Last updated: 30/07/2026
The figures on this page come directly from gamevika's internal game data store (counted/read straight from the real records), not an estimate or copy from elsewhere.
Giant Tree of Rapt Brooding
Grants Outgoing Healing boost (12%/20%) once a high SPD threshold is met, applying to both the wearer and their memosprite, making it a solid pick specifically for Remembrance-path healers with a memosprite rather than a universal healing set.
Data last updated: 2026-07-30
Giant Tree of Rapt Brooding is a Planar Ornaments (2-pc) relic set. Best paired with Luocha.
Increases the wearer's SPD by 6%. When the wearer's SPD is 135/180 or higher, the wearer and their memosprite's Outgoing Healing increases by 12%/20%.
Trivia — Verified From Game Data
2-Piece (verified from data-mine)
SPD +6%
Characters Who Use This Set
2-piece or 4-piece?
Based on current data, 2 pieces are enough — no character is recorded as needing the full 4-piece bonus of this set, so you can mix it with another set on the remaining slots.
Priority substats
Derived from the recommended substats of characters currently using this set (Hyacine):
SPD > HP% > CRIT DMG > Flat HP
Relic stats
Main stats are not random: at max level you always get exactly this number.
- HP43.2%
- ATK43.2%
- DEF54%
- Physical DMG Boost38.8%
- Fire DMG Boost38.8%
- Ice DMG Boost38.8%
- Lightning DMG Boost38.8%
- Wind DMG Boost38.8%
- Quantum DMG Boost38.8%
- Imaginary DMG Boost38.8%
- Break Effect64.8%
- Energy Regeneration Rate19.4%
- HP43.2%
- ATK43.2%
- DEF54%
Sub-stats — value of one roll (5★)
Every +3 levels grants one roll, landing randomly on one of the three values below. These are the true values added to your stats; the in-game panel shows them rounded down.
| Stat | Low | Mid | High |
|---|---|---|---|
| HP | 33.9 | 38.1 | 42.3 |
| ATK | 16.9 | 19.1 | 21.2 |
| DEF | 16.9 | 19.1 | 21.2 |
| HP | 3.5% | 3.9% | 4.3% |
| ATK | 3.5% | 3.9% | 4.3% |
| DEF | 4.3% | 4.9% | 5.4% |
| SPD | 2 | 2.3 | 2.6 |
| CRIT Rate | 2.6% | 2.9% | 3.2% |
| CRIT DMG | 5.2% | 5.8% | 6.5% |
| Effect Hit Rate | 3.5% | 3.9% | 4.3% |
| Effect RES | 3.5% | 3.9% | 4.3% |
| Break Effect | 5.2% | 5.8% | 6.5% |
What main stat to run, by role
| Body | Feet | Planar Sphere | Link Rope | Sub-stat priority | |
|---|---|---|---|---|---|
| Main DPS | CRIT Rate or CRIT DMG | ATK% or SPD | the character's own Elemental DMG Boost | ATK% (or Break Effect for a break-focused kit) | CRIT comes first — aim for roughly a 1:2 ratio of CRIT Rate to CRIT DMG — then ATK%, then SPD. |
| Healer | HP% or Outgoing Healing Boost | HP% | HP% | Energy Regeneration Rate or HP% | HP% first, then SPD — healing output scales off the target's Max HP. |
| Tank / Shielder | DEF% or Effect Hit Rate | DEF% or SPD | DEF% | DEF% or Energy Regeneration Rate | DEF% first, then Effect Hit Rate, then SPD. |
| Support | No safe default — depends on the character's kit, check that character's page | SPD, almost always correct | No safe default — depends on the character's kit, check that character's page | Energy Regeneration Rate | SPD first; add Effect Hit Rate if the character applies debuffs. |
This is a default framework, not a hard rule. Some characters break from it because of their own kit — for example a support that needs CRIT DMG or Break Effect instead of Energy Regeneration Rate. Always check that character's page before locking in a set.
Basic rules you need before picking Relics
- Head always rolls flat HP, Hands always roll flat ATK — no need to check the main stat on these two, just look at the substats.
- Only Feet can roll SPD as a main stat; only the Link Rope can roll Energy Regeneration Rate as a main stat.
- A substat never duplicates that piece's own main stat, and the four substats never duplicate each other.
- Each piece caps at 4 substats. Every +3 upgrade grants one roll — either unlocking a new substat line or boosting an existing one at random.
- Enhancement cap by rarity: 2-star +6, 3-star +9, 4-star +12, 5-star +15. Starting substat count: 3-star 1–2 lines, 4-star 2–3 lines, 5-star 3–4 lines.
- The main stat is NOT random — at the level cap it's always the exact same fixed number. Only substats roll randomly.
- Quick filter trick: enhance to +9 and you already see enough substat quality to decide keep-or-salvage — don't burn all your resources to +15 before judging.
Should you keep or salvage this piece?
- Wrong main stat for the slot (e.g. an HP% Sphere on a Lightning DPS) → salvage it right away, don't get attached.
- Right main stat but the 4 substats don't have even one line of CRIT Rate / CRIT DMG / SPD (for a DPS role) → low value, salvage first.
- Right main stat plus at least 2 substats you actually need from the start → enhance to +9 and reassess — this piece is worth investing in.
Where can you get Relics?
- Cavern of Corrosion — the main source of the 4 Cavern Relic pieces, with 6 difficulty tiers tied to your account's Equilibrium Level; the higher your Equilibrium Level, the thicker the 5-star drop rate.
- Simulated Universe — source of the 2 Planar Ornament pieces, only unlocked from World 3 onward.
- Divergent Universe — a second source for Planar Ornaments, separate from the Simulated Universe.
- Operation Briefing — clearing these objectives also pays out Relics and related materials.
- In-game shops — some vendors sell full 4-piece sets directly for in-game currency.
- Treasure chests scattered across the main story maps.
- Story quest rewards, plus milestone rewards for leveling up your Trailblaze Level.
Relics unlock during the Belobog story arc. To target the exact set and slot you need instead of farming blind, use the Omni-Synthesizer: it runs on Relic Remains, which you get by salvaging Relics you don't use. The machine unlocks from Equilibrium Level 3 onward.
Every piece & its lore
Grove of Epiphany's Pondering ColossusPlanar Sphere
Encapsulated in the Planar Sphere is Amphoreus' Grove of Epiphany, where the divine corpus of the Bough of Rift, Cerces, ponders. "The First Scholar" led others to establish gardens and courtyards within the woods and shared knowledge, and the Grove was born.
Along the way, his strange experiences and new visions reshaped his thoughts on nature and the origin of the world. At the journey's end, he met the Bough of Rift and completed his philosophical methods to experience the world before the great tree. Under the giant tree, Thalesus established a courtyard and named it the Grove of Epiphany, a place for people to awaken their spirits, seek wisdom, and grasp the way.
The thoughts of Cerces became so enhanced that they became written scrolls or quietly turned into the whispering flora of the grove... The noise of the Grove was born from there. From these debates and intellectual exchanges, new schools of thought emerged.
Although differentiated from one another, the schools were interwoven — much like the overlaying branches of the giant tree... Through centuries of argument and scholarly heritage, the First Scholar's insights have evolved into the Seven Sages and seven primary schools of thought, as well as many different viewpoints.
"All knowledge of the world should become the leaves of the Grove, to shield the sun and help the giant tree flourish." Every city-state seeking wisdom from the Grove must offer equal knowledge in return. Thus, countless ideas are nourished, and countless new leaves sprout.
For centuries, should any scrolls containing knowledge be found on trade caravans passing through the Grove's narrow passage or ships arriving at the port, they would become a part of the Grove's library regardless of the scroll's nationality or language. The scholars, or rather, "bandits," transformed the Grove into Amphoreus' best school by ways of spending incomprehensible amounts of wealth on knowledge, hiring copywriters to steal knowledge, or even outright robbery of knowledge. The scholars of the Grove used questions as sacrificial vassals and thoughts as reverence, and bowed their heads at the supreme reason in this world.
Beginning with the planting of life, returning to the spirit of the wood, the Dewy Heartwood collects all knowledge that flows to it from the world. Cerces listened to the growing noise of the Grove, and never spoke.
Grove of Epiphany's Interwoven VeinsLink Rope
The golden threads and vines weave a network in the Grove, becoming a lifeline through which schools share their findings. Information enters from the roots, unraveled and deconstructed through the leaves' veins, until it becomes a drop of dew merging into the Library of Philia's pool.
One branch pointed its leaf stalk toward itself, twisting in intricate coils. The Ascetics of Lotophagism were captivated by the very patterns of the tree's leaves and flowers, believing that all life and even the cosmos were visible, tangible realities. Their practice was not merely asceticism for its own sake, but a method of harmonizing all things — seeing asceticism not as the denial of self, but as a direct path to understanding it.
Another branch bore heavy fruit, filling the boughs. Scholars of Caprism specialized in the study, breeding, and preservation of animals. The many forms of the chimeras, both pitiful and beautiful, were their small but meaningful experiment to understanding the vast diversity of life.
One branch twisted into a perfect proportion, precise and elegant. The scholars of Nodism asserted that "all things are numbers," believing everything could be mapped mathematically. As one of the earliest schools to form in the Grove, they imposed strict standards, proclaiming "No scholar who is ignorant of geometry may enter" and regarded mathematics as the very means by which Cerces governs the world.
Another branch grew thick and resilient, sturdy and enduring. Helkolithism required the scholars to prove their discipline by swinging a sling before admission, casting stones beyond a specific range. This was a test to demonstrate their commitment to "perfectionism" in thought, physical rigor, and competitive spirit.
One branch alternated between drooping and standing tall, transmitting an exquisite beauty to the senses. The Erythrokeramists view art and sensibility as the core of logical thinking, believing that the rawest and most refined knowledge comes from direct sensory experience, leading to a more enlightened and profound understanding of the world.
High above, in the lush treetop, one branch devoted and worshipful stood closest to the heart of the giant tree. This branch was the most suited for ritual. The Venerationists excelled in the understanding of Titan ceremonies and the deployment of divine miracles, earning the nickname "The Cradle of Amphoreus' Politicians." They not only governed the Grove's sacred rites but also influenced the very fabric of Amphoreus' politics. However, there was a new and sharp young shoot, rising in opposition...
The Nousporist inherited the First Scholar's teachings on the soul, and specialized in the transformation and ascension of life and matter. It was the youngest school, yet with the most cutting-edge arguments, focused on tracing the origins of all life and material existence.
The Seven Sages of the Seven Schools each presided over their respective fields of study, with no hierarchy among them. The towering giant tree of reason, the symbolic head of the Seven Sages, spread knowledge and reason like branches, scattering them across the world amid endless debates and intellectual discourse.
FAQ
How many pieces of Giant Tree of Rapt Brooding do I need for the bonus?
Giant Tree of Rapt Brooding is a Planar Ornament — it only has one 2-piece effect (Planar Sphere + Link Rope), see the effect table above.
Which characters should use Giant Tree of Rapt Brooding?
Characters that fit Giant Tree of Rapt Brooding: Luocha, Bailu, Huohuo, Lingsha, Hyacine.
Is Giant Tree of Rapt Brooding a Relic Set or a Planar Ornament?
Giant Tree of Rapt Brooding is a Planar Ornament — only 2 pieces (Planar Sphere/Link Rope), the bonus activates by wearing both.
Where do I farm Giant Tree of Rapt Brooding?
Giant Tree of Rapt Brooding farming location: Divergent Universe: Unceasing Strife.
How to read this relic set page
Cavern Relics have 4 pieces: Head and Hand always carry fixed flat stats (HP and ATK), so only Body and Feet have a random main-stat you actually choose. The 2-piece effect unlocks with 2 out of 4 pieces from the same set; the 4-piece effect is stronger but needs all 4 and usually has its own trigger condition — read the exact text above before committing. Planar Ornaments only have 2 pieces (Planar Sphere + Link Rope) and only ever have one 2-piece effect, there is no 4-piece version.
The two types also differ in where you get them: Cavern Relics drop from the Cavern of Corrosion and cost Trailblaze Power per run; Planar Ornaments come from the Simulated Universe or Divergent Universe, which do NOT cost Trailblaze Power — you trade for them with items or completion rewards instead. A full loadout usually combines one 4-piece Cavern set (or two different Cavern sets at 2 pieces each) with one 2-piece Planar set — go 4-piece when that set gives a large, reliable damage buff, and mix 2+2 when you need to stack several smaller stats (e.g. ATK% from one set plus Elemental DMG% from another).
The "who should use this" list is pulled from cross-sourced build consensus and updates automatically as the meta shifts, it is not hand-picked. See the full set table on the Relics page, or check terms in the HSR Glossary.







