of DMG, with each instance dealing Lightning DMG equal to 70% of Gilgamesh's ATK to one random enemy.
Lv.6 Deals Lightning DMG equal to 300% of Gilgamesh's ATK to all enemies, and additionally deals 10 instance(s) of DMG, with each instance dealing Lightning DMG equal to 75% of Gilgamesh's ATK to one random enemy.
Lv.7 Deals Lightning DMG equal to 325% of Gilgamesh's ATK to all enemies, and additionally deals 10 instance(s) of DMG, with each instance dealing Lightning DMG equal to 81% of Gilgamesh's ATK to one random enemy.
Lv.8 Deals Lightning DMG equal to 350% of Gilgamesh's ATK to all enemies, and additionally deals 10 instance(s) of DMG, with each instance dealing Lightning DMG equal to 88% of Gilgamesh's ATK to one random enemy.
Lv.9 Deals Lightning DMG equal to 375% of Gilgamesh's ATK to all enemies, and additionally deals 10 instance(s) of DMG, with each instance dealing Lightning DMG equal to 94% of Gilgamesh's ATK to one random enemy.
Lv.10 Deals Lightning DMG equal to 400% of Gilgamesh's ATK to all enemies, and additionally deals 10 instance(s) of DMG, with each instance dealing Lightning DMG equal to 100% of Gilgamesh's ATK to one random enemy.
Lv.11 Deals Lightning DMG equal to 420% of Gilgamesh's ATK to all enemies, and additionally deals 10 instance(s) of DMG, with each instance dealing Lightning DMG equal to 105% of Gilgamesh's ATK to one random enemy.
Lv.12 Deals Lightning DMG equal to 440% of Gilgamesh's ATK to all enemies, and additionally deals 10 instance(s) of DMG, with each instance dealing Lightning DMG equal to 110% of Gilgamesh's ATK to one random enemy.
Lv.13 Deals Lightning DMG equal to 460% of Gilgamesh's ATK to all enemies, and additionally deals 10 instance(s) of DMG, with each instance dealing Lightning DMG equal to 115% of Gilgamesh's ATK to one random enemy.
Lv.14 Deals Lightning DMG equal to 480% of Gilgamesh's ATK to all enemies, and additionally deals 10 instance(s) of DMG, with each instance dealing Lightning DMG equal to 120% of Gilgamesh's ATK to one random enemy.
Lv.15 (max) Deals Lightning DMG equal to 500% of Gilgamesh's ATK to all enemies, and additionally deals 10 instance(s) of DMG, with each instance dealing Lightning DMG equal to 125% of Gilgamesh's ATK to one random enemy.
"Amuse Me to the Fullest"
Talent Enhance Lv.15 +10

When a teammate uses their Ultimate, Gilgamesh gains "King's Burden," which increases Ultimate DMG dealt by this unit by 50%, lasting for 3 turn(s). Initially, automatically uses Basic ATK at the start of this unit's turn. When another ally target takes action, Gilgamesh gains 1 point of "Interest." For each point of "Interest" in possession, increases this unit's SPD by 10%. When "Interest" reaches 10 for the first time, enters the "Interest Piqued!" state. In that state, can only use Skill, lasting for the entire battle. After using Skill, clears this unit's "Interest."

LevelEffect
Lv.1 When a teammate uses their Ultimate, Gilgamesh gains "King's Burden," which increases Ultimate DMG dealt by this unit by 20%, lasting for 3 turn(s). Initially, automatically uses Basic ATK at the start of this unit's turn. When another ally target takes action, Gilgamesh gains 1 point of "Interest." For each point of "Interest" in possession, increases this unit's SPD by 10%. When "Interest" reaches 10 for the first time, enters the "Interest Piqued!" state. In that state, can only use Skill, lasting for the entire battle. After using Skill, clears this unit's "Interest."
Lv.2 When a teammate uses their Ultimate, Gilgamesh gains "King's Burden," which increases Ultimate DMG dealt by this unit by 22%, lasting for 3 turn(s). Initially, automatically uses Basic ATK at the start of this unit's turn. When another ally target takes action, Gilgamesh gains 1 point of "Interest." For each point of "Interest" in possession, increases this unit's SPD by 10%. When "Interest" reaches 10 for the first time, enters the "Interest Piqued!" state. In that state, can only use Skill, lasting for the entire battle. After using Skill, clears this unit's "Interest."
Lv.3 When a teammate uses their Ultimate, Gilgamesh gains "King's Burden," which increases Ultimate DMG dealt by this unit by 24%, lasting for 3 turn(s). Initially, automatically uses Basic ATK at the start of this unit's turn. When another ally target takes action, Gilgamesh gains 1 point of "Interest." For each point of "Interest" in possession, increases this unit's SPD by 10%. When "Interest" reaches 10 for the first time, enters the "Interest Piqued!" state. In that state, can only use Skill, lasting for the entire battle. After using Skill, clears this unit's "Interest."
Lv.4 When a teammate uses their Ultimate, Gilgamesh gains "King's Burden," which increases Ultimate DMG dealt by this unit by 26%, lasting for 3 turn(s). Initially, automatically uses Basic ATK at the start of this unit's turn. When another ally target takes action, Gilgamesh gains 1 point of "Interest." For each point of "Interest" in possession, increases this unit's SPD by 10%. When "Interest" reaches 10 for the first time, enters the "Interest Piqued!" state. In that state, can only use Skill, lasting for the entire battle. After using Skill, clears this unit's "Interest."
Lv.5 When a teammate uses their Ultimate, Gilgamesh gains "King's Burden," which increases Ultimate DMG dealt by this unit by 28%, lasting for 3 turn(s). Initially, automatically uses Basic ATK at the start of this unit's turn. When another ally target takes action, Gilgamesh gains 1 point of "Interest." For each point of "Interest" in possession, increases this unit's SPD by 10%. When "Interest" reaches 10 for the first time, enters the "Interest Piqued!" state. In that state, can only use Skill, lasting for the entire battle. After using Skill, clears this unit's "Interest."
Lv.6 When a teammate uses their Ultimate, Gilgamesh gains "King's Burden," which increases Ultimate DMG dealt by this unit by 30%, lasting for 3 turn(s). Initially, automatically uses Basic ATK at the start of this unit's turn. When another ally target takes action, Gilgamesh gains 1 point of "Interest." For each point of "Interest" in possession, increases this unit's SPD by 10%. When "Interest" reaches 10 for the first time, enters the "Interest Piqued!" state. In that state, can only use Skill, lasting for the entire battle. After using Skill, clears this unit's "Interest."
Lv.7 When a teammate uses their Ultimate, Gilgamesh gains "King's Burden," which increases Ultimate DMG dealt by this unit by 33%, lasting for 3 turn(s). Initially, automatically uses Basic ATK at the start of this unit's turn. When another ally target takes action, Gilgamesh gains 1 point of "Interest." For each point of "Interest" in possession, increases this unit's SPD by 10%. When "Interest" reaches 10 for the first time, enters the "Interest Piqued!" state. In that state, can only use Skill, lasting for the entire battle. After using Skill, clears this unit's "Interest."
Lv.8 When a teammate uses their Ultimate, Gilgamesh gains "King's Burden," which increases Ultimate DMG dealt by this unit by 35%, lasting for 3 turn(s). Initially, automatically uses Basic ATK at the start of this unit's turn. When another ally target takes action, Gilgamesh gains 1 point of "Interest." For each point of "Interest" in possession, increases this unit's SPD by 10%. When "Interest" reaches 10 for the first time, enters the "Interest Piqued!" state. In that state, can only use Skill, lasting for the entire battle. After using Skill, clears this unit's "Interest."
Lv.9 When a teammate uses their Ultimate, Gilgamesh gains "King's Burden," which increases Ultimate DMG dealt by this unit by 38%, lasting for 3 turn(s). Initially, automatically uses Basic ATK at the start of this unit's turn. When another ally target takes action, Gilgamesh gains 1 point of "Interest." For each point of "Interest" in possession, increases this unit's SPD by 10%. When "Interest" reaches 10 for the first time, enters the "Interest Piqued!" state. In that state, can only use Skill, lasting for the entire battle. After using Skill, clears this unit's "Interest."
Lv.10 When a teammate uses their Ultimate, Gilgamesh gains "King's Burden," which increases Ultimate DMG dealt by this unit by 40%, lasting for 3 turn(s). Initially, automatically uses Basic ATK at the start of this unit's turn. When another ally target takes action, Gilgamesh gains 1 point of "Interest." For each point of "Interest" in possession, increases this unit's SPD by 10%. When "Interest" reaches 10 for the first time, enters the "Interest Piqued!" state. In that state, can only use Skill, lasting for the entire battle. After using Skill, clears this unit's "Interest."
Lv.11 When a teammate uses their Ultimate, Gilgamesh gains "King's Burden," which increases Ultimate DMG dealt by this unit by 42%, lasting for 3 turn(s). Initially, automatically uses Basic ATK at the start of this unit's turn. When another ally target takes action, Gilgamesh gains 1 point of "Interest." For each point of "Interest" in possession, increases this unit's SPD by 10%. When "Interest" reaches 10 for the first time, enters the "Interest Piqued!" state. In that state, can only use Skill, lasting for the entire battle. After using Skill, clears this unit's "Interest."
Lv.12 When a teammate uses their Ultimate, Gilgamesh gains "King's Burden," which increases Ultimate DMG dealt by this unit by 44%, lasting for 3 turn(s). Initially, automatically uses Basic ATK at the start of this unit's turn. When another ally target takes action, Gilgamesh gains 1 point of "Interest." For each point of "Interest" in possession, increases this unit's SPD by 10%. When "Interest" reaches 10 for the first time, enters the "Interest Piqued!" state. In that state, can only use Skill, lasting for the entire battle. After using Skill, clears this unit's "Interest."
Lv.13 When a teammate uses their Ultimate, Gilgamesh gains "King's Burden," which increases Ultimate DMG dealt by this unit by 46%, lasting for 3 turn(s). Initially, automatically uses Basic ATK at the start of this unit's turn. When another ally target takes action, Gilgamesh gains 1 point of "Interest." For each point of "Interest" in possession, increases this unit's SPD by 10%. When "Interest" reaches 10 for the first time, enters the "Interest Piqued!" state. In that state, can only use Skill, lasting for the entire battle. After using Skill, clears this unit's "Interest."
Lv.14 When a teammate uses their Ultimate, Gilgamesh gains "King's Burden," which increases Ultimate DMG dealt by this unit by 48%, lasting for 3 turn(s). Initially, automatically uses Basic ATK at the start of this unit's turn. When another ally target takes action, Gilgamesh gains 1 point of "Interest." For each point of "Interest" in possession, increases this unit's SPD by 10%. When "Interest" reaches 10 for the first time, enters the "Interest Piqued!" state. In that state, can only use Skill, lasting for the entire battle. After using Skill, clears this unit's "Interest."
Lv.15 (max) When a teammate uses their Ultimate, Gilgamesh gains "King's Burden," which increases Ultimate DMG dealt by this unit by 50%, lasting for 3 turn(s). Initially, automatically uses Basic ATK at the start of this unit's turn. When another ally target takes action, Gilgamesh gains 1 point of "Interest." For each point of "Interest" in possession, increases this unit's SPD by 10%. When "Interest" reaches 10 for the first time, enters the "Interest Piqued!" state. In that state, can only use Skill, lasting for the entire battle. After using Skill, clears this unit's "Interest."
"I Grant You Permission To Strike"
Talent AoE Lv.15 +10 60

When Gilgamesh or Saber attacks, the attack tally increases by 1. After any unit attacks, if the attack tally reaches 8, Gilgamesh and Saber launch Joint Follow-Up ATK, dealing Lightning DMG equal to 500% of Gilgamesh's ATK and Wind DMG equal to 750% of Saber's ATK to all enemies, respectively. Then, Gilgamesh gains 3 "Interest." Saber regenerates a fixed 120 Energy, and the next time she uses Ultimate, the DMG dealt becomes 240% of the original DMG. After using Joint Follow-Up ATK, resets the attack tally.

LevelEffect
Lv.1 When Gilgamesh or Saber attacks, the attack tally increases by 1. After any unit attacks, if the attack tally reaches 8, Gilgamesh and Saber launch Joint Follow-Up ATK, dealing Lightning DMG equal to 200% of Gilgamesh's ATK and Wind DMG equal to 300% of Saber's ATK to all enemies, respectively. Then, Gilgamesh gains 3 "Interest." Saber regenerates a fixed 120 Energy, and the next time she uses Ultimate, the DMG dealt becomes 120% of the original DMG. After using Joint Follow-Up ATK, resets the attack tally.
Lv.2 When Gilgamesh or Saber attacks, the attack tally increases by 1. After any unit attacks, if the attack tally reaches 8, Gilgamesh and Saber launch Joint Follow-Up ATK, dealing Lightning DMG equal to 220% of Gilgamesh's ATK and Wind DMG equal to 330% of Saber's ATK to all enemies, respectively. Then, Gilgamesh gains 3 "Interest." Saber regenerates a fixed 120 Energy, and the next time she uses Ultimate, the DMG dealt becomes 128% of the original DMG. After using Joint Follow-Up ATK, resets the attack tally.
Lv.3 When Gilgamesh or Saber attacks, the attack tally increases by 1. After any unit attacks, if the attack tally reaches 8, Gilgamesh and Saber launch Joint Follow-Up ATK, dealing Lightning DMG equal to 240% of Gilgamesh's ATK and Wind DMG equal to 360% of Saber's ATK to all enemies, respectively. Then, Gilgamesh gains 3 "Interest." Saber regenerates a fixed 120 Energy, and the next time she uses Ultimate, the DMG dealt becomes 136% of the original DMG. After using Joint Follow-Up ATK, resets the attack tally.
Lv.4 When Gilgamesh or Saber attacks, the attack tally increases by 1. After any unit attacks, if the attack tally reaches 8, Gilgamesh and Saber launch Joint Follow-Up ATK, dealing Lightning DMG equal to 260% of Gilgamesh's ATK and Wind DMG equal to 390% of Saber's ATK to all enemies, respectively. Then, Gilgamesh gains 3 "Interest." Saber regenerates a fixed 120 Energy, and the next time she uses Ultimate, the DMG dealt becomes 144% of the original DMG. After using Joint Follow-Up ATK, resets the attack tally.
Lv.5 When Gilgamesh or Saber attacks, the attack tally increases by 1. After any unit attacks, if the attack tally reaches 8, Gilgamesh and Saber launch Joint Follow-Up ATK, dealing Lightning DMG equal to 280% of Gilgamesh's ATK and Wind DMG equal to 420% of Saber's ATK to all enemies, respectively. Then, Gilgamesh gains 3 "Interest." Saber regenerates a fixed 120 Energy, and the next time she uses Ultimate, the DMG dealt becomes 152% of the original DMG. After using Joint Follow-Up ATK, resets the attack tally.
Lv.6 When Gilgamesh or Saber attacks, the attack tally increases by 1. After any unit attacks, if the attack tally reaches 8, Gilgamesh and Saber launch Joint Follow-Up ATK, dealing Lightning DMG equal to 300% of Gilgamesh's ATK and Wind DMG equal to 450% of Saber's ATK to all enemies, respectively. Then, Gilgamesh gains 3 "Interest." Saber regenerates a fixed 120 Energy, and the next time she uses Ultimate, the DMG dealt becomes 160% of the original DMG. After using Joint Follow-Up ATK, resets the attack tally.
Lv.7 When Gilgamesh or Saber attacks, the attack tally increases by 1. After any unit attacks, if the attack tally reaches 8, Gilgamesh and Saber launch Joint Follow-Up ATK, dealing Lightning DMG equal to 325% of Gilgamesh's ATK and Wind DMG equal to 488% of Saber's ATK to all enemies, respectively. Then, Gilgamesh gains 3 "Interest." Saber regenerates a fixed 120 Energy, and the next time she uses Ultimate, the DMG dealt becomes 170% of the original DMG. After using Joint Follow-Up ATK, resets the attack tally.
Lv.8 When Gilgamesh or Saber attacks, the attack tally increases by 1. After any unit attacks, if the attack tally reaches 8, Gilgamesh and Saber launch Joint Follow-Up ATK, dealing Lightning DMG equal to 350% of Gilgamesh's ATK and Wind DMG equal to 525% of Saber's ATK to all enemies, respectively. Then, Gilgamesh gains 3 "Interest." Saber regenerates a fixed 120 Energy, and the next time she uses Ultimate, the DMG dealt becomes 180% of the original DMG. After using Joint Follow-Up ATK, resets the attack tally.
Lv.9 When Gilgamesh or Saber attacks, the attack tally increases by 1. After any unit attacks, if the attack tally reaches 8, Gilgamesh and Saber launch Joint Follow-Up ATK, dealing Lightning DMG equal to 375% of Gilgamesh's ATK and Wind DMG equal to 563% of Saber's ATK to all enemies, respectively. Then, Gilgamesh gains 3 "Interest." Saber regenerates a fixed 120 Energy, and the next time she uses Ultimate, the DMG dealt becomes 190% of the original DMG. After using Joint Follow-Up ATK, resets the attack tally.
Lv.10 When Gilgamesh or Saber attacks, the attack tally increases by 1. After any unit attacks, if the attack tally reaches 8, Gilgamesh and Saber launch Joint Follow-Up ATK, dealing Lightning DMG equal to 400% of Gilgamesh's ATK and Wind DMG equal to 600% of Saber's ATK to all enemies, respectively. Then, Gilgamesh gains 3 "Interest." Saber regenerates a fixed 120 Energy, and the next time she uses Ultimate, the DMG dealt becomes 200% of the original DMG. After using Joint Follow-Up ATK, resets the attack tally.
Lv.11 When Gilgamesh or Saber attacks, the attack tally increases by 1. After any unit attacks, if the attack tally reaches 8, Gilgamesh and Saber launch Joint Follow-Up ATK, dealing Lightning DMG equal to 420% of Gilgamesh's ATK and Wind DMG equal to 630% of Saber's ATK to all enemies, respectively. Then, Gilgamesh gains 3 "Interest." Saber regenerates a fixed 120 Energy, and the next time she uses Ultimate, the DMG dealt becomes 208% of the original DMG. After using Joint Follow-Up ATK, resets the attack tally.
Lv.12 When Gilgamesh or Saber attacks, the attack tally increases by 1. After any unit attacks, if the attack tally reaches 8, Gilgamesh and Saber launch Joint Follow-Up ATK, dealing Lightning DMG equal to 440% of Gilgamesh's ATK and Wind DMG equal to 660% of Saber's ATK to all enemies, respectively. Then, Gilgamesh gains 3 "Interest." Saber regenerates a fixed 120 Energy, and the next time she uses Ultimate, the DMG dealt becomes 216% of the original DMG. After using Joint Follow-Up ATK, resets the attack tally.
Lv.13 When Gilgamesh or Saber attacks, the attack tally increases by 1. After any unit attacks, if the attack tally reaches 8, Gilgamesh and Saber launch Joint Follow-Up ATK, dealing Lightning DMG equal to 460% of Gilgamesh's ATK and Wind DMG equal to 690% of Saber's ATK to all enemies, respectively. Then, Gilgamesh gains 3 "Interest." Saber regenerates a fixed 120 Energy, and the next time she uses Ultimate, the DMG dealt becomes 224% of the original DMG. After using Joint Follow-Up ATK, resets the attack tally.
Lv.14 When Gilgamesh or Saber attacks, the attack tally increases by 1. After any unit attacks, if the attack tally reaches 8, Gilgamesh and Saber launch Joint Follow-Up ATK, dealing Lightning DMG equal to 480% of Gilgamesh's ATK and Wind DMG equal to 720% of Saber's ATK to all enemies, respectively. Then, Gilgamesh gains 3 "Interest." Saber regenerates a fixed 120 Energy, and the next time she uses Ultimate, the DMG dealt becomes 232% of the original DMG. After using Joint Follow-Up ATK, resets the attack tally.
Lv.15 (max) When Gilgamesh or Saber attacks, the attack tally increases by 1. After any unit attacks, if the attack tally reaches 8, Gilgamesh and Saber launch Joint Follow-Up ATK, dealing Lightning DMG equal to 500% of Gilgamesh's ATK and Wind DMG equal to 750% of Saber's ATK to all enemies, respectively. Then, Gilgamesh gains 3 "Interest." Saber regenerates a fixed 120 Energy, and the next time she uses Ultimate, the DMG dealt becomes 240% of the original DMG. After using Joint Follow-Up ATK, resets the attack tally.
Attack
30

Attacks an enemy, and after entering combat, reduces their Toughness of the corresponding Type.

Enkidu
Technique Impair

After using Technique, creates 1 Special Dimension lasting for 10 second(s). Enemies in the Special Dimension enter the "King's Permission" state. Enemies in the "King's Permission" state will cease all actions. When entering combat by actively attacking an enemy in the "King's Permission" state, causes all enemies in the "King's Permission" state to enter combat, and deals Lightning DMG equal to 200% of Gilgamesh's ATK to all enemies after entering combat. Gilgamesh also immediately gains 3 "Interest." Only 1 Dimension Effect created by allies can exist at the same time.

Weakness Break

How much Toughness each of Gilgamesh's skills breaks — internal scale, matches the Bestiary
SkillMove typeToughness reduced
Halfhearted BlowBasic ATK30
Gate of BabylonSkill60
Enuma ElishUltimate120
"I Grant You Permission To Strike"Talent60
AttackOverworld Attack30

One full combo (Basic ATK + Skill + Ultimate) from Gilgamesh breaks 210 Toughness in total.

Hits needed to break an enemy

Enemy rankToughness (median)Basic ATK hitsSkill casts
Minion 120 4 2
Elite 360 12 6
Elite Boss 540 18 9
Boss 540 18 9

142/231 enemies in our bestiary are weak to Lightning — Gilgamesh's own element. View the Bestiary → · View Lightning-weak enemies →

7

Stats & Materials

Base stats at Lv.80 and what to farm

Nurture Priority Order

When resources are limited, spend them in this order
1. Character Level 2. Light Cone Level 3. Traces 4. Relics

Level 80 stats

HP
1,125
#43 of 90
ATK
718
#11 of 90
DEF
509
#30 of 90
SPD
97
#75 of 90
CRIT Rate
5%
CRIT DMG
50%
8

Gilgamesh FAQ

How much Energy does Gilgamesh's Ultimate cost?

Gilgamesh's Ultimate costs 360 Energy. See the Skills section above for the Energy gain and Break DMG of every skill.

What materials does Gilgamesh need to reach max Ascension?

See the full Ascension Materials list above, pulled directly from the latest game data.

Matching Light Cones

Path of Destruction — a Light Cone only gives its bonus to matching-Path characters.
Light Cones →
How to read this build page

Every character build page has these parts: recommended Light Cone/Relic sets and stat table, a Trace/skill leveling order, Eidolon milestones worth considering, and a reference SPD threshold. Read them in that order — gear tells you "what to use", Traces tell you "what to level first", Eidolon tells you "is it worth pulling dupes", SPD tells you "how fast you need to be to keep the rotation on time". The section below explains how to read each part and applies the same way to every character on the site — check the exact numbers in the table above this section, since community sources sometimes differ by a few points.

Why the Light Cone and Relic picks make sense

Most characters have a "signature" Light Cone built for their exact role, plus a few cheaper substitutes from the standard banner or easy-to-get 3-4★ cones. Missing the signature isn't a dead end — most characters keep most of their power with a well-matched substitute, typically losing somewhere between a few percent and roughly a fifth of total damage depending on the setup, per most public comparisons.

  • Relic sets (2pc+2pc or 4pc) are picked for the set effect that fits that character's role (single-target DPS, AoE, shield/healing support, Break damage, and so on).
  • Main stats per slot (Body/Feet/Sphere/Rope) and substats follow a priority that changes by role: DPS roles usually chase CRIT Rate/CRIT DMG before ATK%; Break-focused roles prioritize Break Effect; support/healing roles often value Effect Hit/RES or Outgoing Healing over pure CRIT.

These weights differ per character and can shift slightly between ranking sources — follow the exact priority table above rather than applying one formula to every role.

Trace/skill leveling order by role (a general guideline, not a fixed rule)

There's no single order that's correct for every character, and community sources sometimes disagree depending on the team the character is used in — but the general pattern by role is:

  • DPS: level whichever skill (Skill or Ultimate) carries most of the damage for that character first, with Basic ATK usually last if it isn't the main damage source.
  • Support/Buffer: prioritize Traces that boost buff strength or the skill that applies the effect over Basic ATK, since this role's value comes from lifting the team rather than personal damage.
  • Healer/Shielder: prioritize the main healing or shield skill first, since that is the reason the team runs this character.
  • Break/CC: prioritize whichever skill contributes the most Toughness Damage, since the Break/Weakness Break window is where the team dumps damage.

Major Traces unlock at fixed ascension levels in-game, not by choice — but which one to level first (when resources are limited) should follow the role priority above. Since the exact order can differ between ranking sources, check the specific recommendation in the table above for this character.

Eidolons: how far E0 gets you, and which milestone is worth considering

General rule: most characters at E0 (no duplicates) already handle most content, even 5-star characters. Eidolons are a duplicate-fueled upgrade system — higher levels cost more resources for a smaller power gain, and the actual gain varies a lot per character (some barely change role at E0, others shift how they're played at a specific level). The milestones most often cited by the community tend to sit at E1, E2, or E6 depending on the character — but none of these are required to clear the game's content. Check the Eidolon section in the table above for this character's specific milestone and gain; if sources disagree on how to rate a milestone, trust the in-game effect description over a pre-set percentage number.

How to think about SPD breakpoints

SPD (Speed) controls how often a character acts in the turn order — higher SPD means denser actions, and for some roles (especially support/healing that need to buff or heal before the team gets hit) hitting the right SPD "breakpoint" matters more than the raw SPD number. Values like 101 or 134 SPD are often cited as community-common breakpoints (letting a character act again before or after a specific point in certain team setups) — this is crowd-verified action-gauge math, not an official fixed number the game states for every situation. The right breakpoint also depends on the team and allies' SPD, so treat the SPD suggestion in the table above as a starting point to adjust from, not a mandatory target.

Where to dig deeper

This section only teaches you how to read the page — for deeper comparisons, use the dedicated tools:

  • Tier list to see where this character stands against the full roster.
  • Teams for full in-game comps with rotation order.
  • Relic score to check how your current gear scores against the benchmark.

Related Characters

New to the mechanics? Read more

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