Yao Guang Build
Yao Guang is a 5★ Physical character on the Path of Elation in Honkai: Star Rail. Below are the character's stats, skills and Eidolons — plus a pity calculator if you plan to pull.
Voice Actors
| JP | EN | CN | KR |
|---|---|---|---|
| Hanazawa Kana | Ari Thrash | Qin Ziyi | Lee Seul (이슬) |
Active codes (10)
Redeem codes →STARRAILGIFT
4TKSX77Y58QK
Pull if you play or plan to build an Elation team (Sparxie, Silver Wolf Lv. 999) — she is essentially best-in-slot for them. Skip if you don't care about the Elation archetype, as she's a team-locked support rather than a universal buffer.
30-second build
Sub-stat priority: SPD > CRIT DMG / CRIT Rate > ATK% > HP%
Eidolons
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Yao Guang's Eidolon
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Yao Guang's Eidolon
×1
Yao Guang's Eidolon
×1
Yao Guang's Eidolon
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Yao Guang's Eidolon
×1
Yao Guang's Eidolon
Skills & Traces
Skill Leveling Priority
Skills
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Deals Physical DMG equal to 126% of Yao Guang's ATK to one designated enemy and Physical DMG equal to 42% of Yao Guang's ATK to targets adjacent to it. The Energy regenerated from Basic ATK increases to 30.
| Level | Effect |
|---|---|
| Lv.1 | Deals Physical DMG equal to 45% of Yao Guang's ATK to one designated enemy and Physical DMG equal to 15% of Yao Guang's ATK to targets adjacent to it. The Energy regenerated from Basic ATK increases to 30. |
| Lv.2 | Deals Physical DMG equal to 54% of Yao Guang's ATK to one designated enemy and Physical DMG equal to 18% of Yao Guang's ATK to targets adjacent to it. The Energy regenerated from Basic ATK increases to 30. |
| Lv.3 | Deals Physical DMG equal to 63% of Yao Guang's ATK to one designated enemy and Physical DMG equal to 21% of Yao Guang's ATK to targets adjacent to it. The Energy regenerated from Basic ATK increases to 30. |
| Lv.4 | Deals Physical DMG equal to 72% of Yao Guang's ATK to one designated enemy and Physical DMG equal to 24% of Yao Guang's ATK to targets adjacent to it. The Energy regenerated from Basic ATK increases to 30. |
| Lv.5 | Deals Physical DMG equal to 81% of Yao Guang's ATK to one designated enemy and Physical DMG equal to 27% of Yao Guang's ATK to targets adjacent to it. The Energy regenerated from Basic ATK increases to 30. |
| Lv.6 | Deals Physical DMG equal to 90% of Yao Guang's ATK to one designated enemy and Physical DMG equal to 30% of Yao Guang's ATK to targets adjacent to it. The Energy regenerated from Basic ATK increases to 30. |
| Lv.7 | Deals Physical DMG equal to 99% of Yao Guang's ATK to one designated enemy and Physical DMG equal to 33% of Yao Guang's ATK to targets adjacent to it. The Energy regenerated from Basic ATK increases to 30. |
| Lv.8 | Deals Physical DMG equal to 108% of Yao Guang's ATK to one designated enemy and Physical DMG equal to 36% of Yao Guang's ATK to targets adjacent to it. The Energy regenerated from Basic ATK increases to 30. |
| Lv.9 | Deals Physical DMG equal to 117% of Yao Guang's ATK to one designated enemy and Physical DMG equal to 39% of Yao Guang's ATK to targets adjacent to it. The Energy regenerated from Basic ATK increases to 30. |
| Lv.10 (max) | Deals Physical DMG equal to 126% of Yao Guang's ATK to one designated enemy and Physical DMG equal to 42% of Yao Guang's ATK to targets adjacent to it. The Energy regenerated from Basic ATK increases to 30. |
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Deploys a Zone for 3 turn(s). This duration decreases by 1 at the start of this unit's every turn. While the Zone is active, increases all allies' Elation by an amount equal to 25% of Yao Guang's Elation. After Yao Guang uses Basic ATK or Skill, gains 3 Punchline.
| Level | Effect |
|---|---|
| Lv.1 | Deploys a Zone for 3 turn(s). This duration decreases by 1 at the start of this unit's every turn. While the Zone is active, increases all allies' Elation by an amount equal to 10% of Yao Guang's Elation. After Yao Guang uses Basic ATK or Skill, gains 3 Punchline. |
| Lv.2 | Deploys a Zone for 3 turn(s). This duration decreases by 1 at the start of this unit's every turn. While the Zone is active, increases all allies' Elation by an amount equal to 11% of Yao Guang's Elation. After Yao Guang uses Basic ATK or Skill, gains 3 Punchline. |
| Lv.3 | Deploys a Zone for 3 turn(s). This duration decreases by 1 at the start of this unit's every turn. While the Zone is active, increases all allies' Elation by an amount equal to 12% of Yao Guang's Elation. After Yao Guang uses Basic ATK or Skill, gains 3 Punchline. |
| Lv.4 | Deploys a Zone for 3 turn(s). This duration decreases by 1 at the start of this unit's every turn. While the Zone is active, increases all allies' Elation by an amount equal to 13% of Yao Guang's Elation. After Yao Guang uses Basic ATK or Skill, gains 3 Punchline. |
| Lv.5 | Deploys a Zone for 3 turn(s). This duration decreases by 1 at the start of this unit's every turn. While the Zone is active, increases all allies' Elation by an amount equal to 14% of Yao Guang's Elation. After Yao Guang uses Basic ATK or Skill, gains 3 Punchline. |
| Lv.6 | Deploys a Zone for 3 turn(s). This duration decreases by 1 at the start of this unit's every turn. While the Zone is active, increases all allies' Elation by an amount equal to 15% of Yao Guang's Elation. After Yao Guang uses Basic ATK or Skill, gains 3 Punchline. |
| Lv.7 | Deploys a Zone for 3 turn(s). This duration decreases by 1 at the start of this unit's every turn. While the Zone is active, increases all allies' Elation by an amount equal to 16.3% of Yao Guang's Elation. After Yao Guang uses Basic ATK or Skill, gains 3 Punchline. |
| Lv.8 | Deploys a Zone for 3 turn(s). This duration decreases by 1 at the start of this unit's every turn. While the Zone is active, increases all allies' Elation by an amount equal to 17.5% of Yao Guang's Elation. After Yao Guang uses Basic ATK or Skill, gains 3 Punchline. |
| Lv.9 | Deploys a Zone for 3 turn(s). This duration decreases by 1 at the start of this unit's every turn. While the Zone is active, increases all allies' Elation by an amount equal to 18.8% of Yao Guang's Elation. After Yao Guang uses Basic ATK or Skill, gains 3 Punchline. |
| Lv.10 | Deploys a Zone for 3 turn(s). This duration decreases by 1 at the start of this unit's every turn. While the Zone is active, increases all allies' Elation by an amount equal to 20% of Yao Guang's Elation. After Yao Guang uses Basic ATK or Skill, gains 3 Punchline. |
| Lv.11 | Deploys a Zone for 3 turn(s). This duration decreases by 1 at the start of this unit's every turn. While the Zone is active, increases all allies' Elation by an amount equal to 21% of Yao Guang's Elation. After Yao Guang uses Basic ATK or Skill, gains 3 Punchline. |
| Lv.12 | Deploys a Zone for 3 turn(s). This duration decreases by 1 at the start of this unit's every turn. While the Zone is active, increases all allies' Elation by an amount equal to 22% of Yao Guang's Elation. After Yao Guang uses Basic ATK or Skill, gains 3 Punchline. |
| Lv.13 | Deploys a Zone for 3 turn(s). This duration decreases by 1 at the start of this unit's every turn. While the Zone is active, increases all allies' Elation by an amount equal to 23% of Yao Guang's Elation. After Yao Guang uses Basic ATK or Skill, gains 3 Punchline. |
| Lv.14 | Deploys a Zone for 3 turn(s). This duration decreases by 1 at the start of this unit's every turn. While the Zone is active, increases all allies' Elation by an amount equal to 24% of Yao Guang's Elation. After Yao Guang uses Basic ATK or Skill, gains 3 Punchline. |
| Lv.15 (max) | Deploys a Zone for 3 turn(s). This duration decreases by 1 at the start of this unit's every turn. While the Zone is active, increases all allies' Elation by an amount equal to 25% of Yao Guang's Elation. After Yao Guang uses Basic ATK or Skill, gains 3 Punchline. |
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Gains 5 Punchline. Aha immediately gains 1 extra turn where a fixed amount of 20 Punchline is taken into account. This turn does not consume Punchline, and increases all allies' All-Type RES PEN by 25% for 3 turn(s).
| Level | Effect |
|---|---|
| Lv.1 | Gains 5 Punchline. Aha immediately gains 1 extra turn where a fixed amount of 20 Punchline is taken into account. This turn does not consume Punchline, and increases all allies' All-Type RES PEN by 10% for 3 turn(s). |
| Lv.2 | Gains 5 Punchline. Aha immediately gains 1 extra turn where a fixed amount of 20 Punchline is taken into account. This turn does not consume Punchline, and increases all allies' All-Type RES PEN by 11% for 3 turn(s). |
| Lv.3 | Gains 5 Punchline. Aha immediately gains 1 extra turn where a fixed amount of 20 Punchline is taken into account. This turn does not consume Punchline, and increases all allies' All-Type RES PEN by 12% for 3 turn(s). |
| Lv.4 | Gains 5 Punchline. Aha immediately gains 1 extra turn where a fixed amount of 20 Punchline is taken into account. This turn does not consume Punchline, and increases all allies' All-Type RES PEN by 13% for 3 turn(s). |
| Lv.5 | Gains 5 Punchline. Aha immediately gains 1 extra turn where a fixed amount of 20 Punchline is taken into account. This turn does not consume Punchline, and increases all allies' All-Type RES PEN by 14% for 3 turn(s). |
| Lv.6 | Gains 5 Punchline. Aha immediately gains 1 extra turn where a fixed amount of 20 Punchline is taken into account. This turn does not consume Punchline, and increases all allies' All-Type RES PEN by 15% for 3 turn(s). |
| Lv.7 | Gains 5 Punchline. Aha immediately gains 1 extra turn where a fixed amount of 20 Punchline is taken into account. This turn does not consume Punchline, and increases all allies' All-Type RES PEN by 16.3% for 3 turn(s). |
| Lv.8 | Gains 5 Punchline. Aha immediately gains 1 extra turn where a fixed amount of 20 Punchline is taken into account. This turn does not consume Punchline, and increases all allies' All-Type RES PEN by 17.5% for 3 turn(s). |
| Lv.9 | Gains 5 Punchline. Aha immediately gains 1 extra turn where a fixed amount of 20 Punchline is taken into account. This turn does not consume Punchline, and increases all allies' All-Type RES PEN by 18.8% for 3 turn(s). |
| Lv.10 | Gains 5 Punchline. Aha immediately gains 1 extra turn where a fixed amount of 20 Punchline is taken into account. This turn does not consume Punchline, and increases all allies' All-Type RES PEN by 20% for 3 turn(s). |
| Lv.11 | Gains 5 Punchline. Aha immediately gains 1 extra turn where a fixed amount of 20 Punchline is taken into account. This turn does not consume Punchline, and increases all allies' All-Type RES PEN by 21% for 3 turn(s). |
| Lv.12 | Gains 5 Punchline. Aha immediately gains 1 extra turn where a fixed amount of 20 Punchline is taken into account. This turn does not consume Punchline, and increases all allies' All-Type RES PEN by 22% for 3 turn(s). |
| Lv.13 | Gains 5 Punchline. Aha immediately gains 1 extra turn where a fixed amount of 20 Punchline is taken into account. This turn does not consume Punchline, and increases all allies' All-Type RES PEN by 23% for 3 turn(s). |
| Lv.14 | Gains 5 Punchline. Aha immediately gains 1 extra turn where a fixed amount of 20 Punchline is taken into account. This turn does not consume Punchline, and increases all allies' All-Type RES PEN by 24% for 3 turn(s). |
| Lv.15 (max) | Gains 5 Punchline. Aha immediately gains 1 extra turn where a fixed amount of 20 Punchline is taken into account. This turn does not consume Punchline, and increases all allies' All-Type RES PEN by 25% for 3 turn(s). |
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While Yao Guang holds "Certified Banger": After an ally target uses an attack, triggers the "Great Boon" effect, dealing 1 additional instance of 25% Elation DMG of the corresponding Type to 1 random hit target. If this attack consumes Skill Points, then additionally triggers "Great Boon" 1 time. When triggering the "Great Boon" effect, if the attacker's Elation is lower than that of Yao Guang, then this instance of Elation DMG will take Yao Guang's Elation into calculation. Triggering the "Great Boon" effect is not considered as using 1 instance of attack.
| Level | Effect |
|---|---|
| Lv.1 | While Yao Guang holds "Certified Banger": After an ally target uses an attack, triggers the "Great Boon" effect, dealing 1 additional instance of 10% Elation DMG of the corresponding Type to 1 random hit target. If this attack consumes Skill Points, then additionally triggers "Great Boon" 1 time. When triggering the "Great Boon" effect, if the attacker's Elation is lower than that of Yao Guang, then this instance of Elation DMG will take Yao Guang's Elation into calculation. Triggering the "Great Boon" effect is not considered as using 1 instance of attack. |
| Lv.2 | While Yao Guang holds "Certified Banger": After an ally target uses an attack, triggers the "Great Boon" effect, dealing 1 additional instance of 11% Elation DMG of the corresponding Type to 1 random hit target. If this attack consumes Skill Points, then additionally triggers "Great Boon" 1 time. When triggering the "Great Boon" effect, if the attacker's Elation is lower than that of Yao Guang, then this instance of Elation DMG will take Yao Guang's Elation into calculation. Triggering the "Great Boon" effect is not considered as using 1 instance of attack. |
| Lv.3 | While Yao Guang holds "Certified Banger": After an ally target uses an attack, triggers the "Great Boon" effect, dealing 1 additional instance of 12% Elation DMG of the corresponding Type to 1 random hit target. If this attack consumes Skill Points, then additionally triggers "Great Boon" 1 time. When triggering the "Great Boon" effect, if the attacker's Elation is lower than that of Yao Guang, then this instance of Elation DMG will take Yao Guang's Elation into calculation. Triggering the "Great Boon" effect is not considered as using 1 instance of attack. |
| Lv.4 | While Yao Guang holds "Certified Banger": After an ally target uses an attack, triggers the "Great Boon" effect, dealing 1 additional instance of 13% Elation DMG of the corresponding Type to 1 random hit target. If this attack consumes Skill Points, then additionally triggers "Great Boon" 1 time. When triggering the "Great Boon" effect, if the attacker's Elation is lower than that of Yao Guang, then this instance of Elation DMG will take Yao Guang's Elation into calculation. Triggering the "Great Boon" effect is not considered as using 1 instance of attack. |
| Lv.5 | While Yao Guang holds "Certified Banger": After an ally target uses an attack, triggers the "Great Boon" effect, dealing 1 additional instance of 14% Elation DMG of the corresponding Type to 1 random hit target. If this attack consumes Skill Points, then additionally triggers "Great Boon" 1 time. When triggering the "Great Boon" effect, if the attacker's Elation is lower than that of Yao Guang, then this instance of Elation DMG will take Yao Guang's Elation into calculation. Triggering the "Great Boon" effect is not considered as using 1 instance of attack. |
| Lv.6 | While Yao Guang holds "Certified Banger": After an ally target uses an attack, triggers the "Great Boon" effect, dealing 1 additional instance of 15% Elation DMG of the corresponding Type to 1 random hit target. If this attack consumes Skill Points, then additionally triggers "Great Boon" 1 time. When triggering the "Great Boon" effect, if the attacker's Elation is lower than that of Yao Guang, then this instance of Elation DMG will take Yao Guang's Elation into calculation. Triggering the "Great Boon" effect is not considered as using 1 instance of attack. |
| Lv.7 | While Yao Guang holds "Certified Banger": After an ally target uses an attack, triggers the "Great Boon" effect, dealing 1 additional instance of 16.3% Elation DMG of the corresponding Type to 1 random hit target. If this attack consumes Skill Points, then additionally triggers "Great Boon" 1 time. When triggering the "Great Boon" effect, if the attacker's Elation is lower than that of Yao Guang, then this instance of Elation DMG will take Yao Guang's Elation into calculation. Triggering the "Great Boon" effect is not considered as using 1 instance of attack. |
| Lv.8 | While Yao Guang holds "Certified Banger": After an ally target uses an attack, triggers the "Great Boon" effect, dealing 1 additional instance of 17.5% Elation DMG of the corresponding Type to 1 random hit target. If this attack consumes Skill Points, then additionally triggers "Great Boon" 1 time. When triggering the "Great Boon" effect, if the attacker's Elation is lower than that of Yao Guang, then this instance of Elation DMG will take Yao Guang's Elation into calculation. Triggering the "Great Boon" effect is not considered as using 1 instance of attack. |
| Lv.9 | While Yao Guang holds "Certified Banger": After an ally target uses an attack, triggers the "Great Boon" effect, dealing 1 additional instance of 18.8% Elation DMG of the corresponding Type to 1 random hit target. If this attack consumes Skill Points, then additionally triggers "Great Boon" 1 time. When triggering the "Great Boon" effect, if the attacker's Elation is lower than that of Yao Guang, then this instance of Elation DMG will take Yao Guang's Elation into calculation. Triggering the "Great Boon" effect is not considered as using 1 instance of attack. |
| Lv.10 | While Yao Guang holds "Certified Banger": After an ally target uses an attack, triggers the "Great Boon" effect, dealing 1 additional instance of 20% Elation DMG of the corresponding Type to 1 random hit target. If this attack consumes Skill Points, then additionally triggers "Great Boon" 1 time. When triggering the "Great Boon" effect, if the attacker's Elation is lower than that of Yao Guang, then this instance of Elation DMG will take Yao Guang's Elation into calculation. Triggering the "Great Boon" effect is not considered as using 1 instance of attack. |
| Lv.11 | While Yao Guang holds "Certified Banger": After an ally target uses an attack, triggers the "Great Boon" effect, dealing 1 additional instance of 21% Elation DMG of the corresponding Type to 1 random hit target. If this attack consumes Skill Points, then additionally triggers "Great Boon" 1 time. When triggering the "Great Boon" effect, if the attacker's Elation is lower than that of Yao Guang, then this instance of Elation DMG will take Yao Guang's Elation into calculation. Triggering the "Great Boon" effect is not considered as using 1 instance of attack. |
| Lv.12 | While Yao Guang holds "Certified Banger": After an ally target uses an attack, triggers the "Great Boon" effect, dealing 1 additional instance of 22% Elation DMG of the corresponding Type to 1 random hit target. If this attack consumes Skill Points, then additionally triggers "Great Boon" 1 time. When triggering the "Great Boon" effect, if the attacker's Elation is lower than that of Yao Guang, then this instance of Elation DMG will take Yao Guang's Elation into calculation. Triggering the "Great Boon" effect is not considered as using 1 instance of attack. |
| Lv.13 | While Yao Guang holds "Certified Banger": After an ally target uses an attack, triggers the "Great Boon" effect, dealing 1 additional instance of 23% Elation DMG of the corresponding Type to 1 random hit target. If this attack consumes Skill Points, then additionally triggers "Great Boon" 1 time. When triggering the "Great Boon" effect, if the attacker's Elation is lower than that of Yao Guang, then this instance of Elation DMG will take Yao Guang's Elation into calculation. Triggering the "Great Boon" effect is not considered as using 1 instance of attack. |
| Lv.14 | While Yao Guang holds "Certified Banger": After an ally target uses an attack, triggers the "Great Boon" effect, dealing 1 additional instance of 24% Elation DMG of the corresponding Type to 1 random hit target. If this attack consumes Skill Points, then additionally triggers "Great Boon" 1 time. When triggering the "Great Boon" effect, if the attacker's Elation is lower than that of Yao Guang, then this instance of Elation DMG will take Yao Guang's Elation into calculation. Triggering the "Great Boon" effect is not considered as using 1 instance of attack. |
| Lv.15 (max) | While Yao Guang holds "Certified Banger": After an ally target uses an attack, triggers the "Great Boon" effect, dealing 1 additional instance of 25% Elation DMG of the corresponding Type to 1 random hit target. If this attack consumes Skill Points, then additionally triggers "Great Boon" 1 time. When triggering the "Great Boon" effect, if the attacker's Elation is lower than that of Yao Guang, then this instance of Elation DMG will take Yao Guang's Elation into calculation. Triggering the "Great Boon" effect is not considered as using 1 instance of attack. |
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After using Technique, automatically triggers Skill 1 time at the start of the next battle without consuming any Skill Points. When Yao Guang is in the team, breaking destructible objects immediately grants Fortune Pouch, up to 8 within every Earth Week.
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Inflicts "Woe's Whisper" on all enemies, lasting for 3 turn(s). Enemy targets under the "Woe's Whisper" state take 16% increased DMG. Deals 125% Physical Elation DMG to all enemies. Then, deals 5 instance(s) of 25% Physical Elation DMG to one random enemy.
| Level | Effect |
|---|---|
| Lv.1 | Inflicts "Woe's Whisper" on all enemies, lasting for 3 turn(s). Enemy targets under the "Woe's Whisper" state take 16% increased DMG. Deals 50% Physical Elation DMG to all enemies. Then, deals 5 instance(s) of 10% Physical Elation DMG to one random enemy. |
| Lv.2 | Inflicts "Woe's Whisper" on all enemies, lasting for 3 turn(s). Enemy targets under the "Woe's Whisper" state take 16% increased DMG. Deals 55% Physical Elation DMG to all enemies. Then, deals 5 instance(s) of 11% Physical Elation DMG to one random enemy. |
| Lv.3 | Inflicts "Woe's Whisper" on all enemies, lasting for 3 turn(s). Enemy targets under the "Woe's Whisper" state take 16% increased DMG. Deals 60% Physical Elation DMG to all enemies. Then, deals 5 instance(s) of 12% Physical Elation DMG to one random enemy. |
| Lv.4 | Inflicts "Woe's Whisper" on all enemies, lasting for 3 turn(s). Enemy targets under the "Woe's Whisper" state take 16% increased DMG. Deals 65% Physical Elation DMG to all enemies. Then, deals 5 instance(s) of 13% Physical Elation DMG to one random enemy. |
| Lv.5 | Inflicts "Woe's Whisper" on all enemies, lasting for 3 turn(s). Enemy targets under the "Woe's Whisper" state take 16% increased DMG. Deals 70% Physical Elation DMG to all enemies. Then, deals 5 instance(s) of 14% Physical Elation DMG to one random enemy. |
| Lv.6 | Inflicts "Woe's Whisper" on all enemies, lasting for 3 turn(s). Enemy targets under the "Woe's Whisper" state take 16% increased DMG. Deals 75% Physical Elation DMG to all enemies. Then, deals 5 instance(s) of 15% Physical Elation DMG to one random enemy. |
| Lv.7 | Inflicts "Woe's Whisper" on all enemies, lasting for 3 turn(s). Enemy targets under the "Woe's Whisper" state take 16% increased DMG. Deals 81% Physical Elation DMG to all enemies. Then, deals 5 instance(s) of 16% Physical Elation DMG to one random enemy. |
| Lv.8 | Inflicts "Woe's Whisper" on all enemies, lasting for 3 turn(s). Enemy targets under the "Woe's Whisper" state take 16% increased DMG. Deals 88% Physical Elation DMG to all enemies. Then, deals 5 instance(s) of 18% Physical Elation DMG to one random enemy. |
| Lv.9 | Inflicts "Woe's Whisper" on all enemies, lasting for 3 turn(s). Enemy targets under the "Woe's Whisper" state take 16% increased DMG. Deals 94% Physical Elation DMG to all enemies. Then, deals 5 instance(s) of 19% Physical Elation DMG to one random enemy. |
| Lv.10 | Inflicts "Woe's Whisper" on all enemies, lasting for 3 turn(s). Enemy targets under the "Woe's Whisper" state take 16% increased DMG. Deals 100% Physical Elation DMG to all enemies. Then, deals 5 instance(s) of 20% Physical Elation DMG to one random enemy. |
| Lv.11 | Inflicts "Woe's Whisper" on all enemies, lasting for 3 turn(s). Enemy targets under the "Woe's Whisper" state take 16% increased DMG. Deals 105% Physical Elation DMG to all enemies. Then, deals 5 instance(s) of 21% Physical Elation DMG to one random enemy. |
| Lv.12 | Inflicts "Woe's Whisper" on all enemies, lasting for 3 turn(s). Enemy targets under the "Woe's Whisper" state take 16% increased DMG. Deals 110% Physical Elation DMG to all enemies. Then, deals 5 instance(s) of 22% Physical Elation DMG to one random enemy. |
| Lv.13 | Inflicts "Woe's Whisper" on all enemies, lasting for 3 turn(s). Enemy targets under the "Woe's Whisper" state take 16% increased DMG. Deals 115% Physical Elation DMG to all enemies. Then, deals 5 instance(s) of 23% Physical Elation DMG to one random enemy. |
| Lv.14 | Inflicts "Woe's Whisper" on all enemies, lasting for 3 turn(s). Enemy targets under the "Woe's Whisper" state take 16% increased DMG. Deals 120% Physical Elation DMG to all enemies. Then, deals 5 instance(s) of 24% Physical Elation DMG to one random enemy. |
| Lv.15 (max) | Inflicts "Woe's Whisper" on all enemies, lasting for 3 turn(s). Enemy targets under the "Woe's Whisper" state take 16% increased DMG. Deals 125% Physical Elation DMG to all enemies. Then, deals 5 instance(s) of 25% Physical Elation DMG to one random enemy. |
Major Traces
When Yao Guang's SPD is 120 or higher, increases this unit's Elation by 30%. For every 1 SPD exceeded, increases this unit's Elation by 1%. Up to a max of 200 excess SPD can be taken into account for this effect.
Increases this unit's CRIT DMG by 60%. After using Elation Skill, recovers 1 Skill Point(s) for the team.
When Yao Guang gains "Certified Banger," its duration increases by 1 turn(s).
Trace Bonuses
Weakness Break
| Skill | Move type | Toughness reduced |
|---|---|---|
| Whistlebolt Sings Joy | Basic ATK | 30 |
| Let Thy Fortune Burst in Flames | Elation Skill | 60 |
One full combo (Basic ATK + Skill + Ultimate) from Yao Guang breaks 30 Toughness in total.
Hits needed to break an enemy
| Enemy rank | Toughness (median) | Basic ATK hits | Skill casts |
|---|---|---|---|
| Minion | 120 | 4 | this move deals no Toughness reduction |
| Elite | 360 | 12 | this move deals no Toughness reduction |
| Elite Boss | 540 | 18 | this move deals no Toughness reduction |
| Boss | 540 | 18 | this move deals no Toughness reduction |
122/231 enemies in our bestiary are weak to Physical — Yao Guang's own element. View the Bestiary → · View Physical-weak enemies →
Stats & Materials
Nurture Priority Order
Level 80 stats
Ascension Materials
Yao Guang FAQ
What is the best Light Cone for Yao Guang?
The best Light Cone for Yao Guang is When She Decided to See (top pick). See F2P options in the Light Cones section above.
Is Yao Guang worth pulling?
Pull if you play or plan to build an Elation team (Sparxie, Silver Wolf Lv. 999) — she is essentially best-in-slot for them. Skip if you don't care about the Elation archetype, as she's a team-locked support rather than a universal buffer.
What is the best team for Yao Guang?
Core team: Yao Guang + Sparxie + Silver Wolf Lv. 999 + Huohuo — double Elation DPS with Huohuo's energy and ATK support. Sustain is flexible (swap in Aventurine for shields), or run Trailblazer (Elation) as a second buffer when using a single DPS.
How much Energy does Yao Guang's Ultimate cost?
Yao Guang's Ultimate costs 180 Energy. See the Skills section above for the Energy gain and Break DMG of every skill.
What materials does Yao Guang need to reach max Ascension?
See the full Ascension Materials list above, pulled directly from the latest game data.
Matching Light Cones
How to read this build page
Every character build page has these parts: recommended Light Cone/Relic sets and stat table, a Trace/skill leveling order, Eidolon milestones worth considering, and a reference SPD threshold. Read them in that order — gear tells you "what to use", Traces tell you "what to level first", Eidolon tells you "is it worth pulling dupes", SPD tells you "how fast you need to be to keep the rotation on time". The section below explains how to read each part and applies the same way to every character on the site — check the exact numbers in the table above this section, since community sources sometimes differ by a few points.
Why the Light Cone and Relic picks make sense
Most characters have a "signature" Light Cone built for their exact role, plus a few cheaper substitutes from the standard banner or easy-to-get 3-4★ cones. Missing the signature isn't a dead end — most characters keep most of their power with a well-matched substitute, typically losing somewhere between a few percent and roughly a fifth of total damage depending on the setup, per most public comparisons.
- Relic sets (2pc+2pc or 4pc) are picked for the set effect that fits that character's role (single-target DPS, AoE, shield/healing support, Break damage, and so on).
- Main stats per slot (Body/Feet/Sphere/Rope) and substats follow a priority that changes by role: DPS roles usually chase CRIT Rate/CRIT DMG before ATK%; Break-focused roles prioritize Break Effect; support/healing roles often value Effect Hit/RES or Outgoing Healing over pure CRIT.
These weights differ per character and can shift slightly between ranking sources — follow the exact priority table above rather than applying one formula to every role.
Trace/skill leveling order by role (a general guideline, not a fixed rule)
There's no single order that's correct for every character, and community sources sometimes disagree depending on the team the character is used in — but the general pattern by role is:
- DPS: level whichever skill (Skill or Ultimate) carries most of the damage for that character first, with Basic ATK usually last if it isn't the main damage source.
- Support/Buffer: prioritize Traces that boost buff strength or the skill that applies the effect over Basic ATK, since this role's value comes from lifting the team rather than personal damage.
- Healer/Shielder: prioritize the main healing or shield skill first, since that is the reason the team runs this character.
- Break/CC: prioritize whichever skill contributes the most Toughness Damage, since the Break/Weakness Break window is where the team dumps damage.
Major Traces unlock at fixed ascension levels in-game, not by choice — but which one to level first (when resources are limited) should follow the role priority above. Since the exact order can differ between ranking sources, check the specific recommendation in the table above for this character.
Eidolons: how far E0 gets you, and which milestone is worth considering
General rule: most characters at E0 (no duplicates) already handle most content, even 5-star characters. Eidolons are a duplicate-fueled upgrade system — higher levels cost more resources for a smaller power gain, and the actual gain varies a lot per character (some barely change role at E0, others shift how they're played at a specific level). The milestones most often cited by the community tend to sit at E1, E2, or E6 depending on the character — but none of these are required to clear the game's content. Check the Eidolon section in the table above for this character's specific milestone and gain; if sources disagree on how to rate a milestone, trust the in-game effect description over a pre-set percentage number.
How to think about SPD breakpoints
SPD (Speed) controls how often a character acts in the turn order — higher SPD means denser actions, and for some roles (especially support/healing that need to buff or heal before the team gets hit) hitting the right SPD "breakpoint" matters more than the raw SPD number. Values like 101 or 134 SPD are often cited as community-common breakpoints (letting a character act again before or after a specific point in certain team setups) — this is crowd-verified action-gauge math, not an official fixed number the game states for every situation. The right breakpoint also depends on the team and allies' SPD, so treat the SPD suggestion in the table above as a starting point to adjust from, not a mandatory target.
Where to dig deeper
This section only teaches you how to read the page — for deeper comparisons, use the dedicated tools:
- Tier list to see where this character stands against the full roster.
- Teams for full in-game comps with rotation order.
- Relic score to check how your current gear scores against the benchmark.
































