Last updated: 30/07/2026
The figures on this page come directly from gamevika's internal game data store (counted/read straight from the real records), not an estimate or copy from elsewhere.
Warrior Goddess of Sun and Thunder
A strong support/healer set: healing an ally triggers a buff that raises the wearer's SPD and grants the whole team increased CRIT DMG, making it excellent for healing-based teams built around crit-damage DPS.
Data last updated: 2026-07-30
Warrior Goddess of Sun and Thunder is a Cavern Relics (4-pc) relic set. Best paired with Luocha.
Increases SPD by 6%.
When the wearer or their memosprite provides healing to ally targets other than themselves, the wearer gains "Gentle Rain," which lasts for 2 turn(s) and can only trigger once per turn. While the wearer has "Gentle Rain," SPD increases by 6% and all allies' CRIT DMG increases by 15%. This effect cannot stack.
Trivia — Verified From Game Data
2-Piece (verified from data-mine)
SPD +6%
Characters Who Use This Set
2-piece or 4-piece?
Based on current data, 2 pieces are enough — no character is recorded as needing the full 4-piece bonus of this set, so you can mix it with another set on the remaining slots.
Priority substats
Derived from the recommended substats of characters currently using this set (Lynx, Hyacine):
HP% > SPD > Effect RES > DEF%
Relic stats
Main stats are not random: at max level you always get exactly this number.
- HP705
- ATK352
- HP43.2%
- ATK43.2%
- DEF54%
- CRIT Rate32.4%
- CRIT DMG64.8%
- Outgoing Healing Boost34.5%
- Effect Hit Rate43.2%
- HP43.2%
- ATK43.2%
- DEF54%
- SPD25
Sub-stats — value of one roll (5★)
Every +3 levels grants one roll, landing randomly on one of the three values below. These are the true values added to your stats; the in-game panel shows them rounded down.
| Stat | Low | Mid | High |
|---|---|---|---|
| HP | 33.9 | 38.1 | 42.3 |
| ATK | 16.9 | 19.1 | 21.2 |
| DEF | 16.9 | 19.1 | 21.2 |
| HP | 3.5% | 3.9% | 4.3% |
| ATK | 3.5% | 3.9% | 4.3% |
| DEF | 4.3% | 4.9% | 5.4% |
| SPD | 2 | 2.3 | 2.6 |
| CRIT Rate | 2.6% | 2.9% | 3.2% |
| CRIT DMG | 5.2% | 5.8% | 6.5% |
| Effect Hit Rate | 3.5% | 3.9% | 4.3% |
| Effect RES | 3.5% | 3.9% | 4.3% |
| Break Effect | 5.2% | 5.8% | 6.5% |
What main stat to run, by role
| Body | Feet | Planar Sphere | Link Rope | Sub-stat priority | |
|---|---|---|---|---|---|
| Main DPS | CRIT Rate or CRIT DMG | ATK% or SPD | the character's own Elemental DMG Boost | ATK% (or Break Effect for a break-focused kit) | CRIT comes first — aim for roughly a 1:2 ratio of CRIT Rate to CRIT DMG — then ATK%, then SPD. |
| Healer | HP% or Outgoing Healing Boost | HP% | HP% | Energy Regeneration Rate or HP% | HP% first, then SPD — healing output scales off the target's Max HP. |
| Tank / Shielder | DEF% or Effect Hit Rate | DEF% or SPD | DEF% | DEF% or Energy Regeneration Rate | DEF% first, then Effect Hit Rate, then SPD. |
| Support | No safe default — depends on the character's kit, check that character's page | SPD, almost always correct | No safe default — depends on the character's kit, check that character's page | Energy Regeneration Rate | SPD first; add Effect Hit Rate if the character applies debuffs. |
This is a default framework, not a hard rule. Some characters break from it because of their own kit — for example a support that needs CRIT DMG or Break Effect instead of Energy Regeneration Rate. Always check that character's page before locking in a set.
Basic rules you need before picking Relics
- Head always rolls flat HP, Hands always roll flat ATK — no need to check the main stat on these two, just look at the substats.
- Only Feet can roll SPD as a main stat; only the Link Rope can roll Energy Regeneration Rate as a main stat.
- A substat never duplicates that piece's own main stat, and the four substats never duplicate each other.
- Each piece caps at 4 substats. Every +3 upgrade grants one roll — either unlocking a new substat line or boosting an existing one at random.
- Enhancement cap by rarity: 2-star +6, 3-star +9, 4-star +12, 5-star +15. Starting substat count: 3-star 1–2 lines, 4-star 2–3 lines, 5-star 3–4 lines.
- The main stat is NOT random — at the level cap it's always the exact same fixed number. Only substats roll randomly.
- Quick filter trick: enhance to +9 and you already see enough substat quality to decide keep-or-salvage — don't burn all your resources to +15 before judging.
Should you keep or salvage this piece?
- Wrong main stat for the slot (e.g. an HP% Sphere on a Lightning DPS) → salvage it right away, don't get attached.
- Right main stat but the 4 substats don't have even one line of CRIT Rate / CRIT DMG / SPD (for a DPS role) → low value, salvage first.
- Right main stat plus at least 2 substats you actually need from the start → enhance to +9 and reassess — this piece is worth investing in.
Where can you get Relics?
- Cavern of Corrosion — the main source of the 4 Cavern Relic pieces, with 6 difficulty tiers tied to your account's Equilibrium Level; the higher your Equilibrium Level, the thicker the 5-star drop rate.
- Simulated Universe — source of the 2 Planar Ornament pieces, only unlocked from World 3 onward.
- Divergent Universe — a second source for Planar Ornaments, separate from the Simulated Universe.
- Operation Briefing — clearing these objectives also pays out Relics and related materials.
- In-game shops — some vendors sell full 4-piece sets directly for in-game currency.
- Treasure chests scattered across the main story maps.
- Story quest rewards, plus milestone rewards for leveling up your Trailblaze Level.
Relics unlock during the Belobog story arc. To target the exact set and slot you need instead of farming blind, use the Omni-Synthesizer: it runs on Relic Remains, which you get by salvaging Relics you don't use. The machine unlocks from Equilibrium Level 3 onward.
Every piece & its lore
Warrior Goddess's Winged HelmHead
This winged helm once bore witness to the Daythunder Knight toppling the sky god, and it also witnessed the sky closing its eyes.
The last Skyfolk had already sunk, and she, too, would journey alone toward a distant fate in the opposite direction.
"Seliose, who have you remembered?" The winged beast, her constant companion, sensed the faint stir of her thoughts. The warrior goddess remained silent for a moment. The old days when people prayed to the sky were long gone, never to return. "Who have I remembered? I can no longer recall anyone in particular. I once loved humanity so fiercely, and I loathed the weakness buried within their nature just as deeply. But now... I remember no one at all."
The winged beasts lowered their heads in silence. They had seen the warrior goddess once follow unwavering convictions, and just as easily fall into the illusions of self-deception.
What expression did she now wear beneath that iron helm concealing her face? And what kind of vision did she now behold?
Warrior Goddess's Cavalry GauntletsHands
These gauntlets have accompanied the knight to victory in every battle. They grant the strength to grip the deadliest weapons, and endure the most agonizing betrayals.
"Soft, wounded. Knights are hardy. Softer than marble. May your bones be."
She took the delicately crafted gauntlets and gently wiped down the silverscale frost armor... Her thoughts drifted to the lance, forged from cleaving thunder, and the shield, born from blooming flames. She would charge toward the battlefield in the sky, to save everyone, because strength was merely a prerequisite for salvation. The Mountain Dweller carefully engraved the maxims of truth onto each knuckle, reminding the warrior goddess to always remember the softness within the gauntlets.
"Use the palm to soothe the river of stars. Use the sword to cleave the frost."
Yet, the almost obsessive sense of duty and justice she had ended up burning the craftsman's blessing into a never-healing scar.
Warrior Goddess's Dawn CapeBody
This cloak shielded the Daythunder Knight from rain and dust, accompanying her through every adventure, leaving behind the most striking silhouette in the sky.
"Well done. Soon, there will be nothing more I can teach you. What do you intend to do with this power?"
The girl's thoughts were no longer on her training after hearing the divine oracle. Her gentle mentor noticed her troubled mind and quietly applied resin to the blade of her trusted short sword. "Teacher, I want to live in truth. Have you heard... about the Holy Maiden of Janusopolis and the prophecy she delivered?" The girl feared her mentor would try to dissuade her, yet her resolve had already been set.
"But what is truth?" The gentle mentor asked in return. "...You will need a lifetime to discern it, and that will not be easy."
At midnight, she quietly rose, hoping to leave in haste before dawn arrived, only to find that her travel pack already contained a neatly folded cloak.
Warrior Goddess's Honor SpursFeet
These spurs were a gift from the Daythunder Knight's two winged beast companions. This was the necessary pain to walk a path in pursuit of truth.
"We follow you, Seliose. Let us witness the prologue of your journey to slay gods and take their flames." They placed their trust in the fierce and resolute warrior goddess.
The two winged beasts entrusted a master craftsman to forge a pair of spurs as part of the "Daythunder Knight's" knighting ceremony. "Thank you for your kindness, but I have no need for them," she said, knowing that spurs were meant to aid a knight in precisely controlling their steed. "Your will and mine are one. We do not need such stimulus to move in perfect harmony."
"Take them, Seliose. You walk the path in pursuit of truth, so you should understand that 'pain' keeps us awake." Lunabis's gaze burned with unwavering determination, while Solabis guided her hand to accept the spurs.
The Daythunder Knight accepted the ceremonial gift, a symbol of their friendship. If pain could help one correct their course in time, then it was pain worth bearing.
FAQ
How many pieces of Warrior Goddess of Sun and Thunder do I need for the bonus?
Warrior Goddess of Sun and Thunder has separate 2-piece and 4-piece effects — see the effect table above to compare.
Which characters should use Warrior Goddess of Sun and Thunder?
Characters that fit Warrior Goddess of Sun and Thunder: Luocha, Fu Xuan, Bailu, Huohuo, Lingsha.
Is Warrior Goddess of Sun and Thunder a Relic Set or a Planar Ornament?
Warrior Goddess of Sun and Thunder is a Relic Set (cavern) — 4 pieces (Head/Hands/Body/Feet), with separate 2-piece and 4-piece bonuses.
Where do I farm Warrior Goddess of Sun and Thunder?
Warrior Goddess of Sun and Thunder farming location: Cavern of Corrosion: Path of Thundersurge.
How to read this relic set page
Cavern Relics have 4 pieces: Head and Hand always carry fixed flat stats (HP and ATK), so only Body and Feet have a random main-stat you actually choose. The 2-piece effect unlocks with 2 out of 4 pieces from the same set; the 4-piece effect is stronger but needs all 4 and usually has its own trigger condition — read the exact text above before committing. Planar Ornaments only have 2 pieces (Planar Sphere + Link Rope) and only ever have one 2-piece effect, there is no 4-piece version.
The two types also differ in where you get them: Cavern Relics drop from the Cavern of Corrosion and cost Trailblaze Power per run; Planar Ornaments come from the Simulated Universe or Divergent Universe, which do NOT cost Trailblaze Power — you trade for them with items or completion rewards instead. A full loadout usually combines one 4-piece Cavern set (or two different Cavern sets at 2 pieces each) with one 2-piece Planar set — go 4-piece when that set gives a large, reliable damage buff, and mix 2+2 when you need to stack several smaller stats (e.g. ATK% from one set plus Elemental DMG% from another).
The "who should use this" list is pulled from cross-sourced build consensus and updates automatically as the meta shifts, it is not hand-picked. See the full set table on the Relics page, or check terms in the HSR Glossary.









