Last updated: 30/07/2026

The figures on this page come directly from gamevika's internal game data store (counted/read straight from the real records), not an estimate or copy from elsewhere.

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Monitoring Automaton Prototype 2

Monitoring Automaton Prototype 2 Elite Boss

Fire Lightning Wind Toughness: 360 Speed: 120~158.4 Attacks With Element: Physical Deals: Physical Faction: Jarilo-VI
Elite BossEnemy rank
360Toughness
3Elemental Weaknesses
120~158.4SPD
Elemental Weaknesses

Monitoring Automaton Prototype 2 is weak to Fire · Lightning · Wind. Bring characters of these elements to break its 360 Toughness fastest.

⚠ Dangerous moves to watch out for

Shrewd Bombing

This skill is flagged as a dangerous, telegraphed move in the game's source data — prepare to guard or dodge when you see the wind-up.

Summoned minions

Auxiliary Robot Arm Unit

Base stats (multiplier base)

Base values before mode multipliers — the enemy's real stats in each mode are these numbers times the multiplier shown in the versions table below.
HP HP 1,488
ATK ATK 18
DEF DEF 210
SPD SPD 120

Elemental RES

Higher RES means the enemy takes less damage from that element. Negative RES means bonus damage taken. 0% = a weakness, full DMG lands · 20% = not a weakness, DMG reduced 20% · 40%+ = this enemy strongly resists that element.
Physical Physical 20%
Fire Fire 0%
Ice Ice 20%
Lightning Lightning 0%
Wind Wind 0%
Quantum Quantum 20%
Imaginary Imaginary 20%

Best counters

Characters matching this enemy's weaknesses — they break Toughness fastest. Break 360 Toughness points before you can deal Weakness Break DMG.

Calculate Anaxa's damage vs this enemy →

How to beat it

Derived straight from this enemy’s own numbers — not generic advice.
  • Bring Fire · Lightning · Wind characters to break its Toughness — other elements barely dent it.
  • It resists crowd control by 50% — binds, imprisons and turn-delays mostly fail. Don’t build around control.

Skills

Straight from the game — knowing what it is about to do is how you prepare for it.
Banishing Punch Ability

Deals Physical DMG to a single target.

Burning Beam Ability

Deals Physical DMG to a single target and delays their action.

Oppressive Embrace Ability

Restrains a single target, preventing them from taking action or being targeted. The Restraint is dispelled if the Auxiliary Robot Arm Unit suffers Weakness Break.

Shrewd Bombing Ability

Deals massive Physical DMG to all targets, with a high chance to reduce their DEF.

Controlled Blasting Ability

The Auxiliary Robot Arm Unit explodes, dealing massive Physical DMG to a single target.

Overload Warning Ability

Auxiliary Robot Arm Unit enters Overload Countdown, causing the next action to cast Controlled Blasting.

Boost Deployment Ability

Summons Auxiliary Robot Arm Unit.

Stats By Level

Real HP/ATK/DEF at common level milestones, derived from base stats × level-scaling ratios published by the developer.
LvHPATKDEF
1 1,637 12 210
20 6,190 53 400
40 19,487 155 600
60 107,874 338 800
80 302,831 552 1,000
100 744,417 773 1,200

Debuff resistance

These numbers decide whether your crowd control lands at all.
Crowd Control Resist 50%

FAQ

What is Monitoring Automaton Prototype 2 weak to?

Monitoring Automaton Prototype 2 is weak to Fire · Lightning · Wind — hitting this element breaks its Toughness faster.

What rank is Monitoring Automaton Prototype 2 and how much Toughness does it have?

Monitoring Automaton Prototype 2 is a Elite Boss with base Toughness 360.

What faction does Monitoring Automaton Prototype 2 belong to?

Monitoring Automaton Prototype 2 belongs to the Jarilo-VI faction.

Profile

An ancient relic from the Old World, an automated control unit left behind by the Geomarrow Development Group. Unlike the vast majority of machines that lack intellect and can only act on command, "monitoring automaton" is capable of much more complex thinking. In battle, "monitoring automaton" can summon various machines as well as a robot arm unit to grab and control enemies while unleashing devastating strikes.

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