Last updated: 30/07/2026

The figures on this page come directly from gamevika's internal game data store (counted/read straight from the real records), not an estimate or copy from elsewhere.

Aurumaton Gatekeeper (Rampage Mode)

Aurumaton Gatekeeper (Rampage Mode) Elite

Lightning Wind Imaginary Toughness: 300 Speed: 120~158.4 Attacks With Element: Imaginary Deals: Imaginary
Crowd-Controls You
EliteEnemy rank
300Toughness
3Elemental Weaknesses
120~158.4SPD
Elemental Weaknesses

Aurumaton Gatekeeper (Rampage Mode) is weak to Lightning · Wind · Imaginary. Bring characters of these elements to break its 300 Toughness fastest.

⚠ Dangerous moves to watch out for

Track Down

This skill is flagged as a dangerous, telegraphed move in the game's source data — prepare to guard or dodge when you see the wind-up.

Summoned minions

Entranced Ingenium: Illumination Dragonfish

Base stats (multiplier base)

Base values before mode multipliers — the enemy's real stats in each mode are these numbers times the multiplier shown in the versions table below.
HP HP 1,395
ATK ATK 18
DEF DEF 210
SPD SPD 120

Elemental RES

Higher RES means the enemy takes less damage from that element. Negative RES means bonus damage taken. 0% = a weakness, full DMG lands · 20% = not a weakness, DMG reduced 20% · 40%+ = this enemy strongly resists that element.
Physical Physical 20%
Fire Fire 20%
Ice Ice 20%
Lightning Lightning 0%
Wind Wind 0%
Quantum Quantum 20%
Imaginary Imaginary 0%

Best counters

Characters matching this enemy's weaknesses — they break Toughness fastest. Break 300 Toughness points before you can deal Weakness Break DMG.

Calculate Anaxa's damage vs this enemy →

How to beat it

Derived straight from this enemy’s own numbers — not generic advice.
  • Bring Lightning · Wind · Imaginary characters to break its Toughness — other elements barely dent it.

Skills

Straight from the game — knowing what it is about to do is how you prepare for it.
Penal Code Talent

Sanction Rate level increases when allies use Skills or Ultimates to attack. When Sanction Rate reaches its level cap, this unit enters Sanction Mode: Punisher, locks on to 3 targets, and summons Entranced Ingenium: Illumination Dragonfish.

Dread Ability

Increases Sanction Rate level and deals minor Imaginary DMG to all targets. Has a high chance to inflict Weaken on the targets.

Track Down Ability

Deals massive Imaginary DMG to the locked-on single target, with a high chance of inflicting Imprisonment on the attacked target.

Stats By Level

Real HP/ATK/DEF at common level milestones, derived from base stats × level-scaling ratios published by the developer.
LvHPATKDEF
1 1,116 12 210
20 4,220 53 400
40 13,287 155 600
60 73,550 338 800
80 206,475 552 1,000
100 507,557 773 1,200

Drops

Tap any item to see who it levels up.

FAQ

What is Aurumaton Gatekeeper (Rampage Mode) weak to?

Aurumaton Gatekeeper (Rampage Mode) is weak to Lightning · Wind · Imaginary — hitting this element breaks its Toughness faster.

What rank is Aurumaton Gatekeeper (Rampage Mode) and how much Toughness does it have?

Aurumaton Gatekeeper (Rampage Mode) is a Elite with base Toughness 300.

What does Aurumaton Gatekeeper (Rampage Mode) drop?

Aurumaton Gatekeeper (Rampage Mode) drops: Credit · Artifex's Module · Artifex's Cogwheel · Artifex's Gyreheart · Ambergris of Abundance.

Profile

A false projection produced by compromised codes. The referent entity is the garrison aurumatons created with ancient ingenium technology. Countless years ago, the aurumatons set sail with the Xianzhou to seek divine recipes of immortality, and were tasked to oversee humanity and to aid humankind during warfare. However, after countless rebellions, they were finally overpowered by the Xianzhou natives. Now, all aurumatons are strictly controlled with talismans, and are employed to guard important places.

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