Last updated: 30/07/2026
The figures on this page come directly from gamevika's internal game data store (counted/read straight from the real records), not an estimate or copy from elsewhere.
Harbinger of Death: Swarm Nightmare is weak to Physical · Fire · Wind. Bring characters of these elements to break its 600 Toughness fastest.
⚠ Dangerous moves to watch out for
This skill is flagged as a dangerous, telegraphed move in the game's source data — prepare to guard or dodge when you see the wind-up.
This skill is flagged as a dangerous, telegraphed move in the game's source data — prepare to guard or dodge when you see the wind-up.
Summoned minions
Base stats (multiplier base)
Elemental RES
Best counters
Enemy versions
How to beat it
- Bring Physical · Fire · Wind characters to break its Toughness — other elements barely dent it.
- It resists crowd control by 50% — binds, imprisons and turn-delays mostly fail. Don’t build around control.
Skills
Deals minor Fire DMG to one designated target.
Deals minor Fire DMG to one designated target and any adjacent targets.
Deals Fire DMG to one designated target.
Enters "Gene Duplication" state, increasing this unit's SPD. Summons "Juvenile Sting" and apply "Rapid Evolution" state to it. A target character and their summoned target can immediately take action and enter the "Nemesis" state, increasing their Break Effect. When targets not in the "Nemesis" state attack friendly units in the "Rapid Evolution" state, they cannot deal CRIT Hit effects.
Deals massive Fire DMG to all targets.
Increases the SPD of "Juvenile Sting" summoned by this unit.
When "Harbinger of Death: Swarm Nightmare" is attacked, a portion of its reduced HP is converted into "Corrosion." When "Harbinger of Death: Swarm Nightmare" uses "Primordial Tide, Swarm of Death," it will recover HP equal to the corrosion amount.
After entering the "Gene Duplication" state, the field enters Combustion. "Gene Duplication" is dispelled when all summoned "Juvenile Sting" are defeated. When "Gene Duplication" is dispelled, "Harbinger of Death: Swarm Nightmare" receives increased DMG, and dispels the "Corrosion" state.
After entering the "Gene Duplication" state, whenever this unit uses an attack, it additionally deals minor Fire DMG based on the number of "Juvenile Sting" remaining. When any "Juvenile Sting" uses an attack, "Harbinger of Death: Swarm Nightmare" gains a stack of "Mortal Instinct." When "Mortal Instinct" reaches a certain number of stacks, "Harbinger of Death: Swarm Nightmare" will immediately take action, uses "Primordial Tide, Swarm of Death" and clear all "Mortal Instinct" stacks. "Juvenile Sting" will prioritize attacking ally characters in the "Nemesis" state.
Stats By Level
| Lv | HP | ATK | DEF |
|---|---|---|---|
| 1 | 5,952 | 12 | 210 |
| 20 | 22,508 | 53 | 400 |
| 40 | 70,863 | 155 | 600 |
| 60 | 392,268 | 338 | 800 |
| 80 | 1,101,202 | 552 | 1,000 |
| 100 | 2,706,971 | 773 | 1,200 |
Debuff resistance
FAQ
What is Harbinger of Death: Swarm Nightmare weak to?
Harbinger of Death: Swarm Nightmare is weak to Physical · Fire · Wind — hitting this element breaks its Toughness faster.
What rank is Harbinger of Death: Swarm Nightmare and how much Toughness does it have?
Harbinger of Death: Swarm Nightmare is a Elite Boss with base Toughness 600.
What faction does Harbinger of Death: Swarm Nightmare belong to?
Harbinger of Death: Swarm Nightmare belongs to the The Swarm faction.
Profile
As though the Glamoth Iron Cavalry armor was corroded by Propagation, beneath the shell covered in strange matter lies only a wish twisted by the Stellaron. Deep within the dreamscape, the Swarm Disaster resurfaces in this form.







