Last updated: 30/07/2026

The figures on this page come directly from gamevika's internal game data store (counted/read straight from the real records), not an estimate or copy from elsewhere.

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Arbiter of the Lost Abyss

Arbiter of the Lost Abyss Elite Boss

Physical Fire Lightning Imaginary Toughness: 360 Speed: 144~190.1 Attacks With Element: Imaginary Deals: Imaginary Faction: Ichor Memosprite
Has a Shield Deals Damage Over Time Summons Adds
Elite BossEnemy rank
360Toughness
4Elemental Weaknesses
144~190.1SPD
Elemental Weaknesses

Arbiter of the Lost Abyss is weak to Physical · Fire · Lightning · Imaginary. Bring characters of these elements to break its 360 Toughness fastest.

⚠ Dangerous moves to watch out for

Hemotort Decapitation

This skill is flagged as a dangerous, telegraphed move in the game's source data — prepare to guard or dodge when you see the wind-up.

Summoned minions

Ichor Memosprite: Pheasant
Ichor Memosprite: Pheasant
Ichor Memosprite: Canine
Ichor Memosprite: Winged Serpent

Base stats (multiplier base)

Base values before mode multipliers — the enemy's real stats in each mode are these numbers times the multiplier shown in the versions table below.
HP HP 27,900
ATK ATK 18
DEF DEF 210
SPD SPD 144

Elemental RES

Higher RES means the enemy takes less damage from that element. Negative RES means bonus damage taken. 0% = a weakness, full DMG lands · 20% = not a weakness, DMG reduced 20% · 40%+ = this enemy strongly resists that element.
Physical Physical 0%
Fire Fire 0%
Ice Ice 20%
Lightning Lightning 0%
Wind Wind 20%
Quantum Quantum 20%
Imaginary Imaginary 0%

Best counters

Characters matching this enemy's weaknesses — they break Toughness fastest. Break 360 Toughness points before you can deal Weakness Break DMG.

Calculate Dan Heng • Permansor Terrae's damage vs this enemy →

Enemy versions

The same enemy appears across modes with different stat multipliers and RES values.
#HP ×ATK ×DEF ×SPD ×Elemental Weaknesses
1 1 1 1 1 PhysicalFireLightningImaginary
2 1 1 1 1 PhysicalFireLightningImaginary
3 1 1 1 1 PhysicalFireLightningImaginary
4 1.1 1 1 1 PhysicalFireLightningImaginary
5 1.1 1 1 1 PhysicalFireLightningImaginary

How to beat it

Derived straight from this enemy’s own numbers — not generic advice.
  • Bring Physical · Fire · Lightning · Imaginary characters to break its Toughness — other elements barely dent it.
  • It resists crowd control by 75% — binds, imprisons and turn-delays mostly fail. Don’t build around control.
  • It summons more enemies — bring AoE, single-target damage alone will stall.

Skills

Straight from the game — knowing what it is about to do is how you prepare for it.
Hemotort Teethgrind Ability

Deals Imaginary DMG to one designated target. If the target has a Shield, triggers "Barrier Recoil."

Execution in Place Ability

Summons "Ichor Memosprite: Pheasant." When each summon is defeated, triggers "Barrier Recoil."

Hemotort Glower Ability

Locks on to one designated character, increases this unit's SPD, and uses "Hemotort Teethgrind" and "Hemotort Saw" on the target within several turns. Take 1 extra action after using this ability.

Hemotort Saw Ability

Deals massive Imaginary DMG to one designated target and converts a portion of the hit target's reduced HP into "Corrosion." If the target has Shield, triggers "Barrier Recoil."

Hemotort Clamps Ability

Deals massive Imaginary DMG to all targets and converts a portion of the targets' reduced HP to "Corrosion."

Name the Culprit Ability

Enters the Charging state. In the next action, uses "Hemotort Decapitation." Selects 1 target to receive the highest DMG of "Hemotort Decapitation" and "Hemotort Corruption."

Hemotort Decapitation Ability

Deals Imaginary DMG to target characters not selected with "Name the Culprit." Deals massive Imaginary DMG to target characters selected with "Name the Culprit," and applies "Hemotort Corruption" based on the amount of DMG taken (not offset by Shield) to the selected characters.

Thick-Skinned Ability

At the start of battle and upon entering a new phase, this unit enters the "Enhance Defense" state, greatly increasing this unit's DEF. After being Weakness Broken, dispels the "Enhanced Defense" state.

Barrier Recoil Ability

When triggering "Barrier Recoil," this unit receives 1 stack of DEF reduction.

Singularity Split Ability

When Combat begins and when changing phases, this unit splits into "Ichor Memosprite: Pheasant," "Ichor Memosprite: Canine," and "Ichor Memosprite: Winged Serpent," and these "ichor memosprites" gain "Monoform Merger," while this unit gains "Bloodline Frailty."\nAfter an "ichor memosprite" with "Monoform Merger" takes action, this unit's "Bloodline Frailty" reduces by 1.\nWhen all "ichor memosprites" with "Monoform Merger" enter the "Feigned Death" state, they undergo merger again to become the "Arbiter of the Lost Abyss," reducing the Toughness of the "Arbiter of the Lost Abyss" based on the remaining amount of "Bloodline Frailty."

Degraded Vessel Ability

This unit and its summons gain "Degraded Vessel." If a target inflicts a debuff when using an attack on an friendly unit with "Degraded Vessel," slightly reduces the Toughness of that friendly unit and deals True DMG to it.

Publisher Battle Tips

Original tactical notes straight from the publisher — not our own advice.
  • Boss Mirage takes 50% less DMG. After Weakness is Broken, action gets additionally delayed and DMG taken increases by 100%.
  • After Boss Mirage uses "Hemotort Teethgrind" and "Hemotort Saw" to hit an ally target, "Barrier Recoil" is triggered if the attacked ally target has a Shield. Defeating the summons summoned by "Execution in Place" triggers "Barrier Recoil." When Boss Mirage triggers "Barrier Recoil," it reduces this unit's Toughness and DEF. If an ally inflicts a debuff on Boss Mirage and its summons when using an attack, slightly reduces the Toughness of that enemy unit and deals True DMG to it.
  • At the start of combat and during phase transitions, Boss Mirage splits into 5 "ichor memosprites" and applies "Monoform Merger" to these summons. When all "ichor memosprites" with "Monoform Merger" enter the "Feigned Death" state, they merge back into the Boss Mirage.

Stats By Level

Real HP/ATK/DEF at common level milestones, derived from base stats × level-scaling ratios published by the developer.
LvHPATKDEF
1 22,320 12 210
20 84,407 53 400
40 265,736 155 600
60 1,471,004 338 800
80 4,129,507 552 1,000
100 10,151,141 773 1,200

Debuff resistance

These numbers decide whether your crowd control lands at all.
Crowd Control Resist 75%

Summons

FAQ

What is Arbiter of the Lost Abyss weak to?

Arbiter of the Lost Abyss is weak to Physical · Fire · Lightning · Imaginary — hitting this element breaks its Toughness faster.

What rank is Arbiter of the Lost Abyss and how much Toughness does it have?

Arbiter of the Lost Abyss is a Elite Boss with base Toughness 360.

What faction does Arbiter of the Lost Abyss belong to?

Arbiter of the Lost Abyss belongs to the Ichor Memosprite faction.

Profile

A trace of lingering madness extracted and refined by Evernight from the countless corpses of ichor memosprites, then synthesized into more twisted and grotesque monsters. It shall follow the creator's directive, determining what should be remembered and what should be forgotten, devouring redundant memories that serve no purpose and leaving them muted in the flow of time. "If a new life is to be born, its seed has to be dead."

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