Last updated: 30/07/2026

The figures on this page come directly from gamevika's internal game data store (counted/read straight from the real records), not an estimate or copy from elsewhere.

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First Genius, Entelechy, Zandar

First Genius, Entelechy, Zandar Elite Boss

Physical Ice Wind Toughness: 600 Speed: 160~211.2 Attacks With Element: Quantum Deals: Quantum Faction: Cosmos
Elite BossEnemy rank
600Toughness
3Elemental Weaknesses
160~211.2SPD
Elemental Weaknesses

First Genius, Entelechy, Zandar is weak to Physical · Ice · Wind. Bring characters of these elements to break its 600 Toughness fastest.

⚠ Dangerous moves to watch out for

Query: Prime Mover's Outcome

This skill is flagged as a dangerous, telegraphed move in the game's source data — prepare to guard or dodge when you see the wind-up.

Summoned minions

Furiae Warrior
Tide-Eroded Blade
Black Tide's Corroded Axe

Base stats (multiplier base)

Base values before mode multipliers — the enemy's real stats in each mode are these numbers times the multiplier shown in the versions table below.
HP HP 11,160
ATK ATK 18
DEF DEF 210
SPD SPD 160

Elemental RES

Higher RES means the enemy takes less damage from that element. Negative RES means bonus damage taken. 0% = a weakness, full DMG lands · 20% = not a weakness, DMG reduced 20% · 40%+ = this enemy strongly resists that element.
Physical Physical 0%
Fire Fire 20%
Ice Ice 0%
Lightning Lightning 20%
Wind Wind 0%
Quantum Quantum 20%
Imaginary Imaginary 20%

Best counters

Characters matching this enemy's weaknesses — they break Toughness fastest. Break 600 Toughness points before you can deal Weakness Break DMG.

Calculate Anaxa's damage vs this enemy →

Enemy versions

The same enemy appears across modes with different stat multipliers and RES values.
#HP ×ATK ×DEF ×SPD ×Elemental Weaknesses
1 1 1 1 1 PhysicalIceWind
2 0.31 1 1 1 PhysicalIceWind
3 0.56 1 1 1 PhysicalIceWind
4 1 1 1 1 PhysicalIceWind
5 1 1 1 1 PhysicalIceWind

How to beat it

Derived straight from this enemy’s own numbers — not generic advice.
  • Bring Physical · Ice · Wind characters to break its Toughness — other elements barely dent it.
  • It resists crowd control by 50% — binds, imprisons and turn-delays mostly fail. Don’t build around control.

Skills

Straight from the game — knowing what it is about to do is how you prepare for it.
Celestial Displacement Theory Ability

Deals minor Quantum DMG to one designated target and units adjacent to the target.

Potential Realization Conjecture Ability

Grants "Potential Realization" effect to one designated enemy unit and causes them to immediately take action.

Antinomy of Erudition Ability

Deals minor Quantum DMG to one designated target, advances their action and dispels control states on them. Additionally, applies the "Antinomy" effect on them.

Imaginary Geometric Inference Method Ability

Deals successive minor Quantum DMG to random single targets.

SET Proof_Method=Black_Tide Ability

Switches to "Disputation Mode."

DEL Invasion_Variable Ability

Deals minor Quantum DMG to one designated target and units adjacent to the target.

DEFRAG Life_Optimization Ability

While this unit is in "Disputation Mode," permanently grants all friendly units (except this unit) the "Stormride" and "Retribution of 'Law'" effects.

Origination && Destruction Ability

Deals minor Quantum DMG to 2 targets, advances their actions, and dispels control states on them. Additionally, applies the "Antinomy" effect on them.

FORMAT Malfunction_Zone Ability

Deals successive minor Quantum DMG to random single targets.

Query: Prime Mover's Outcome Ability

Deals massive Quantum DMG to all targets that is distributed evenly. DMG increases based on the number of enhancements, and has a high chance to inflict Entanglement on targets equal to the number of enhancements. Simultaneously, switches to "Evolution Mode."

Mythos Axiom Ability

Currently in "Evolution Mode." Generates "Mythical Life Evolution System" in the Action Order. Each time "Mythical Life Evolution System" takes action, generates "Titankin" on the field. After a certain number of friendly units have been generated on the field or target memosprites have been summoned, Zandar will use "SET Proof_Method=Black_Tide."

Logos ALG Ability

Currently in the "Disputation Mode." "Black Tide Creatures" will continuously appear on the field. "CALL _DESTRUCTION_THEOREM" will also be generated in the Action Order. Each time "CALL _DESTRUCTION_THEOREM" takes action, it enhances Zandar's next "Query: Prime Mover's Outcome." Zandar will use "Query: Prime Mover's Outcome" after a certain accumulation of friendly units being eliminated, target characters being knocked down, or memosprite disappearances is reached.

Corporeal Formula Ability

Each mode switch increases this unit's DMG received.

Stats By Level

Real HP/ATK/DEF at common level milestones, derived from base stats × level-scaling ratios published by the developer.
LvHPATKDEF
1 8,928 12 210
20 33,763 53 400
40 106,294 155 600
60 588,401 338 800
80 1,651,803 552 1,000
100 4,060,456 773 1,200

Debuff resistance

These numbers decide whether your crowd control lands at all.
Crowd Control Resist 50%

FAQ

What is First Genius, Entelechy, Zandar weak to?

First Genius, Entelechy, Zandar is weak to Physical · Ice · Wind — hitting this element breaks its Toughness faster.

What rank is First Genius, Entelechy, Zandar and how much Toughness does it have?

First Genius, Entelechy, Zandar is a Elite Boss with base Toughness 600.

What faction does First Genius, Entelechy, Zandar belong to?

First Genius, Entelechy, Zandar belongs to the Cosmos faction.

Profile

The Theoros who had silently observed hundreds of millions of cycles in the name of Lycurgus, and inherited the will of Genius Society member #1, Zandar One Kuwabara. With the authority of the very first Genius, he wields power beyond that of legends and gods, in an attempt to lead a long-running experiment toward the fate of Destruction.

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