Last updated: 30/07/2026
The figures on this page come directly from gamevika's internal game data store (counted/read straight from the real records), not an estimate or copy from elsewhere.
The Ravaged Unconquerable is weak to Fire · Ice · Lightning · Quantum. Bring characters of these elements to break its 1440 Toughness fastest.
⚠ Dangerous moves to watch out for
This skill is flagged as a dangerous, telegraphed move in the game's source data — prepare to guard or dodge when you see the wind-up.
This skill is flagged as a dangerous, telegraphed move in the game's source data — prepare to guard or dodge when you see the wind-up.
Summoned minions
Base stats (multiplier base)
Elemental RES
Best counters
Enemy versions
How to beat it
- Bring Fire · Ice · Lightning · Quantum characters to break its Toughness — other elements barely dent it.
- It resists crowd control by 50% — binds, imprisons and turn-delays mostly fail. Don’t build around control.
- It summons more enemies — bring AoE, single-target damage alone will stall.
Skills
Deals minor Imaginary DMG to one designated target.
Deals minor Imaginary DMG to a single target and adjacent targets and delays their action.
Deals Imaginary DMG to a single target.
Deals Imaginary DMG to a single target and delays their action.
Deals Imaginary DMG to all targets.
Deals Imaginary DMG to all ally targets and delays their actions.
Deals successive minor Imaginary DMG to random targets.
Repeatedly deals minor Imaginary DMG to a random ally and delays the attacked target's action.
Deals Imaginary DMG to all targets. In Phase 1, increases this unit's "War Armor" stack limit and uses "All Realms Leveled, All Legions to Dust" in the next action. In Phase 2, uses "Fury Falls, and All Bows to Strife" together with "The Giver, Master of Legions, Lance of Fury" in the next action.
Deals massive Imaginary DMG to all targets, with the DMG distributed evenly among targets. This attack reduces all targets' "Glory" to 1 stack.
"The Ravaged Unconquerable" possesses a number of "War Armor" stacks, which decreases DMG taken. Loses stacks of "War Armor" based on the attacker's "Glory" stacks when attacked. When at 0 stacks, "War Armor" will be destroyed, dealing massive Imaginary DMG to this unit, reducing their Toughness, delaying their action, and restoring Skill Points to targets. After "War Armor" is destroyed, this unit will also additionally take minor Imaginary DMG when attacked. "War Armor" will be restored to maximum stacks at the end of this unit's turn.
"The Ravaged Unconquerable"'s "War Armor" is enhanced into "Centirefined War Armor", reducing damage taken by this unit. When "Centirefined War Armor" stacks are greater than 0, "The Ravaged Unconquerable" gains an additional Toughness Protection state. After being attacked, this unit's "Centirefined War Armor" stacks are reduced based on the attacker's "Glory" stacks. When reduced to 0 stacks, "Centirefined War Armor" is destroyed, dealing massive Imaginary DMG to this unit, reducing this unit's Toughness significantly, delaying its action, restoring its target's Skill Points, and granting the attacker certain stacks of "Glory". After "Centirefined War Armor" is destroyed, this unit takes additional minor Imaginary DMG when attacked.
At the start of combat, applies "Glory" to all targets. Each stack of "Glory" increases the target's CRIT DMG. Each Skill Point consumed adds 1 stack of "Glory". When the "The Ravaged Unconquerable" uses "All Realms Leveled, All Legions to Dust" or recovers from Weakness Break state, all its targets' "Glory" stacks are reduced to 1. Its targets' Skill Points can exceed the limit.
When entering Phase 2, all targets' "Glory" is reduced to 1 stack. Each stack of "Glory" increases the target's CRIT DMG, and 1 stack of "Glory" can be gained for each Skill Point consumed. The targets' Skill Points can exceed the limit.
"The Ravaged Unconquerable" can take 4 actions per turn. When it acts, for each undestroyed "Centirefined War Armor" belonging to a "The Conquered" on the field, "The Ravaged Unconquerable" will use the Centirefined attack ability.
Publisher Battle Tips
- Boss Mirage and its summons take 50% less DMG. After its Weakness is broken, its action is additionally delayed and the DMG it receives increases by 100%.
- Boss Mirage and its summons have "War Armor", reducing DMG taken by them. In phase two, "War Armor" will be enhanced to "Centirefined War Armor", greatly increasing the maximum stack limit, and Boss Mirage will gain additional Toughness Protection.
- At the start of combat, all allies gain 1 stack of "Glory". Ally units gain 1 stack of "Glory" for each Skill Point consumed (memomasters and their memosprites will share "Glory" stacks). Each stack of "Glory" increases CRIT DMG, and when enemy targets with "War Armor" are attacked, reduces their stacks of "War Armor" by an amount equal to the attacker's "Glory" stacks. Targets' Skill Points can exceed the maximum limit.
Stats By Level
| Lv | HP | ATK | DEF |
|---|---|---|---|
| 1 | 26,040 | 12 | 210 |
| 20 | 98,475 | 53 | 400 |
| 40 | 310,025 | 155 | 600 |
| 60 | 1,716,171 | 338 | 800 |
| 80 | 4,817,759 | 552 | 1,000 |
| 100 | 11,842,998 | 773 | 1,200 |
Debuff resistance
Summons
FAQ
What is The Ravaged Unconquerable weak to?
The Ravaged Unconquerable is weak to Fire · Ice · Lightning · Quantum — hitting this element breaks its Toughness faster.
What rank is The Ravaged Unconquerable and how much Toughness does it have?
The Ravaged Unconquerable is a Elite Boss with base Toughness 1440.
What faction does The Ravaged Unconquerable belong to?
The Ravaged Unconquerable belongs to the Titankin faction.
Profile
The Titan of Strife continues the mad war in their frenzy, becoming the unconquerable fear of Amphoreus's states. They once were famed through glory, earning respect from gods and from the cities of the land. And yet, the city that revered them was sundered, and the poems that praised their name were destroyed. Only their evil reputation lingers in this lightless era and end times, tainting the Throne of Worlds's brilliance.







