Last updated: 30/07/2026

The figures on this page come directly from gamevika's internal game data store (counted/read straight from the real records), not an estimate or copy from elsewhere.

Daring Diceroller

Daring Diceroller Elite Boss

Physical Ice Lightning Wind Toughness: 570 Speed: 120~158.4 Attacks With Element: Imaginary Deals: Imaginary
Crowd-Controls You
Elite BossEnemy rank
570Toughness
4Elemental Weaknesses
120~158.4SPD
Elemental Weaknesses

Daring Diceroller is weak to Physical · Ice · Lightning · Wind. Bring characters of these elements to break its 570 Toughness fastest.

⚠ Dangerous moves to watch out for

Time For A Bet

This skill is flagged as a dangerous, telegraphed move in the game's source data — prepare to guard or dodge when you see the wind-up.

Big Spenders' Mad Party

This skill is flagged as a dangerous, telegraphed move in the game's source data — prepare to guard or dodge when you see the wind-up.

Daring Wager

This skill is flagged as a dangerous, telegraphed move in the game's source data — prepare to guard or dodge when you see the wind-up.

Doomed to Lose

This skill is flagged as a dangerous, telegraphed move in the game's source data — prepare to guard or dodge when you see the wind-up.

Summoned minions

"All or Nothing"
"All or Nothing: Double Fortune"

Base stats (multiplier base)

Base values before mode multipliers — the enemy's real stats in each mode are these numbers times the multiplier shown in the versions table below.
HP HP 8,137.5
ATK ATK 18
DEF DEF 210
SPD SPD 120

Elemental RES

Higher RES means the enemy takes less damage from that element. Negative RES means bonus damage taken. 0% = a weakness, full DMG lands · 20% = not a weakness, DMG reduced 20% · 40%+ = this enemy strongly resists that element.
Physical Physical 0%
Fire Fire 40%
Ice Ice 0%
Lightning Lightning 0%
Wind Wind 0%
Quantum Quantum 40%
Imaginary Imaginary 40%

Best counters

Characters matching this enemy's weaknesses — they break Toughness fastest. Break 570 Toughness points before you can deal Weakness Break DMG.

Calculate Anaxa's damage vs this enemy →

Enemy versions

The same enemy appears across modes with different stat multipliers and RES values.
All variants of this monster share the exact same stats — no differences between them.

How to beat it

Derived straight from this enemy’s own numbers — not generic advice.
  • Bring Physical · Ice · Lightning · Wind characters to break its Toughness — other elements barely dent it.
  • It resists crowd control by 75% — binds, imprisons and turn-delays mostly fail. Don’t build around control.

Skills

Straight from the game — knowing what it is about to do is how you prepare for it.
Heavy Stakes Ability

Deals Imaginary DMG to a single target.

Distributed Investment Ability

Deals successive minor Imaginary DMG to random targets.

Profit Cut Ability

Deals minor Imaginary DMG to all targets and reduce all targets' Energy. In Phase 2 of the battle, additionally reduces targets' Points.

Time For A Bet Ability

Summons "All or Nothing" and makes a single target enter the Gamble. Every time an "All or Nothing" is attacked by a target that is in the Gamble, the target will receive a random number between 1 and 6. After a target that is in the Gamble has finished their turn, targets with numbers lower than "Aventurine of Stratagems" are considered to have lost the Gamble and will be attacked, while those with a number higher than "Aventurine of Stratagems" are considered to have won the Gamble and will have their Ultimate activated. At the same time, targets that have not entered the Gamble are afflicted with the "Look, Don't Speak" status, which is dispelled when the Gamble ends.

Big Spenders' Mad Party Ability

Summons "All or Nothing" and makes all targets enter the gamble. Every time an "All or Nothing" is attacked, the target that launched the attack will receive a random number between 1 and 6. The next time "Aventurine of Stratagems" takes a turn, targets with numbers lower than "Aventurine of Stratagems" are considered to have lost the bet and will be attacked, while targets with numbers higher than "Aventurine of Stratagems" are considered to have won the bet and will have their Ultimates activated.

The Loser's Time Is Over Ability

Deals Imaginary DMG to a target that lost the Gamble, with a high chance of inflicting Imprisonment on the attacked target.

The Winner Takes It All Ability

Deals Imaginary DMG to all targets that lost the Gamble, with a high chance of inflicting Imprisonment on the attacked targets.

Stratagems' Wagering Talent

Every time a target wins the Gamble, they receive the "Favored by Fortune" effect that increases their DMG dealt. Every time a target loses the Gamble, they receive the "Down on Your Luck" effect that increases DMG taken.3

Betting the Flop Ability

Activate two "All or Nothing," locks on to a single target, and uses Daring Wager on the locked-on target in the next turn. Defeat all activated "All or Nothing" monsters to prevent the use of Daring Wager and to activate a single target's Ultimate.

Go All In Ability

Activates all "All or Nothing" and uses Doomed to Lose in the next action. Defeat all activated "All or Nothing" to prevent the use of Doomed to Lose and to activate all targets' Ultimate.

Daring Wager Ability

Deals Imaginary DMG to a single locked-on target and has a high chance of inflicting Imprisonment.

Doomed to Lose Ability

Deals Imaginary DMG to all targets and has a high chance of inflicting Imprisonment.

Points Talent

In the battle, all units gain a set number of Points that resets between Phases. When targets' Points are lower than friendly units', DMG received by friendly units is greatly reduced, and gains Toughness Protection. When targets' Points are equal to friendly units or more, DMG received by friendly units is increased.

Call Talent

At the start of the Phase or when summons are defeated, summons up to 6 "All or Nothing."

Blind Bet Talent

At the start of the Phase or when summons are defeated, summons up to 11 "All or Nothing" or "All or Nothing: Double Fortune."

Stats By Level

Real HP/ATK/DEF at common level milestones, derived from base stats × level-scaling ratios published by the developer.
LvHPATKDEF
1 6,510 12 210
20 24,619 53 400
40 77,506 155 600
60 429,043 338 800
80 1,204,440 552 1,000
100 2,960,749 773 1,200

Debuff resistance

These numbers decide whether your crowd control lands at all.
Crowd Control Resist 75%

FAQ

What is Daring Diceroller weak to?

Daring Diceroller is weak to Physical · Ice · Lightning · Wind — hitting this element breaks its Toughness faster.

What rank is Daring Diceroller and how much Toughness does it have?

Daring Diceroller is a Elite Boss with base Toughness 570.

How many recorded skills does Daring Diceroller have?

This page records 15 skills for Daring Diceroller from official game data.

Profile

A senior manager in the IPC Strategic Investment Department and one of the Ten Stonehearts. Using his Cornerstone, he obtained a share of the authority of an Emanator of Preservation. He throws his own body into the game as a die, ready to face death in order to walk away alive.

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