Last updated: 30/07/2026

The figures on this page come directly from gamevika's internal game data store (counted/read straight from the real records), not an estimate or copy from elsewhere.

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Ten Stonehearts: Aventurine of Stratagems (Complete)

Ten Stonehearts: Aventurine of Stratagems (Complete) Elite Boss Complete

"Complete" variant from Simulated Universe — fought across 3 consecutive phases.

Physical Ice Lightning Toughness: 600 Speed: 144~190.1 Attacks With Element: Imaginary Deals: Imaginary Faction: Interastral Peace Corporation
Crowd-Controls You
Elite BossEnemy rank
600Toughness
3Elemental Weaknesses
144~190.1SPD
Elemental Weaknesses

Ten Stonehearts: Aventurine of Stratagems (Complete) is weak to Physical · Ice · Lightning. Bring characters of these elements to break its 600 Toughness fastest.

⚠ Dangerous moves to watch out for

Time For A Bet

This skill is flagged as a dangerous, telegraphed move in the game's source data — prepare to guard or dodge when you see the wind-up.

Big Spenders' Mad Party

This skill is flagged as a dangerous, telegraphed move in the game's source data — prepare to guard or dodge when you see the wind-up.

The Mad Abyss

This skill is flagged as a dangerous, telegraphed move in the game's source data — prepare to guard or dodge when you see the wind-up.

Summoned minions

"All or Nothing"

Base stats (multiplier base)

Base values before mode multipliers — the enemy's real stats in each mode are these numbers times the multiplier shown in the versions table below.
HP HP 1,395
ATK ATK 18
DEF DEF 210
SPD SPD 144

Elemental RES

Higher RES means the enemy takes less damage from that element. Negative RES means bonus damage taken. 0% = a weakness, full DMG lands · 20% = not a weakness, DMG reduced 20% · 40%+ = this enemy strongly resists that element.
Physical Physical 0%
Fire Fire 20%
Ice Ice 0%
Lightning Lightning 0%
Wind Wind 20%
Quantum Quantum 20%
Imaginary Imaginary 40%

Best counters

Characters matching this enemy's weaknesses — they break Toughness fastest. Break 600 Toughness points before you can deal Weakness Break DMG.

Calculate Dan Heng • Permansor Terrae's damage vs this enemy →

How to beat it

Derived straight from this enemy’s own numbers — not generic advice.
  • Bring Physical · Ice · Lightning characters to break its Toughness — other elements barely dent it.
  • It resists crowd control by 75% — binds, imprisons and turn-delays mostly fail. Don’t build around control.

Skills

Straight from the game — knowing what it is about to do is how you prepare for it.
Heavy Stakes Ability

Deals Imaginary DMG to a single target.

Distributed Investment Ability

Deals successive minor Imaginary DMG to random targets.

Points Fountain Ability

Deals minor Imaginary DMG to all targets and reduce all targets' Energy.

Time For A Bet Ability

Summons "All or Nothing" and makes a single target enter the Gamble. Every time an "All or Nothing" is attacked by a target in the Gamble, the target that launched the attack will receive a random number between 1 and 6. When HP is reduced to 1, gains Influx of Fortuity. Each time the first "All or Nothing" is attacked, doubles the odds of the Gamble. After a target that is in the Gamble has finished their turn, targets with numbers lower than "Aventurine of Stratagems" are considered to have lost the Gamble and will be attacked, while those with a number higher than "Aventurine of Stratagems" are considered to have won the Gamble and will have their Ultimate activated. At the same time, targets that have not entered the Gamble are afflicted with the "Look, Don't Speak" status, which is dispelled when the Gamble ends.

Big Spenders' Mad Party Ability

Summons "All or Nothing" and makes all targets enter the gamble. Every time an "All or Nothing" is attacked, the target that launched the attack will receive a random number between 1 and 6. When HP is reduced to 1, gains Influx of Fortuity. Each time the first "All or Nothing" is attacked, doubles the odds of the Gamble. The next time "Aventurine of Stratagems" takes a turn, targets with numbers lower than "Aventurine of Stratagems" are considered to have lost the bet and will be attacked, while targets with numbers higher than "Aventurine of Stratagems" are considered to have won the bet and will have their Ultimates activated.

The Mad Abyss Ability

Summons "All or Nothing," multiplies the numbers received, and makes all targets enter the gamble. Every time an "All or Nothing" is attacked, the target that launched the attack will receive a random number between 1 and 6. When HP is reduced to 1, gains Influx of Fortuity. Each time the first "All or Nothing" is attacked, doubles the odds of the Gamble. The next time "Aventurine of Stratagems" takes a turn, if the sum of all targets' numbers is lower than that of "Aventurine of Stratagems," they are considered to have lost the bet and will be attacked. If the sum of all targets' numbers is higher than that of "Aventurine of Stratagems," they are considered to have won the bet and will have their Ultimates activated.

The Loser's Time Is Over Ability

Deals Imaginary DMG to a target that lost the Gamble, with a high chance of inflicting Imprisonment on the attacked target.

The Winner Takes It All Ability

Deals Imaginary DMG to all targets that lost the Gamble, with a high chance of inflicting Imprisonment on the attacked targets.

Eyes Once Closed for Lies Talent

The initial odds for the gamble is 1, up to a maximum of 4. Every time a target wins the gamble, they receive a number of Fenge's Gift stacks equal to the odds. Every time a target loses the gamble, they receive a number of Fenge's Curse stacks equal to the odds.

Eyes Twice Closed for Trickery Talent

The initial odds for the gamble is 1, up to a maximum of 8. Every time a target wins the gamble, they receive a number of Fenge's Gift stacks equal to the odds. Every time a target loses the gamble, they receive a number of Fenge's Curse stacks equal to the odds.

Eyes Thrice Closed for Schemes Talent

The initial odds for the gamble is 1, up to a maximum of 16. Every time a target wins the gamble, all targets receive a number of Fenge's Gift stacks equal to the odds. Every time a target loses the gamble, all targets receive a number of Fenge's Curse stacks equal to the odds.

Deep in Debt Talent

Aventurine of Stratagems' DMG increases every time the gamble is initiated.

Stats By Level

Real HP/ATK/DEF at common level milestones, derived from base stats × level-scaling ratios published by the developer.
LvHPATKDEF
1 1,116 12 210
20 4,220 53 400
40 13,287 155 600
60 73,550 338 800
80 206,475 552 1,000
100 507,557 773 1,200

Debuff resistance

These numbers decide whether your crowd control lands at all.
Crowd Control Resist 75%

FAQ

What is Ten Stonehearts: Aventurine of Stratagems (Complete) weak to?

Ten Stonehearts: Aventurine of Stratagems (Complete) is weak to Physical · Ice · Lightning — hitting this element breaks its Toughness faster.

What rank is Ten Stonehearts: Aventurine of Stratagems (Complete) and how much Toughness does it have?

Ten Stonehearts: Aventurine of Stratagems (Complete) is a Elite Boss with base Toughness 600.

What faction does Ten Stonehearts: Aventurine of Stratagems (Complete) belong to?

Ten Stonehearts: Aventurine of Stratagems (Complete) belongs to the Interastral Peace Corporation faction.

Profile

A complete projection produced by compromised codes. The referent entity is a senior manager in the IPC Strategic Investment Department and one of the Ten Stonehearts. Using his Cornerstone, he obtained a share of the authority of an Emanator of Preservation. He throws his own body into the game as a die, ready to face death in order to walk away alive.

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