Arlan
★★★★

Arlan Build

Arlan is a 4★ Lightning character on the Path of Destruction in Honkai: Star Rail. Below are the character's stats, skills and Eidolons — plus a pity calculator if you plan to pull.

Released: 26/04/2023 · v1.0· Updated: 12/08/2026
Updated for version 4.4 · 15/07/2026
Calculate pity to pull this character →

Voice Actors

JPENCNKR
Shiraishi Ryoko Dani Chambers Tao Dian Kim Yul (김율)
Community usage · phase 4.4.2
Stats from 13,965 real player profiles (Memory of Chaos) · community player data
Building Arlan — just follow the numbers

Active codes (10)

Redeem codes →
STARRAILGIFT
4TKSX77Y58QK
30-second summary

Arlan is a bottom-tier Lightning/Destruction self-harm DPS — only worth it for early players short on units or hardcore fans. Anyone pushing endgame should skip him and invest elsewhere.

1

30-second build

In a hurry? This box is all you need — details below
BodyCRIT Rate / CRIT DMG FeetATK% SphereLightning DMG RopeATK%

Sub-stat priority: CRIT > ATK% > SPD > Flat ATK

2

Verdict & playstyle

How strong, worth pulling, how to play
Memory of Chaos 1/5
Pure Fiction 1.5/5
Apocalyptic Shadow 1/5
Lightning (Arlan's element) is a listed Weakness in 1 of 4 Anomaly Arbitration phases this season.
See this season's Anomaly Arbitration →
Note for beginners

Arlan is notably weaker in Memory of Chaos (only 1/5 in the build rating) — think twice before investing if that's your main mode.

Should you pull Arlan?

Arlan is a bottom-tier Lightning/Destruction self-harm DPS — only worth it for early players short on units or hardcore fans. Anyone pushing endgame should skip him and invest elsewhere.

Pros
  • Easy to obtain (standard 4-star), free to build
  • Solid single-target damage while at low HP
  • Simple, beginner-friendly mechanics
Cons
  • Bottom of the meta, falls off hard in endgame
  • Self-damage kit dies easily and needs babysitting
  • No follow-ups or AoE, loses to modern DPS

How to play

Keep his HP low (under 50%, ideally under 20%) to trigger his Talent damage buff. Spam Skill each turn (it costs HP) to hit, bank energy, then fire the Ultimate. Don't over-heal or you lose the buff.

3

Full build

Light cones, relics, stat targets — with reasons

Best Light Cones for Arlan

Recommendation order by current meta — the first is strongest, the rest are alternatives in decreasing priority. (Not a simulated DPS %.)

No signature Light Cone yet? Use this instead
Don't have anything from the ranked list above? A Secret Vow (4★) is an easy-to-get pick that's still in Arlan's good-build group.

Best Relics

BodyCRIT Rate / CRIT DMG
FeetATK%
SphereLightning DMG
RopeATK%

Sub-stat priority: CRIT > ATK% > SPD > Flat ATK

Stat targets

Aim for ~2500-3000 ATK, ~60% CRIT Rate / ~120% CRIT DMG, and SPD 134+ (or at least 120 to trigger Space Sealing Station). Leaving HP low actually helps his kit.

4

Teams

Best teammates to pair with

Best teams for Arlan

Team 1: Tingyun damage buff + Gepard shield + Luocha light healing to survive. Team 2: Asta/Tingyun double buff with Fu Xuan for durability without over-healing.

Team 3: heavy sustain via March 7th shields + Natasha, trading buffs for safety.

Meta suggestions synthesized from global community consensus (Meta 2026-07). Figures come from game data — updated each patch.

5

Eidolons

How far to invest, which milestones matter

E0 is playable. E2 (cleanses one debuff on Skill/Ult) meaningfully boosts survivability and is the pickup worth grabbing from free copies. E6 is fan-only.

E1
To the Bitter End★★★☆☆
When HP percentage is lower than or equal to 50% of Max HP, increases DMG dealt by Skill by 10%.
When HP is 50% or lower, Arlan's Skill DMG increases by 10%, a modest conditional buff.
Arlan's Eidolon×1 Arlan's Eidolon
E2
Breaking Free★★★☆☆
Using Skill or Ultimate removes 1 debuff from this unit.
Using Skill or Ultimate removes 1 debuff, giving useful survivability against debuffs.
Arlan's Eidolon×1 Arlan's Eidolon
E3
Power Through★★☆☆☆
Skill Lv. +2, up to a maximum of Lv. 15. Basic ATK Lv. +1, up to a maximum of Lv. 10.
Only levels up Skill +2 and Basic ATK +1, a purely stat-based upgrade with minor impact.
Arlan's Eidolon×1 Arlan's Eidolon
E4
Turn the Tables★★★★☆
When struck by a killing blow after entering battle, instead of becoming knocked down, Arlan immediately restores his HP to 25% of his Max HP. This effect is automatically removed after it is triggered once or after 2 turn(s) have elapsed.
When struck by a killing blow, Arlan avoids being knocked down and instantly restores 25% Max HP, a strong survival effect.
Arlan's Eidolon×1 Arlan's Eidolon
E5
Hammer and Tongs★★☆☆☆
Ultimate Lv. +2, up to a maximum of Lv. 15. Talent Lv. +2, up to a maximum of Lv. 15.
Only levels up Ultimate +2 and Talent +2, a purely stat-based upgrade with minor impact.
Arlan's Eidolon×1 Arlan's Eidolon
E6
Self-Sacrifice★★★★★
When the current HP percentage drops to 50% or below, Ultimate deals 20% more DMG, and the DMG multiplier for adjacent targets is raised to the same level as that for the primary target.
When HP drops to 50% or below, Ultimate deals 20% more DMG and adjacent-target DMG is raised to match the primary target, a major AoE damage spike.
Arlan's Eidolon×1 Arlan's Eidolon
6

Skills & Traces

What to level first — tap each skill for details

Skill Leveling Priority

Skill ★★★★★ The Skill deals 300% ATK to a single target and is spammed repeatedly, making it his main damage source to level first.
Talent ★★★★☆ The Talent grants up to 90% DMG bonus based on missing HP%, amplifying every attack so it ranks second priority.
Ultimate ★★★☆☆ The Ultimate deals solid 384%/192% ATK AoE damage but builds energy slower, so it ranks below Skill and Talent.
Basic ATK ★☆☆☆☆ Basic ATK deals only 140% ATK and is rarely used since Arlan prioritizes spamming Skill, so it stays last.
Trace priority: A6 > A2 > A4 Eidolon priority: E6 > E1 > E4 > E2 > E3 = E5

Skills

Lightning Rush
Basic ATK Single Target Lv.10 +20 30

Deals Lightning DMG equal to 140% of Arlan's ATK to one designated enemy.

LevelEffect
Lv.1 Deals Lightning DMG equal to 50% of Arlan's ATK to one designated enemy.
Lv.2 Deals Lightning DMG equal to 60% of Arlan's ATK to one designated enemy.
Lv.3 Deals Lightning DMG equal to 70% of Arlan's ATK to one designated enemy.
Lv.4 Deals Lightning DMG equal to 80% of Arlan's ATK to one designated enemy.
Lv.5 Deals Lightning DMG equal to 90% of Arlan's ATK to one designated enemy.
Lv.6 Deals Lightning DMG equal to 100% of Arlan's ATK to one designated enemy.
Lv.7 Deals Lightning DMG equal to 110% of Arlan's ATK to one designated enemy.
Lv.8 Deals Lightning DMG equal to 120% of Arlan's ATK to one designated enemy.
Lv.9 Deals Lightning DMG equal to 130% of Arlan's ATK to one designated enemy.
Lv.10 (max) Deals Lightning DMG equal to 140% of Arlan's ATK to one designated enemy.
Shackle Breaker
Skill Single Target Lv.15 +30 60

Consumes Arlan's HP equal to 15% of his Max HP to deal Lightning DMG equal to 300% of Arlan's ATK to one designated enemy. If Arlan does not have sufficient HP, his HP will be reduced to 1 after using his Skill.

LevelEffect
Lv.1 Consumes Arlan's HP equal to 15% of his Max HP to deal Lightning DMG equal to 120% of Arlan's ATK to one designated enemy. If Arlan does not have sufficient HP, his HP will be reduced to 1 after using his Skill.
Lv.2 Consumes Arlan's HP equal to 15% of his Max HP to deal Lightning DMG equal to 132% of Arlan's ATK to one designated enemy. If Arlan does not have sufficient HP, his HP will be reduced to 1 after using his Skill.
Lv.3 Consumes Arlan's HP equal to 15% of his Max HP to deal Lightning DMG equal to 144% of Arlan's ATK to one designated enemy. If Arlan does not have sufficient HP, his HP will be reduced to 1 after using his Skill.
Lv.4 Consumes Arlan's HP equal to 15% of his Max HP to deal Lightning DMG equal to 156% of Arlan's ATK to one designated enemy. If Arlan does not have sufficient HP, his HP will be reduced to 1 after using his Skill.
Lv.5 Consumes Arlan's HP equal to 15% of his Max HP to deal Lightning DMG equal to 168% of Arlan's ATK to one designated enemy. If Arlan does not have sufficient HP, his HP will be reduced to 1 after using his Skill.
Lv.6 Consumes Arlan's HP equal to 15% of his Max HP to deal Lightning DMG equal to 180% of Arlan's ATK to one designated enemy. If Arlan does not have sufficient HP, his HP will be reduced to 1 after using his Skill.
Lv.7 Consumes Arlan's HP equal to 15% of his Max HP to deal Lightning DMG equal to 195% of Arlan's ATK to one designated enemy. If Arlan does not have sufficient HP, his HP will be reduced to 1 after using his Skill.
Lv.8 Consumes Arlan's HP equal to 15% of his Max HP to deal Lightning DMG equal to 210% of Arlan's ATK to one designated enemy. If Arlan does not have sufficient HP, his HP will be reduced to 1 after using his Skill.
Lv.9 Consumes Arlan's HP equal to 15% of his Max HP to deal Lightning DMG equal to 225% of Arlan's ATK to one designated enemy. If Arlan does not have sufficient HP, his HP will be reduced to 1 after using his Skill.
Lv.10 Consumes Arlan's HP equal to 15% of his Max HP to deal Lightning DMG equal to 240% of Arlan's ATK to one designated enemy. If Arlan does not have sufficient HP, his HP will be reduced to 1 after using his Skill.
Lv.11 Consumes Arlan's HP equal to 15% of his Max HP to deal Lightning DMG equal to 252% of Arlan's ATK to one designated enemy. If Arlan does not have sufficient HP, his HP will be reduced to 1 after using his Skill.
Lv.12 Consumes Arlan's HP equal to 15% of his Max HP to deal Lightning DMG equal to 264% of Arlan's ATK to one designated enemy. If Arlan does not have sufficient HP, his HP will be reduced to 1 after using his Skill.
Lv.13 Consumes Arlan's HP equal to 15% of his Max HP to deal Lightning DMG equal to 276% of Arlan's ATK to one designated enemy. If Arlan does not have sufficient HP, his HP will be reduced to 1 after using his Skill.
Lv.14 Consumes Arlan's HP equal to 15% of his Max HP to deal Lightning DMG equal to 288% of Arlan's ATK to one designated enemy. If Arlan does not have sufficient HP, his HP will be reduced to 1 after using his Skill.
Lv.15 (max) Consumes Arlan's HP equal to 15% of his Max HP to deal Lightning DMG equal to 300% of Arlan's ATK to one designated enemy. If Arlan does not have sufficient HP, his HP will be reduced to 1 after using his Skill.
Frenzied Punishment
Ultimate Blast Lv.15 +5 60 110

Deals Lightning DMG equal to 384% of Arlan's ATK to one designated enemy and Lightning DMG equal to 192% of Arlan's ATK to enemies adjacent to it.

LevelEffect
Lv.1 Deals Lightning DMG equal to 192% of Arlan's ATK to one designated enemy and Lightning DMG equal to 96% of Arlan's ATK to enemies adjacent to it.
Lv.2 Deals Lightning DMG equal to 205% of Arlan's ATK to one designated enemy and Lightning DMG equal to 102% of Arlan's ATK to enemies adjacent to it.
Lv.3 Deals Lightning DMG equal to 218% of Arlan's ATK to one designated enemy and Lightning DMG equal to 109% of Arlan's ATK to enemies adjacent to it.
Lv.4 Deals Lightning DMG equal to 230% of Arlan's ATK to one designated enemy and Lightning DMG equal to 115% of Arlan's ATK to enemies adjacent to it.
Lv.5 Deals Lightning DMG equal to 243% of Arlan's ATK to one designated enemy and Lightning DMG equal to 122% of Arlan's ATK to enemies adjacent to it.
Lv.6 Deals Lightning DMG equal to 256% of Arlan's ATK to one designated enemy and Lightning DMG equal to 128% of Arlan's ATK to enemies adjacent to it.
Lv.7 Deals Lightning DMG equal to 272% of Arlan's ATK to one designated enemy and Lightning DMG equal to 136% of Arlan's ATK to enemies adjacent to it.
Lv.8 Deals Lightning DMG equal to 288% of Arlan's ATK to one designated enemy and Lightning DMG equal to 144% of Arlan's ATK to enemies adjacent to it.
Lv.9 Deals Lightning DMG equal to 304% of Arlan's ATK to one designated enemy and Lightning DMG equal to 152% of Arlan's ATK to enemies adjacent to it.
Lv.10 Deals Lightning DMG equal to 320% of Arlan's ATK to one designated enemy and Lightning DMG equal to 160% of Arlan's ATK to enemies adjacent to it.
Lv.11 Deals Lightning DMG equal to 333% of Arlan's ATK to one designated enemy and Lightning DMG equal to 166% of Arlan's ATK to enemies adjacent to it.
Lv.12 Deals Lightning DMG equal to 346% of Arlan's ATK to one designated enemy and Lightning DMG equal to 173% of Arlan's ATK to enemies adjacent to it.
Lv.13 Deals Lightning DMG equal to 358% of Arlan's ATK to one designated enemy and Lightning DMG equal to 179% of Arlan's ATK to enemies adjacent to it.
Lv.14 Deals Lightning DMG equal to 371% of Arlan's ATK to one designated enemy and Lightning DMG equal to 186% of Arlan's ATK to enemies adjacent to it.
Lv.15 (max) Deals Lightning DMG equal to 384% of Arlan's ATK to one designated enemy and Lightning DMG equal to 192% of Arlan's ATK to enemies adjacent to it.
Pain and Anger
Talent Enhance Lv.15

Based on Arlan's current missing HP percentage, gains DMG bonus, up to a maximum increase of 90% DMG dealt by Arlan.

LevelEffect
Lv.1 Based on Arlan's current missing HP percentage, gains DMG bonus, up to a maximum increase of 36% DMG dealt by Arlan.
Lv.2 Based on Arlan's current missing HP percentage, gains DMG bonus, up to a maximum increase of 40% DMG dealt by Arlan.
Lv.3 Based on Arlan's current missing HP percentage, gains DMG bonus, up to a maximum increase of 43% DMG dealt by Arlan.
Lv.4 Based on Arlan's current missing HP percentage, gains DMG bonus, up to a maximum increase of 47% DMG dealt by Arlan.
Lv.5 Based on Arlan's current missing HP percentage, gains DMG bonus, up to a maximum increase of 50% DMG dealt by Arlan.
Lv.6 Based on Arlan's current missing HP percentage, gains DMG bonus, up to a maximum increase of 54% DMG dealt by Arlan.
Lv.7 Based on Arlan's current missing HP percentage, gains DMG bonus, up to a maximum increase of 59% DMG dealt by Arlan.
Lv.8 Based on Arlan's current missing HP percentage, gains DMG bonus, up to a maximum increase of 63% DMG dealt by Arlan.
Lv.9 Based on Arlan's current missing HP percentage, gains DMG bonus, up to a maximum increase of 68% DMG dealt by Arlan.
Lv.10 Based on Arlan's current missing HP percentage, gains DMG bonus, up to a maximum increase of 72% DMG dealt by Arlan.
Lv.11 Based on Arlan's current missing HP percentage, gains DMG bonus, up to a maximum increase of 76% DMG dealt by Arlan.
Lv.12 Based on Arlan's current missing HP percentage, gains DMG bonus, up to a maximum increase of 79% DMG dealt by Arlan.
Lv.13 Based on Arlan's current missing HP percentage, gains DMG bonus, up to a maximum increase of 83% DMG dealt by Arlan.
Lv.14 Based on Arlan's current missing HP percentage, gains DMG bonus, up to a maximum increase of 86% DMG dealt by Arlan.
Lv.15 (max) Based on Arlan's current missing HP percentage, gains DMG bonus, up to a maximum increase of 90% DMG dealt by Arlan.
Attack
30

Attacks an enemy, and after entering combat, reduces their Toughness of the corresponding Type.

Swift Harvest
Technique 60

Immediately attacks the enemy. After entering battle, deals Lightning DMG equal to 80% of Arlan's ATK to all enemies.

Major Traces

3 powerful passives (A2/A4/A6) — unlocked via Ascension
A2
Revival

If the current HP percentage is 30% or lower when defeating an enemy, immediately restores HP equal to 20% of Max HP.

A4
Endurance

The chance to resist DoT Debuffs increases by 50%.

A6
Repel

Upon entering battle, if Arlan's HP percentage is less than or equal to 50%, he can nullify all DMG received except for DoTs until he is attacked.

Weakness Break

How much Toughness each of Arlan's skills breaks — internal scale, matches the Bestiary
SkillMove typeToughness reduced
Lightning RushBasic ATK30
Shackle BreakerSkill60
Frenzied PunishmentUltimate60
AttackOverworld Attack30
Swift HarvestTechnique60

One full combo (Basic ATK + Skill + Ultimate) from Arlan breaks 150 Toughness in total.

Hits needed to break an enemy

Enemy rankToughness (median)Basic ATK hitsSkill casts
Minion 120 4 2
Elite 360 12 6
Elite Boss 540 18 9
Boss 540 18 9

142/231 enemies in our bestiary are weak to Lightning — Arlan's own element. View the Bestiary → · View Lightning-weak enemies →

7

Stats & Materials

Base stats at Lv.80 and what to farm

Nurture Priority Order

When resources are limited, spend them in this order
1. Character Level 2. Light Cone Level 3. Traces 4. Relics

Level 80 stats

HP
1,200
#35 of 90
ATK
600
#49 of 90
DEF
331
#89 of 90
SPD
102
#37 of 90
CRIT Rate
5%
CRIT DMG
50%
8

Arlan FAQ

What is the best Light Cone for Arlan?

The best Light Cone for Arlan is Something Irreplaceable (top pick). See F2P options in the Light Cones section above.

Is Arlan worth pulling?

Arlan is a bottom-tier Lightning/Destruction self-harm DPS — only worth it for early players short on units or hardcore fans. Anyone pushing endgame should skip him and invest elsewhere.

What is the best team for Arlan?

Team 1: Tingyun damage buff + Gepard shield + Luocha light healing to survive. Team 2: Asta/Tingyun double buff with Fu Xuan for durability without over-healing. Team 3: heavy sustain via March 7th shields + Natasha, trading buffs for safety.

How much Energy does Arlan's Ultimate cost?

Arlan's Ultimate costs 110 Energy. See the Skills section above for the Energy gain and Break DMG of every skill.

What materials does Arlan need to reach max Ascension?

See the full Ascension Materials list above, pulled directly from the latest game data.

Matching Light Cones

Path of Destruction — a Light Cone only gives its bonus to matching-Path characters.
Light Cones →
How to read this build page

Every character build page has these parts: recommended Light Cone/Relic sets and stat table, a Trace/skill leveling order, Eidolon milestones worth considering, and a reference SPD threshold. Read them in that order — gear tells you "what to use", Traces tell you "what to level first", Eidolon tells you "is it worth pulling dupes", SPD tells you "how fast you need to be to keep the rotation on time". The section below explains how to read each part and applies the same way to every character on the site — check the exact numbers in the table above this section, since community sources sometimes differ by a few points.

Why the Light Cone and Relic picks make sense

Most characters have a "signature" Light Cone built for their exact role, plus a few cheaper substitutes from the standard banner or easy-to-get 3-4★ cones. Missing the signature isn't a dead end — most characters keep most of their power with a well-matched substitute, typically losing somewhere between a few percent and roughly a fifth of total damage depending on the setup, per most public comparisons.

  • Relic sets (2pc+2pc or 4pc) are picked for the set effect that fits that character's role (single-target DPS, AoE, shield/healing support, Break damage, and so on).
  • Main stats per slot (Body/Feet/Sphere/Rope) and substats follow a priority that changes by role: DPS roles usually chase CRIT Rate/CRIT DMG before ATK%; Break-focused roles prioritize Break Effect; support/healing roles often value Effect Hit/RES or Outgoing Healing over pure CRIT.

These weights differ per character and can shift slightly between ranking sources — follow the exact priority table above rather than applying one formula to every role.

Trace/skill leveling order by role (a general guideline, not a fixed rule)

There's no single order that's correct for every character, and community sources sometimes disagree depending on the team the character is used in — but the general pattern by role is:

  • DPS: level whichever skill (Skill or Ultimate) carries most of the damage for that character first, with Basic ATK usually last if it isn't the main damage source.
  • Support/Buffer: prioritize Traces that boost buff strength or the skill that applies the effect over Basic ATK, since this role's value comes from lifting the team rather than personal damage.
  • Healer/Shielder: prioritize the main healing or shield skill first, since that is the reason the team runs this character.
  • Break/CC: prioritize whichever skill contributes the most Toughness Damage, since the Break/Weakness Break window is where the team dumps damage.

Major Traces unlock at fixed ascension levels in-game, not by choice — but which one to level first (when resources are limited) should follow the role priority above. Since the exact order can differ between ranking sources, check the specific recommendation in the table above for this character.

Eidolons: how far E0 gets you, and which milestone is worth considering

General rule: most characters at E0 (no duplicates) already handle most content, even 5-star characters. Eidolons are a duplicate-fueled upgrade system — higher levels cost more resources for a smaller power gain, and the actual gain varies a lot per character (some barely change role at E0, others shift how they're played at a specific level). The milestones most often cited by the community tend to sit at E1, E2, or E6 depending on the character — but none of these are required to clear the game's content. Check the Eidolon section in the table above for this character's specific milestone and gain; if sources disagree on how to rate a milestone, trust the in-game effect description over a pre-set percentage number.

How to think about SPD breakpoints

SPD (Speed) controls how often a character acts in the turn order — higher SPD means denser actions, and for some roles (especially support/healing that need to buff or heal before the team gets hit) hitting the right SPD "breakpoint" matters more than the raw SPD number. Values like 101 or 134 SPD are often cited as community-common breakpoints (letting a character act again before or after a specific point in certain team setups) — this is crowd-verified action-gauge math, not an official fixed number the game states for every situation. The right breakpoint also depends on the team and allies' SPD, so treat the SPD suggestion in the table above as a starting point to adjust from, not a mandatory target.

Where to dig deeper

This section only teaches you how to read the page — for deeper comparisons, use the dedicated tools:

  • Tier list to see where this character stands against the full roster.
  • Teams for full in-game comps with rotation order.
  • Relic score to check how your current gear scores against the benchmark.

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