Last updated: 30/07/2026

The figures on this page come directly from gamevika's internal game data store (counted/read straight from the real records), not an estimate or copy from elsewhere.

5★

Ever-Glorious Magical Girl

Cavern Relics (4-pc) Tier S
+16%
CRIT DMG · 2-Piece Effect
S
Farm Tier
3
Characters Using It

BiS for Elation DPS (Evanescia, Sparxie) — community consensus top pick, well worth farming for Elation teams.

Data last updated: 2026-07-30

Ever-Glorious Magical Girl is a Cavern Relics (4-pc) relic set. Best paired with Sparxie.

2-Pc

Increases CRIT DMG by 16%.

4-Pc

The Elation DMG dealt by the wearer and their memosprites ignores 10% of targets' DEF. For every 5 accumulated Punchline allies gain, the Elation DMG dealt additionally ignores 1% of targets' DEF, stacking up to 10 time(s).

Where to farm
Cavern of Corrosion: Path of Possession

Trivia — Verified From Game Data

2-Piece (verified from data-mine)

CRIT DMG +16%

Characters Who Use This Set

Full-set fit

2-piece or 4-piece?

Based on current data, 2 pieces are enough — no character is recorded as needing the full 4-piece bonus of this set, so you can mix it with another set on the remaining slots.

Priority substats

Derived from the recommended substats of characters currently using this set (Sparxie, Silver Wolf LV.999, Evanescia):

CRIT Rate > CRIT DMG > ATK% > SPD > Effect RES

Relic stats

Main stats — value at max level (5★)

Main stats are not random: at max level you always get exactly this number.

HeadFixed — nothing to farm for
  • HP705
HandsFixed — nothing to farm for
  • ATK352
Body
  • HP43.2%
  • ATK43.2%
  • DEF54%
  • CRIT Rate32.4%
  • CRIT DMG64.8%
  • Outgoing Healing Boost34.5%
  • Effect Hit Rate43.2%
Feet
  • HP43.2%
  • ATK43.2%
  • DEF54%
  • SPD25

Sub-stats — value of one roll (5★)

Every +3 levels grants one roll, landing randomly on one of the three values below. These are the true values added to your stats; the in-game panel shows them rounded down.

StatLowMidHigh
HP 33.9 38.1 42.3
ATK 16.9 19.1 21.2
DEF 16.9 19.1 21.2
HP 3.5% 3.9% 4.3%
ATK 3.5% 3.9% 4.3%
DEF 4.3% 4.9% 5.4%
SPD 2 2.3 2.6
CRIT Rate 2.6% 2.9% 3.2%
CRIT DMG 5.2% 5.8% 6.5%
Effect Hit Rate 3.5% 3.9% 4.3%
Effect RES 3.5% 3.9% 4.3%
Break Effect 5.2% 5.8% 6.5%

What main stat to run, by role

Getting the main stat on the right slot is the baseline — substats aimed the right direction decide your real power. The table below is a default framework by role, useful for a quick lookup before you know a specific character's kit.
BodyFeetPlanar SphereLink RopeSub-stat priority
Main DPSCRIT Rate or CRIT DMGATK% or SPDthe character's own Elemental DMG BoostATK% (or Break Effect for a break-focused kit)CRIT comes first — aim for roughly a 1:2 ratio of CRIT Rate to CRIT DMG — then ATK%, then SPD.
HealerHP% or Outgoing Healing BoostHP%HP%Energy Regeneration Rate or HP%HP% first, then SPD — healing output scales off the target's Max HP.
Tank / ShielderDEF% or Effect Hit RateDEF% or SPDDEF%DEF% or Energy Regeneration RateDEF% first, then Effect Hit Rate, then SPD.
SupportNo safe default — depends on the character's kit, check that character's pageSPD, almost always correctNo safe default — depends on the character's kit, check that character's pageEnergy Regeneration RateSPD first; add Effect Hit Rate if the character applies debuffs.

This is a default framework, not a hard rule. Some characters break from it because of their own kit — for example a support that needs CRIT DMG or Break Effect instead of Energy Regeneration Rate. Always check that character's page before locking in a set.

Basic rules you need before picking Relics

  • Head always rolls flat HP, Hands always roll flat ATK — no need to check the main stat on these two, just look at the substats.
  • Only Feet can roll SPD as a main stat; only the Link Rope can roll Energy Regeneration Rate as a main stat.
  • A substat never duplicates that piece's own main stat, and the four substats never duplicate each other.
  • Each piece caps at 4 substats. Every +3 upgrade grants one roll — either unlocking a new substat line or boosting an existing one at random.
  • Enhancement cap by rarity: 2-star +6, 3-star +9, 4-star +12, 5-star +15. Starting substat count: 3-star 1–2 lines, 4-star 2–3 lines, 5-star 3–4 lines.
  • The main stat is NOT random — at the level cap it's always the exact same fixed number. Only substats roll randomly.
  • Quick filter trick: enhance to +9 and you already see enough substat quality to decide keep-or-salvage — don't burn all your resources to +15 before judging.

Should you keep or salvage this piece?

  • Wrong main stat for the slot (e.g. an HP% Sphere on a Lightning DPS) → salvage it right away, don't get attached.
  • Right main stat but the 4 substats don't have even one line of CRIT Rate / CRIT DMG / SPD (for a DPS role) → low value, salvage first.
  • Right main stat plus at least 2 substats you actually need from the start → enhance to +9 and reassess — this piece is worth investing in.

Where can you get Relics?

Relics unlock during the Belobog story arc. To target the exact set and slot you need instead of farming blind, use the Omni-Synthesizer: it runs on Relic Remains, which you get by salvaging Relics you don't use. The machine unlocks from Equilibrium Level 3 onward.

Every piece & its lore

Official in-game name, description and story of each piece — tap to expand
Magical Girl's Shining MedalHead

The magical girl's candy-colored bow hairpin, shining like a glittering medal.

Before making the deal, the merchant is extra cautious, with vigilant bodyguards scanning the crowd for anything suspicious.
To work undercover in this decadent district, all magical girls must remain on high alert.

"This is no challenge for us Magical Girl Troupe."
Without their idol outfits, and with their perfectly disheveled hair, the magical girls instantly blend in with the crowd, infiltrating the city according to plan.
Under the dim lights, their candy-colored hairpins serve as their secret insignias to identify each other.
"Café team in position." "Crossroads team in position." "Target spotted."
...
"We are the messengers who protect all that is beautiful!"

"It's them! Those super-strong pretty girls!" wails one of the fleeing suspects, his face black and blue. "Now Big Bro's been caught too. They're gonna get a medal for this!"

Over time, hairpins gradually took on the true meaning of "medals."
Some magical girls would add a new bead to it after completing a mission, and they came to love this fashionable way of displaying their glory even more.
Magical Girl's Protective GlovesHands

Multi-functional magical girl gloves, combining entertainment and combat capabilities. Pure white hands, protecting everyone's wishes.

Magical girls embody the beautiful wishes of Planarcadia, yet they walk closest to the grotesque.
Bizarre and dangerous imagenae, nauseating murder scenes, violent and unstable criminals... this is the daily reality they face.

After a day of grueling work, their pristine white gloves are smudged with dirt, dust, and blood, yet they must keep smiling.
"Come on, you're a magical girl, how can you talk to me with such a gloomy face?"
"A real-life magical girl, like in the comics! Are you working? Show me some magic!"
"What's the point? You're just part of the scenery."
...

Melancholy and despair gnaw away at the pure hearts of magical girls. According to a widespread urban legend, they'll suddenly vanish from their teams without a trace, becoming devils who hunt down their former companions.
But beyond these unverified ghost stories, there are indeed many heartbreaking stories about magical girls.

"A magical girl who left due to injury sobbed her heart out while downing drink after drink over her gloves!" the drunken Fool joked, "Because her digital pet died again!"
That digital pet was named "Dodo," left behind by her fallen team leader.
On her wrist rested a tiny grave, in honor of that magical girl.
Magical Girl's Everdance Battle SkirtBody

A customized multipurpose combat suit that doubles as an idol's performance miniskirt. Comfortable, lightweight, and stain-resistant.

The magical energy of a magical girl comes from the Wishpower of the citizens. To maintain public support, magical girls often double as idols performing on stage.
But Planarcadia is never short of novel entertainment. Thus, even as a beloved classic icon for years, magical girls are also constantly innovating to stay in the spotlight.

They join livestreaming teams, collaborate with trendy works, and release more accessible songs... yet the audience clamors for more. More sorrow, more joy, more devotion, and anything else that will keep boredom at bay.

It all began with an unexpected incident: During a live show, several magical girls protected the audience from an evil imagenae, gaining an unexpectedly positive reception.
This gradually evolved into a staged spectacle: A group of magical girls, acting as villains, would interrupt the performance, only to be dramatically defeated by another group of them.
"They'll protect us, with their magical rocket launchers and magical heart lasers!" The audience's eyes sparkled with exhilaration and anticipation.

The laughter must not cease, and the joy must not falter. The girls' skirts whirl in a frenzy until the very last ounce of their strength is spent.
When the curtain falls, the crowd departs, delighted, and greedily awaiting the next spectacle of Elation.
Magical Girl's Contract BootsFeet

First-class wear-resistant boots. True promises are built not on words, but on the steps you take to fulfill them.

The Magical Girl Troupe promised the citizens of Planarcadia: Any crime will be dealt with in fifteen minutes.
This itself was no difficult task for magical girls, but sometimes, such promises became an excuse for others to toy with them for amusement.

"You really showed up! How about a photo, gorgeous messengers?"

Running without purpose drains one's strength, and protection without respect frays promises.
The boots, originally designed to be light for pursuing enemies, grew heavy with their dejection.

"To ensure we never miss a genuine cry for help, and to ensure we're always there when every second counts, we will never stop running," declared the leader of the Troupe. "But make no mistake: I will not let those who made a mockery of our promise get away with it."

Those who defiled the contract are as guilty as the traitors. Thus, the girls cast a spell upon their boots.
The next morning, a group of runners appeared in the streets of Planarcadia. Their faces were filled with terror, yet their legs carried them tirelessly onward, pausing only for those in need.

That is the magic called "The Promise," and it is also the first vow of all magical girls.

FAQ

How many pieces of Ever-Glorious Magical Girl do I need for the bonus?

Ever-Glorious Magical Girl has separate 2-piece and 4-piece effects — see the effect table above to compare.

Which characters should use Ever-Glorious Magical Girl?

Characters that fit Ever-Glorious Magical Girl: Sparxie, Evanescia, Silver Wolf LV.999.

Is Ever-Glorious Magical Girl a Relic Set or a Planar Ornament?

Ever-Glorious Magical Girl is a Relic Set (cavern) — 4 pieces (Head/Hands/Body/Feet), with separate 2-piece and 4-piece bonuses.

Where do I farm Ever-Glorious Magical Girl?

Ever-Glorious Magical Girl farming location: Cavern of Corrosion: Path of Possession.

How to read this relic set page

Cavern Relics have 4 pieces: Head and Hand always carry fixed flat stats (HP and ATK), so only Body and Feet have a random main-stat you actually choose. The 2-piece effect unlocks with 2 out of 4 pieces from the same set; the 4-piece effect is stronger but needs all 4 and usually has its own trigger condition — read the exact text above before committing. Planar Ornaments only have 2 pieces (Planar Sphere + Link Rope) and only ever have one 2-piece effect, there is no 4-piece version.

The two types also differ in where you get them: Cavern Relics drop from the Cavern of Corrosion and cost Trailblaze Power per run; Planar Ornaments come from the Simulated Universe or Divergent Universe, which do NOT cost Trailblaze Power — you trade for them with items or completion rewards instead. A full loadout usually combines one 4-piece Cavern set (or two different Cavern sets at 2 pieces each) with one 2-piece Planar set — go 4-piece when that set gives a large, reliable damage buff, and mix 2+2 when you need to stack several smaller stats (e.g. ATK% from one set plus Elemental DMG% from another).

The "who should use this" list is pulled from cross-sourced build consensus and updates automatically as the meta shifts, it is not hand-picked. See the full set table on the Relics page, or check terms in the HSR Glossary.

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