Last updated: 30/07/2026

The figures on this page come directly from gamevika's internal game data store (counted/read straight from the real records), not an estimate or copy from elsewhere.

Automaton Direwolf (Bug)

Automaton Direwolf (Bug) Elite Bug

"Bug" variant from Simulated Universe — stronger than the original, different skill set.

Ice Lightning Imaginary Toughness: 360 Speed: 144~190.1 Attacks With Element: Physical Deals: Physical
Deals Damage Over Time
EliteEnemy rank
360Toughness
3Elemental Weaknesses
144~190.1SPD
Elemental Weaknesses

Automaton Direwolf (Bug) is weak to Ice · Lightning · Imaginary. Bring characters of these elements to break its 360 Toughness fastest.

⚠ Dangerous moves to watch out for

Felling Order

This skill is flagged as a dangerous, telegraphed move in the game's source data — prepare to guard or dodge when you see the wind-up.

Base stats (multiplier base)

Base values before mode multipliers — the enemy's real stats in each mode are these numbers times the multiplier shown in the versions table below.
HP HP 1,395
ATK ATK 18
DEF DEF 210
SPD SPD 144

Elemental RES

Higher RES means the enemy takes less damage from that element. Negative RES means bonus damage taken. 0% = a weakness, full DMG lands · 20% = not a weakness, DMG reduced 20% · 40%+ = this enemy strongly resists that element.
Physical Physical 20%
Fire Fire 20%
Ice Ice 0%
Lightning Lightning 0%
Wind Wind 20%
Quantum Quantum 20%
Imaginary Imaginary 0%

Best counters

Characters matching this enemy's weaknesses — they break Toughness fastest. Break 360 Toughness points before you can deal Weakness Break DMG.

Calculate Evernight's damage vs this enemy →

How to beat it

Derived straight from this enemy’s own numbers — not generic advice.
  • Bring Ice · Lightning · Imaginary characters to break its Toughness — other elements barely dent it.
  • It has damage-over-time attacks — bring a healer or shielder, don’t run all-out damage.

Skills

Straight from the game — knowing what it is about to do is how you prepare for it.
Felling Order Ability

Deals massive Physical DMG to a single target, with a high chance to inflict Bleed with every hit to this target.

Lock On Target Ability

Locks Onto a single target. The next action on the target will cast "Felling Order."

Disintegration Order Ability

Deals minor Physical DMG to a single target, with a high chance to inflict 1 stack of Bleed.

Dismantle Ability

Deals minor Physical DMG to a single target, with a high chance to inflict 1 stack of Bleed.

Targeting Order Ability

Locks on to 2 targets and casts Felling Order on them in the next action.

Stats By Level

Real HP/ATK/DEF at common level milestones, derived from base stats × level-scaling ratios published by the developer.
LvHPATKDEF
1 1,116 12 210
20 4,220 53 400
40 13,287 155 600
60 73,550 338 800
80 206,475 552 1,000
100 507,557 773 1,200

Drops

Tap any item to see who it levels up.

FAQ

What is Automaton Direwolf (Bug) weak to?

Automaton Direwolf (Bug) is weak to Ice · Lightning · Imaginary — hitting this element breaks its Toughness faster.

What rank is Automaton Direwolf (Bug) and how much Toughness does it have?

Automaton Direwolf (Bug) is a Elite with base Toughness 360.

What does Automaton Direwolf (Bug) drop?

Automaton Direwolf (Bug) drops: Credit · Ancient Part · Ancient Spindle · Ancient Engine · Tree Bark of Erudition.

Profile

A false projection produced by compromised codes. The referent entity is an automaton pieced together with Old World technology. This rare type of humanoid automaton is equipped with a chainsaw on its right arm, presumably used for mining or construction operations. In combat, Automaton Direwolf will use its chainsaw to Bleed enemies, dealing DoT.

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