Last updated: 30/07/2026

The figures on this page come directly from gamevika's internal game data store (counted/read straight from the real records), not an estimate or copy from elsewhere.

Stellaron Hunter: SAM

Stellaron Hunter: SAM Elite Boss

Lightning Quantum Imaginary Toughness: 720 Speed: 120~158.4 Attacks With Element: Fire Deals: Fire
Deals Damage Over Time Drains Your Skill Points Summons Adds
Elite BossEnemy rank
720Toughness
3Elemental Weaknesses
120~158.4SPD
Elemental Weaknesses

Stellaron Hunter: SAM is weak to Lightning · Quantum · Imaginary. Bring characters of these elements to break its 720 Toughness fastest.

⚠ Dangerous moves to watch out for

DHGDR: Secondary Combustion

This skill is flagged as a dangerous, telegraphed move in the game's source data — prepare to guard or dodge when you see the wind-up.

DHGDR: Supernova Overload

This skill is flagged as a dangerous, telegraphed move in the game's source data — prepare to guard or dodge when you see the wind-up.

DHGDR: Fire and Cinders

This skill is flagged as a dangerous, telegraphed move in the game's source data — prepare to guard or dodge when you see the wind-up.

Summoned minions

Dreamjolt Troupe's Winder Goon
Dreamjolt Troupe's Mr. Domescreen
Memory Zone Meme "Shell of Faded Rage"

Base stats (multiplier base)

Base values before mode multipliers — the enemy's real stats in each mode are these numbers times the multiplier shown in the versions table below.
HP HP 1,488
ATK ATK 18
DEF DEF 210
SPD SPD 120

Elemental RES

Higher RES means the enemy takes less damage from that element. Negative RES means bonus damage taken. 0% = a weakness, full DMG lands · 20% = not a weakness, DMG reduced 20% · 40%+ = this enemy strongly resists that element.
Physical Physical 20%
Fire Fire 20%
Ice Ice 20%
Lightning Lightning 0%
Wind Wind 20%
Quantum Quantum 0%
Imaginary Imaginary 0%

Best counters

Characters matching this enemy's weaknesses — they break Toughness fastest. Break 720 Toughness points before you can deal Weakness Break DMG.

Calculate Castorice's damage vs this enemy →

How to beat it

Derived straight from this enemy’s own numbers — not generic advice.
  • Bring Lightning · Quantum · Imaginary characters to break its Toughness — other elements barely dent it.
  • It resists crowd control by 75% — binds, imprisons and turn-delays mostly fail. Don’t build around control.
  • It has damage-over-time attacks — bring a healer or shielder, don’t run all-out damage.
  • It summons more enemies — bring AoE, single-target damage alone will stall.

Skills

Straight from the game — knowing what it is about to do is how you prepare for it.
BHF: Fiery Advance Ability

Deals minor Fire DMG to a single target.

BHF: Heavenly Fire Ability

Deals minor Fire DMG to one designated target and any adjacent targets.

BBHF: Scorched Earth Ability

Deals minor Fire DMG to all targets.

DHGDR: Secondary Combustion Ability

Consumes HP to enter the Secondary Combustion state and dispels the Weakness Protected effect. Becomes significantly more powerful in this state, but all attacks consume HP.

DHGDR: Supernova Overload Ability

Deals Fire DMG to all targets, with a high chance to Burn them.

SGE: Molten Core Talent

After entering Secondary Combustion, Combusts both the area and targets' Skill Points. When consuming Combusted Skill Points, targets lose HP and additionally deal a set amount of Fire DMG equal to a certain percentage of the original DMG. When they receive healing from sources other than oneself, the amount of HP restored is massively reduced.

SGE: Molten Engine Talent

While in Secondary Combustion, Sam possesses Molten Energy. When Sam is attacked and the attack consumes Skill Points, a corresponding amount of Molten Energy is reduced. When Molten Energy is depleted or when the Weakness is Broken, dispel Secondary Combustion. When Secondary Combustion is dispelled, Sam receives increased DMG and recovers all Skill Points for the targets.

DHGDR: Fire and Cinders Ability

Deals Fire DMG to a single target. When using the ability, the more Molten Energy stacks there are, the higher the damage dealt.

SEG: Thermocumulative Upgrade Talent

Whenever Sam loses HP due to the Secondary Combustion effect while attacking, increase the DMG they deal.

SEG: Thermobaric Field Talent

When a target uses Combusted Skill Points or receives Burn DMG, inflict Immolation on the target. When Sam dispels the Secondary Combustion, the Immolation effect is removed.

Stats By Level

Real HP/ATK/DEF at common level milestones, derived from base stats × level-scaling ratios published by the developer.
LvHPATKDEF
1 1,116 12 210
20 4,220 53 400
40 13,287 155 600
60 73,550 338 800
80 206,475 552 1,000
100 507,557 773 1,200

Debuff resistance

These numbers decide whether your crowd control lands at all.
Crowd Control Resist 75%

Summons

FAQ

What is Stellaron Hunter: SAM weak to?

Stellaron Hunter: SAM is weak to Lightning · Quantum · Imaginary — hitting this element breaks its Toughness faster.

What rank is Stellaron Hunter: SAM and how much Toughness does it have?

Stellaron Hunter: SAM is a Elite Boss with base Toughness 720.

How many recorded skills does Stellaron Hunter: SAM have?

This page records 10 skills for Stellaron Hunter: SAM from official game data.

Profile

One of the Stellaron Hunters, a mysterious warrior donning formidable armor. The mech suit wields the power to unleash fiery onslaughts, engulfing the battlefield in flames.

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