Last updated: 30/07/2026

The figures on this page come directly from gamevika's internal game data store (counted/read straight from the real records), not an estimate or copy from elsewhere.

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Sublime, Radiant, Avatar of the Sky

Sublime, Radiant, Avatar of the Sky Boss

Physical Ice Quantum Toughness: 960 Speed: 144~190.1 Attacks With Element: FireLightningImaginary Deals: Fire Faction: Titankin
Deals Damage Over Time Self-Heals
BossEnemy rank
960Toughness
3Elemental Weaknesses
144~190.1SPD
Elemental Weaknesses

Sublime, Radiant, Avatar of the Sky is weak to Physical · Ice · Quantum. Bring characters of these elements to break its 960 Toughness fastest.

⚠ Dangerous moves to watch out for

Fury, Incineration of Dawn and Dusk

This skill is flagged as a dangerous, telegraphed move in the game's source data — prepare to guard or dodge when you see the wind-up.

Wrath, Rend of Eternal Sky

This skill is flagged as a dangerous, telegraphed move in the game's source data — prepare to guard or dodge when you see the wind-up.

Summoned minions

Twig of Hundred Eyes
Shoot of Hundred Eyes
Daythunder Raven

Base stats (multiplier base)

Base values before mode multipliers — the enemy's real stats in each mode are these numbers times the multiplier shown in the versions table below.
HP HP 11,625
ATK ATK 18
DEF DEF 210
SPD SPD 144

Elemental RES

Higher RES means the enemy takes less damage from that element. Negative RES means bonus damage taken. 0% = a weakness, full DMG lands · 20% = not a weakness, DMG reduced 20% · 40%+ = this enemy strongly resists that element.
Physical Physical 0%
Fire Fire 20%
Ice Ice 0%
Lightning Lightning 20%
Wind Wind 20%
Quantum Quantum 0%
Imaginary Imaginary 20%

Best counters

Characters matching this enemy's weaknesses — they break Toughness fastest. Break 960 Toughness points before you can deal Weakness Break DMG.

Calculate Castorice's damage vs this enemy →

Enemy versions

The same enemy appears across modes with different stat multipliers and RES values.
#HP ×ATK ×DEF ×SPD ×Elemental Weaknesses
1 1 1 1 1 PhysicalIceQuantum
2 1 1 1 1 PhysicalIceQuantum
3 1 1 1 1 PhysicalIceQuantum
4 0.71 1 1 1 PhysicalIceQuantum

How to beat it

Derived straight from this enemy’s own numbers — not generic advice.
  • Bring Physical · Ice · Quantum characters to break its Toughness — other elements barely dent it.
  • It resists crowd control by 100% — binds, imprisons and turn-delays mostly fail. Don’t build around control.

Skills

Straight from the game — knowing what it is about to do is how you prepare for it.
Three Thousand Leagues Ablaze Ability

Raises "Temperature." Launches several attacks from the left side of the target team, and delivers a 1-time priority attack to each target, with the remaining attack counts attacking one random target each. Each attack deals Fire DMG based on the current "Temperature," as well as reinstates "Shoot of Hundred Eyes."

Flame Beyond the Horizon Ability

Raises "Temperature." Deals Fire DMG to all targets based on the current "Temperature," and reinstates "Twig of Hundred Eyes."

Exhalation of the Month of Everday Ability

Raises "Temperature." Deals Fire DMG to all targets based on the current "Temperature." Delays all targets' actions based on the current "Temperature," and reinstates "Shoot of Hundred Eyes" and "Twig of Hundred Eyes."

Splendor, Like Clouds Cresting the Sky Ability

Enters a Charging state and uses "Fury, Incineration of Dawn and Dusk" with the next action. Applies "Helium Flash" to this unit and summons "Daythunder Raven." When in this state, after a target uses an attack, reduces "Helium Flash" based on the number of friendly units hit in this attack.

Fury, Incineration of Dawn and Dusk Ability

Deals massive Fire DMG to all targets based on this unit's current "Helium Flash." The DMG is distributed evenly among targets while also raising the "Temperature" based on the current "Helium Flash" and reinstating "Shoot of Hundred Eyes" and "Twig of Hundred Eyes."

Thunder From the Distance Ability

Increases the "Thundercloud" stacks. Launches several attacks from the left side of the target team, and delivers a 1-time priority attack to each target, with the remaining attack counts attacking one random target each. Each attack deals Lightning DMG as well as reinstates "Shoot of Hundred Eyes."

Surge Across the Leagues Ability

Increases the "Thundercloud" stacks. Deals Lightning DMG to all targets and reinstates "Twig of Hundred Eyes."

Illumination of the Month of Fortune Ability

Increases the "Thundercloud" stacks. Deals Lightning DMG to all targets and reinstates "Shoot of Hundred Eyes" and "Twig of Hundred Eyes."

Thunderclap, Quake of Mount and Seas Ability

Increases "Thundercloud" stacks and enters Charging state. Uses "Wrath, Rend of Eternal Sky" in the next action. This unit gains "Ionization" and summons "Daythunder Raven." In this state, after targets attack, they seize "Thundercloud" stacks based on the number of friendly units hit in this attack. When "Daythunder Raven," "Shoot of Hundred Eyes," or "Twig of Hundred Eyes" receives a killing blow, seizes a set number of "Thundercloud" stacks. If all "Thundercloud" stacks have been seized by the targets, this unit will enter the Weakness Break state. If this unit is Weakness Broken, all "Thunderclouds" are lost, and deals minor Lightning DMG from all the "Thundercloud" stacks.

Wrath, Rend of Eternal Sky Ability

Deals Lightning DMG to all targets and consumes a certain amount "Thundercloud(s)." Deals a corresponding amount of minor Lightning DMG to random target and reinstates "Shoot of Hundred Eyes" and "Twig of Hundred Eyes." Afterward, deals a corresponding amount of minor Lightning Additional DMG to this unit based on the contested Thunderclouds between the targets and this unit.

Hundred Eyes Ability

During this battle, upon inflicting DMG to "Daythunder Raven," "Shoot of Hundred Eyes," and "Twig of Hundred Eyes," "Sublime, Radiant, Avatar of the Sky" will also lose an equivalent amount of HP. When "Daythunder Raven," "Shoot of Hundred Eyes," or "Twig of Hundred Eyes" receives a killing blow, "Sublime, Radiant, Avatar of the Sky" will also receive Toughness DMG, and "Shoot of Hundred Eyes" or "Twig of Hundred Eyes" will start healing and cannot be selected.

Stormfall Ability

When it storms, the environment will have "Thunderclouds." When the "Daythunder Raven," "Shoot of Hundred Eyes," or "Twig of Hundred Eyes" receive a killing blow while "Sublime, Radiant, Avatar of the Sky" is not in "Ionization" state, reduces a certain amount of "Thundercloud" stacks and deal minor Lightning DMG to "Sublime, Radiant, Avatar of the Sky."

The Sun Unyielding Ability

When it is sunny, the environment will have "Temperature." At the start of any target's turn, the "Temperature" rises. DMG dealt by targets will increase based on "Temperature." All targets enter the "Solar Storm" state. At the start of a target's turn, deals Fire DMG based on the "Temperature." This DMG is "Non-fatal." When the "Daythunder Raven," "Shoot of Hundred Eyes," and "Twig of Hundred Eyes" receive a killing blow, "Temperature" will be lowered.

Ashes to the Distant Shore Ability

Reinstates the "Languid Ethmoid Bone" and deals a set amount of massive Imaginary DMG to one designated target, while inflicting "Rot" to them. "Rot" is stackable.

Extinguishment of the Savaged Star Ability

Reinstates the "Dried Lacrimal Bone" and deals a set amount of massive Imaginary DMG to all targets. The DMG is distributed evenly among the targets.

Eye of Terror Ability

Enters "The Dark Tides Cometh" state. Uses "Unmaking Ashes: Godsfall" in the next action, and reinstates the "Languid Ethmoid Bone" and "Dried Lacrimal Bone".

Unmaking Ashes: Godsfall Ability

Deals a set amount of massive Imaginary DMG to all targets, and reinstates the "Languid Ethmoid Bone" and "Dried Lacrimal Bone".

Remnants Ability

When inflicting DMG to "Languid Ethmoid Bone" or "Dried Lacrimal Bone" during this battle, an equal amount of HP will also be lost by "Decimator, Karma of Daythunder, Eye of Twilight." When "Languid Ethmoid Bone" or "Dried Lacrimal Bone" receive a killing blow, "Decimator, Karma of Daythunder, Eye of Twilight" will receive Toughness DMG, and "Languid Ethmoid Bone" or "Dried Lacrimal Bone" will restore HP and cannot be selected.

Black Tide Ability

Adds "Black Tide" to Action Order. Every time the "Black Tide" takes action, inflicts all targets with "Rot." "Rot" is stackable. When targets suffer killing blows, inflicts "Tide-Corrosion" on them and Charges "Healing Rainbow." When all targets enter the "Tide-Corrosion" state or are downed, the battle ends in defeat.

Tides Below Ability

During this battle, all DMG dealt by "Decimator, Karma of Daythunder, Eye of Twilight" will deal a set amount of DMG based on "Black Tide Sync Rate." After a target uses an attack, additionally deals "Non-fatal" True DMG based on "Black Tide Sync Rate." When "Decimator, Karma of Daythunder, Eye of Twilight" and "Black Tide" take action, increases "Black Tide Sync Rate." When "Languid Ethmoid Bone" or "Dried Lacrimal Bone" is defeated, reduces "Black Tide Sync Rate."

Stats By Level

Real HP/ATK/DEF at common level milestones, derived from base stats × level-scaling ratios published by the developer.
LvHPATKDEF
1 9,300 12 210
20 35,169 53 400
40 110,723 155 600
60 612,918 338 800
80 1,720,628 552 1,000
100 4,229,642 773 1,200

Debuff resistance

These numbers decide whether your crowd control lands at all.
Crowd Control Resist 100%

FAQ

What is Sublime, Radiant, Avatar of the Sky weak to?

Sublime, Radiant, Avatar of the Sky is weak to Physical · Ice · Quantum — hitting this element breaks its Toughness faster.

What rank is Sublime, Radiant, Avatar of the Sky and how much Toughness does it have?

Sublime, Radiant, Avatar of the Sky is a Boss with base Toughness 960.

What faction does Sublime, Radiant, Avatar of the Sky belong to?

Sublime, Radiant, Avatar of the Sky belongs to the Titankin faction.

Profile

The Sky Titan. Theos Synthetos. Conquered by and fused with humanity, they no longer govern Amphoreus' cycle of day and night, yet their aloof pride remains unchanged. In their mind, the shattered world's mundane mortals are unsightly — compared to a world safeguarded by light, the mindless human masses seem more befitting of the black tide.

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