Last updated: 30/07/2026
The figures on this page come directly from gamevika's internal game data store (counted/read straight from the real records), not an estimate or copy from elsewhere.
Super Idol: Center of Attention is weak to Physical · Fire · Quantum · Imaginary. Bring characters of these elements to break its 1320 Toughness fastest.
⚠ Dangerous moves to watch out for
This skill is flagged as a dangerous, telegraphed move in the game's source data — prepare to guard or dodge when you see the wind-up.
This skill is flagged as a dangerous, telegraphed move in the game's source data — prepare to guard or dodge when you see the wind-up.
This skill is flagged as a dangerous, telegraphed move in the game's source data — prepare to guard or dodge when you see the wind-up.
Summoned minions
Base stats (multiplier base)
Elemental RES
Best counters
Enemy versions
How to beat it
- Bring Physical · Fire · Quantum · Imaginary characters to break its Toughness — other elements barely dent it.
- It resists crowd control by 50% — binds, imprisons and turn-delays mostly fail. Don’t build around control.
- It summons more enemies — bring AoE, single-target damage alone will stall.
Skills
If all sub-field friendly units are defeated when Live Showdown is dispelled, increases the DMG taken by all friendly units, delays their actions, recovers Skill Points, and enables Aha to immediately gain 1 extra turn where a fixed amount of Punchline is taken into account. This extra turn does not consume Punchline. If not all sub-field friendly units are defeated when Live Showdown is dispelled, then deals massive Quantum DMG to target characters going into the sub-field, and inflicts them with "Entanglement."
When Live Showdown is dispelled, if the sub-field friendly units are still not defeated, it will deal Quantum DMG to all targets and has a chance to inflict random Bullet Comments penalties. The higher the remaining HP percentage of the sub-field friendly units, the higher the DMG dealt and the higher the probability of penalties.
Deals Quantum DMG to one designated target.
Deals Quantum DMG to all targets.
Initiates Live Showdown and selects one target character to fight in sub-field while other characters remain in the prime-field providing support. During Live Showdown, Elation Skills can only target sub-field friendly units. A Live Showdown countdown appears in the Action Order.\nThe Live Showdown will be dispelled when any of these conditions are met: countdown ends, the sub-field target character is downed, all sub-field friendly units are defeated, or when there are no sub-field target characters left available to battle.
Apply the "Flooding Viewers" state to sub-field friendly units, advancing their actions and increasing their CRIT Rate.
After Live Showdown is activated, attacking "Output Port 1" will increase "Ally Popularity," while attacking "Output Port 2" will decrease "Enemy Popularity." When "Ally Popularity" increases, "Output Port 1" action advances, and when "Enemy Popularity" decreases, "Output Port 2" action advances.
After Live Showdown is activated, friendly targets on the prime-field receive reduced DMG and become immune to Crowd Control debuffs. When Live Showdown is dispelled, if all friendly targets on the sub-field are defeated, this effect will be removed. Otherwise, based on the remaining HP percentage of sub-field friendly targets, a portion of the DMG Reduction effect will be retained until the next Live Showdown is activated. If this unit's HP drops to a certain percentage without having activated Live Showdown, this unit's action advances.
At the start of this unit's turn, both "Ally Popularity" and "Enemy Popularity" are reset to their initial states.\nWhen attacks cause "Ally Popularity" to reach its maximum or "Enemy Popularity" to reach its minimum, reduce the HP of all friendly units on the sub-field and gain a certain amount of Punchline.\nWhen all friendly units on the sub-field are eliminated, massively reduce "Super Idol: Center of Attention's" Toughness and HP.
At the start of Combat, this unit enters the "Toughness Lock" state. When Live Showdown is dispelled, this unit dispels the "Toughness Lock" state. When Live Showdown is initiated or during phase transitions, this unit re-enters the "Toughness Lock" state.
Publisher Battle Tips
- Boss Mirage and its summons take 50% less DMG. After its Weakness is Broken, its action is additionally delayed and the DMG it receives increases by 100%.
- At the start of combat, when entering the second phase, and when Live Showdown begins, the Boss Mirage enters the "Toughness Lock" state. When Live Showdown ends, the Boss Mirage's "Toughness Lock" state is removed.
- At the start of Boss Mirage's turn, both "Ally Popularity" and "Enemy Popularity" are reset to their initial states. When attacks cause "Ally Popularity" to reach its maximum or "Enemy Popularity" to reach its minimum, reduce the HP of all enemy targets on the sub-field and gain a certain amount of Punchline. When all enemy targets on the sub-field are eliminated, massively reduce Boss Mirage's Toughness and HP.
Stats By Level
| Lv | HP | ATK | DEF |
|---|---|---|---|
| 1 | 16,368 | 12 | 210 |
| 20 | 61,898 | 53 | 400 |
| 40 | 194,873 | 155 | 600 |
| 60 | 1,078,736 | 338 | 800 |
| 80 | 3,028,305 | 552 | 1,000 |
| 100 | 7,444,170 | 773 | 1,200 |
Debuff resistance
Summons
FAQ
What is Super Idol: Center of Attention weak to?
Super Idol: Center of Attention is weak to Physical · Fire · Quantum · Imaginary — hitting this element breaks its Toughness faster.
What rank is Super Idol: Center of Attention and how much Toughness does it have?
Super Idol: Center of Attention is a Elite Boss with base Toughness 1320.
What faction does Super Idol: Center of Attention belong to?
Super Idol: Center of Attention belongs to the Imagenae faction.
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