Last updated: 30/07/2026

The figures on this page come directly from gamevika's internal game data store (counted/read straight from the real records), not an estimate or copy from elsewhere.

5★

Duran, Dynasty of Running Wolves

Planar Ornaments (2-pc) Tier S
S
Farm Tier
11
Characters Using It
Divergent Universe: Eternal Comedy
Farm Location

Each Follow-Up Attack by the team stacks Follow-Up DMG, and at max stacks adds CRIT DMG — superb for dedicated Follow-Up Attack teams.

Data last updated: 2026-07-30

Duran, Dynasty of Running Wolves is a Planar Ornaments (2-pc) relic set. Best paired with Himeko.

2-Pc

When an ally character uses a Follow-Up ATK, the wearer gains 1 stack of "Merit," stacking up to 5 time(s). Each stack of "Merit" increases the DMG dealt by the wearer's Follow-Up ATKs by 5%. When there are 5 stacks, additionally increases the wearer's CRIT DMG by 25%.

Where to farm
Simulated Universe · World
Divergent Universe · Eternal Comedy

Characters Who Use This Set

Full-set fit

2-piece or 4-piece?

Based on current data, 2 pieces are enough — no character is recorded as needing the full 4-piece bonus of this set, so you can mix it with another set on the remaining slots.

Priority substats

Derived from the recommended substats of characters currently using this set (Feixiao, Topaz & Numby, Clara, Jade, Dr. Ratio, Moze):

CRIT Rate > CRIT DMG > ATK% > SPD

Relic stats

Main stats — value at max level (5★)

Main stats are not random: at max level you always get exactly this number.

Planar Sphere
  • HP43.2%
  • ATK43.2%
  • DEF54%
  • Physical DMG Boost38.8%
  • Fire DMG Boost38.8%
  • Ice DMG Boost38.8%
  • Lightning DMG Boost38.8%
  • Wind DMG Boost38.8%
  • Quantum DMG Boost38.8%
  • Imaginary DMG Boost38.8%
Link Rope
  • Break Effect64.8%
  • Energy Regeneration Rate19.4%
  • HP43.2%
  • ATK43.2%
  • DEF54%

Sub-stats — value of one roll (5★)

Every +3 levels grants one roll, landing randomly on one of the three values below. These are the true values added to your stats; the in-game panel shows them rounded down.

StatLowMidHigh
HP 33.9 38.1 42.3
ATK 16.9 19.1 21.2
DEF 16.9 19.1 21.2
HP 3.5% 3.9% 4.3%
ATK 3.5% 3.9% 4.3%
DEF 4.3% 4.9% 5.4%
SPD 2 2.3 2.6
CRIT Rate 2.6% 2.9% 3.2%
CRIT DMG 5.2% 5.8% 6.5%
Effect Hit Rate 3.5% 3.9% 4.3%
Effect RES 3.5% 3.9% 4.3%
Break Effect 5.2% 5.8% 6.5%

What main stat to run, by role

Getting the main stat on the right slot is the baseline — substats aimed the right direction decide your real power. The table below is a default framework by role, useful for a quick lookup before you know a specific character's kit.
BodyFeetPlanar SphereLink RopeSub-stat priority
Main DPSCRIT Rate or CRIT DMGATK% or SPDthe character's own Elemental DMG BoostATK% (or Break Effect for a break-focused kit)CRIT comes first — aim for roughly a 1:2 ratio of CRIT Rate to CRIT DMG — then ATK%, then SPD.
HealerHP% or Outgoing Healing BoostHP%HP%Energy Regeneration Rate or HP%HP% first, then SPD — healing output scales off the target's Max HP.
Tank / ShielderDEF% or Effect Hit RateDEF% or SPDDEF%DEF% or Energy Regeneration RateDEF% first, then Effect Hit Rate, then SPD.
SupportNo safe default — depends on the character's kit, check that character's pageSPD, almost always correctNo safe default — depends on the character's kit, check that character's pageEnergy Regeneration RateSPD first; add Effect Hit Rate if the character applies debuffs.

This is a default framework, not a hard rule. Some characters break from it because of their own kit — for example a support that needs CRIT DMG or Break Effect instead of Energy Regeneration Rate. Always check that character's page before locking in a set.

Basic rules you need before picking Relics

  • Head always rolls flat HP, Hands always roll flat ATK — no need to check the main stat on these two, just look at the substats.
  • Only Feet can roll SPD as a main stat; only the Link Rope can roll Energy Regeneration Rate as a main stat.
  • A substat never duplicates that piece's own main stat, and the four substats never duplicate each other.
  • Each piece caps at 4 substats. Every +3 upgrade grants one roll — either unlocking a new substat line or boosting an existing one at random.
  • Enhancement cap by rarity: 2-star +6, 3-star +9, 4-star +12, 5-star +15. Starting substat count: 3-star 1–2 lines, 4-star 2–3 lines, 5-star 3–4 lines.
  • The main stat is NOT random — at the level cap it's always the exact same fixed number. Only substats roll randomly.
  • Quick filter trick: enhance to +9 and you already see enough substat quality to decide keep-or-salvage — don't burn all your resources to +15 before judging.

Should you keep or salvage this piece?

  • Wrong main stat for the slot (e.g. an HP% Sphere on a Lightning DPS) → salvage it right away, don't get attached.
  • Right main stat but the 4 substats don't have even one line of CRIT Rate / CRIT DMG / SPD (for a DPS role) → low value, salvage first.
  • Right main stat plus at least 2 substats you actually need from the start → enhance to +9 and reassess — this piece is worth investing in.

Where can you get Relics?

Relics unlock during the Belobog story arc. To target the exact set and slot you need instead of farming blind, use the Omni-Synthesizer: it runs on Relic Remains, which you get by salvaging Relics you don't use. The machine unlocks from Equilibrium Level 3 onward.

Every piece & its lore

Official in-game name, description and story of each piece — tap to expand
Duran's Tent of Golden SkyPlanar Sphere

Encapsulated in the plane is the Golden Sky Tent belonging to the borisins of Verdantia. Different to the savage name that borisin left in the cosmos, the borisins of Verdantia possess outstanding biotechnology. The children of the wolves gather next to the great Brood Lord Duran, and regard the celestial objects in the sky as their herd as they gallop between the stars.

The beginning of ancient foxian and borisin ballads all nostalgically sing of the "Planet of Verdantia" and its fertile soil and pleasant climate. However, upon closer inspection, the perceptive ones will realize such words are mere preludes to the eternal theme of "war."

With their talents for agriculture and commerce, some fox clans built prosperous towns next to flowing rivers. Meanwhile, the children of wolves roamed with their herd under the aurora-covered sky within the lush grasslands, forming settlements that dotted the landscape. The merchants laughed at the herders for the latter's savagery, while the herders despised the merchants for their deception. However, they both must confront the cruel torments of nature — the "Vulpesummer" and "Lupuswinter."

In the summer of rich harvests blessed by the fox deity, the two clans put down their arms and ceased warfare in mutual satisfaction. But once the wolf deity lets fall the white frost, the snowlines would spread from the poles and hunger shall drive the two clans to unceasing conflict.

The ballads mention that the Lupuswinter once stayed far beyond its due, even after the sun of Verdantia had circled the planet thirty-three times. Poverty and hunger crashed the people, and they resorted to even eating animals they once worshipped as totems. After foreseeing the end where the entire world shall be covered in bleak death, a savior climbed to the peak of the tallest mountain in that world — The foxian legends called her "Tushan," but the borisin sagas called him "Duran." No matter what this savior was called, they made a wish to the Master of Immortality, hoping for sustenance enough to keep the world's people alive. Then, the mountains split, and sweet divine nectar of Redspring poured out from the hilly ravines.

Those who drank from the Redspring obtained power, dexterity, and strength from the beast meat they devoured. Their blood, too, stirred with the ferocity of animals, and their bodily forms became increasingly bestial — Thus was this world changed, never to return to its former days.

With the Redspring as the medium, everything that the reborn canine races needed was made from this miraculous source — The fields no longer grew grain but viscorpi instead, and the garments that covered people's bodies were no longer of linen but of embryonic flesh. Even the chilly snowlands that once terrified the Verdantia civilizations were no longer a concern, for the canine races cultivated biological membranes in the polar regions to craft into warm dome-shaped tents, blocking the impoverished Lupuswinter beyond this barrier.

Then, things changed in the Planet of Verdantia, just like how things changed for every short-life species that became long-life — There was population explosion, ecological collapse, internal warfare... And no matter how hard the canine races prayed to the Master of Immortality, they never heard another reply. Then, the people understood the truth: Everything that the Master of Immortality could give had been given, and if the people wished to have better lives, they must take more by themselves.

Gathered around Duran the great Brood Lord, the canine races cast their sight into the sky where the Master of Immortality dwelled. The stars sparkled like a grassland waiting to be conquered with fast steads, and they will bring the "Lupuswinter" to the civilizations on those planets.

Much later, their sworn enemies dubbed them "borisin," for it signified "wolf" in the vernacular of Verdantia.
Duran's Mechabeast BridleLink Rope

These were the reins, shackles, and whips. The first thing taught to borisin youths who had grown taller than war beasts' legs was to always grasp the reins tight in their hands, or else the youths themselves would become enslaved livestock — or worse, become feed.

In the borisin language, the bridle was also called assa-chita, meaning "the living book."

When the dual rising moons meet, and the night sky is at its brightest, the voodoo masters of the hunting tribe gift bridles to the children of Duran to symbolize them entering adulthood. This blank bridle would become a book that records the history of their battles throughout their lives.

As soon as the adulthood ceremony ends, the borisin youths must walk into the weapon farm, then pick and tame their first battle mount among the "mechabeasts" that have been filtered and bred via gene witchcraft. Mechabeasts that consume the conquered as their feed have astounding agility, perception, and ferocity — Yet they are considered mere sheep when facing against their future masters. As the moonlight stirs the violent blood in their veins, the borisin youths chase and duel against the mechabeasts. Some will die from the beast's kiss — That is the result of cowardice. Some will kill their peers — That is the law of how valiant beasts shall be distributed... The borisin youths trip the desired mount to the ground and tie the bridle, which is inlaid with neural spike whips, onto the animal's neck — The beast will be stunned through telepathy with its future master and become as tame as if they already received hundreds of whiplashes. When the beast willingly carries the master on its back, a fitting borisin sorya (warrior, rider) will have been born.

Then, the borisin bridle will become the recorder of wars, and the reins will gradually become full of scratches, knots, and accessories.

The well-trained sorya dons jellyfish-like membranous armor under the leadership of a yonda (leader, centurion). They then board the beast ships that can warp between stars, explore different worlds, and swear in the name of Duran and the Master of Immortality to make the stars into their herding ground. On the bridle, light scratches indicate how many enemies the owner had slain, knots record how many major campaigns they were involved in, and the accessories dangling from the reins are loot such as human teeth and Intellitron cores obtained from pillaging frenzies... They are the vengeful wails of the conquered, as well as medals for borisin individuals to demonstrate their strength.

When the mounts beneath the warrior perish in warfare, or when borisin wish to mete out punishment, the bridle can also be fastened around the bodies of other living beings.

Their targets are usually foxians — The slave race excluded from the clan due to genetic selection plans. They are weak, devious, and are only fit for lowly labor and calculations. Whenever rare war-like individuals emerge among the foxians, the master of the wolf-head would prioritize binding these foxians with the bridles, driving them as war slaves to serve as vanguards on the battlefield.

If all slaves are dead, and the weapons are bent, then the bridle can still act as a whip if one attaches a spike to the end. If the bridle is snapped and the warrior perishes in war with their fangs and claws shattered, then the bridle will become the sole remaining epitaph and memories for borisin...

Just as the old tales said that "the position between the predator and prey often changes in the forest," countless wolf-kind bridles have been broken and snapped after fighting for millennia against the Xianzhou in this dark forest called the universe. In the end, this link that connects various clans is severed by the sharp arrow of The Hunt, and the borisin also fall into the shadow of internal strife and general decay, becoming ever more removed from their former pride.

FAQ

How many pieces of Duran, Dynasty of Running Wolves do I need for the bonus?

Duran, Dynasty of Running Wolves is a Planar Ornament — it only has one 2-piece effect (Planar Sphere + Link Rope), see the effect table above.

Which characters should use Duran, Dynasty of Running Wolves?

Characters that fit Duran, Dynasty of Running Wolves: Himeko, Clara, Topaz & Numby, Jing Yuan, Feixiao.

Is Duran, Dynasty of Running Wolves a Relic Set or a Planar Ornament?

Duran, Dynasty of Running Wolves is a Planar Ornament — only 2 pieces (Planar Sphere/Link Rope), the bonus activates by wearing both.

Where do I farm Duran, Dynasty of Running Wolves?

Duran, Dynasty of Running Wolves farming location: Divergent Universe: Eternal Comedy.

How to read this relic set page

Cavern Relics have 4 pieces: Head and Hand always carry fixed flat stats (HP and ATK), so only Body and Feet have a random main-stat you actually choose. The 2-piece effect unlocks with 2 out of 4 pieces from the same set; the 4-piece effect is stronger but needs all 4 and usually has its own trigger condition — read the exact text above before committing. Planar Ornaments only have 2 pieces (Planar Sphere + Link Rope) and only ever have one 2-piece effect, there is no 4-piece version.

The two types also differ in where you get them: Cavern Relics drop from the Cavern of Corrosion and cost Trailblaze Power per run; Planar Ornaments come from the Simulated Universe or Divergent Universe, which do NOT cost Trailblaze Power — you trade for them with items or completion rewards instead. A full loadout usually combines one 4-piece Cavern set (or two different Cavern sets at 2 pieces each) with one 2-piece Planar set — go 4-piece when that set gives a large, reliable damage buff, and mix 2+2 when you need to stack several smaller stats (e.g. ATK% from one set plus Elemental DMG% from another).

The "who should use this" list is pulled from cross-sourced build consensus and updates automatically as the meta shifts, it is not hand-picked. See the full set table on the Relics page, or check terms in the HSR Glossary.

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