Last updated: 30/07/2026

The figures on this page come directly from gamevika's internal game data store (counted/read straight from the real records), not an estimate or copy from elsewhere.

Opportunistic Provocateur

Opportunistic Provocateur Boss

Fire Lightning Wind Imaginary Toughness: 1140 Speed: 120~158.4 Attacks With Element: WindLightningImaginary Deals: Wind
BossEnemy rank
1140Toughness
4Elemental Weaknesses
120~158.4SPD
Elemental Weaknesses

Opportunistic Provocateur is weak to Fire · Lightning · Wind · Imaginary. Bring characters of these elements to break its 1140 Toughness fastest.

⚠ Dangerous moves to watch out for

Starfall, Mooncry: Abundance's Might

This skill is flagged as a dangerous, telegraphed move in the game's source data — prepare to guard or dodge when you see the wind-up.

Starfall, Mooncry: Destruction's Might

This skill is flagged as a dangerous, telegraphed move in the game's source data — prepare to guard or dodge when you see the wind-up.

Eternal Condemnation

This skill is flagged as a dangerous, telegraphed move in the game's source data — prepare to guard or dodge when you see the wind-up.

Summoned minions

Abundance Lotus
Destruction Lotus

Base stats (multiplier base)

Base values before mode multipliers — the enemy's real stats in each mode are these numbers times the multiplier shown in the versions table below.
HP HP 7,440
ATK ATK 18
DEF DEF 210
SPD SPD 120

Elemental RES

Higher RES means the enemy takes less damage from that element. Negative RES means bonus damage taken. 0% = a weakness, full DMG lands · 20% = not a weakness, DMG reduced 20% · 40%+ = this enemy strongly resists that element.
Physical Physical 40%
Fire Fire 0%
Ice Ice 40%
Lightning Lightning 0%
Wind Wind 0%
Quantum Quantum 40%
Imaginary Imaginary 0%

Best counters

Characters matching this enemy's weaknesses — they break Toughness fastest. Break 1140 Toughness points before you can deal Weakness Break DMG.

Calculate Anaxa's damage vs this enemy →

Enemy versions

The same enemy appears across modes with different stat multipliers and RES values.
#HP ×ATK ×DEF ×SPD ×Elemental Weaknesses
1 1 1 1 1 FireLightningWindImaginary
2 1 1.33 1 1 FireLightningWindImaginary
3 1 1.33 1 1 FireLightningWindImaginary
4 1 1.33 1 1 FireLightningWindImaginary
5 1 1.33 1 1 FireLightningWindImaginary

How to beat it

Derived straight from this enemy’s own numbers — not generic advice.
  • Bring Fire · Lightning · Wind · Imaginary characters to break its Toughness — other elements barely dent it.
  • It resists crowd control by 75% — binds, imprisons and turn-delays mostly fail. Don’t build around control.

Skills

Straight from the game — knowing what it is about to do is how you prepare for it.
Acchata: Forming Winds Ability

Deals Wind DMG to a single target.

Cleansing Sweep Ability

Deals minor Wind DMG to all targets.

Entwining Roots: Abundance's Might Ability

Deals Wind DMG to a single target and delays their action. At the same time, allows all Abundance Lotus on the field that can take action to launch an attack.

Entwining Roots: Havoc's Might Ability

Deals Lightning DMG to a single target and delays their action. At the same time, allows all Destruction Lotus on the field that can take action to launch an attack.

Acchata: Roaring Thunder Ability

Deals Lightning DMG to a single target.

Starfall, Mooncry: Abundance's Might Ability

Deals Wind DMG to all targets and shifts to Abundance Form.

Starfall, Mooncry: Destruction's Might Ability

Deals Lightning DMG to all targets and shifts to Destruction Form.

Twin Bond Ability

Summons Abundance Lotus and Destruction Lotus.

Furor Ability

Deals Imaginary DMG to a single target and any adjacent targets.

Arbor Apotheosis Ability

Deals Imaginary DMG to all targets.

Entwining Roots: Paramount Writhe Ability

Deals Imaginary DMG to all targets and delays their actions, while also causing all Lotuses on the field that can take action to launch an attack.

Null Ability

Locks onto all targets. All lotuses' will use Eternal Condemnation in the next action.

Eternal Condemnation Ability

Deals Imaginary DMG to the locked-on target. The more locked-on targets there are, the higher the DMG.

Publisher Battle Tips

Original tactical notes straight from the publisher — not our own advice.
  • Boss Mirage takes 60% less DMG. After its Weakness is broken, its action is additionally delayed and the DMG it receives increases by 125%.
  • When a new Lotus is summoned, the Boss Mirage will enter the Toughness Protection state.
  • Every time Abundance Lotus is defeated, all allies' All-Type DMG can be increased. Every time Destruction Lotus is defeated, all allies' Break Effect can be increased. After obtaining one of the two buffs above, the other will become unable to be obtained.

Stats By Level

Real HP/ATK/DEF at common level milestones, derived from base stats × level-scaling ratios published by the developer.
LvHPATKDEF
1 5,952 12 210
20 22,508 53 400
40 70,863 155 600
60 392,268 338 800
80 1,101,202 552 1,000
100 2,706,971 773 1,200

Debuff resistance

These numbers decide whether your crowd control lands at all.
Crowd Control Resist 75%

FAQ

What is Opportunistic Provocateur weak to?

Opportunistic Provocateur is weak to Fire · Lightning · Wind · Imaginary — hitting this element breaks its Toughness faster.

What rank is Opportunistic Provocateur and how much Toughness does it have?

Opportunistic Provocateur is a Boss with base Toughness 1140.

How many recorded skills does Opportunistic Provocateur have?

This page records 13 skills for Opportunistic Provocateur from official game data.

Profile

This flesh possesses the powers of both Destruction and Abundance, a form that embodies the cycle of death and rebirth. It is also the first "fruit" borne from the rejuvenated Ambrosial Arbor.

Up next for you…
Tap the wrong field…