Light Cones
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This page gathers every Light Cone currently in Honkai: Star Rail into one board filterable by rarity and Path, but before you pick one, learn four core things: what a cone is and how to read its base stats, what Superimposing from Rank 1 to Rank 5 actually boosts, why matching Path always comes before chasing a flashy passive, and when a free replacement cone is already good enough instead of pulling for the signature. Learn these four pieces and you can gear any character correctly, even one too new for any written guide.
All 165 Honkai: Star Rail Light Cones, filter by rarity/Path and read the full S1-S5 superimposition effect text below to pick the right cone for your character.
Last updated: 12/08/2026
The figures on this page come directly from gamevika's internal game data store (counted/read straight from the real records), not an estimate or copy from elsewhere.
Full effect text for every Light Cone
The Day The Cosmos Fell 4★ · Erudition
"Molten Cheese Tart! You are in charge of disarming the planet's lookouts with your charm!" "Gray Bean Paste! You will be in charge of breaching the planet's line of defense!" "Salty Rimeplume! Bring us the head of the planet's leader!" "My lord, what are you going to do!" "I shall pretend to be an adorable kitten to befuddle these stupid humans!" That day, the Cosmos remembered... the terror of being ruled by them.
| Stratagem | S1 | S2 | S3 | S4 | S5 |
|---|---|---|---|---|---|
| Increases the wearer's ATK by | 16% | 18% | 20% | 22% | 24% |
| When the wearer uses an attack and at least | 2 | 2 | 2 | 2 | 2 |
| …have the corresponding Weakness, the wearer's CRIT DMG increases by | 20% | 25% | 30% | 35% | 40% |
| lasting for | 2 | 2 | 2 | 2 | 2 |
Lv.1: HP 43 · ATK 22 · DEF 15 — Lv.80: HP 505 · ATK 253 · DEF 176
It's Showtime 4★ · Nihility
—Who witnessed his death? —Me! I spied it with my little eyes! —Who took his blood? —Me! I seized it with my little saucer! —Who dug his grave? —Me! I did it with my chisel and shovel! The sage schemes exhaustedly, the king lusts insatiably, the hero prides falsely — only the Fool laughs perpetually "Now, let us welcome Ms. Sparkle to bring us the performance of the year — Penacony's Night of Fright!"
| Self-Amusement | S1 | S2 | S3 | S4 | S5 |
|---|---|---|---|---|---|
| …of Trick. Every stack of Trick increases the wearer's DMG dealt by | 6% | 7% | 8% | 9% | 10% |
| stacking up to | 3 | 3 | 3 | 3 | 3 |
| time(s). This effect lasts for | 1 | 1 | 1 | 1 | 1 |
| turn(s). When the wearer's Effect Hit Rate is | 80% | 80% | 80% | 80% | 80% |
| or higher, increases ATK by | 20% | 24% | 28% | 32% | 36% |
Lv.1: HP 48 · ATK 22 · DEF 12 — Lv.80: HP 562 · ATK 253 · DEF 140
Indelible Promise 4★ · Destruction
A weathered past. A sworn duty to defend home. A dream to blaze a trail across the world— These were entrusted to the unworldly youth by a pair of rough, calloused hands. "Soon, we'll be able to go to a larger world." The boy happily accepted his inheritance. Guarded by youth, he could not yet feel the weight born by the object's significance. "Of course. Before that time comes, however, guard this place well, Misha." He thus engraved that promise deep inside his heart, holding to it forever and always.
| Inheritance | S1 | S2 | S3 | S4 | S5 |
|---|---|---|---|---|---|
| Increases the wearer's Break Effect by | 28% | 35% | 42% | 49% | 56% |
| When the wearer uses their Ultimate, increases CRIT Rate by | 15% | 19% | 23% | 26% | 30% |
| lasting for | 2 | 2 | 2 | 2 | 2 |
Lv.1: HP 43 · ATK 22 · DEF 15 — Lv.80: HP 505 · ATK 253 · DEF 176
Concert for Two 4★ · Preservation
"Big brother, what's this..." "It's been so long since you sang with joy... I've built a stage for you, though it's... a bit rudimentary." "But the teacher thinks I'm not cut out for this..." "Nonsense, I think you sound amazing! And your dreams will definitely come true. You deserve to sing on a bigger stage..." ... Many years later, she stood on a dazzling stage, looking at the surging fans below, but lost herself for a moment... On the long journey of chasing dreams, she would always remember that trusting gaze and her first "concert." No glamorous lights, no elaborate makeup, just a child building a stage to encourage another child to pursue their dreams. "Now, our dreams have come true. But... are they still 'our' dreams?" She tightened her grip on the microphone. Before the next song began, she didn't even have time to feel sad.
| Inspire | S1 | S2 | S3 | S4 | S5 |
|---|---|---|---|---|---|
| Increases the wearer's DEF by | 16% | 20% | 24% | 28% | 32% |
| …character that has a Shield, the DMG dealt by the wearer increases by | 4% | 5% | 6% | 7% | 8% |
Lv.1: HP 43 · ATK 17 · DEF 21 — Lv.80: HP 505 · ATK 197 · DEF 246
Boundless Choreo 4★ · Nihility
Their dance glides gracefully, shadows and light silently exchanging places. She takes the other person's hand, her smile beaming into those indifferent eyes. "Beautiful Ranger... Welcome to the stage of the Remembrance. At this proximity... you are far more enchanting than one might perceive." The surroundings darken, a beam of light cascading from the dome above, tracing their evolving steps. "However, some were meant to dance with us but have yet to arrive..." In a spinning moment, she draws closer to that expressionless face, grips that cold hand, and softly inquires— "Tell me. What have you done?" As their dance steps grow hurried more and more, fragmented snippets of the past rush into her mind through their joined fingertips. In a past that stretches back further and further, she hears the sound of rain and the lamentations just before life's extinguish. Then, she sees her dance partner holding a blood-red paper umbrella in the drizzling rain. Finally, as far as her eyes can see— A field of drowned corpses bobbing in the deluge. Panic-stricken, she tries to withdraw her hand, falling backward. The surroundings brighten again, the banquet's clamor resurfacing. Her dance partner gently supports her waist, as if oblivious to the ordeal that just unfolded. "What a lovely dance that was, Memokeeper. Shall we have another go?"
| Scrutinize | S1 | S2 | S3 | S4 | S5 |
|---|---|---|---|---|---|
| Increase the wearer's CRIT Rate by | 8% | 10% | 12% | 14% | 16% |
| The wearer deals | 24% | 30% | 36% | 42% | 48% |
Lv.1: HP 43 · ATK 22 · DEF 15 — Lv.80: HP 505 · ATK 253 · DEF 176
After the Charmony Fall 4★ · Erudition
The eternal dream he longed for vanished in an instant. As he plummeted towards the earth, he felt no sadness, only a desire to close his eyes. The old path treaded upon has now crumbled, yet the journey ahead remains shrouded in mist. "After the awakening, the world continues its cycle of suffering, with no escape, the same as always..." He carries the past, turns his back on his homeland, and continues towards a paradise that does not yet exist. So, why do people slumber? And why do they wake? — As planets streak past outside the window, this answer now demands a new meaning to be given. "Maybe... just maybe I still can..."
| Quiescence | S1 | S2 | S3 | S4 | S5 |
|---|---|---|---|---|---|
| Increases the wearer's Break Effect by | 28% | 35% | 42% | 49% | 56% |
| After the wearer uses Ultimate, increases SPD by | 8% | 10% | 12% | 14% | 16% |
| lasting for | 2 | 2 | 2 | 2 | 2 |
Lv.1: HP 38 · ATK 22 · DEF 18 — Lv.80: HP 449 · ATK 253 · DEF 211
Poised to Bloom 4★ · Harmony
Dawn's first light whispers. In the stillness of the flower grove, a shifting form dances, startling birds into flight one after another. Silently reciting sword techniques, she moves with the flow, her once-clumsy moves now gaining finesse. Where the sword's cuts rend the air, petals fall like rain, swirling chaotically as they fall. Unbeknownst to her, the cool mist has dampened her hair. "Nice swordplay!" Startled, she instinctively turns her sword— Behind her, a young {F#woman}{M#man} with gray hair lowers the camera in hand. "Beautiful memories won't just fade away with the wind."
| Lose Not, Forget Not | S1 | S2 | S3 | S4 | S5 |
|---|---|---|---|---|---|
| Increases the wearer's ATK by | 16% | 20% | 24% | 28% | 32% |
| …follow the same Path, then these characters' CRIT DMG increases by | 16% | 20% | 24% | 28% | 32% |
Lv.1: HP 43 · ATK 19 · DEF 18 — Lv.80: HP 505 · ATK 225 · DEF 211
Shadowed by Night 4★ · The Hunt
"Footprints." "Scratches." "Scents." After everything has been appropriately handled, he picks up a crow feather and gracefully leaps onto the roof. In the vast city, a pitch-black shadow shuttles through the corners unseen. "I shall merge into shadows and keep vigil over you all."
| Concealment | S1 | S2 | S3 | S4 | S5 |
|---|---|---|---|---|---|
| Increases the wearer's Break Effect by | 28% | 35% | 42% | 49% | 56% |
| When entering battle or after dealing Break DMG, increases SPD by | 8% | 9% | 10% | 11% | 12% |
| lasting for | 2 | 2 | 2 | 2 | 2 |
Lv.1: HP 38 · ATK 22 · DEF 18 — Lv.80: HP 449 · ATK 253 · DEF 211
Dream's Montage 4★ · Abundance
"The City of Dreams, the Breeding Ground of Sin, or the Promised Land..." Extracting the memories of many, he scrutinizes the spectacular moments, disrupting, reorganizing, and splicing them together. "Most people's memories are but a collection of trivial and monotonous fragments, where only a handful of precious moments stand out, while the existences of the rest are utterly unnecessary." Frame by frame, the images flow through his grasp, gradually woven into a tapestry of brilliance. "We don't transport memories. We only create the past."
| Academy-Style Edit | S1 | S2 | S3 | S4 | S5 |
|---|---|---|---|---|---|
| Increases the wearer's SPD by | 8% | 9% | 10% | 11% | 12% |
| After attacking enemy targets that are Weakness Broken, regenerates | 3 | 3.5 | 4 | 4.5 | 5 |
| Energy. This effect can trigger up to | 2 | 2 | 2 | 2 | 2 |
Lv.1: HP 43 · ATK 19 · DEF 18 — Lv.80: HP 505 · ATK 225 · DEF 211
Victory In a Blink 4★ · Remembrance
The Titankins' all-consuming roars sweep across the battlefield. Two lightning-quick figures slaughter their way out of combat. "I alone will be enough to handle them." Every punch unleashed by the warrior sends spears of blood through the bodies of the enemy. "Brute force and nothing more. Watch my blade!" As a blade of pale silver slices in a curve, monsters drop like falling leaves. "A contest of speed?" The two charge at the other side simultaneously. Howls of anguish sound as the stealthy beasts behind them are struck down at once. Two voices can be heard at the same time. "That was my kill!"
| Final Hit | S1 | S2 | S3 | S4 | S5 |
|---|---|---|---|---|---|
| Increases the wearer's CRIT DMG by | 12% | 15% | 18% | 21% | 24% |
| …on an ally target, increases the DMG dealt by all ally targets by | 8% | 10% | 12% | 14% | 16% |
| lasting for | 3 | 3 | 3 | 3 | 3 |
Lv.1: HP 38 · ATK 22 · DEF 18 — Lv.80: HP 449 · ATK 253 · DEF 211
Geniuses' Greetings 4★ · Remembrance
"Congratulations. Experiment failed again, didn't it?" "..." "I told you before that there are mistakes in your method." "..." "I gotta tell you, I've been getting some big breakthroughs recently..." The aloof woman lifts her head from her book... "I'm sorry. What did you say?" She waves her hand. "Well, I can't say how great these breakthroughs are. They might only affect half the cosmos." The woman closes her book. "Let's hear it, then." "Hmph. A genius of my caliber... it's not something you'll just get to hear randomly..." "I understand. I'll make some pastries. We can talk and eat at the same time."
| Congratulations | S1 | S2 | S3 | S4 | S5 |
|---|---|---|---|---|---|
| Increases the wearer's ATK by | 16% | 20% | 24% | 28% | 32% |
| …the Basic ATK DMG dealt by the wearer and their memosprite by | 20% | 25% | 30% | 35% | 40% |
| lasting for | 3 | 3 | 3 | 3 | 3 |
Lv.1: HP 43 · ATK 22 · DEF 15 — Lv.80: HP 505 · ATK 253 · DEF 176
Sweat Now, Cry Less 4★ · Remembrance
Resounding impacts echo through the training room and a thunderous kick follows, practically folding the sandbag in two. "General... isn't this level of training too much for you?" Such is the question asked by a nearby soldier. Smiling, she shakes her head and hangs a new sandbag in place. "This? No. Not even close!" Her glistening sweat reflects the glow of the moon, trailing down her body like crystalline pearls. The memory of that departed general re-surfaces in her mind... "Sweat more when training, so you might weep less in battle."
| Come Train! | S1 | S2 | S3 | S4 | S5 |
|---|---|---|---|---|---|
| Increases the wearer's CRIT Rate by | 12% | 14% | 16% | 18% | 20% |
| …field, increases the DMG dealt by the wearer and their memosprite by | 24% | 27% | 30% | 33% | 36% |
Lv.1: HP 48 · ATK 24 · DEF 9 — Lv.80: HP 562 · ATK 281 · DEF 105
Journey, Forever Peaceful 4★ · Preservation
The boy ran amongst the star-like raindrops and cheered for the blissful rain that arrived after a long drought. The rain fell for a long, long time, and the covered wagon stopped on the land covered by budding green. "Mom! Big sis! We'll never go cold or hungry again!" The Avgins' campfire warmed the long night, as the boy listened to his big sister's stories and waited for the dawn. "Kakavasha... You, too, will go forth with your good luck blessed by the Mother Goddess, and achieve what we could not achieve... May your journey be forever peaceful, and your schemes forever concealed..." Golden sunlight reflects from his dreams into his real-life abode, and transactions and numbers are once again mirrored in his eyes. He lets go of the hand that was clutched into a fist — It's as if he did not manage to grab onto anything... yet there's still a throbbing, lingering warmth.
| Sweet Dream | S1 | S2 | S3 | S4 | S5 |
|---|---|---|---|---|---|
| Increases the wearer's provided Shield Effect by | 12% | 15% | 18% | 21% | 24% |
| While an ally target has a Shield, their DMG dealt increases by | 12% | 14% | 16% | 18% | 20% |
Lv.1: HP 48 · ATK 17 · DEF 24 — Lv.80: HP 562 · ATK 197 · DEF 281
The Story's Next Page 4★ · Remembrance
The breeze stirs the wheat fields as the girl, clutching a blank journal, strolls through the golden waves. Beyond Aedes Elysiae, in a city both unfamiliar and eerily familiar, companions of all kinds will cross paths, and a journey like a song, like a dream, is about to begin... "This time, together with me..." At the edge of the field, the girl who has waited so long closes her book and extends a hand toward the "future"— "Let's write a new chapter of the story ♪"
| Written Down | S1 | S2 | S3 | S4 | S5 |
|---|---|---|---|---|---|
| Increases the wearer's Max HP by | 16% | 20% | 24% | 28% | 32% |
| …the Outgoing Healing of the wearer and their memosprite increases by | 12% | 15% | 18% | 21% | 24% |
| lasting for | 1 | 1 | 1 | 1 | 1 |
Lv.1: HP 48 · ATK 17 · DEF 18 — Lv.80: HP 562 · ATK 197 · DEF 211
Unto Tomorrow's Morrow 4★ · Abundance
"See you tomorrow, Tribios..." The girl wiped the tears on her cheeks when her mother went somewhere far, far away. She waited one tomorrow after another, till she grew up to be someone like her mother. She stands before the passage and grasps the Coreflame tight as she recalled her mother's words. "There are no blizzards, colds, or rain at that place..." "But if we can't see you tomorrow, then..." She falls towards the earth, leaving her young figure behind, like a shooting star across the sky — "Then, see you on tomorrow's morrow!"
| Farewell | S1 | S2 | S3 | S4 | S5 |
|---|---|---|---|---|---|
| Increases the wearer's Outgoing Healing by | 12% | 15% | 18% | 21% | 24% |
| …an ally target's current HP percentage is greater than or equal to | 50% | 50% | 50% | 50% | 50% |
| increases the DMG dealt by | 12% | 14% | 16% | 18% | 20% |
Lv.1: HP 48 · ATK 22 · DEF 18 — Lv.80: HP 562 · ATK 253 · DEF 211
In Pursuit of the Wind 4★ · Harmony
"Heh. This one can go to that unlucky brat. It'll shut her money-owing parents up, and maybe they'll hit her less." "This can go to the granny selling pickle candies to help her out in a pitch. She really needs to see a doctor for all her pains. I don't wanna see a day when I can't buy such tasty candies anymore..." Bent over the rucksack, the girl meticulously counts the jewels in there, and suddenly sneezes. "Who's missed me?" "There you are, Cifera." The threads wind around her back, as if hesitating where to start. "From now on, when you're chasing the wind..." The icy golden thread wraps around her wrists, holding her in place. "Don't forget to look after yourself as well." She runs, escaping far away. It's only when she turns around that she discovers the corner of her cloak that's starting to fray had already been stitched up, as if it were new.
| Flustered | S1 | S2 | S3 | S4 | S5 |
|---|---|---|---|---|---|
| After entering combat, increases all allies' Break DMG dealt by | 16% | 18% | 20% | 22% | 24% |
Lv.1: HP 48 · ATK 22 · DEF 18 — Lv.80: HP 562 · ATK 253 · DEF 211
The Flower Remembers 4★ · Remembrance
In spring, they sowed seeds. In summer, they irrigated the fields. In autumn, they harvested the fruits. In winter, they sang as they walked in the snow. ... The land that was originally barren now blooms with flowers, and butterflies are drawn by the peals of laughter and land on the girls' fingertips. "Big sis! We'll keep working together to turn this into a huge sea of flowers!" "See. Our promise..." The butterfly flies to the other shore. The rather taciturn girl softly caresses the warm flower petals as if her little sister is still there with her. "...Wasn't forgotten by me or the flowers we once attended."
| Interdependence | S1 | S2 | S3 | S4 | S5 |
|---|---|---|---|---|---|
| Increases the wearer's CRIT DMG by | 24% | 28% | 32% | 36% | 40% |
| The CRIT DMG dealt by the wearer's memosprite increases by | 24% | 30% | 36% | 42% | 48% |
Lv.1: HP 48 · ATK 24 · DEF 15 — Lv.80: HP 562 · ATK 281 · DEF 176
A Trail of Bygone Blood 4★ · Destruction
A storm broods in the distance. Tentacles extend from the Sea of Souls, as if intending to toy with that floating, fragile life. The broken limbs of the sea beast hammer giant sprays skyward, and sink into the oceanic abyss after shattering like rubble. They say that the roar of the fight lasted for ten days and nights, overwhelming even the thunder and lightning. They say that even if a man had ten thousand lives, he would not be enough to resist the Sea of Souls's erosion. Then, courage washes away the immaturity and cold pride tempered timidity — And that thin figure stumbled onto the shore. The first ray of the morning sun shines down upon the sea's waters, dyeing it like past blood.
| Massacre | S1 | S2 | S3 | S4 | S5 |
|---|---|---|---|---|---|
| Increases the wearer's CRIT Rate by | 12% | 14% | 16% | 18% | 20% |
| The Skill DMG and Ultimate DMG dealt by the wearer increase by | 24% | 28% | 32% | 36% | 40% |
Lv.1: HP 48 · ATK 24 · DEF 15 — Lv.80: HP 562 · ATK 281 · DEF 176
A Dream Scented in Wheat 4★ · Erudition
The breeze blows past the youth's fingertips and sends the letter, still wet with ink, to the distant beyond. "What would my future look like..." Dreams grow wings in his mind and fly towards the ends of the sky. Ears of wheat dance in the wind and form ripples, as if responding to his boyish and earnest wish. "Even if I only have a single sword in my hand, I want to protect this place no matter what!" The youth made this silent vow in his mind — A vow as deep as a brand, eternally etched into his heart.
| Longing | S1 | S2 | S3 | S4 | S5 |
|---|---|---|---|---|---|
| Increases the wearer's CRIT Rate by | 12% | 14% | 16% | 18% | 20% |
| The Ultimate DMG and Follow-Up ATK DMG dealt by the wearer increase by | 24% | 28% | 32% | 36% | 40% |
Lv.1: HP 43 · ATK 24 · DEF 18 — Lv.80: HP 505 · ATK 281 · DEF 211
Holiday Thermae Escapade 4★ · Nihility
"Cinny, let's go try out that new special bath that recently opened." After finishing her medical duties in Okhema, the girl followed the curious child into the eclectic set of pools. "How about a Tomato Juice Massage?" Staring at the attendant's crimson-stained hands, she hugged the eager Little Ica and retreated— "I prefer something... drinkable...." "Dromas back massage, limited-time discount!" A curious dromas lowered its head, its hot breath tousling her hair. "N—Next time, maybe!" "Herbal Bath — strengthens body and soul! How many in your party?" Lured by the fragrant herbs, she tentatively dipped a foot into the pool. "This... seems healthy..." "Doot, doot-doot!" Little Ica floated blissfully on its back. "Guess even you needed a break from all we've been doing recently..." On this rare day off, sipping grape juice, the girl chatted with the red-haired child about everything from sleep tips to pastry recipes. "Oh no—Little Ica!" The child's shriek shattered the bathhouse's calm. "Doot..." "Hold on, Little Ica!"
| Chill Out | S1 | S2 | S3 | S4 | S5 |
|---|---|---|---|---|---|
| Increases the wearer's DMG dealt by | 16% | 20% | 24% | 28% | 32% |
| After the wearer attacks, there is a | 100% | 100% | 100% | 100% | 100% |
| …target with Vulnerability, increasing the DMG they receive by | 10% | 12% | 13% | 14% | 16% |
| for | 2 | 2 | 2 | 2 | 2 |
Lv.1: HP 48 · ATK 24 · DEF 15 — Lv.80: HP 562 · ATK 281 · DEF 176
See You at the End 4★ · The Hunt
Unwilling tears trailed down his cheeks. At the heart of the shattered ritual array lingered not just death's shadow, but an abyss of silence and emptiness. Then, a sigh trembled through the darkness — a ripple from the "soul's" deepest recesses. "Is that you... Sister..." The boy lifted his hand, a weak light flickering in his eyes. The silhouette of his loved one lingered but a breath, yet its imprint etched a millennium into his heart. "I see... Thank you... for this final farewell." He rose slowly. Dawn's first rays caressed his resolute face, still streaked with tears. "The path of seeking is a solitary one... Let us meet again at the journey's end."
| Persistence | S1 | S2 | S3 | S4 | S5 |
|---|---|---|---|---|---|
| Increases the wearer's CRIT DMG by | 24% | 28% | 32% | 36% | 40% |
| The Skill DMG and Follow-Up ATK DMG dealt by the wearer increase by | 24% | 28% | 32% | 36% | 40% |
Lv.1: HP 43 · ATK 24 · DEF 18 — Lv.80: HP 505 · ATK 281 · DEF 211
Mushy Shroomy's Adventures 4★ · Elation
"Marchshroom, welcome to the flowery realm~♥~" "Danshroom, don't be so stiff, give us a smile!" "Grayie Shroom, have you already fallen for my irresistible charm? Wonderful!" "And as for Hoot-Hoot Shroom... I'll choose you, you're looking quite delicious~" Run, run, the desires of a human are a bottomless rabbit hole. Come, come, put on a smile, become part of the flowery world! "Welcome to Sparxie's special show: Everyone Can Become a Cute Sparxie!"
| Rumble | S1 | S2 | S3 | S4 | S5 |
|---|---|---|---|---|---|
| Increases the wearer's Elation by | 12% | 14% | 16% | 18% | 20% |
| …uses an Elation Skill, increases Elation DMG taken by all enemies by | 6% | 7% | 8% | 9% | 10% |
| for | 2 | 2 | 2 | 2 | 2 |
Lv.1: HP 38 · ATK 22 · DEF 18 — Lv.80: HP 449 · ATK 253 · DEF 211
Today's Good Luck 4★ · Elation
"My dear junior soror, are you absolutely certain?" "Hmph, without a doubt!" "The stakes are higher than just a bottle of hand cream this time." "Such an easy game... what could possibly go wrong?" The pink-haired girl turned away, refusing to be bothered further. "Judging by the way the tea leaves float, you should play that card." The girl drew a lot and turned it over. "Ah, my luck is turning around." "One more time, this can't be possible..." ... The girl forgot how many divination games she played with her senior soror, only remembering how her senior was always willing to play again and again with her. Later, the girl wanted to escape from the prophesied fate, and despite opposition, she went to the Luofu Divination Commission. Upon arriving at the Luofu, she suddenly discovered an exquisite divination bookmark between the pages of a divination folio. The familiar handwriting made the outland girl tear up: "Who says destiny doesn't have a second chance? Here's my lucky charm for you~"
| Decision | S1 | S2 | S3 | S4 | S5 |
|---|---|---|---|---|---|
| Increases the wearer's CRIT Rate by | 12% | 14% | 16% | 18% | 20% |
| When the wearer uses an Elation Skill, increases Elation by | 12% | 14% | 16% | 18% | 20% |
| stacking up to | 2 | 2 | 2 | 2 | 2 |
Lv.1: HP 43 · ATK 24 · DEF 18 — Lv.80: HP 505 · ATK 281 · DEF 211
Before the Tutorial Mission Starts 4★ · Nihility
How much longer until the action starts? You have the nerve to ask a question like that... is something wrong with the new recruit? No. Elio didn't choose her because she was good at field work, but she has to at least survive this rookie assignment. She's cruising. Then I'm relieved. It seems that Bladie has proved to be a reliable operative as well. ...
| Quick on the Draw | S1 | S2 | S3 | S4 | S5 |
|---|---|---|---|---|---|
| Increases the wearer's Effect Hit Rate by | 20% | 25% | 30% | 35% | 40% |
| When the wearer attacks DEF-reduced enemies, regenerates | 4 | 5 | 6 | 7 | 8 |
Lv.1: HP 43 · ATK 22 · DEF 15 — Lv.80: HP 505 · ATK 253 · DEF 176
Hey, Over Here 4★ · Abundance
Three girls stroll in the darkness, and the surroundings seem to gain a hint of eeriness. "Huohuo, hurry up, or we won't wait for you!" She steps forward confidently with her phone clutched in her hand, seemingly unaffected by the paranormal ambiance. "I—I'm over here!" The girl standing ahead responds timidly. "Huh? So you were in the front all along, then who is following Shangshang and me..." The perfect end for this scene would definitely be a girlish scream.
| I'm Not Afraid! | S1 | S2 | S3 | S4 | S5 |
|---|---|---|---|---|---|
| Increases the wearer's Max HP by | 8% | 9% | 10% | 11% | 12% |
| When the wearer uses their Skill, increases Outgoing Healing by | 16% | 19% | 22% | 25% | 28% |
| lasting for | 2 | 2 | 2 | 2 | 2 |
Lv.1: HP 43 · ATK 19 · DEF 18 — Lv.80: HP 505 · ATK 225 · DEF 211
For Tomorrow's Journey 4★ · Harmony
The hands of the compass keep turning until they point to the moment of dreams. The Asdana system, overflowing with memoria, glows with a soft light outside the train's windows. The frontier prison within is currently engulfed in the fires of war. "Hey guys, what do you suppose the world within the dream would look like?? I must meticulously map it out!" The girl, packing away her surveying tools, gazes at the new world within reach, filled with anticipation. "That place is a mess. Don't you run off once we get there. I won't have you two getting kidnapped again..." The man in cowboy attire grumbles as he cleans his weapon, then walks over to the sofa with a drink, shaking his head in resignation. "The Land of the Dreams promises infinite possibilities. We'll surely make our mark... Hey, conductor, if we fall in love with that place and never return, would you miss us?" The Nameless dressed like a gentleman winks at Pom-Pom, smiling. "'You can't joke at the conductor's expense like this!' Is that what you want to say, conductor?" The girl's mischievous grin spreads across her face. "You guys are! So! Mean!" Bubbles drift up and down in the glass as the Express fills up with joyful laughter. ... The youthful silhouettes of these Nameless get gradually swallowed by memoria. "Have a... safe... trip...please..." When the conductor turns their head, the Express is already empty. The conductor stands frozen, this scene hauntingly familiar, as if lived through countless times before.
| Bonds | S1 | S2 | S3 | S4 | S5 |
|---|---|---|---|---|---|
| Increases the wearer's ATK by | 16% | 20% | 24% | 28% | 32% |
| After the wearer uses their Ultimate, increases their DMG dealt by | 18% | 21% | 24% | 27% | 30% |
| lasting for | 1 | 1 | 1 | 1 | 1 |
Lv.1: HP 43 · ATK 22 · DEF 15 — Lv.80: HP 505 · ATK 253 · DEF 176
Ninja Record: Sound Hunt 4★ · Destruction
In the realm of Cosmic Ninjutsu, ever-changing grace, Hear the echoes of my hunting chase! Feel the beat, my rhythm's call, Guitar strums, the atmospheres enthrall. Bass notes with a tender hue, Electro-acoustic kindles anew. Sweat's testament, truth untold, Every twist and turn, melodies unfold. My sound ascends, reaching high, Through bruises and battles, I never shy. The Dazzling! The Dazzling! A chant so bold. The Dazzling! The Dazzling! In tales untold, The Dazzling! The Dazzling! An epic foretold! Yo. Yo. In this wild world. Let the hearts go ablaze. Sing out loud, chant your soul, and let's embrace the utter craze!
| Curtains Up! | S1 | S2 | S3 | S4 | S5 |
|---|---|---|---|---|---|
| Increases the wearer's Max HP by | 12% | 15% | 18% | 21% | 24% |
| When losing or restoring this unit's HP, increases CRIT DMG by | 18% | 23% | 27% | 32% | 36% |
| lasting for | 2 | 2 | 2 | 2 | 2 |
Lv.1: HP 48 · ATK 22 · DEF 12 — Lv.80: HP 562 · ATK 253 · DEF 140
The Great Cosmic Enterprise 4★ · Erudition
In a virtual exhibition hall sculpted from data, the exhibition representatives exchanged opinions. Two figures moved between the booths, delivering everything needed by each party. "Hmm, are you...?" "I've seen you on TV." They talked about games, food, each other's morphologies, and all the beautiful things in the universe. Though their meetings were few and far between, they were as close as old friends— "By the way, have you thought about my proposal..." "The Express is not for sale!"
| Mutual Benefit | S1 | S2 | S3 | S4 | S5 |
|---|---|---|---|---|---|
| Increases the wearer's ATK by | 8% | 10% | 12% | 14% | 16% |
| For every | 1 | 1 | 1 | 1 | 1 |
| …an enemy target has, increases the DMG dealt to it by the wearer by | 4% | 5% | 6% | 7% | 8% |
| Up to a max of | 7 | 7 | 7 | 7 | 7 |
Lv.1: HP 43 · ATK 22 · DEF 15 — Lv.80: HP 505 · ATK 253 · DEF 176
The Forever Victual 4★ · Harmony
*BOOM*... Outside the Maze, a storm rages endlessly. *gurgle*... The fairies' magical cauldron burns with an eternal flame. "Sprinkle in the special spices..." "Add some fresh vegetables!" "This time, we'll succeed for sure!" The huge cauldron bubbled up again as the fairies watched eagerly. "Here it comes, here it comes!" A brilliant light burst forth from the bottom of the pot... Look, everyone's gathering around! ... At the fragrant feast, guests raised their glasses to toast to these wonderful times... May this dreamy paradise stay warm and joyful forever!
| So Good! | S1 | S2 | S3 | S4 | S5 |
|---|---|---|---|---|---|
| Increases the wearer's ATK by | 16% | 20% | 24% | 28% | 32% |
| After the wearer uses Skill, increases ATK by | 8% | 10% | 12% | 14% | 16% |
| stacking up to | 3 | 3 | 3 | 3 | 3 |
Lv.1: HP 43 · ATK 22 · DEF 15 — Lv.80: HP 505 · ATK 253 · DEF 176
Fly Into a Pink Tomorrow 4★ · Remembrance
A gentle breeze scatters the clouds, revealing the face of the cosmos. The golden glow shimmers, as epics echo through the starry sky. "Shooting stars, encounters, promises!" The little fairy gazes at the sky, like their first meeting, like a reunion. "Mem, waiting. Trailblaze, the world!" The little fairy's eyes are illuminated by starlight, twinkling like that pink tomorrow.
| Gaze | S1 | S2 | S3 | S4 | S5 |
|---|---|---|---|---|---|
| Increases the wearer's CRIT DMG by | 12% | 15% | 18% | 21% | 24% |
| …Trailblazer (Remembrance), increases all ally targets' DMG dealt by | 8% | 10% | 12% | 14% | 16% |
| …dealt by the Enhanced Basic ATK "Together, We Script Tomorrow!" by | 60% | 70% | 80% | 90% | 100% |
Lv.1: HP 38 · ATK 22 · DEF 18 — Lv.80: HP 449 · ATK 253 · DEF 211
Tomorrow, Together 4★ · Elation
A grand gift swoops down into the livestream. "It's a specially customized third anniversary cake from the fans for everyone!" Every cherished memory becomes a driving force in this moment, pulling everyone together toward the future. "May everyone move forward happily and safely in the new year!" "Don't worry, conductor! March Bunny will capture this moment~" In the heartwarming atmosphere, everyone raises their glasses together, laughter and joy filling every corner. "On this day worth celebrating, let us raise our glasses." "To the star-filled tomorrow—" "Cheers!"
| Companion | S1 | S2 | S3 | S4 | S5 |
|---|---|---|---|---|---|
| Increases the wearer's CRIT DMG by | 12% | 15% | 18% | 21% | 24% |
| After the wearer uses their Ultimate, increases all allies' Elation by | 8% | 9% | 10% | 11% | 12% |
| lasting for | 1 | 1 | 1 | 1 | 1 |
Lv.1: HP 43 · ATK 22 · DEF 15 — Lv.80: HP 505 · ATK 253 · DEF 176
No Light Cone matches
Recommended Light Cone by character
What a Light Cone is, and how to read its base stats
A Light Cone is the one piece of gear every Honkai: Star Rail character can equip, playing the same role a sword or gun plays in most other RPGs. A cone gives three things at once: base HP, ATK and DEF that scale with level and Ascension exactly like a character does; a unique passive that usually boosts damage, healing, shields or a stat under some condition; and a fixed Path stamped onto the cone that never changes.
- Base stats: every cone leans toward a different main stat — some pile on ATK, others lean HP or DEF — read this before picking one for a carry versus a sustain unit.
- Passive: the text under the cone's name almost always has a trigger condition (enough CRIT Rate, defeating an enemy, using a Skill or Ultimate...) — read the condition instead of just the percentage.
- Fixed Path: decides which character gets the full passive, the single most important factor when picking a cone for a team.
One thing new players miss: any character can equip any cone regardless of Path, but the passive ONLY activates when the cone's Path matches the wearer's Path. Equip it off-Path and you still get the full base stats, but you lose the passive entirely — usually the strongest part of the whole cone.
Night on the Milky Way
In the Night
Something Irreplaceable
But the Battle Isn't Over
What Superimposing from Rank 1 to Rank 5 boosts, and is it worth farming
Superimposing is the upgrade system that consumes duplicate copies of the same cone, the weapon equivalent of a character's Eidolons. Every cone starts at Rank 1 and can be raised to a maximum of Rank 5, with each duplicate fed in raising the rank by exactly one. Reaching Rank 5 (often called S5) needs five copies total: one base copy plus four duplicates, with no shortcut around it.
- What it boosts: only the numerical part of the passive — damage percentage, effect duration or a trigger threshold — never the base HP/ATK/DEF stats.
- Is it worth farming: almost always yes when the duplicate comes from a cone you already happen to own extra of, since superimposing is a straight power gain for a copy that would otherwise sit idle.
- Where F2P should stop: Rank 1 is already enough for most everyday content; don't force extra pulls just to chase a duplicate of a limited cone — that gacha budget is usually better spent on a new character instead.
One exception worth remembering: cones bought from Herta's Store inside the Simulated Universe don't upgrade with duplicates at all — they use a dedicated material traded for Herta Bonds, so steady Bond farming superimposes this group without ever needing gacha luck.
In the Name of the World
Moment of Victory
Patience Is All You Need
Incessant Rain
The one rule that matters most — Path before passive
Before looking at any passive or stat, always filter by the Path of the character you're gearing first — the single most important rule on this whole page. However impressive a cone's passive reads, it does nothing if the Path doesn't match, since the strongest part of the cone never fires.
- Destruction, The Hunt, Erudition: the three damage-focused Paths, prioritize cones that add CRIT stats, DMG% or raw ATK.
- Harmony, Abundance: support and healing Paths, prioritize cones that buff teammates, restore Energy or refund Skill Points.
- Preservation: the tank Path, prioritize cones that add shields, DEF or incoming-damage reduction.
- Nihility, Remembrance, Elation: each remaining Path carries its own distinct passive family, so read every cone's text instead of guessing from a character's name.
Only after filtering to the right Path should you look at the specific in-team role, choosing between the handful of same-Path cones already sitting in your inventory.
Signature or replacement cone — and the free sources worth remembering
Most limited carries ship with a signature cone released alongside their banner, its passive built to match that carry's exact playstyle for the highest damage ceiling — but it only comes from gacha, so not everyone owns it. The good news: almost every carry also has at least one replacement cone on the standard banner or earned for free, keeping most of the signature's power at close to zero cost.
- Standard-banner cones: pullable any time with no event window, and many well-built 4-star cones stand toe to toe with a signature cone once Superimposed high enough.
- Herta's Store in the Simulated Universe: trades Herta Bonds for 5-star cones, costs no Warp passes, and is worth redeeming the moment Bonds pile up.
- Nameless Honor and events: some cones come from the Nameless Honor (Battle Pass) quest track or limited events tied to a given update — always claim them before they expire.
- Undying Starlight Exchange: save points earned from duplicate pulls and trade them directly for a standard 5-star cone at the Store, no gacha luck required.
If you're torn on whether to pull for a signature cone: only do it once you're sure you need the absolute highest ceiling for the hardest content, since everyday play clears fine on a well-built replacement.
Echoes of the Coffin
The Unreachable Side
Before Dawn
She Already Shut Her Eyes
How to use the filters and find a cone on this page
The Light Cone board on this page filters on two layers at once, letting you find the right cone in seconds instead of scrolling the whole list:
- Rarity filter: pick 5-star, 4-star or 3-star when you only want one spending tier, say hunting for a 4-star cone worth Superimposing for an F2P team.
- Path filter: pick the exact Path of the character you're gearing — the filter lists every Path currently in the game: Destruction, Preservation, The Hunt, Erudition, Nihility, Harmony, Abundance, Remembrance and Elation, missing no playstyle.
- No separate search box next to these two filters: to jump straight to a cone you already know by name, use the site-wide search (magnifying glass) at the top of the page — typing the cone's name there takes you directly to that cone's page, it doesn't narrow this table.
Combine both filters at once — say 5-star plus Harmony — to narrow the whole board down to a handful of cones that actually fit, instead of scanning the long list.
Where to start — a short roadmap for new players
If you're not sure where to begin, follow this order:
- Gear something first: never leave a character with an empty cone slot while waiting for the perfect one — any same-Path cone, even 3-star, beats an empty slot.
- Prioritize your main carry: hand your best available cone to the character carrying the team's damage first; supports and sustain units can run a standard cone for a while.
- Superimpose the cheap cones first: if you already hold a duplicate of a 3-star or 4-star cone you're using, feed it in immediately — the cost is close to zero and the power gain is real.
- Only chase a signature cone once your carry is set: don't pull a limited cone for a character you're not sure you'll keep investing in.
Bottom line: match the Path first, match the role second, and never undersell a well-built replacement cone — the damage ceiling only differs by a slice, but matching the Path is non-negotiable.
FAQ
Can I equip a cone with the wrong Path for now?
Yes. You still get the full base HP/ATK/DEF even on the wrong Path, only the passive is lost — still better than an empty slot, but swap it out the moment you own a matching-Path cone.
Do I have to Superimpose to play well?
No. Rank 1 already activates enough of the passive for most content, Superimposing only scales the numbers rather than being a requirement — the sensible move is upgrading only when a duplicate drops naturally.
Are 4-star cones worth using long-term?
Yes. Many 4-star cones at high Superimposition compete directly with a Rank 1 signature 5-star, especially for F2P or low-spender teams — read the passive itself rather than judging by rarity alone.
How do I know which cone is a character's signature?
A signature cone always releases alongside that character's limited banner and its passive is built to match their exact playstyle — check the Character page if unsure, to see which cone is the signature and which is a solid replacement.
Where do I get Light Cones without spending?
Several gacha-free sources: the standard banner pullable any time, Herta's Store in the Simulated Universe traded for Herta Bonds, the Undying Starlight Exchange at the Store, plus the Nameless Honor quest track and limited events tied to each update.
What's the fastest way to use the filters?
Combine the rarity filter with the Path filter to narrow the list down in one step. This table has no separate name search box — to jump straight to a cone you already know by name, use the site-wide search (magnifying glass) at the top of the page.