Last updated: 30/07/2026

The figures on this page come directly from gamevika's internal game data store (counted/read straight from the real records), not an estimate or copy from elsewhere.

PoleMos600 Autonomous Defense System Elite Boss

Ice Lightning Quantum Toughness: 720 Speed: 132~174.2 Attacks With Element: Imaginary Deals: Imaginary
Crowd-Controls You
Elite BossEnemy rank
720Toughness
3Elemental Weaknesses
132~174.2SPD
Elemental Weaknesses

PoleMos600 Autonomous Defense System is weak to Ice · Lightning · Quantum. Bring characters of these elements to break its 720 Toughness fastest.

⚠ Dangerous moves to watch out for

Calamity Eternal

This skill is flagged as a dangerous, telegraphed move in the game's source data — prepare to guard or dodge when you see the wind-up.

All Realms Leveled, All Legions to Dust

This skill is flagged as a dangerous, telegraphed move in the game's source data — prepare to guard or dodge when you see the wind-up.

Base stats (multiplier base)

Base values before mode multipliers — the enemy's real stats in each mode are these numbers times the multiplier shown in the versions table below.
HP HP 3,487.5
ATK ATK 18
DEF DEF 210
SPD SPD 132

Elemental RES

Higher RES means the enemy takes less damage from that element. Negative RES means bonus damage taken. 0% = a weakness, full DMG lands · 20% = not a weakness, DMG reduced 20% · 40%+ = this enemy strongly resists that element.
Physical Physical 20%
Fire Fire 20%
Ice Ice 0%
Lightning Lightning 0%
Wind Wind 20%
Quantum Quantum 0%
Imaginary Imaginary 20%

Best counters

Characters matching this enemy's weaknesses — they break Toughness fastest. Break 720 Toughness points before you can deal Weakness Break DMG.

Calculate Castorice's damage vs this enemy →

How to beat it

Derived straight from this enemy’s own numbers — not generic advice.
  • Bring Ice · Lightning · Quantum characters to break its Toughness — other elements barely dent it.
  • It resists crowd control by 50% — binds, imprisons and turn-delays mostly fail. Don’t build around control.

Skills

Straight from the game — knowing what it is about to do is how you prepare for it.
Lightning Spear of the Firmament Ability

Deals minor Imaginary DMG to one designated target.

Worldsplitting Spine Ability

Deals minor Imaginary DMG to one designated target and adjacent targets.

Hewing of the River of Souls Ability

Deals Imaginary DMG to one designated target.

Survivors Unto Dead Waters Ability

Deals Imaginary DMG to one designated target.

Unceasing Flames of War Ability

Deals Imaginary DMG to all targets.

Pyre of High Graves Ability

Deals Imaginary DMG to all targets.

Sky-Piercing Lance Ability

Deals successive minor Imaginary DMG to random single targets.

Ruination of Night and Light Ability

Deals successive minor Imaginary DMG to random single targets.

Calamity Eternal Ability

Deals Imaginary DMG to all targets and apply "Glory". At the same time, this unit obtains "Titanic Corpus." When "Titanic Corpus" stacks are reduced to 0, this unit's action is delayed, takes massive Imaginary DMG, and regenerates Energy for all targets. Possessing "Titanic Corpus" will greatly increase the DMG dealt by the next attack, with a high chance of inflicting Imprisonment on all attacked targets.

All Realms Leveled, All Legions to Dust Ability

Deals massive Imaginary DMG to all targets. The DMG is distributed evenly among the targets.

Polis Protector Talent

Possesses a number of "War Armor" stacks, which decreases DMG taken. Loses 1 stack of "War Armor" on this unit after being attacked. When at 0 stacks, "War Armor" will be destroyed, dealing massive Imaginary DMG to this unit and delaying their action. The target that destroyed "War Armor" will regenerate Energy. After "War Armor" is destroyed, this unit will also additionally take minor Imaginary DMG when attacked. "War Armor" will be restored to maximum stacks at the end of this unit's turn.

Valorous Death Before Glorious Return Talent

When using "Calamity Eternal," apply "Glory" to all targets. Every stack of "Glory" increases DMG dealt and Energy Regeneration Rate. When the affected target uses Skill or Ultimate, "Glory" can be stacked. After the next action by "Savage God, Mad King, Incarnation of Strife," dispel "Glory" from all targets.

Stats By Level

Real HP/ATK/DEF at common level milestones, derived from base stats × level-scaling ratios published by the developer.
LvHPATKDEF
1 2,790 12 210
20 10,551 53 400
40 33,217 155 600
60 183,875 338 800
80 516,188 552 1,000
100 1,268,893 773 1,200

Debuff resistance

These numbers decide whether your crowd control lands at all.
Crowd Control Resist 50%

FAQ

What is PoleMos600 Autonomous Defense System weak to?

PoleMos600 Autonomous Defense System is weak to Ice · Lightning · Quantum — hitting this element breaks its Toughness faster.

What rank is PoleMos600 Autonomous Defense System and how much Toughness does it have?

PoleMos600 Autonomous Defense System is a Elite Boss with base Toughness 720.

How many recorded skills does PoleMos600 Autonomous Defense System have?

This page records 12 skills for PoleMos600 Autonomous Defense System from official game data.

Profile

Memories of Strife are always accompanied by defiance and resistance.

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