Last updated: 30/07/2026
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Ten Stonehearts: Aventurine of Stratagems (Complete) Elite Boss Complete
"Complete" variant from Simulated Universe — fought across 3 consecutive phases.
Ten Stonehearts: Aventurine of Stratagems (Complete) is weak to Physical · Ice · Lightning. Bring characters of these elements to break its 600 Toughness fastest.
⚠ Dangerous moves to watch out for
This skill is flagged as a dangerous, telegraphed move in the game's source data — prepare to guard or dodge when you see the wind-up.
This skill is flagged as a dangerous, telegraphed move in the game's source data — prepare to guard or dodge when you see the wind-up.
This skill is flagged as a dangerous, telegraphed move in the game's source data — prepare to guard or dodge when you see the wind-up.
Summoned minions
Base stats (multiplier base)
Elemental RES
Best counters








Calculate Dan Heng • Permansor Terrae's damage vs this enemy →
How to beat it
- Bring Physical · Ice · Lightning characters to break its Toughness — other elements barely dent it.
- It resists crowd control by 75% — binds, imprisons and turn-delays mostly fail. Don’t build around control.
Skills
Deals Imaginary DMG to a single target.
Deals successive minor Imaginary DMG to random targets.
Deals minor Imaginary DMG to all targets and reduce all targets' Energy.
Summons "All or Nothing" and makes a single target enter the Gamble. Every time an "All or Nothing" is attacked by a target in the Gamble, the target that launched the attack will receive a random number between 1 and 6. When HP is reduced to 1, gains Influx of Fortuity. Each time the first "All or Nothing" is attacked, doubles the odds of the Gamble. After a target that is in the Gamble has finished their turn, targets with numbers lower than "Aventurine of Stratagems" are considered to have lost the Gamble and will be attacked, while those with a number higher than "Aventurine of Stratagems" are considered to have won the Gamble and will have their Ultimate activated. At the same time, targets that have not entered the Gamble are afflicted with the "Look, Don't Speak" status, which is dispelled when the Gamble ends.
Summons "All or Nothing" and makes all targets enter the gamble. Every time an "All or Nothing" is attacked, the target that launched the attack will receive a random number between 1 and 6. When HP is reduced to 1, gains Influx of Fortuity. Each time the first "All or Nothing" is attacked, doubles the odds of the Gamble. The next time "Aventurine of Stratagems" takes a turn, targets with numbers lower than "Aventurine of Stratagems" are considered to have lost the bet and will be attacked, while targets with numbers higher than "Aventurine of Stratagems" are considered to have won the bet and will have their Ultimates activated.
Summons "All or Nothing," multiplies the numbers received, and makes all targets enter the gamble. Every time an "All or Nothing" is attacked, the target that launched the attack will receive a random number between 1 and 6. When HP is reduced to 1, gains Influx of Fortuity. Each time the first "All or Nothing" is attacked, doubles the odds of the Gamble. The next time "Aventurine of Stratagems" takes a turn, if the sum of all targets' numbers is lower than that of "Aventurine of Stratagems," they are considered to have lost the bet and will be attacked. If the sum of all targets' numbers is higher than that of "Aventurine of Stratagems," they are considered to have won the bet and will have their Ultimates activated.
Deals Imaginary DMG to a target that lost the Gamble, with a high chance of inflicting Imprisonment on the attacked target.
Deals Imaginary DMG to all targets that lost the Gamble, with a high chance of inflicting Imprisonment on the attacked targets.
The initial odds for the gamble is 1, up to a maximum of 4. Every time a target wins the gamble, they receive a number of Fenge's Gift stacks equal to the odds. Every time a target loses the gamble, they receive a number of Fenge's Curse stacks equal to the odds.
The initial odds for the gamble is 1, up to a maximum of 8. Every time a target wins the gamble, they receive a number of Fenge's Gift stacks equal to the odds. Every time a target loses the gamble, they receive a number of Fenge's Curse stacks equal to the odds.
The initial odds for the gamble is 1, up to a maximum of 16. Every time a target wins the gamble, all targets receive a number of Fenge's Gift stacks equal to the odds. Every time a target loses the gamble, all targets receive a number of Fenge's Curse stacks equal to the odds.
Aventurine of Stratagems' DMG increases every time the gamble is initiated.
Stats By Level
| Lv | HP | ATK | DEF |
|---|---|---|---|
| 1 | 1,116 | 12 | 210 |
| 20 | 4,220 | 53 | 400 |
| 40 | 13,287 | 155 | 600 |
| 60 | 73,550 | 338 | 800 |
| 80 | 206,475 | 552 | 1,000 |
| 100 | 507,557 | 773 | 1,200 |
Debuff resistance
FAQ
What is Ten Stonehearts: Aventurine of Stratagems (Complete) weak to?
Ten Stonehearts: Aventurine of Stratagems (Complete) is weak to Physical · Ice · Lightning — hitting this element breaks its Toughness faster.
What rank is Ten Stonehearts: Aventurine of Stratagems (Complete) and how much Toughness does it have?
Ten Stonehearts: Aventurine of Stratagems (Complete) is a Elite Boss with base Toughness 600.
What faction does Ten Stonehearts: Aventurine of Stratagems (Complete) belong to?
Ten Stonehearts: Aventurine of Stratagems (Complete) belongs to the Interastral Peace Corporation faction.
Profile
A complete projection produced by compromised codes. The referent entity is a senior manager in the IPC Strategic Investment Department and one of the Ten Stonehearts. Using his Cornerstone, he obtained a share of the authority of an Emanator of Preservation. He throws his own body into the game as a die, ready to face death in order to walk away alive.