Last updated: 30/07/2026

The figures on this page come directly from gamevika's internal game data store (counted/read straight from the real records), not an estimate or copy from elsewhere.

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Ten Stonehearts: Aventurine of Stratagems

Ten Stonehearts: Aventurine of Stratagems Elite Boss

Physical Ice Lightning Toughness: 450 Speed: 120~158.4 Attacks With Element: Imaginary Deals: Imaginary Faction: Interastral Peace Corporation
Crowd-Controls You
Elite BossEnemy rank
450Toughness
3Elemental Weaknesses
120~158.4SPD
Elemental Weaknesses

Ten Stonehearts: Aventurine of Stratagems is weak to Physical · Ice · Lightning. Some variants in other modes have additional weaknesses (Wind) — see the variant table below.

⚠ Dangerous moves to watch out for

Time For A Bet

This skill is flagged as a dangerous, telegraphed move in the game's source data — prepare to guard or dodge when you see the wind-up.

Big Spenders' Mad Party

This skill is flagged as a dangerous, telegraphed move in the game's source data — prepare to guard or dodge when you see the wind-up.

Summoned minions

"All or Nothing"

Base stats (multiplier base)

Base values before mode multipliers — the enemy's real stats in each mode are these numbers times the multiplier shown in the versions table below.
HP HP 2,232
ATK ATK 18
DEF DEF 210
SPD SPD 120

Elemental RES

Higher RES means the enemy takes less damage from that element. Negative RES means bonus damage taken. 0% = a weakness, full DMG lands · 20% = not a weakness, DMG reduced 20% · 40%+ = this enemy strongly resists that element.
Physical Physical 0%
Fire Fire 20%
Ice Ice 0%
Lightning Lightning 0%
Wind Wind 0%
Quantum Quantum 20%
Imaginary Imaginary 40%

Best counters

Characters matching this enemy's weaknesses — they break Toughness fastest. Break 450 Toughness points before you can deal Weakness Break DMG.

Calculate Dan Heng • Permansor Terrae's damage vs this enemy →

Enemy versions

The same enemy appears across modes with different stat multipliers and RES values.
#HP ×ATK ×DEF ×SPD ×Elemental Weaknesses
1 1 1 1 1 PhysicalIceLightning
2 1.5 1 1 1 PhysicalIceLightning
3 1.04 1 1 1 PhysicalLightningWind
4 3.13 1 1 1 PhysicalLightningWind
5 1.08 1 1 1 PhysicalIceLightning

How to beat it

Derived straight from this enemy’s own numbers — not generic advice.
  • Bring Physical · Ice · Lightning characters to break its Toughness — other elements barely dent it.
  • It resists crowd control by 50% — binds, imprisons and turn-delays mostly fail. Don’t build around control.

Skills

Straight from the game — knowing what it is about to do is how you prepare for it.
Heavy Stakes Ability

Deals Imaginary DMG to a single target.

Distributed Investment Ability

Deals successive minor Imaginary DMG to random targets.

Points Fountain Ability

Deals minor Imaginary DMG to all targets and reduce all targets' Energy.

Time For A Bet Ability

Summons "All or Nothing" and makes a single target enter the Gamble. Every time an "All or Nothing" is attacked by a target that is in the Gamble, the target will receive a random number between 1 and 6. After a target that is in the Gamble has finished their turn, targets with numbers lower than "Aventurine of Stratagems" are considered to have lost the Gamble and will be attacked, while those with a number higher than "Aventurine of Stratagems" are considered to have won the Gamble and will have their Ultimate activated. At the same time, targets that have not entered the Gamble are afflicted with the "Look, Don't Speak" status, which is dispelled when the Gamble ends.

Big Spenders' Mad Party Ability

Summons "All or Nothing" and makes all targets enter the gamble. Every time an "All or Nothing" is attacked, the target that launched the attack will receive a random number between 1 and 6. The next time "Aventurine of Stratagems" takes a turn, targets with numbers lower than "Aventurine of Stratagems" are considered to have lost the bet and will be attacked, while targets with numbers higher than "Aventurine of Stratagems" are considered to have won the bet and will have their Ultimates activated.

The Loser's Time Is Over Ability

Deals Imaginary DMG to a target that lost the Gamble, with a high chance of inflicting Imprisonment on the attacked target.

The Winner Takes It All Ability

Deals Imaginary DMG to all targets that lost the Gamble, with a high chance of inflicting Imprisonment on the attacked targets.

Stratagems' Wagering Talent

Every time a target wins the Gamble, they receive the "Favored by Fortune" effect that increases their DMG dealt. Every time a target loses the Gamble, they receive the "Down on Your Luck" effect that increases DMG taken.

Stats By Level

Real HP/ATK/DEF at common level milestones, derived from base stats × level-scaling ratios published by the developer.
LvHPATKDEF
1 1,786 12 210
20 6,753 53 400
40 21,259 155 600
60 117,680 338 800
80 330,361 552 1,000
100 812,091 773 1,200

Debuff resistance

These numbers decide whether your crowd control lands at all.
Crowd Control Resist 50%

FAQ

What is Ten Stonehearts: Aventurine of Stratagems weak to?

Ten Stonehearts: Aventurine of Stratagems is weak to Physical · Ice · Lightning — hitting this element breaks its Toughness faster.

What rank is Ten Stonehearts: Aventurine of Stratagems and how much Toughness does it have?

Ten Stonehearts: Aventurine of Stratagems is a Elite Boss with base Toughness 450.

What faction does Ten Stonehearts: Aventurine of Stratagems belong to?

Ten Stonehearts: Aventurine of Stratagems belongs to the Interastral Peace Corporation faction.

Profile

A senior manager in the IPC Strategic Investment Department and one of the Ten Stonehearts. Using his Cornerstone, he obtained a share of the authority of an Emanator of Preservation. He throws his own body into the game as a die, ready to face death in order to walk away alive.

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