Last updated: 30/07/2026

The figures on this page come directly from gamevika's internal game data store (counted/read straight from the real records), not an estimate or copy from elsewhere.

5★

Forge of the Kalpagni Lantern

Planar Ornaments (2-pc) Tier S
+6%
SPD · 2-Piece Effect
S
Farm Tier
10
Characters Using It

Flat SPD plus a large conditional Break Effect boost on hitting Fire-Weak enemies makes this a top pick for Fire-element Break/Super Break characters, though its power is locked to that specific element and archetype.

Data last updated: 2026-07-30

Forge of the Kalpagni Lantern is a Planar Ornaments (2-pc) relic set. Best paired with Himeko.

2-Pc

Increases the wearer's SPD by 6%. When the wearer hits an enemy target that has Fire Weakness, the wearer's Break Effect increases by 40%, lasting for 1 turn(s).

Where to farm
Simulated Universe · World
Divergent Universe · Eternal Comedy

Trivia — Verified From Game Data

2-Piece (verified from data-mine)

SPD +6%

Characters Who Use This Set

Full-set fit

2-piece or 4-piece?

Based on current data, 2 pieces are enough — no character is recorded as needing the full 4-piece bonus of this set, so you can mix it with another set on the remaining slots.

Priority substats

Derived from the recommended substats of characters currently using this set (Lingsha, The Dahlia, Firefly):

SPD > Break Effect > ATK% > HP%

Relic stats

Main stats — value at max level (5★)

Main stats are not random: at max level you always get exactly this number.

Planar Sphere
  • HP43.2%
  • ATK43.2%
  • DEF54%
  • Physical DMG Boost38.8%
  • Fire DMG Boost38.8%
  • Ice DMG Boost38.8%
  • Lightning DMG Boost38.8%
  • Wind DMG Boost38.8%
  • Quantum DMG Boost38.8%
  • Imaginary DMG Boost38.8%
Link Rope
  • Break Effect64.8%
  • Energy Regeneration Rate19.4%
  • HP43.2%
  • ATK43.2%
  • DEF54%

Sub-stats — value of one roll (5★)

Every +3 levels grants one roll, landing randomly on one of the three values below. These are the true values added to your stats; the in-game panel shows them rounded down.

StatLowMidHigh
HP 33.9 38.1 42.3
ATK 16.9 19.1 21.2
DEF 16.9 19.1 21.2
HP 3.5% 3.9% 4.3%
ATK 3.5% 3.9% 4.3%
DEF 4.3% 4.9% 5.4%
SPD 2 2.3 2.6
CRIT Rate 2.6% 2.9% 3.2%
CRIT DMG 5.2% 5.8% 6.5%
Effect Hit Rate 3.5% 3.9% 4.3%
Effect RES 3.5% 3.9% 4.3%
Break Effect 5.2% 5.8% 6.5%

What main stat to run, by role

Getting the main stat on the right slot is the baseline — substats aimed the right direction decide your real power. The table below is a default framework by role, useful for a quick lookup before you know a specific character's kit.
BodyFeetPlanar SphereLink RopeSub-stat priority
Main DPSCRIT Rate or CRIT DMGATK% or SPDthe character's own Elemental DMG BoostATK% (or Break Effect for a break-focused kit)CRIT comes first — aim for roughly a 1:2 ratio of CRIT Rate to CRIT DMG — then ATK%, then SPD.
HealerHP% or Outgoing Healing BoostHP%HP%Energy Regeneration Rate or HP%HP% first, then SPD — healing output scales off the target's Max HP.
Tank / ShielderDEF% or Effect Hit RateDEF% or SPDDEF%DEF% or Energy Regeneration RateDEF% first, then Effect Hit Rate, then SPD.
SupportNo safe default — depends on the character's kit, check that character's pageSPD, almost always correctNo safe default — depends on the character's kit, check that character's pageEnergy Regeneration RateSPD first; add Effect Hit Rate if the character applies debuffs.

This is a default framework, not a hard rule. Some characters break from it because of their own kit — for example a support that needs CRIT DMG or Break Effect instead of Energy Regeneration Rate. Always check that character's page before locking in a set.

Basic rules you need before picking Relics

  • Head always rolls flat HP, Hands always roll flat ATK — no need to check the main stat on these two, just look at the substats.
  • Only Feet can roll SPD as a main stat; only the Link Rope can roll Energy Regeneration Rate as a main stat.
  • A substat never duplicates that piece's own main stat, and the four substats never duplicate each other.
  • Each piece caps at 4 substats. Every +3 upgrade grants one roll — either unlocking a new substat line or boosting an existing one at random.
  • Enhancement cap by rarity: 2-star +6, 3-star +9, 4-star +12, 5-star +15. Starting substat count: 3-star 1–2 lines, 4-star 2–3 lines, 5-star 3–4 lines.
  • The main stat is NOT random — at the level cap it's always the exact same fixed number. Only substats roll randomly.
  • Quick filter trick: enhance to +9 and you already see enough substat quality to decide keep-or-salvage — don't burn all your resources to +15 before judging.

Should you keep or salvage this piece?

  • Wrong main stat for the slot (e.g. an HP% Sphere on a Lightning DPS) → salvage it right away, don't get attached.
  • Right main stat but the 4 substats don't have even one line of CRIT Rate / CRIT DMG / SPD (for a DPS role) → low value, salvage first.
  • Right main stat plus at least 2 substats you actually need from the start → enhance to +9 and reassess — this piece is worth investing in.

Where can you get Relics?

Relics unlock during the Belobog story arc. To target the exact set and slot you need instead of farming blind, use the Omni-Synthesizer: it runs on Relic Remains, which you get by salvaging Relics you don't use. The machine unlocks from Equilibrium Level 3 onward.

Every piece & its lore

Official in-game name, description and story of each piece — tap to expand
Forge's Lotus Lantern WickPlanar Sphere

Encapsulated in the plane is the Flamewheel Forge, the location of the Xianzhou Zhuming's Artisanship Commission. A sphere the size of a celestial body, constructed around the progenitor of all heliobi, the Flint Emperor. Ingenious artisans draw energy from it and mold wondrous thoughts and inspirations into form.

The Xianzhou Zhuming had floated in the starry seas for over eight millennia after setting sail from the Primeval Imperium. If one were able to view a chronological snapshot of how the starship's form had changed, it would be a very romantic experience — The colossal ship swallowed a deep-blue star, peeled off the worn hull layer by layer, swelled as a brimming bud, and finally bloomed into a lotus.

From space, the entire Xianzhou Zhuming appears as a lotus lantern of filigree gold. The giant glowing "lotus leaves" gradually spread out around the "light poles" and are bathed in a soft blue glow, being indeed worthy of poems that declare it "A ship whose hull deceives the eyes, a lotus whose petals like candles glow." The "lampstand" section at the center of the ship is a spherical cage, its size on the magnitude of a celestial object. It tightly wraps around the azure sun, the "lantern wick," and eternally spins. This mega structure is the most important location for the Xianzhou Zhuming's manufacturing industry — the Flamewheel Forge.

In the past, the Zhuming Grand Artisan Yang Di had received a weapon mold from the anonymous sovereign of the Primeval Imperium as a gift when the fleet set off on their voyage. Thousands of years later, though the fleet has now changed beyond recognition with their immortality and the return voyage will never occur, the tradition of the Grand Artisan never died. In the Xianzhou Zhuming, artisanship is the supreme school of learning. All its generals also held the title of the Artisanship Commission's Furnace Master. When they leave the ship, they command thousands of troops. When they return to the ship, they would swing their hammer and forge wondrous items, and receive the people's supreme respect. More than half of the weapons used in the Xianzhou's hunts throughout the fleet's history were forged in the Xianzhou Zhuming. Therefore, the Flamewheel Forge came to be regarded as the holy pilgrimage site for such technologies in the entire Cosmos.

Metalsmithing is a measure of the advance of civilizations, while flames mark the beginning of civilizations. Many civilizations, while in their infancy, are most troubled with the problem of energy sources. The people would spare no effort in discovering energy sources that can support their civilization to new heights. The Xianzhou Zhuming have stepped over this limitation — By imprisoning the progenitor of heliobi, the Flint Emperor, the artisans have obtained a literally inexhaustible power source. The Flamewheel Forge has intricate branch-like track systems that cover the star as much as possible, and the delicate boughs and leaves are choked with receptors and transmitters that guide the Primordial Flame "Flint Emperor" to provide energy for all technological developments.

Countless artisans regard the Zhuming Artisanship Commission, which had swallowed up a Pseudo Sun, as the hallowed hall of the craft, with apprentices who aspire to forge divine tools swarming the institution. With enough force, anything can be crafted, and the Flamewheel Forge has prepared everything the artisans could possibly need —

Apprentices from different worlds come together before the Forge and become fellow students, then compete and share their skills. Outworlders who come in search of marvelous tools would also pay a hefty sum to commission artisans to craft otherworldly items — However, the countless apprentices over the millennia have rarely been favored by General Huaiyan, the "Artisan of Artisans." Whenever he tutors students himself and personally passes on his skills both as a craftsman and a soldier, these students would either become grandmasters who leave a mark in the annals as Furnace Masters or become Cloud Knights with names that thunder through the Alliance such as the Flamewheel Octet.

"Forges wrought a million stars bright, irons craft heroes' soaring flight. Miniscule lights into martial might made, only with sharp blades are peace and plenty saved." From the day a Zhuming artisan receives their tools, they must always remember — What they will spend their days and nights making are no simple weapons, but the arrows carrying the creed of The Hunt.
Forge's Heavenly Flamewheel SilkLink Rope

The heliobus progenitor, as grand in scope and size as a star, drowns in an endless dream. As it slumbers, the atoms and molecules around its body clash and spark, endlessly permeating outward from the external shell crafted from the Flamewheel, ultimately appearing as iridescent light bands resembling strands of celestial silk.

The Xianzhou Zhuming has always been accompanied by multicolored light bands while voyaging in deep space. These bands are both energy outputs from super-high-temperature fusion reactions, as well as evidence that the Flint Emperor still burns and shall never die.

On the outermost skirts of the aurora-inducing particles dispersed with the Flint Emperor's breaths, newborn heliobi slow down and wander into being. The Flamehunt Judges of the Zhuming Ten-Lords Commission then capture these naive heliobi that have not had any contact with emotions, using kind and gentle dreams to tame the immature temperaments of such flames. Then, the judges pass these harmless heliobi to the Artisanship Commission's Temperaflame Office, which matches the heliobi with various artifacts to make them into lamps, vehicles, and various spectacles in Zhuming... However, in the eyes of confused outworlders, these talking and walking items are proof of the rumor that "divine essence exists everywhere in the delves, and items would become demons once they are old enough"...

Following the alien-colored light band, one can walk deeper past the Forge and arrive at the hypergravity field created by the Pseudo Sun. Mortals struggle to endure a stellar density of this degree. It is an inwardly collapsing disorder that only Ribhus artisans can traverse with ease.

The scorching stellar surges and abnormal celestial phenomena prevent the curious from continuing to approach the Pseudo Sun. All fundamental physical laws of the universe have been amplified in this space. Only one stout and powerful stellar race, the Ribhus, can survive in spaces with such gravitational abnormalities — The Ribhus are natural-born elite artisans. They pass between the Forge and the Pseudo Sun, and their perception of time has long strayed from that of normal beings. They keep their promise and continue to improve their artisanship, forging the ship's enormous cannons and keeping watch over the Pseudo Sun's slumber. The Xianzhou Zhuming regards Ribhus as loyal allies, respecting their tenacity and strength, while being grateful for their selfless sacrifice.

And yet, no being can follow the light bands further across the outlandish and twisted gravity field to dive deep into the Pseudo Sun. That is a place forbidden to all beings capable of emotion, a room where the endless dream of the Flint Emperor floats — The Xianzhou Zhuming is always on watch, for even the smallest sliver of emotional disturbances can awaken the boundless might of the heliobi progenitor.

There are frequently individuals who ignore the warning and cast their gaze upon the Pseudo Sun from afar. They would unknowingly slip into the psychological gravitational field, and their smallest carelessness would result in their sentience being taken away by the torrential mirages that pour out like a tide. Different from interacting with the gentle illusions, staring upon that "azure sun" would only make one feel the boundless rage that has been suppressed since the beginning of time — "The heliobi shall give the heroes enough power to scorch the very heavens, but when all duties have been fulfilled, the heroes must give to the heliobi supreme bodies forged into perfection..." No one knows how this ancient oath could be fulfilled. Similarly, none knows when the Flint Emperor would awaken from its bottomless dream.

Deep within the lotus lantern's wick, the Pseudo Sun heaves a profound sigh in its unending sleep. The Xianzhou ship slowly sails across the sky, leaving behind only an iridescent trail. In this way, the Xianzhou Zhuming will continue to ally with fire, journey with fire, and share its destiny with that of the fire.

FAQ

How many pieces of Forge of the Kalpagni Lantern do I need for the bonus?

Forge of the Kalpagni Lantern is a Planar Ornament — it only has one 2-piece effect (Planar Sphere + Link Rope), see the effect table above.

Which characters should use Forge of the Kalpagni Lantern?

Characters that fit Forge of the Kalpagni Lantern: Himeko, Jiaoqiu, Lingsha, Fugue, Firefly.

Is Forge of the Kalpagni Lantern a Relic Set or a Planar Ornament?

Forge of the Kalpagni Lantern is a Planar Ornament — only 2 pieces (Planar Sphere/Link Rope), the bonus activates by wearing both.

Where do I farm Forge of the Kalpagni Lantern?

Forge of the Kalpagni Lantern farming location: Divergent Universe: Eternal Comedy.

How to read this relic set page

Cavern Relics have 4 pieces: Head and Hand always carry fixed flat stats (HP and ATK), so only Body and Feet have a random main-stat you actually choose. The 2-piece effect unlocks with 2 out of 4 pieces from the same set; the 4-piece effect is stronger but needs all 4 and usually has its own trigger condition — read the exact text above before committing. Planar Ornaments only have 2 pieces (Planar Sphere + Link Rope) and only ever have one 2-piece effect, there is no 4-piece version.

The two types also differ in where you get them: Cavern Relics drop from the Cavern of Corrosion and cost Trailblaze Power per run; Planar Ornaments come from the Simulated Universe or Divergent Universe, which do NOT cost Trailblaze Power — you trade for them with items or completion rewards instead. A full loadout usually combines one 4-piece Cavern set (or two different Cavern sets at 2 pieces each) with one 2-piece Planar set — go 4-piece when that set gives a large, reliable damage buff, and mix 2+2 when you need to stack several smaller stats (e.g. ATK% from one set plus Elemental DMG% from another).

The "who should use this" list is pulled from cross-sourced build consensus and updates automatically as the meta shifts, it is not hand-picked. See the full set table on the Relics page, or check terms in the HSR Glossary.

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