Last updated: 30/07/2026

The figures on this page come directly from gamevika's internal game data store (counted/read straight from the real records), not an estimate or copy from elsewhere.

"Past Confined and Caged" (Complete)

"Past Confined and Caged" (Complete) Elite Complete

"Complete" variant from Simulated Universe — fought across 3 consecutive phases.

Fire Lightning Imaginary Toughness: 360 Speed: 100~132 Attacks With Element: Physical Deals: Physical
EliteEnemy rank
360Toughness
3Elemental Weaknesses
100~132SPD
Elemental Weaknesses

"Past Confined and Caged" (Complete) is weak to Fire · Lightning · Imaginary. Bring characters of these elements to break its 360 Toughness fastest.

⚠ Dangerous moves to watch out for

Desmios Evangelion

This skill is flagged as a dangerous, telegraphed move in the game's source data — prepare to guard or dodge when you see the wind-up.

Base stats (multiplier base)

Base values before mode multipliers — the enemy's real stats in each mode are these numbers times the multiplier shown in the versions table below.
HP HP 837
ATK ATK 18
DEF DEF 210
SPD SPD 100

Elemental RES

Higher RES means the enemy takes less damage from that element. Negative RES means bonus damage taken. 0% = a weakness, full DMG lands · 20% = not a weakness, DMG reduced 20% · 40%+ = this enemy strongly resists that element.
Physical Physical 20%
Fire Fire 0%
Ice Ice 20%
Lightning Lightning 0%
Wind Wind 20%
Quantum Quantum 20%
Imaginary Imaginary 0%

Best counters

Characters matching this enemy's weaknesses — they break Toughness fastest. Break 360 Toughness points before you can deal Weakness Break DMG.

Calculate Mortenax Blade's damage vs this enemy →

How to beat it

Derived straight from this enemy’s own numbers — not generic advice.
  • Bring Fire · Lightning · Imaginary characters to break its Toughness — other elements barely dent it.
  • It resists crowd control by 50% — binds, imprisons and turn-delays mostly fail. Don’t build around control.

Skills

Straight from the game — knowing what it is about to do is how you prepare for it.
Cleansing Flagellation Ability

Deals Physical DMG to a single target.

Admonishment of the Masses Ability

Deals minor Physical DMG to one designated target and units adjacent to the target.

Shackle-Bearing Messenger Ability

Locks onto one target and enters the Charging state, then receives a certain number of stacks of ATK Boost. In the next action, use Desmios Evangelion. During the Charging state, if this unit is attacked by another target, it will reduce the number of ATK Boost stacks and lock onto the attacking single target.

Desmios Evangelion Ability

Deals massive Physical DMG to one designated locked-on target, the DMG is evenly distributed across all targets.

Lamentation Like the Jackals Ability

Summons 2 Bubble Hounds.

Stats By Level

Real HP/ATK/DEF at common level milestones, derived from base stats × level-scaling ratios published by the developer.
LvHPATKDEF
1 670 12 210
20 2,532 53 400
40 7,972 155 600
60 44,130 338 800
80 123,885 552 1,000
100 304,534 773 1,200

Debuff resistance

These numbers decide whether your crowd control lands at all.
Crowd Control Resist 50%

Drops

Tap any item to see who it levels up.

Summoned By

FAQ

What is "Past Confined and Caged" (Complete) weak to?

"Past Confined and Caged" (Complete) is weak to Fire · Lightning · Imaginary — hitting this element breaks its Toughness faster.

What rank is "Past Confined and Caged" (Complete) and how much Toughness does it have?

"Past Confined and Caged" (Complete) is a Elite with base Toughness 360.

What does "Past Confined and Caged" (Complete) drop?

"Past Confined and Caged" (Complete) drops: Credit · Dream Collection Component · Dream Flow Valve · Dream Making Engine · Thermal Gel.

Profile

A complete projection produced by compromised codes. The referent entity is an artist playing the role of the prisoner in the Sweet Dreams Troupe. It should be performing in the Charmony Festival, but it is now bound by Order and keeps performing scenes of the "Past." The past is an immortal chain, its tranquil flame igniting within a cage, beckoning the jailer's authority with mere candlelight.

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