Last updated: 30/07/2026

The figures on this page come directly from gamevika's internal game data store (counted/read straight from the real records), not an estimate or copy from elsewhere.

Synergy Duo: Ironclad White Guard

Synergy Duo: Ironclad White Guard Elite

Ice Lightning Wind Toughness: 480 Speed: 110~145.2 Attacks With Element: Imaginary Deals: Imaginary
EliteEnemy rank
480Toughness
3Elemental Weaknesses
110~145.2SPD
Elemental Weaknesses

Synergy Duo: Ironclad White Guard is weak to Ice · Lightning · Wind. Bring characters of these elements to break its 480 Toughness fastest.

⚠ Dangerous moves to watch out for

Drowned in the Crimson Sea

This skill is flagged as a dangerous, telegraphed move in the game's source data — prepare to guard or dodge when you see the wind-up.

Summoned minions

Furiae Archer
Furiae Philosopher

Base stats (multiplier base)

Base values before mode multipliers — the enemy's real stats in each mode are these numbers times the multiplier shown in the versions table below.
HP HP 837
ATK ATK 18
DEF DEF 210
SPD SPD 110

Elemental RES

Higher RES means the enemy takes less damage from that element. Negative RES means bonus damage taken. 0% = a weakness, full DMG lands · 20% = not a weakness, DMG reduced 20% · 40%+ = this enemy strongly resists that element.
Physical Physical 20%
Fire Fire 20%
Ice Ice 0%
Lightning Lightning 0%
Wind Wind 0%
Quantum Quantum 20%
Imaginary Imaginary 20%

Best counters

Characters matching this enemy's weaknesses — they break Toughness fastest. Break 480 Toughness points before you can deal Weakness Break DMG.

Calculate Anaxa's damage vs this enemy →

Enemy versions

The same enemy appears across modes with different stat multipliers and RES values.
#HP ×ATK ×DEF ×SPD ×Elemental Weaknesses
1 1 1 1 1 IceLightningWind
2 2.22 1 1 1 IceLightningWind
3 1 1 1 1 IceLightningWind

How to beat it

Derived straight from this enemy’s own numbers — not generic advice.
  • Bring Ice · Lightning · Wind characters to break its Toughness — other elements barely dent it.
  • It resists crowd control by 100% — binds, imprisons and turn-delays mostly fail. Don’t build around control.

Skills

Straight from the game — knowing what it is about to do is how you prepare for it.
From Dawn to Skyveil Ability

Deals minor Imaginary DMG to targets in battle against "White Guard."

Resembling Furious Lion Ability

Enters the Charging state. Uses "Drowned in the Crimson Sea" in the next turn.

Drowned in the Crimson Sea Ability

Deals massive Imaginary DMG and inflicts "Vulnerability" to all targets in battle against "White Guard." The DMG and Vulnerability effect are distributed evenly among the targets. The more "Titankins" on the field, the higher the DMG dealt.

Rise from the Grave Ability

Summons "Titankin."

Polis Protector Talent

Possesses a number of "War Armor" stacks, which decreases DMG taken. Loses 1 stack of "War Armor" on this unit after being attacked. When at 0 stacks, "War Armor" will be destroyed, dealing massive Imaginary DMG to this unit and delaying their action. The target that destroyed "War Armor" will regenerate Energy. After "War Armor" is destroyed, this unit will also additionally take minor Imaginary DMG when attacked. "War Armor" will be restored to maximum stacks at the end of this unit's turn.

Indomitable Battle Talent

In each phase, when this unit is knocked down, its action is delayed, and it enters the "Repose" state. During its next action, uses "Indomitable Battle," recovers a certain amount of HP, and gets up.

Stats By Level

Real HP/ATK/DEF at common level milestones, derived from base stats × level-scaling ratios published by the developer.
LvHPATKDEF
1 670 12 210
20 2,532 53 400
40 7,972 155 600
60 44,130 338 800
80 123,885 552 1,000
100 304,534 773 1,200

Debuff resistance

These numbers decide whether your crowd control lands at all.
Crowd Control Resist 100%

Drops

Tap any item to see who it levels up.

Summoned By

FAQ

What is Synergy Duo: Ironclad White Guard weak to?

Synergy Duo: Ironclad White Guard is weak to Ice · Lightning · Wind — hitting this element breaks its Toughness faster.

What rank is Synergy Duo: Ironclad White Guard and how much Toughness does it have?

Synergy Duo: Ironclad White Guard is a Elite with base Toughness 480.

What does Synergy Duo: Ironclad White Guard drop?

Synergy Duo: Ironclad White Guard drops: Credit · Fear-Stomped Flesh · Courage-Torn Chest · Glory-Aspersed Torso · Silk Spindle.

Profile

The legendary Dolos Bandit Twins, unmatched in combat prowess and flawless teamwork. Even the mightiest heroes fell before their four fists. After all, two fists rarely triumph against four.

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