Last updated: 30/07/2026

The figures on this page come directly from gamevika's internal game data store (counted/read straight from the real records), not an estimate or copy from elsewhere.

Decimator, Karma of Daythunder, Eye of Twilight

Decimator, Karma of Daythunder, Eye of Twilight Boss

Physical Ice Quantum Toughness: 960 Speed: 144~190.1 Attacks With Element: Imaginary Deals: Imaginary
Deals Damage Over Time Self-Heals
BossEnemy rank
960Toughness
3Elemental Weaknesses
144~190.1SPD
Elemental Weaknesses

Decimator, Karma of Daythunder, Eye of Twilight is weak to Physical · Ice · Quantum. Bring characters of these elements to break its 960 Toughness fastest.

⚠ Dangerous moves to watch out for

Ashes to the Distant Shore

This skill is flagged as a dangerous, telegraphed move in the game's source data — prepare to guard or dodge when you see the wind-up.

Unmaking Ashes: Godsfall

This skill is flagged as a dangerous, telegraphed move in the game's source data — prepare to guard or dodge when you see the wind-up.

Summoned minions

Languid Ethmoid Bone
Dried Lacrimal Bone

Base stats (multiplier base)

Base values before mode multipliers — the enemy's real stats in each mode are these numbers times the multiplier shown in the versions table below.
HP HP 23,250
ATK ATK 18
DEF DEF 210
SPD SPD 144

Elemental RES

Higher RES means the enemy takes less damage from that element. Negative RES means bonus damage taken. 0% = a weakness, full DMG lands · 20% = not a weakness, DMG reduced 20% · 40%+ = this enemy strongly resists that element.
Physical Physical 0%
Fire Fire 20%
Ice Ice 0%
Lightning Lightning 20%
Wind Wind 20%
Quantum Quantum 0%
Imaginary Imaginary 20%

Best counters

Characters matching this enemy's weaknesses — they break Toughness fastest. Break 960 Toughness points before you can deal Weakness Break DMG.

Calculate Castorice's damage vs this enemy →

Enemy versions

The same enemy appears across modes with different stat multipliers and RES values.
All variants of this monster share the exact same stats — no differences between them.

How to beat it

Derived straight from this enemy’s own numbers — not generic advice.
  • Bring Physical · Ice · Quantum characters to break its Toughness — other elements barely dent it.
  • It resists crowd control by 100% — binds, imprisons and turn-delays mostly fail. Don’t build around control.

Skills

Straight from the game — knowing what it is about to do is how you prepare for it.
Ashes to the Distant Shore Ability

Reinstates the "Languid Ethmoid Bone" and deals a set amount of massive Imaginary DMG to one designated target, while inflicting "Rot" to them. "Rot" is stackable.

Extinguishment of the Savaged Star Ability

Reinstates the "Dried Lacrimal Bone" and deals a set amount of massive Imaginary DMG to all targets. The DMG is distributed evenly among the targets.

Eye of Terror Ability

Enters "The Dark Tides Cometh" state. Uses "Unmaking Ashes: Godsfall" in the next action, and reinstates the "Languid Ethmoid Bone" and "Dried Lacrimal Bone".

Unmaking Ashes: Godsfall Ability

Deals a set amount of massive Imaginary DMG to all targets, and reinstates the "Languid Ethmoid Bone" and "Dried Lacrimal Bone".

Remnants Ability

When inflicting DMG to "Languid Ethmoid Bone" or "Dried Lacrimal Bone" during this battle, an equal amount of HP will also be lost by "Decimator, Karma of Daythunder, Eye of Twilight." When "Languid Ethmoid Bone" or "Dried Lacrimal Bone" receive a killing blow, "Decimator, Karma of Daythunder, Eye of Twilight" will receive Toughness DMG, and "Languid Ethmoid Bone" or "Dried Lacrimal Bone" will restore HP and cannot be selected.

Black Tide Ability

Adds "Black Tide" to Action Order. Every time the "Black Tide" takes action, inflicts all targets with "Rot." "Rot" is stackable. When targets suffer killing blows, inflicts "Tide-Corrosion" on them and Charges "Healing Rainbow." When all targets enter the "Tide-Corrosion" state or are downed, the battle ends in defeat.

Tides Below Ability

During this battle, all DMG dealt by "Decimator, Karma of Daythunder, Eye of Twilight" will deal a set amount of DMG based on "Black Tide Sync Rate." After a target uses an attack, additionally deals "Non-fatal" True DMG based on "Black Tide Sync Rate." When "Decimator, Karma of Daythunder, Eye of Twilight" and "Black Tide" take action, increases "Black Tide Sync Rate." When "Languid Ethmoid Bone" or "Dried Lacrimal Bone" is defeated, reduces "Black Tide Sync Rate."

Stats By Level

Real HP/ATK/DEF at common level milestones, derived from base stats × level-scaling ratios published by the developer.
LvHPATKDEF
1 18,600 12 210
20 70,339 53 400
40 221,447 155 600
60 1,225,836 338 800
80 3,441,256 552 1,000
100 8,459,284 773 1,200

Debuff resistance

These numbers decide whether your crowd control lands at all.
Crowd Control Resist 100%

FAQ

What is Decimator, Karma of Daythunder, Eye of Twilight weak to?

Decimator, Karma of Daythunder, Eye of Twilight is weak to Physical · Ice · Quantum — hitting this element breaks its Toughness faster.

What rank is Decimator, Karma of Daythunder, Eye of Twilight and how much Toughness does it have?

Decimator, Karma of Daythunder, Eye of Twilight is a Boss with base Toughness 960.

How many recorded skills does Decimator, Karma of Daythunder, Eye of Twilight have?

This page records 7 skills for Decimator, Karma of Daythunder, Eye of Twilight from official game data.

Profile

The image of the conqueror who once ruled the skies with absolute might, now consumed by the black tide. The rights and wrongs of their past may be difficult to judge, but at this moment, all that remains is a formless blaze of karmic destruction, seething with murderous intent.

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