Last updated: 30/07/2026

The figures on this page come directly from gamevika's internal game data store (counted/read straight from the real records), not an estimate or copy from elsewhere.

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Super Idol: Center of Attention

Super Idol: Center of Attention Elite Boss

Physical Fire Quantum Imaginary Toughness: 1320 Speed: 120~158.4 Attacks With Element: Quantum Deals: Quantum Faction: Imagenae
Summons Adds
Elite BossEnemy rank
1320Toughness
4Elemental Weaknesses
120~158.4SPD
Elemental Weaknesses

Super Idol: Center of Attention is weak to Physical · Fire · Quantum · Imaginary. Bring characters of these elements to break its 1320 Toughness fastest.

⚠ Dangerous moves to watch out for

Commence Chat Bombing!

This skill is flagged as a dangerous, telegraphed move in the game's source data — prepare to guard or dodge when you see the wind-up.

Commence Chat Bombing!

This skill is flagged as a dangerous, telegraphed move in the game's source data — prepare to guard or dodge when you see the wind-up.

Bullet Comments Ready!

This skill is flagged as a dangerous, telegraphed move in the game's source data — prepare to guard or dodge when you see the wind-up.

Summoned minions

Output Port 1
Output Port 2
Aggressive Reading Material
Rocking Rebel
Live Stream Assistant

Base stats (multiplier base)

Base values before mode multipliers — the enemy's real stats in each mode are these numbers times the multiplier shown in the versions table below.
HP HP 20,460
ATK ATK 18
DEF DEF 210
SPD SPD 120

Elemental RES

Higher RES means the enemy takes less damage from that element. Negative RES means bonus damage taken. 0% = a weakness, full DMG lands · 20% = not a weakness, DMG reduced 20% · 40%+ = this enemy strongly resists that element.
Physical Physical 0%
Fire Fire 0%
Ice Ice 40%
Lightning Lightning 40%
Wind Wind 40%
Quantum Quantum 0%
Imaginary Imaginary 0%

Best counters

Characters matching this enemy's weaknesses — they break Toughness fastest. Break 1320 Toughness points before you can deal Weakness Break DMG.

Calculate Castorice's damage vs this enemy →

Enemy versions

The same enemy appears across modes with different stat multipliers and RES values.
All variants of this monster share the exact same stats — no differences between them.

How to beat it

Derived straight from this enemy’s own numbers — not generic advice.
  • Bring Physical · Fire · Quantum · Imaginary characters to break its Toughness — other elements barely dent it.
  • It resists crowd control by 50% — binds, imprisons and turn-delays mostly fail. Don’t build around control.
  • It summons more enemies — bring AoE, single-target damage alone will stall.

Skills

Straight from the game — knowing what it is about to do is how you prepare for it.
Commence Chat Bombing! Ability

If all sub-field friendly units are defeated when Live Showdown is dispelled, increases the DMG taken by all friendly units, delays their actions, recovers Skill Points, and enables Aha to immediately gain 1 extra turn where a fixed amount of Punchline is taken into account. This extra turn does not consume Punchline. If not all sub-field friendly units are defeated when Live Showdown is dispelled, then deals massive Quantum DMG to target characters going into the sub-field, and inflicts them with "Entanglement."

Bullet Comments Ready! Ability

When Live Showdown is dispelled, if the sub-field friendly units are still not defeated, it will deal Quantum DMG to all targets and has a chance to inflict random Bullet Comments penalties. The higher the remaining HP percentage of the sub-field friendly units, the higher the DMG dealt and the higher the probability of penalties.

Net Battle! Ability

Deals Quantum DMG to one designated target.

Bring the Beat In! Ability

Deals Quantum DMG to all targets.

Get On the Mic! Ability

Initiates Live Showdown and selects one target character to fight in sub-field while other characters remain in the prime-field providing support. During Live Showdown, Elation Skills can only target sub-field friendly units. A Live Showdown countdown appears in the Action Order.\nThe Live Showdown will be dispelled when any of these conditions are met: countdown ends, the sub-field target character is downed, all sub-field friendly units are defeated, or when there are no sub-field target characters left available to battle.

Stream Promo Ability

Apply the "Flooding Viewers" state to sub-field friendly units, advancing their actions and increasing their CRIT Rate.

Friendship Level Adjustment Talent

After Live Showdown is activated, attacking "Output Port 1" will increase "Ally Popularity," while attacking "Output Port 2" will decrease "Enemy Popularity." When "Ally Popularity" increases, "Output Port 1" action advances, and when "Enemy Popularity" decreases, "Output Port 2" action advances.

Fan Frenzy Talent

After Live Showdown is activated, friendly targets on the prime-field receive reduced DMG and become immune to Crowd Control debuffs. When Live Showdown is dispelled, if all friendly targets on the sub-field are defeated, this effect will be removed. Otherwise, based on the remaining HP percentage of sub-field friendly targets, a portion of the DMG Reduction effect will be retained until the next Live Showdown is activated. If this unit's HP drops to a certain percentage without having activated Live Showdown, this unit's action advances.

Super Idol Talent

At the start of this unit's turn, both "Ally Popularity" and "Enemy Popularity" are reset to their initial states.\nWhen attacks cause "Ally Popularity" to reach its maximum or "Enemy Popularity" to reach its minimum, reduce the HP of all friendly units on the sub-field and gain a certain amount of Punchline.\nWhen all friendly units on the sub-field are eliminated, massively reduce "Super Idol: Center of Attention's" Toughness and HP.

Dedicated Streamer Talent

At the start of Combat, this unit enters the "Toughness Lock" state. When Live Showdown is dispelled, this unit dispels the "Toughness Lock" state. When Live Showdown is initiated or during phase transitions, this unit re-enters the "Toughness Lock" state.

Publisher Battle Tips

Original tactical notes straight from the publisher — not our own advice.
  • Boss Mirage and its summons take 50% less DMG. After its Weakness is Broken, its action is additionally delayed and the DMG it receives increases by 100%.
  • At the start of combat, when entering the second phase, and when Live Showdown begins, the Boss Mirage enters the "Toughness Lock" state. When Live Showdown ends, the Boss Mirage's "Toughness Lock" state is removed.
  • At the start of Boss Mirage's turn, both "Ally Popularity" and "Enemy Popularity" are reset to their initial states. When attacks cause "Ally Popularity" to reach its maximum or "Enemy Popularity" to reach its minimum, reduce the HP of all enemy targets on the sub-field and gain a certain amount of Punchline. When all enemy targets on the sub-field are eliminated, massively reduce Boss Mirage's Toughness and HP.

Stats By Level

Real HP/ATK/DEF at common level milestones, derived from base stats × level-scaling ratios published by the developer.
LvHPATKDEF
1 16,368 12 210
20 61,898 53 400
40 194,873 155 600
60 1,078,736 338 800
80 3,028,305 552 1,000
100 7,444,170 773 1,200

Debuff resistance

These numbers decide whether your crowd control lands at all.
Crowd Control Resist 50%

Summons

FAQ

What is Super Idol: Center of Attention weak to?

Super Idol: Center of Attention is weak to Physical · Fire · Quantum · Imaginary — hitting this element breaks its Toughness faster.

What rank is Super Idol: Center of Attention and how much Toughness does it have?

Super Idol: Center of Attention is a Elite Boss with base Toughness 1320.

What faction does Super Idol: Center of Attention belong to?

Super Idol: Center of Attention belongs to the Imagenae faction.

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