Last updated: 30/07/2026

The figures on this page come directly from gamevika's internal game data store (counted/read straight from the real records), not an estimate or copy from elsewhere.

The Past, Present, and Eternal Show (Complete) Elite Boss Complete

"Complete" variant from Simulated Universe — fought across 3 consecutive phases.

Summons Adds
Elite BossEnemy rank
Elemental Weaknesses

The Past, Present, and Eternal Show (Complete) has no elemental weakness — break it with raw damage output alone, since no single element counters it faster. HoYoverse has not published this enemy's Toughness value.

⚠ Dangerous moves to watch out for

Enact, Heed Thy Command

This skill is flagged as a dangerous, telegraphed move in the game's source data — prepare to guard or dodge when you see the wind-up.

Verdict, Eternal Life

This skill is flagged as a dangerous, telegraphed move in the game's source data — prepare to guard or dodge when you see the wind-up.

Dance for Synchrony

This skill is flagged as a dangerous, telegraphed move in the game's source data — prepare to guard or dodge when you see the wind-up.

Base stats (multiplier base)

Base values before mode multipliers — the enemy's real stats in each mode are these numbers times the multiplier shown in the versions table below.
HP HP 2,511
ATK ATK 18
DEF DEF 210

Elemental RES

Higher RES means the enemy takes less damage from that element. Negative RES means bonus damage taken. 0% = a weakness, full DMG lands · 20% = not a weakness, DMG reduced 20% · 40%+ = this enemy strongly resists that element.
Physical Physical 20%
Fire Fire 20%
Ice Ice 20%
Lightning Lightning 20%
Wind Wind 20%
Quantum Quantum 20%
Imaginary Imaginary 20%

Enemy versions

The same enemy appears across modes with different stat multipliers and RES values.
All variants of this monster share the exact same stats — no differences between them.

How to beat it

Derived straight from this enemy’s own numbers — not generic advice.
  • This one has NO elemental weakness — you cannot break its Toughness by element, so raw damage is the only way.
  • It summons more enemies — bring AoE, single-target damage alone will stall.

Skills

Straight from the game — knowing what it is about to do is how you prepare for it.
Hearing, Together As One Ability

In this battle, "The Past, Present, and Eternal Show" shares HP with all "Puppets of the Order."

Appeal, Singular Grace Ability

When entering battle, chooses a Puppet of the Order to become Impresario, granting them an extra action each turn and a small increase to their SPD. When that friendly unit's Weakness is Broken, causes their action to be delayed and re-selects another Puppet of the Order to become Impresario. If all Puppets of the Order are Weakness Broken at this time, this unit will receive DMG and delay all Puppets of the Order's actions while also increasing the DMG they receive. When any Puppet of the Order recovers from being Weakness Broken, they will be designated as the new Impresario.

Decree, Unified with Divine Ability

Causes all Puppets of the Order to become Impresario and enter the Safeguard state, granting them an extra action each turn and a small increase to their SPD. When the target's Weakness is Broken, causes their action to be delayed. If all Puppets of the Order are Weakness Broken at this time, this unit will receive DMG and delay all Puppets of the Order's actions while also increasing the DMG they receive. When a Puppet of the Order recovers from being Weakness Broken, they will be designated as the new Impresario.

Enact, Heed Thy Command Ability

Adds Commandment to the Action Order. Every time Commandment acts, dispels all Crowd Control debuffs and Weakness Broken states afflicting the Puppets of the Order on the field and unleashes "Dance for Synchrony." Whenever a Puppet of the Order is Weakness Broken, Commandment will suffer a slight action delay.

Verdict, Eternal Life Ability

Adds Commandment to the Action Order once.

Dance for Synchrony Ability

There is a high chance of inflicting Carousal of Wantonness or Carousal of Revelry on all targets. There is a high chance of inflicting the Alien Dream state on all targets, dealing massive Physical DMG.

Stats By Level

Real HP/ATK/DEF at common level milestones, derived from base stats × level-scaling ratios published by the developer.
LvHPATKDEF
1 2,009 12 210
20 7,597 53 400
40 23,916 155 600
60 132,390 338 800
80 371,656 552 1,000
100 913,603 773 1,200

Summons

FAQ

What is The Past, Present, and Eternal Show (Complete) weak to?

The Past, Present, and Eternal Show (Complete) has no elemental weakness — every element chips Toughness equally, no combo advantage.

What rank is The Past, Present, and Eternal Show (Complete) and how much Toughness does it have?

The Past, Present, and Eternal Show (Complete) is a Elite Boss. HoYoverse has not published its base Toughness value.

How many recorded skills does The Past, Present, and Eternal Show (Complete) have?

This page records 6 skills for The Past, Present, and Eternal Show (Complete) from official game data.

Profile

A complete projection produced by compromised codes. The referent entity is the actors of the Sweet Dreams Troupe who have accepted the grace of the Order and become puppets that declare the law. They dance under the supreme commandments, beginning a show that will welcome the coming of paradise.

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