Trailblazer · Lightning Build
Trailblazer · Lightning is a 5★ Lightning character on the Path of Elation in Honkai: Star Rail. Below are the character's stats, skills and Eidolons — plus a pity calculator if you plan to pull.
Voice Actors
| JP | EN | CN | KR |
|---|---|---|---|
| Enoki Junya | Shaun Mendum | Qin Qiege | Kim Myung-jun (김명준) |
Active codes (10)
Redeem codes →STARRAILGIFT
4TKSX77Y58QK
The Thunder Trailblazer walks the Elation Path - a brand-new 5-star support whose whole job is pumping CRIT DMG (critical damage bonus) into one teammate, cleansing crowd-control debuffs off them, and chipping in a bit of AoE Lightning damage themselves.
30-second build
Sub-stat priority: SPD > CRIT Rate > CRIT DMG > ATK%
Eidolons
×1
Shadow of Elation
×1
Shadow of Elation
×1
Shadow of Elation
×1
Shadow of Elation
×1
Shadow of Elation
×1
Shadow of Elation
Skills & Traces
Skill Leveling Priority
Skills
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Deals Lightning DMG equal to 140% of Trailblazer's ATK to one designated enemy.
| Level | Effect |
|---|---|
| Lv.1 | Deals Lightning DMG equal to 50% of Trailblazer's ATK to one designated enemy. |
| Lv.2 | Deals Lightning DMG equal to 60% of Trailblazer's ATK to one designated enemy. |
| Lv.3 | Deals Lightning DMG equal to 70% of Trailblazer's ATK to one designated enemy. |
| Lv.4 | Deals Lightning DMG equal to 80% of Trailblazer's ATK to one designated enemy. |
| Lv.5 | Deals Lightning DMG equal to 90% of Trailblazer's ATK to one designated enemy. |
| Lv.6 | Deals Lightning DMG equal to 100% of Trailblazer's ATK to one designated enemy. |
| Lv.7 | Deals Lightning DMG equal to 110% of Trailblazer's ATK to one designated enemy. |
| Lv.8 | Deals Lightning DMG equal to 120% of Trailblazer's ATK to one designated enemy. |
| Lv.9 | Deals Lightning DMG equal to 130% of Trailblazer's ATK to one designated enemy. |
| Lv.10 (max) | Deals Lightning DMG equal to 140% of Trailblazer's ATK to one designated enemy. |
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Deals Lightning DMG equal to 75% of the Trailblazer's ATK to all enemies and gains 20 point(s) of "Certified Banger."
| Level | Effect |
|---|---|
| Lv.1 | Deals Lightning DMG equal to 30% of the Trailblazer's ATK to all enemies and gains 20 point(s) of "Certified Banger." |
| Lv.2 | Deals Lightning DMG equal to 33% of the Trailblazer's ATK to all enemies and gains 20 point(s) of "Certified Banger." |
| Lv.3 | Deals Lightning DMG equal to 36% of the Trailblazer's ATK to all enemies and gains 20 point(s) of "Certified Banger." |
| Lv.4 | Deals Lightning DMG equal to 39% of the Trailblazer's ATK to all enemies and gains 20 point(s) of "Certified Banger." |
| Lv.5 | Deals Lightning DMG equal to 42% of the Trailblazer's ATK to all enemies and gains 20 point(s) of "Certified Banger." |
| Lv.6 | Deals Lightning DMG equal to 45% of the Trailblazer's ATK to all enemies and gains 20 point(s) of "Certified Banger." |
| Lv.7 | Deals Lightning DMG equal to 49% of the Trailblazer's ATK to all enemies and gains 20 point(s) of "Certified Banger." |
| Lv.8 | Deals Lightning DMG equal to 53% of the Trailblazer's ATK to all enemies and gains 20 point(s) of "Certified Banger." |
| Lv.9 | Deals Lightning DMG equal to 56% of the Trailblazer's ATK to all enemies and gains 20 point(s) of "Certified Banger." |
| Lv.10 | Deals Lightning DMG equal to 60% of the Trailblazer's ATK to all enemies and gains 20 point(s) of "Certified Banger." |
| Lv.11 | Deals Lightning DMG equal to 63% of the Trailblazer's ATK to all enemies and gains 20 point(s) of "Certified Banger." |
| Lv.12 | Deals Lightning DMG equal to 66% of the Trailblazer's ATK to all enemies and gains 20 point(s) of "Certified Banger." |
| Lv.13 | Deals Lightning DMG equal to 69% of the Trailblazer's ATK to all enemies and gains 20 point(s) of "Certified Banger." |
| Lv.14 | Deals Lightning DMG equal to 72% of the Trailblazer's ATK to all enemies and gains 20 point(s) of "Certified Banger." |
| Lv.15 (max) | Deals Lightning DMG equal to 75% of the Trailblazer's ATK to all enemies and gains 20 point(s) of "Certified Banger." |
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Gains 5 Punchline point(s). Increases the CRIT DMG of one designated ally by 60% for 3 turn(s), and dispels Crowd Control debuffs on them. If the target has Elation Skill, they additionally gain 10 point(s) of "Certified Banger" and immediately use their Elation Skill 1 time, taking into account a fixed amount of 20 Punchline point(s). If the enemy target is defeated before the Elation Skill is unleashed, then the Elation Skill is instead launched on a newly entering enemy target. If the target does not have Elation Skill, their action advances by 50%.
| Level | Effect |
|---|---|
| Lv.1 | Gains 5 Punchline point(s). Increases the CRIT DMG of one designated ally by 30% for 3 turn(s), and dispels Crowd Control debuffs on them. If the target has Elation Skill, they additionally gain 10 point(s) of "Certified Banger" and immediately use their Elation Skill 1 time, taking into account a fixed amount of 20 Punchline point(s). If the enemy target is defeated before the Elation Skill is unleashed, then the Elation Skill is instead launched on a newly entering enemy target. If the target does not have Elation Skill, their action advances by 50%. |
| Lv.2 | Gains 5 Punchline point(s). Increases the CRIT DMG of one designated ally by 32% for 3 turn(s), and dispels Crowd Control debuffs on them. If the target has Elation Skill, they additionally gain 10 point(s) of "Certified Banger" and immediately use their Elation Skill 1 time, taking into account a fixed amount of 20 Punchline point(s). If the enemy target is defeated before the Elation Skill is unleashed, then the Elation Skill is instead launched on a newly entering enemy target. If the target does not have Elation Skill, their action advances by 50%. |
| Lv.3 | Gains 5 Punchline point(s). Increases the CRIT DMG of one designated ally by 34% for 3 turn(s), and dispels Crowd Control debuffs on them. If the target has Elation Skill, they additionally gain 10 point(s) of "Certified Banger" and immediately use their Elation Skill 1 time, taking into account a fixed amount of 20 Punchline point(s). If the enemy target is defeated before the Elation Skill is unleashed, then the Elation Skill is instead launched on a newly entering enemy target. If the target does not have Elation Skill, their action advances by 50%. |
| Lv.4 | Gains 5 Punchline point(s). Increases the CRIT DMG of one designated ally by 36% for 3 turn(s), and dispels Crowd Control debuffs on them. If the target has Elation Skill, they additionally gain 10 point(s) of "Certified Banger" and immediately use their Elation Skill 1 time, taking into account a fixed amount of 20 Punchline point(s). If the enemy target is defeated before the Elation Skill is unleashed, then the Elation Skill is instead launched on a newly entering enemy target. If the target does not have Elation Skill, their action advances by 50%. |
| Lv.5 | Gains 5 Punchline point(s). Increases the CRIT DMG of one designated ally by 38% for 3 turn(s), and dispels Crowd Control debuffs on them. If the target has Elation Skill, they additionally gain 10 point(s) of "Certified Banger" and immediately use their Elation Skill 1 time, taking into account a fixed amount of 20 Punchline point(s). If the enemy target is defeated before the Elation Skill is unleashed, then the Elation Skill is instead launched on a newly entering enemy target. If the target does not have Elation Skill, their action advances by 50%. |
| Lv.6 | Gains 5 Punchline point(s). Increases the CRIT DMG of one designated ally by 40% for 3 turn(s), and dispels Crowd Control debuffs on them. If the target has Elation Skill, they additionally gain 10 point(s) of "Certified Banger" and immediately use their Elation Skill 1 time, taking into account a fixed amount of 20 Punchline point(s). If the enemy target is defeated before the Elation Skill is unleashed, then the Elation Skill is instead launched on a newly entering enemy target. If the target does not have Elation Skill, their action advances by 50%. |
| Lv.7 | Gains 5 Punchline point(s). Increases the CRIT DMG of one designated ally by 43% for 3 turn(s), and dispels Crowd Control debuffs on them. If the target has Elation Skill, they additionally gain 10 point(s) of "Certified Banger" and immediately use their Elation Skill 1 time, taking into account a fixed amount of 20 Punchline point(s). If the enemy target is defeated before the Elation Skill is unleashed, then the Elation Skill is instead launched on a newly entering enemy target. If the target does not have Elation Skill, their action advances by 50%. |
| Lv.8 | Gains 5 Punchline point(s). Increases the CRIT DMG of one designated ally by 45% for 3 turn(s), and dispels Crowd Control debuffs on them. If the target has Elation Skill, they additionally gain 10 point(s) of "Certified Banger" and immediately use their Elation Skill 1 time, taking into account a fixed amount of 20 Punchline point(s). If the enemy target is defeated before the Elation Skill is unleashed, then the Elation Skill is instead launched on a newly entering enemy target. If the target does not have Elation Skill, their action advances by 50%. |
| Lv.9 | Gains 5 Punchline point(s). Increases the CRIT DMG of one designated ally by 48% for 3 turn(s), and dispels Crowd Control debuffs on them. If the target has Elation Skill, they additionally gain 10 point(s) of "Certified Banger" and immediately use their Elation Skill 1 time, taking into account a fixed amount of 20 Punchline point(s). If the enemy target is defeated before the Elation Skill is unleashed, then the Elation Skill is instead launched on a newly entering enemy target. If the target does not have Elation Skill, their action advances by 50%. |
| Lv.10 | Gains 5 Punchline point(s). Increases the CRIT DMG of one designated ally by 50% for 3 turn(s), and dispels Crowd Control debuffs on them. If the target has Elation Skill, they additionally gain 10 point(s) of "Certified Banger" and immediately use their Elation Skill 1 time, taking into account a fixed amount of 20 Punchline point(s). If the enemy target is defeated before the Elation Skill is unleashed, then the Elation Skill is instead launched on a newly entering enemy target. If the target does not have Elation Skill, their action advances by 50%. |
| Lv.11 | Gains 5 Punchline point(s). Increases the CRIT DMG of one designated ally by 52% for 3 turn(s), and dispels Crowd Control debuffs on them. If the target has Elation Skill, they additionally gain 10 point(s) of "Certified Banger" and immediately use their Elation Skill 1 time, taking into account a fixed amount of 20 Punchline point(s). If the enemy target is defeated before the Elation Skill is unleashed, then the Elation Skill is instead launched on a newly entering enemy target. If the target does not have Elation Skill, their action advances by 50%. |
| Lv.12 | Gains 5 Punchline point(s). Increases the CRIT DMG of one designated ally by 54% for 3 turn(s), and dispels Crowd Control debuffs on them. If the target has Elation Skill, they additionally gain 10 point(s) of "Certified Banger" and immediately use their Elation Skill 1 time, taking into account a fixed amount of 20 Punchline point(s). If the enemy target is defeated before the Elation Skill is unleashed, then the Elation Skill is instead launched on a newly entering enemy target. If the target does not have Elation Skill, their action advances by 50%. |
| Lv.13 | Gains 5 Punchline point(s). Increases the CRIT DMG of one designated ally by 56% for 3 turn(s), and dispels Crowd Control debuffs on them. If the target has Elation Skill, they additionally gain 10 point(s) of "Certified Banger" and immediately use their Elation Skill 1 time, taking into account a fixed amount of 20 Punchline point(s). If the enemy target is defeated before the Elation Skill is unleashed, then the Elation Skill is instead launched on a newly entering enemy target. If the target does not have Elation Skill, their action advances by 50%. |
| Lv.14 | Gains 5 Punchline point(s). Increases the CRIT DMG of one designated ally by 58% for 3 turn(s), and dispels Crowd Control debuffs on them. If the target has Elation Skill, they additionally gain 10 point(s) of "Certified Banger" and immediately use their Elation Skill 1 time, taking into account a fixed amount of 20 Punchline point(s). If the enemy target is defeated before the Elation Skill is unleashed, then the Elation Skill is instead launched on a newly entering enemy target. If the target does not have Elation Skill, their action advances by 50%. |
| Lv.15 (max) | Gains 5 Punchline point(s). Increases the CRIT DMG of one designated ally by 60% for 3 turn(s), and dispels Crowd Control debuffs on them. If the target has Elation Skill, they additionally gain 10 point(s) of "Certified Banger" and immediately use their Elation Skill 1 time, taking into account a fixed amount of 20 Punchline point(s). If the enemy target is defeated before the Elation Skill is unleashed, then the Elation Skill is instead launched on a newly entering enemy target. If the target does not have Elation Skill, their action advances by 50%. |
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After using an attack, regenerates a fixed amount of 10 Energy and gains 3 Punchline point(s). When the Trailblazer holds "Certified Banger," their Skill additionally deals 38% Lightning Elation DMG to all enemies. This DMG is calculated using the highest "Certified Banger" value among all allies.
| Level | Effect |
|---|---|
| Lv.1 | After using an attack, regenerates a fixed amount of 10 Energy and gains 3 Punchline point(s). When the Trailblazer holds "Certified Banger," their Skill additionally deals 15% Lightning Elation DMG to all enemies. This DMG is calculated using the highest "Certified Banger" value among all allies. |
| Lv.2 | After using an attack, regenerates a fixed amount of 10 Energy and gains 3 Punchline point(s). When the Trailblazer holds "Certified Banger," their Skill additionally deals 17% Lightning Elation DMG to all enemies. This DMG is calculated using the highest "Certified Banger" value among all allies. |
| Lv.3 | After using an attack, regenerates a fixed amount of 10 Energy and gains 3 Punchline point(s). When the Trailblazer holds "Certified Banger," their Skill additionally deals 18% Lightning Elation DMG to all enemies. This DMG is calculated using the highest "Certified Banger" value among all allies. |
| Lv.4 | After using an attack, regenerates a fixed amount of 10 Energy and gains 3 Punchline point(s). When the Trailblazer holds "Certified Banger," their Skill additionally deals 20% Lightning Elation DMG to all enemies. This DMG is calculated using the highest "Certified Banger" value among all allies. |
| Lv.5 | After using an attack, regenerates a fixed amount of 10 Energy and gains 3 Punchline point(s). When the Trailblazer holds "Certified Banger," their Skill additionally deals 21% Lightning Elation DMG to all enemies. This DMG is calculated using the highest "Certified Banger" value among all allies. |
| Lv.6 | After using an attack, regenerates a fixed amount of 10 Energy and gains 3 Punchline point(s). When the Trailblazer holds "Certified Banger," their Skill additionally deals 23% Lightning Elation DMG to all enemies. This DMG is calculated using the highest "Certified Banger" value among all allies. |
| Lv.7 | After using an attack, regenerates a fixed amount of 10 Energy and gains 3 Punchline point(s). When the Trailblazer holds "Certified Banger," their Skill additionally deals 24% Lightning Elation DMG to all enemies. This DMG is calculated using the highest "Certified Banger" value among all allies. |
| Lv.8 | After using an attack, regenerates a fixed amount of 10 Energy and gains 3 Punchline point(s). When the Trailblazer holds "Certified Banger," their Skill additionally deals 26% Lightning Elation DMG to all enemies. This DMG is calculated using the highest "Certified Banger" value among all allies. |
| Lv.9 | After using an attack, regenerates a fixed amount of 10 Energy and gains 3 Punchline point(s). When the Trailblazer holds "Certified Banger," their Skill additionally deals 28% Lightning Elation DMG to all enemies. This DMG is calculated using the highest "Certified Banger" value among all allies. |
| Lv.10 | After using an attack, regenerates a fixed amount of 10 Energy and gains 3 Punchline point(s). When the Trailblazer holds "Certified Banger," their Skill additionally deals 30% Lightning Elation DMG to all enemies. This DMG is calculated using the highest "Certified Banger" value among all allies. |
| Lv.11 | After using an attack, regenerates a fixed amount of 10 Energy and gains 3 Punchline point(s). When the Trailblazer holds "Certified Banger," their Skill additionally deals 32% Lightning Elation DMG to all enemies. This DMG is calculated using the highest "Certified Banger" value among all allies. |
| Lv.12 | After using an attack, regenerates a fixed amount of 10 Energy and gains 3 Punchline point(s). When the Trailblazer holds "Certified Banger," their Skill additionally deals 33% Lightning Elation DMG to all enemies. This DMG is calculated using the highest "Certified Banger" value among all allies. |
| Lv.13 | After using an attack, regenerates a fixed amount of 10 Energy and gains 3 Punchline point(s). When the Trailblazer holds "Certified Banger," their Skill additionally deals 35% Lightning Elation DMG to all enemies. This DMG is calculated using the highest "Certified Banger" value among all allies. |
| Lv.14 | After using an attack, regenerates a fixed amount of 10 Energy and gains 3 Punchline point(s). When the Trailblazer holds "Certified Banger," their Skill additionally deals 36% Lightning Elation DMG to all enemies. This DMG is calculated using the highest "Certified Banger" value among all allies. |
| Lv.15 (max) | After using an attack, regenerates a fixed amount of 10 Energy and gains 3 Punchline point(s). When the Trailblazer holds "Certified Banger," their Skill additionally deals 38% Lightning Elation DMG to all enemies. This DMG is calculated using the highest "Certified Banger" value among all allies. |
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Attacks an enemy, and after entering combat, reduces their Toughness of the corresponding Type.
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After using Technique, randomly gains 1 of the following effects: A low chance to gain "Hearty Laughter": Increases Elation by 30%. A high chance to gain "Irrepressible Laughter": Increases Elation by 20%. When the next battle begins, increases all allies' Elation stat by the corresponding amount for 3 turn(s).
▾
Deals 8 instances of DMG, with each instance dealing 25% Lightning Elation DMG to one random enemy. At last, deals 75% Lightning Elation DMG, which is split evenly among all enemies.
| Level | Effect |
|---|---|
| Lv.1 | Deals 8 instances of DMG, with each instance dealing 10% Lightning Elation DMG to one random enemy. At last, deals 30% Lightning Elation DMG, which is split evenly among all enemies. |
| Lv.2 | Deals 8 instances of DMG, with each instance dealing 11% Lightning Elation DMG to one random enemy. At last, deals 33% Lightning Elation DMG, which is split evenly among all enemies. |
| Lv.3 | Deals 8 instances of DMG, with each instance dealing 12% Lightning Elation DMG to one random enemy. At last, deals 36% Lightning Elation DMG, which is split evenly among all enemies. |
| Lv.4 | Deals 8 instances of DMG, with each instance dealing 13% Lightning Elation DMG to one random enemy. At last, deals 39% Lightning Elation DMG, which is split evenly among all enemies. |
| Lv.5 | Deals 8 instances of DMG, with each instance dealing 14% Lightning Elation DMG to one random enemy. At last, deals 42% Lightning Elation DMG, which is split evenly among all enemies. |
| Lv.6 | Deals 8 instances of DMG, with each instance dealing 15% Lightning Elation DMG to one random enemy. At last, deals 45% Lightning Elation DMG, which is split evenly among all enemies. |
| Lv.7 | Deals 8 instances of DMG, with each instance dealing 16% Lightning Elation DMG to one random enemy. At last, deals 49% Lightning Elation DMG, which is split evenly among all enemies. |
| Lv.8 | Deals 8 instances of DMG, with each instance dealing 18% Lightning Elation DMG to one random enemy. At last, deals 53% Lightning Elation DMG, which is split evenly among all enemies. |
| Lv.9 | Deals 8 instances of DMG, with each instance dealing 19% Lightning Elation DMG to one random enemy. At last, deals 56% Lightning Elation DMG, which is split evenly among all enemies. |
| Lv.10 | Deals 8 instances of DMG, with each instance dealing 20% Lightning Elation DMG to one random enemy. At last, deals 60% Lightning Elation DMG, which is split evenly among all enemies. |
| Lv.11 | Deals 8 instances of DMG, with each instance dealing 21% Lightning Elation DMG to one random enemy. At last, deals 63% Lightning Elation DMG, which is split evenly among all enemies. |
| Lv.12 | Deals 8 instances of DMG, with each instance dealing 22% Lightning Elation DMG to one random enemy. At last, deals 66% Lightning Elation DMG, which is split evenly among all enemies. |
| Lv.13 | Deals 8 instances of DMG, with each instance dealing 23% Lightning Elation DMG to one random enemy. At last, deals 69% Lightning Elation DMG, which is split evenly among all enemies. |
| Lv.14 | Deals 8 instances of DMG, with each instance dealing 24% Lightning Elation DMG to one random enemy. At last, deals 72% Lightning Elation DMG, which is split evenly among all enemies. |
| Lv.15 (max) | Deals 8 instances of DMG, with each instance dealing 25% Lightning Elation DMG to one random enemy. At last, deals 75% Lightning Elation DMG, which is split evenly among all enemies. |
Major Traces
For every 200 point(s) of Trailblazer's ATK that exceeds 1000, increases this unit's Elation stat by 10%, up to a maximum increase of 60%.
Increases this unit's CRIT Rate by 15%. After using Ultimate, recovers 1 Skill Point(s) for the team.
After an ally target uses Elation Skill, Trailblazer additionally gains 2 point(s) of "Certified Banger" the next time they use their Skill.
Trace Bonuses
Weakness Break
| Skill | Move type | Toughness reduced |
|---|---|---|
| Make Some Noise | Basic ATK | 30 |
| Let the Storm Rage On | Skill | 60 |
| Attack | Overworld Attack | 30 |
| I Said "Elation," Did I Stutter? | Elation Skill | 60 |
One full combo (Basic ATK + Skill + Ultimate) from Trailblazer · Lightning breaks 90 Toughness in total.
Hits needed to break an enemy
| Enemy rank | Toughness (median) | Basic ATK hits | Skill casts |
|---|---|---|---|
| Minion | 120 | 4 | 2 |
| Elite | 360 | 12 | 6 |
| Elite Boss | 540 | 18 | 9 |
| Boss | 540 | 18 | 9 |
142/231 enemies in our bestiary are weak to Lightning — Trailblazer · Lightning's own element. View the Bestiary → · View Lightning-weak enemies →
Stats & Materials
Nurture Priority Order
Level 80 stats
Ascension Materials
Trailblazer · Lightning FAQ
What is the best Light Cone for Trailblazer · Lightning?
The best Light Cone for Trailblazer · Lightning is When She Decided to See (top pick). See F2P options in the Light Cones section above.
Is Trailblazer · Lightning worth pulling?
The Thunder Trailblazer walks the Elation Path - a brand-new 5-star support whose whole job is pumping CRIT DMG (critical damage bonus) into one teammate, cleansing crowd-control debuffs off them, and chipping in a bit of AoE Lightning damage themselves. This unit is basically mandatory glue for an all-Elation team (Sparxie, Yao Guang), but outside that niche it's just a mid-tier support with nothing special to offer.
What is the best team for Trailblazer · Lightning?
The strongest team pairs this Trailblazer with two other Elation characters (e.g. Sparxie + Yao Guang) to stack the team-wide Elation buff, plus a healer like Huohuo. It also works well as a support for Silver Wolf LV.999 as the main damage dealer, or for Evanescia as the primary carry - both still want Huohuo for survival.
How much Energy does Trailblazer · Lightning's Ultimate cost?
Trailblazer · Lightning's Ultimate costs 160 Energy. See the Skills section above for the Energy gain and Break DMG of every skill.
What materials does Trailblazer · Lightning need to reach max Ascension?
See the full Ascension Materials list above, pulled directly from the latest game data.
Matching Light Cones
How to read this build page
Every character build page has these parts: recommended Light Cone/Relic sets and stat table, a Trace/skill leveling order, Eidolon milestones worth considering, and a reference SPD threshold. Read them in that order — gear tells you "what to use", Traces tell you "what to level first", Eidolon tells you "is it worth pulling dupes", SPD tells you "how fast you need to be to keep the rotation on time". The section below explains how to read each part and applies the same way to every character on the site — check the exact numbers in the table above this section, since community sources sometimes differ by a few points.
Why the Light Cone and Relic picks make sense
Most characters have a "signature" Light Cone built for their exact role, plus a few cheaper substitutes from the standard banner or easy-to-get 3-4★ cones. Missing the signature isn't a dead end — most characters keep most of their power with a well-matched substitute, typically losing somewhere between a few percent and roughly a fifth of total damage depending on the setup, per most public comparisons.
- Relic sets (2pc+2pc or 4pc) are picked for the set effect that fits that character's role (single-target DPS, AoE, shield/healing support, Break damage, and so on).
- Main stats per slot (Body/Feet/Sphere/Rope) and substats follow a priority that changes by role: DPS roles usually chase CRIT Rate/CRIT DMG before ATK%; Break-focused roles prioritize Break Effect; support/healing roles often value Effect Hit/RES or Outgoing Healing over pure CRIT.
These weights differ per character and can shift slightly between ranking sources — follow the exact priority table above rather than applying one formula to every role.
Trace/skill leveling order by role (a general guideline, not a fixed rule)
There's no single order that's correct for every character, and community sources sometimes disagree depending on the team the character is used in — but the general pattern by role is:
- DPS: level whichever skill (Skill or Ultimate) carries most of the damage for that character first, with Basic ATK usually last if it isn't the main damage source.
- Support/Buffer: prioritize Traces that boost buff strength or the skill that applies the effect over Basic ATK, since this role's value comes from lifting the team rather than personal damage.
- Healer/Shielder: prioritize the main healing or shield skill first, since that is the reason the team runs this character.
- Break/CC: prioritize whichever skill contributes the most Toughness Damage, since the Break/Weakness Break window is where the team dumps damage.
Major Traces unlock at fixed ascension levels in-game, not by choice — but which one to level first (when resources are limited) should follow the role priority above. Since the exact order can differ between ranking sources, check the specific recommendation in the table above for this character.
Eidolons: how far E0 gets you, and which milestone is worth considering
General rule: most characters at E0 (no duplicates) already handle most content, even 5-star characters. Eidolons are a duplicate-fueled upgrade system — higher levels cost more resources for a smaller power gain, and the actual gain varies a lot per character (some barely change role at E0, others shift how they're played at a specific level). The milestones most often cited by the community tend to sit at E1, E2, or E6 depending on the character — but none of these are required to clear the game's content. Check the Eidolon section in the table above for this character's specific milestone and gain; if sources disagree on how to rate a milestone, trust the in-game effect description over a pre-set percentage number.
How to think about SPD breakpoints
SPD (Speed) controls how often a character acts in the turn order — higher SPD means denser actions, and for some roles (especially support/healing that need to buff or heal before the team gets hit) hitting the right SPD "breakpoint" matters more than the raw SPD number. Values like 101 or 134 SPD are often cited as community-common breakpoints (letting a character act again before or after a specific point in certain team setups) — this is crowd-verified action-gauge math, not an official fixed number the game states for every situation. The right breakpoint also depends on the team and allies' SPD, so treat the SPD suggestion in the table above as a starting point to adjust from, not a mandatory target.
Where to dig deeper
This section only teaches you how to read the page — for deeper comparisons, use the dedicated tools:
- Tier list to see where this character stands against the full roster.
- Teams for full in-game comps with rotation order.
- Relic score to check how your current gear scores against the benchmark.


































