Light Cones
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This page gathers every Light Cone currently in Honkai: Star Rail into one board filterable by rarity and Path, but before you pick one, learn four core things: what a cone is and how to read its base stats, what Superimposing from Rank 1 to Rank 5 actually boosts, why matching Path always comes before chasing a flashy passive, and when a free replacement cone is already good enough instead of pulling for the signature. Learn these four pieces and you can gear any character correctly, even one too new for any written guide.
All 165 Honkai: Star Rail Light Cones, filter by rarity/Path and read the full S1-S5 superimposition effect text below to pick the right cone for your character.
Last updated: 12/08/2026
The figures on this page come directly from gamevika's internal game data store (counted/read straight from the real records), not an estimate or copy from elsewhere.
Full effect text for every Light Cone
Post-Op Conversation 4★ · Abundance
"You're awake... Thank you." "You... saved my life, Natasha. The one who should be saying thanks... is me." "No, I should be thanking you... for holding on until I finished the surgery." The doctor and patient smiled wearily at each other and said nothing more.
| Mutual Healing | S1 | S2 | S3 | S4 | S5 |
|---|---|---|---|---|---|
| Increases the wearer's Energy Regeneration Rate by | 8% | 10% | 12% | 14% | 16% |
| and increases Outgoing Healing when they use their Ultimate by | 12% | 15% | 18% | 21% | 24% |
Lv.1: HP 48 · ATK 19 · DEF 15 — Lv.80: HP 562 · ATK 225 · DEF 176
Good Night and Sleep Well 4★ · Nihility
The dim light outlines the dust tracks, As a young girl mumbles sweetly in her sleep. A silent figure appears behind her. "Well, well, well, you're cuter without those glasses — I knew it." The guitarist stares at her sleeping face, muttering to herself: "Good night, the genius girl that worries a lot."
| Toiler | S1 | S2 | S3 | S4 | S5 |
|---|---|---|---|---|---|
| …debuff the target enemy has, the DMG dealt by the wearer increases by | 12% | 15% | 18% | 21% | 24% |
| stacking up to | 3 | 3 | 3 | 3 | 3 |
Lv.1: HP 43 · ATK 22 · DEF 15 — Lv.80: HP 505 · ATK 253 · DEF 176
Day One of My New Life 4★ · Preservation
"So happy I got to see Pom-Pom in new clothes today! I like it~" "Today's my birthday! I'm still as cute as ever." "Today, I finally finally finally have a junior! Isn't that right, {NICKNAME}?" We click the shutter many times without thinking. Do we do that to capture the happiness at that moment? Or to capture ourselves at that moment?
| At This Very Moment | S1 | S2 | S3 | S4 | S5 |
|---|---|---|---|---|---|
| Increases the wearer's DEF by | 16% | 18% | 20% | 22% | 24% |
| After entering battle, increases All-Type RES of all allies by | 8% | 9% | 10% | 11% | 12% |
Lv.1: HP 43 · ATK 17 · DEF 21 — Lv.80: HP 505 · ATK 197 · DEF 246
Only Silence Remains 4★ · The Hunt
"Shouldn't we get off? It's our stop." A chuckle came from above. His eyes moved, but he didn't look up. "To be clear, March always says you're expressionless, but I don't agree." "The train's data bank show traces of an update, but the results weren't saved." "So... which entry were you having trouble with?" He grasped his pen tighter as he looked at the bloody scene drawn in the notebook from memory. "I see. It was the one about you..."
| Record | S1 | S2 | S3 | S4 | S5 |
|---|---|---|---|---|---|
| Increases the wearer's ATK by | 16% | 20% | 24% | 28% | 32% |
| If there are | 2 | 2 | 2 | 2 | 2 |
| or fewer enemies on the field, increases wearer's CRIT Rate by | 12% | 15% | 18% | 21% | 24% |
Lv.1: HP 43 · ATK 22 · DEF 15 — Lv.80: HP 505 · ATK 253 · DEF 176
Memories of the Past 4★ · Harmony
An old photo lies on the far end of the table in the guardian's residence. She would always subconsciously move her eyes away whenever she happened to see it. The memories of the past had already become distant, but the dreams of today still linger.
| Old Photo | S1 | S2 | S3 | S4 | S5 |
|---|---|---|---|---|---|
| Increases the wearer's Break Effect by | 28% | 35% | 42% | 49% | 56% |
| When the wearer attacks, additionally regenerates | 4 | 5 | 6 | 7 | 8 |
Lv.1: HP 43 · ATK 19 · DEF 18 — Lv.80: HP 505 · ATK 225 · DEF 211
The Moles Welcome You 4★ · Destruction
"Moles, moles," "Leaving our holes," "Smart moles fear naught foes," "Moles, moles," "Bite your toes!"
| Fantastic Adventure | S1 | S2 | S3 | S4 | S5 |
|---|---|---|---|---|---|
| …one stack of Mischievous. Each stack increases the wearer's ATK by | 12% | 15% | 18% | 21% | 24% |
Lv.1: HP 48 · ATK 22 · DEF 12 — Lv.80: HP 562 · ATK 253 · DEF 140
The Birth of the Self 4★ · Erudition
In the beginning, it had the exact same pose as the previous portrait. Looking at the face identical to hers, she was convinced that this was not her. "Impossible. How can two portraits be exactly the same?" She tweaked its joints, opened its eyes, and made its fingers softer. She looked happy when all the changes were done. "Completely different from yesterday. This is more like who I am today."
| The Maiden in the Painting | S1 | S2 | S3 | S4 | S5 |
|---|---|---|---|---|---|
| Increases DMG dealt by the wearer's Follow-Up ATKs by | 24% | 30% | 36% | 42% | 48% |
| If the current HP percentage of the enemy target is below or equal to | 50% | 50% | 50% | 50% | 50% |
| increases DMG dealt by Follow-Up ATKs by an extra | 24% | 30% | 36% | 42% | 48% |
Lv.1: HP 43 · ATK 22 · DEF 15 — Lv.80: HP 505 · ATK 253 · DEF 176
Shared Feeling 4★ · Abundance
When the doctor found the wounded girl, she was clinging to a machine that had stopped working, with all sorts of parts filling her pocket. She took the girl back to her clinic and treated the wounds. Drops of sweat slowly rolled down the girl's cheek, but she remained silent and her hands didn't stop fiddling the machine. To the doctor, the way the girl was attached to the machine was very much like how she was attached to her patients who needed help. So the doctor did not try to comfort the girl nor did she nag her about being more careful; but rather, she sat down with her to give her a moment of peace.
| Cure and Repair | S1 | S2 | S3 | S4 | S5 |
|---|---|---|---|---|---|
| Increases the wearer's Outgoing Healing by | 10% | 13% | 15% | 18% | 20% |
| When using Skill, regenerates | 2 | 2.5 | 3 | 3.5 | 4 |
Lv.1: HP 43 · ATK 19 · DEF 18 — Lv.80: HP 505 · ATK 225 · DEF 211
Eyes of the Prey 4★ · Nihility
In reality, most prey don't realize when danger is encroaching. This one's no exception. The sniper's scope slowly centers on a man throwing banknotes stack after stack, who seems completely oblivious to his impending demise. "So that's what greed looks like. That amount is equal to several of my contracts already... No wonder someone wants him dead." As if these thoughts were broadcasted out loud, the man in the scope turns his head, looking straight into the eyes of the sniper. "I've been waiting for you. Would this much be enough for you to hear me out?"
| Self-Confidence | S1 | S2 | S3 | S4 | S5 |
|---|---|---|---|---|---|
| Increases the wearer's Effect Hit Rate by | 20% | 25% | 30% | 35% | 40% |
| and increases DoT by | 24% | 30% | 36% | 42% | 48% |
Lv.1: HP 43 · ATK 22 · DEF 15 — Lv.80: HP 505 · ATK 253 · DEF 176
Landau's Choice 4★ · Preservation
"Did you not hear me? Don't go there ever again! What could you possibly be learning from those commoners!" "But I've never heard any of the stories they tell about Belobog before..." She pulled her brother behind her, denying him the chance to talk back. "You are both Landaus! One day, you'll face hard choices. Especially you, Serval." She knew that her brother did nothing wrong, but she couldn't think of a rebuttal. She went to bed angry after the argument, vowing to herself: "I will be a grown-up one day. And when that day comes, I will make choices..." "My own choices..."
| Time Fleets Away | S1 | S2 | S3 | S4 | S5 |
|---|---|---|---|---|---|
| The wearer is more likely to be attacked, and DMG taken is reduced by | 16% | 18% | 20% | 22% | 24% |
Lv.1: HP 43 · ATK 19 · DEF 18 — Lv.80: HP 505 · ATK 225 · DEF 211
Swordplay 4★ · The Hunt
Looking rather skeptical, the girl thrust the small sword at her imaginary enemy in an attempt to convince herself that this thing was useful. How can something so feeble compete with my two-handed sword? Do enemies even notice when they get stabbed? The owner of the sword did not seem to care about its size. After all, enemies are defeated by strategy, not swords. It doesn't matter whether the sword is heavy or light, as long as you use the pointy end.
| Answers of Their Own | S1 | S2 | S3 | S4 | S5 |
|---|---|---|---|---|---|
| For each time the wearer hits the same target, DMG dealt increases by | 8% | 10% | 12% | 14% | 16% |
| stacking up to | 5 | 5 | 5 | 5 | 5 |
Lv.1: HP 43 · ATK 22 · DEF 15 — Lv.80: HP 505 · ATK 253 · DEF 176
Planetary Rendezvous 4★ · Harmony
She had no idea what to expect when she first started out on this journey. All she knew was that she could at long last be rid of the judgmental eyes and petty bickering of her family. She felt she finally understood what the poet was trying to say. "One day, we would grow wings and forget what it was like to walk." The light in her eyes became the glittering stars.
| Departure | S1 | S2 | S3 | S4 | S5 |
|---|---|---|---|---|---|
| …an ally deals the same DMG Type as the wearer, DMG dealt increases by | 12% | 15% | 18% | 21% | 24% |
Lv.1: HP 48 · ATK 19 · DEF 15 — Lv.80: HP 562 · ATK 225 · DEF 176
A Secret Vow 4★ · Destruction
The boy would always make sure that his gloves and elbow guards were in good shape before leaving. He treasured his gloves more than anything because they were tight enough to hide secrets. With this layer of protection, no one could see the bandages on his hand and the wound beneath them. He would be treated as if he was normal, and he would be greeted just like everyone else. That was all he asked for.
| Spare No Effort | S1 | S2 | S3 | S4 | S5 |
|---|---|---|---|---|---|
| Increases DMG dealt by the wearer by | 20% | 25% | 30% | 35% | 40% |
| The wearer also deals an extra | 20% | 25% | 30% | 35% | 40% |
Lv.1: HP 48 · ATK 22 · DEF 12 — Lv.80: HP 562 · ATK 253 · DEF 140
Make the World Clamor 4★ · Erudition
She stood on the stage, waving at her audience, encouraging them to make their voice heard. Songs, shouts, or laments — anything that makes a sound. Voice your thoughts, so others can come to help. "Don't make your heart as cold as this concrete jungle." — Make the world clamor.
| The Power of Sound | S1 | S2 | S3 | S4 | S5 |
|---|---|---|---|---|---|
| The wearer regenerates | 20 | 23 | 26 | 29 | 32 |
| …entering battle, and increases DMG dealt by the wearer's Ultimate by | 32% | 40% | 48% | 56% | 64% |
Lv.1: HP 38 · ATK 22 · DEF 18 — Lv.80: HP 449 · ATK 253 · DEF 211
Perfect Timing 4★ · Abundance
On a bustling street, he walks and walks. The sunlight closely follows his footsteps. He makes a stop and picks up an umbrella to shade himself from the sun ...and from that prying gaze.
| Refraction of Sightline | S1 | S2 | S3 | S4 | S5 |
|---|---|---|---|---|---|
| Increases the wearer's Effect RES by | 16% | 20% | 24% | 28% | 32% |
| and increases Outgoing Healing by an amount that is equal to | 33% | 36% | 39% | 42% | 45% |
| of Effect RES. Outgoing Healing can be increased this way by up to | 15% | 18% | 21% | 24% | 27% |
Lv.1: HP 43 · ATK 19 · DEF 18 — Lv.80: HP 505 · ATK 225 · DEF 211
Resolution Shines As Pearls of Sweat 4★ · Nihility
The limelight cast on the boxing ring is bright, but no brighter than all those beads of sweat running down his back. He has long been determined to use his two fists to protect those he cherishes the most. After all, they are the ones who ignited his determination in the first place. They are the ones who have always been there for him, be it inside or outside the boxing ring.
| Glance Back | S1 | S2 | S3 | S4 | S5 |
|---|---|---|---|---|---|
| …enemy and if the hit enemy is not already "Ensnared," then there is a | 60% | 70% | 80% | 90% | 100% |
| …to "Ensnare" the hit enemy. "Ensnared" enemies' DEF decreases by | 12% | 13% | 14% | 15% | 16% |
| for | 1 | 1 | 1 | 1 | 1 |
Lv.1: HP 43 · ATK 22 · DEF 15 — Lv.80: HP 505 · ATK 253 · DEF 176
Trend of the Universal Market 4★ · Preservation
The planet is receiving a revaluation... "Will this project show that it's mutually beneficial to collect any outstanding debts?" "But we only need to convey one message — our existence." "If it were to have a value of its own, then it must create value for the corporation."
| A New Round of Shuffling | S1 | S2 | S3 | S4 | S5 |
|---|---|---|---|---|---|
| Increases the wearer's DEF by | 16% | 20% | 24% | 28% | 32% |
| When the wearer is attacked, there is a | 100% | 105% | 110% | 115% | 120% |
| …Burn the enemy. For each turn, the wearer deals DoT that is equal to | 40% | 50% | 60% | 70% | 80% |
| of the wearer's DEF for | 2 | 2 | 2 | 2 | 2 |
Lv.1: HP 48 · ATK 17 · DEF 18 — Lv.80: HP 562 · ATK 197 · DEF 211
Subscribe for More! 4★ · The Hunt
"Yo, yo. What is up! Is everything coming through?" The orange-haired girl slowly lifts a sledgehammer while shouting enthusiastically at the camera. "Ever seen a pretty girl doing the cinder-block-smashed-on-chest stunt?" "I didn't sign up for this!" The brunette girl cried out loud, only to be met with a sly smile from the girl with the orange hair. "Please. Just let me do this. This is what people would've wanted."
| Like Before You Leave! | S1 | S2 | S3 | S4 | S5 |
|---|---|---|---|---|---|
| The wearer's Basic ATK and Skill deals | 24% | 30% | 36% | 42% | 48% |
| more DMG. This effect increases by an extra | 24% | 30% | 36% | 42% | 48% |
Lv.1: HP 43 · ATK 22 · DEF 15 — Lv.80: HP 505 · ATK 253 · DEF 176
Dance! Dance! Dance! 4★ · Harmony
"Why couldn't Hook do a spinning dance move, just like how Clara does?" She clenched her tiny fists and pouted her cute lips, her chubby little face looking redder than ever under her signature felt hat. "Please, Mr. Svarog, can you please help Hook with this?" Without saying any words, Mr. Svarog began to hold out his robotic arm. "I'm g—gonna be sick!!! Put me down now! Please!"
| Cannot Stop It! | S1 | S2 | S3 | S4 | S5 |
|---|---|---|---|---|---|
| …uses their Ultimate, all allies' actions are Advanced Forward by | 16% | 18% | 20% | 22% | 24% |
Lv.1: HP 43 · ATK 19 · DEF 18 — Lv.80: HP 505 · ATK 225 · DEF 211
Under the Blue Sky 4★ · Destruction
Under the blue sky, fields of wheat were dancing. The young girl was carefully weaving a flower wreath, for her most beloved little sister. That was when they were still the same height. That was when they shared the same smile.
| Rye Under the Sun | S1 | S2 | S3 | S4 | S5 |
|---|---|---|---|---|---|
| Increases the wearer's ATK by | 16% | 20% | 24% | 28% | 32% |
| When the wearer defeats an enemy, the wearer's CRIT Rate increases by | 12% | 15% | 18% | 21% | 24% |
| for | 3 | 3 | 3 | 3 | 3 |
Lv.1: HP 43 · ATK 22 · DEF 15 — Lv.80: HP 505 · ATK 253 · DEF 176
Geniuses' Repose 4★ · Erudition
She pointed at that green rice cake. "The experiment has ended. Time to take a break. I just can't miss this freshly made dessert." She saw the puppet girl frowning in deep thought. "Well, in your current body, you can only look but not eat. I'll make you a box of new ones when the time comes." She saw the mechanical aristocrat hesitating at his own cup. "Don't worry. It's only machine oil. Perfectly safe for you to consume."
| Each Now Has a Role to Play | S1 | S2 | S3 | S4 | S5 |
|---|---|---|---|---|---|
| Increases the wearer's ATK by | 16% | 20% | 24% | 28% | 32% |
| When the wearer defeats an enemy, the wearer's CRIT DMG increases by | 24% | 30% | 36% | 42% | 48% |
| for | 3 | 3 | 3 | 3 | 3 |
Lv.1: HP 38 · ATK 22 · DEF 18 — Lv.80: HP 449 · ATK 253 · DEF 211
Quid Pro Quo 4★ · Abundance
After enjoying an intense massage from the dragon girl, the foxian girl held out her hand and playfully pinched the dragon girl's little chubby cheeks. The little girl then pouted her lips, clearly offended, only to elicit a gleeful giggle from the foxian girl. "Now that's what I call a proper quid pro quo."
| Enjoy With Rapture | S1 | S2 | S3 | S4 | S5 |
|---|---|---|---|---|---|
| At the start of the wearer's turn, regenerates | 8 | 10 | 12 | 14 | 16 |
| …chosen ally (excluding the wearer) whose current Energy is lower than | 50% | 50% | 50% | 50% | 50% |
Lv.1: HP 43 · ATK 19 · DEF 18 — Lv.80: HP 505 · ATK 225 · DEF 211
Fermata 4★ · Nihility
The phonograph record is being played, spinning nonstop. Even the sounds of all those hoarse shrieks cannot escape the heatwave and are dampened by its tepidity. She seemed unprepared and utterly enthralled by the fascinating melodies: It started with sincerity and anticipation... ...followed by a passionate catharsis... ...with one climax after another... ...until the record's spinning came to a final stop and those hoarse shrieks were no longer audible. "Mission accomplished."
| Semibreve Rest | S1 | S2 | S3 | S4 | S5 |
|---|---|---|---|---|---|
| Increases the wearer's Break Effect by | 16% | 20% | 24% | 28% | 32% |
| …increases their DMG to enemies afflicted with Shock or Wind Shear by | 16% | 20% | 24% | 28% | 32% |
Lv.1: HP 43 · ATK 22 · DEF 15 — Lv.80: HP 505 · ATK 253 · DEF 176
We Are Wildfire 4★ · Preservation
She got used to people losing their homes. And she got used to people losing their lives. But crying alone was useless. "Wear this red scarf, and then we shall share each other's pain." "We are family. We are Wildfire." The moment that pair of big hands held her head, she could no longer hold back her tears.
| Teary-Eyed | S1 | S2 | S3 | S4 | S5 |
|---|---|---|---|---|---|
| At the start of the battle, the DMG dealt to all allies decreases by | 8% | 10% | 12% | 14% | 16% |
| for | 5 | 5 | 5 | 5 | 5 |
| …At the same time, immediately restores HP to all allies equal to | 30% | 35% | 40% | 45% | 50% |
Lv.1: HP 34 · ATK 22 · DEF 21 — Lv.80: HP 393 · ATK 253 · DEF 246
River Flows in Spring 4★ · The Hunt
The young boy took a short break from his sword practice. The sunlight was baking his already heated neck. He slowly got into the water, whose coldness touched his bare feet. When the bell chimes and birds tweet, even the people far away would know that springtime had arrived.
| Stave Off the Lingering Cold | S1 | S2 | S3 | S4 | S5 |
|---|---|---|---|---|---|
| After entering battle, increases the wearer's SPD by | 8% | 9% | 10% | 11% | 12% |
| and DMG by | 12% | 15% | 18% | 21% | 24% |
Lv.1: HP 38 · ATK 22 · DEF 18 — Lv.80: HP 449 · ATK 253 · DEF 211
Past and Future 4★ · Harmony
The wings of the paper kite in her hands were broken, brutally reminding her of her beloved's tragic passing. She kneeled next to the fire of war, eyes full of sorrow. "If you are the only one left to do this, then our sacrifice would..." Gunfire raged on, painting the sky red without dampening its majesty. She looked up at the sky, eyes full of fury.
| Kites From the Past | S1 | S2 | S3 | S4 | S5 |
|---|---|---|---|---|---|
| …their Skill, the next ally taking action (except the wearer) deals | 16% | 20% | 24% | 28% | 32% |
| increased DMG for | 1 | 1 | 1 | 1 | 1 |
Lv.1: HP 43 · ATK 19 · DEF 18 — Lv.80: HP 505 · ATK 225 · DEF 211
Woof! Walk Time! 4★ · Destruction
Pity that no one has seen it... Seen it screw up its nose and sniff around and dive into an empty path. Pity that no one has seen it... Seen it retract its claws, enter the password, and leap into the embraces of freedom. Has nobody seen it still...? A grown dog can now walk itself in space!
| Run! | S1 | S2 | S3 | S4 | S5 |
|---|---|---|---|---|---|
| Increases the wearer's ATK by | 10% | 13% | 15% | 18% | 20% |
| and increases their DMG to enemies afflicted with Burn or Bleed by | 16% | 20% | 24% | 28% | 32% |
Lv.1: HP 43 · ATK 22 · DEF 15 — Lv.80: HP 505 · ATK 253 · DEF 176
The Seriousness of Breakfast 4★ · Erudition
Though the table is set... Some people want a cup of tea first. Some people want to take a picture first. Some people want to read the newspaper first. Some people want to write a page in their notebook first. Some people want to play on their phone first. "All of you, eat while the food is hot!"
| Get Ready | S1 | S2 | S3 | S4 | S5 |
|---|---|---|---|---|---|
| Increases the wearer's DMG by | 12% | 15% | 18% | 21% | 24% |
| For every enemy defeated by the wearer, the wearer's ATK increases by | 4% | 5% | 6% | 7% | 8% |
| stacking up to | 3 | 3 | 3 | 3 | 3 |
Lv.1: HP 38 · ATK 22 · DEF 18 — Lv.80: HP 449 · ATK 253 · DEF 211
Warmth Shortens Cold Nights 4★ · Abundance
Lighting a light, she glanced at her friend beside her while holding a mug of warm chocolate. Watching her read the books and notes she gifted her. Watching her expressing a rare smile. In cold nights like this, even the tiniest bit of bliss can chase away the chills.
| Tiny Light | S1 | S2 | S3 | S4 | S5 |
|---|---|---|---|---|---|
| Increases the wearer's Max HP by | 16% | 20% | 24% | 28% | 32% |
| …Basic ATK or Skill, restores all allies' HP by an amount equal to | 2% | 2.5% | 3% | 3.5% | 4% |
Lv.1: HP 48 · ATK 17 · DEF 18 — Lv.80: HP 562 · ATK 197 · DEF 211
We Will Meet Again 4★ · Nihility
She had once thought it was some sort of program. How else would it never tire? But a program would never actively discard the optimal solution and bypass her trap. "Seems like we'll have a war of attrition." She yawns. "Time to sleep. Organic lifeforms should treasure rest." The surroundings dim. She suddenly bolts awake, but the residues of data are swept away and destroyed. It all seems like a dream — but the taste of defeat is very real.
| A Discourse in Arms | S1 | S2 | S3 | S4 | S5 |
|---|---|---|---|---|---|
| …the wearer uses Basic ATK or Skill, deals Additional DMG equal to | 48% | 60% | 72% | 84% | 96% |
Lv.1: HP 38 · ATK 24 · DEF 15 — Lv.80: HP 449 · ATK 281 · DEF 176
This Is Me! 4★ · Preservation
The girl could rock any outfit she chooses, but she was unsatisfied, judging by the dozen sets of clothing piled up behind her. "Will this be the last outfit for today?" She thought silently to herself and looked at the girl in the mirror. She looked extra happy on this day. "Okay! This is me!"
| New Chapter | S1 | S2 | S3 | S4 | S5 |
|---|---|---|---|---|---|
| Increases the wearer's DEF by | 16% | 20% | 24% | 28% | 32% |
| Increases the DMG of the wearer when they use their Ultimate by | 60% | 75% | 90% | 105% | 120% |
| of the wearer's DEF. This effect only applies | 1 | 1 | 1 | 1 | 1 |
Lv.1: HP 38 · ATK 17 · DEF 24 — Lv.80: HP 449 · ATK 197 · DEF 281
Return to Darkness 4★ · The Hunt
Even though her sister was close by her side, she could hear nothing. The only thing audible was the voice in the depths of her heart, which only grew louder by the minute. "Big sis's body is cold." "Big sis's body is not moving." A violent surge of fury irrevocably overwhelmed her so much that she didn't even find the time to clear her mind, or to remember this crucial yet neglected fact... "Big sis's body has been cold like this for a very long time."
| Raging Waves | S1 | S2 | S3 | S4 | S5 |
|---|---|---|---|---|---|
| Increases the wearer's CRIT Rate by | 12% | 15% | 18% | 21% | 24% |
| After a CRIT Hit, there is a | 16% | 20% | 24% | 28% | 32% |
| fixed chance to dispel | 1 | 1 | 1 | 1 | 1 |
| buff on the target enemy. This effect can only trigger | 1 | 1 | 1 | 1 | 1 |
Lv.1: HP 38 · ATK 24 · DEF 15 — Lv.80: HP 449 · ATK 281 · DEF 176
Carve the Moon, Weave the Clouds 4★ · Harmony
He immediately falls in love with the golden vessel and is about to buy it, but the foxian girl drags him aside and whispers: "Please return at night, Mr. Benefactor, and make up your mind then." As promised, he returns at night. The same foxian girl opens the door and smiles at him. "Please follow me, Mr. Benefactor." A ray of moonlight shines onto the base of the etched plate. The artisan had traced the petals with lines of various depths, and he would not be able to see such details without the moonlight. He finally recalls why this item is called "Carve the Moon, Weave the Clouds."
| Secret | S1 | S2 | S3 | S4 | S5 |
|---|---|---|---|---|---|
| …following effects is applied randomly: All allies' ATK increases by | 10% | 13% | 15% | 18% | 20% |
| all allies' CRIT DMG increases by | 12% | 15% | 18% | 21% | 24% |
| or all allies' Energy Regeneration Rate increases by | 6% | 8% | 9% | 11% | 12% |
Lv.1: HP 43 · ATK 22 · DEF 15 — Lv.80: HP 505 · ATK 253 · DEF 176
Nowhere to Run 4★ · Destruction
This isn't the first time he's seen this man. This man had become his own inseparable shadow. No matter how many times he runs this man through with his spear, the man always comes back. He can neither lose to this man, nor truly win. Though he wants to run away, there is nowhere to run.
| Desperate Times | S1 | S2 | S3 | S4 | S5 |
|---|---|---|---|---|---|
| Increases the wearer's ATK by | 24% | 30% | 36% | 42% | 48% |
| Whenever the wearer defeats an enemy, they restore HP equal to | 12% | 15% | 18% | 21% | 24% |
Lv.1: HP 43 · ATK 24 · DEF 12 — Lv.80: HP 505 · ATK 281 · DEF 140
Today Is Another Peaceful Day 4★ · Erudition
There is the new book borrowed for lunch and she just figured out a new way to play tiles. If she works slowly, the rest of her job should last exactly till the end of day. She ducks easily into a corner. No one must disturb her in her wonderful off time — not even diviner Fu. Just on the off chance that she does show up... "Then I'll give this milk candy ball to Diviner Fu. She can't be angry after having sweets!"
| A Storm Is Coming | S1 | S2 | S3 | S4 | S5 |
|---|---|---|---|---|---|
| …DMG based on their Max Energy. Each point of Energy increases DMG by | 0.2% | 0.25% | 0.3% | 0.35% | 0.4% |
| A max of | 160 | 160 | 160 | 160 | 160 |
Lv.1: HP 38 · ATK 24 · DEF 15 — Lv.80: HP 449 · ATK 281 · DEF 176
What Is Real? 4★ · Abundance
"If all the clocks are displaying the wrong time..." "If those bound to promises fulfilled their vows through betrayal..." "If those who sink into the realm of dreams never truly fell asleep..." "If the dead return to life, only to discover their names have been stripped..." "If... if..." He blows out the flame, and in darkness, there is but the eternal ticking of the timepiece.
| Hypothesis | S1 | S2 | S3 | S4 | S5 |
|---|---|---|---|---|---|
| Increases the wearer's Break Effect by | 24% | 30% | 36% | 42% | 48% |
| …using Basic ATK, restores HP for the wearer by an amount equal to | 2% | 2.5% | 3% | 3.5% | 4% |
| of Max HP plus | 800 | 800 | 800 | 800 | 800 |
Lv.1: HP 48 · ATK 19 · DEF 15 — Lv.80: HP 562 · ATK 225 · DEF 176
Dreamville Adventure 4★ · Harmony
"Hello, dear viewers! Clockie and his pals have come to see you all again!" "In the previous episode, Boss Stone discovered that Dreamville was sitting on a wealth of natural resources, and moved to seize control over the city. In response, Clockie joined forces with Brother Hanu and Origami Bird, and together, they sent Boss Stone and his goons running from Dreamville." "But Boss Stone isn't going to be defeated that easily, and this time, he's gathered a legion of thugs to fulfill his oath of turning Dreamville into a crater. In this episode, Clockie might just be standing against the greatest threat he ever faced!" "What scheme will Clockie employ to escape from this crisis? And what new friends will join his party? Stay tuned for the latest episode of 'Dreamville Adventure'!"
| Solidarity | S1 | S2 | S3 | S4 | S5 |
|---|---|---|---|---|---|
| …allies' DMG for the same type of ability as used by the wearer by | 12% | 14% | 16% | 18% | 20% |
Lv.1: HP 43 · ATK 19 · DEF 18 — Lv.80: HP 505 · ATK 225 · DEF 211
Final Victor 4★ · The Hunt
"You don't believe me?" He provocatively looks at the man before him, then draws out a revolver, empties its cylinder, and leaves a single shot in the chamber. "Seems like I'll need to get you up to speed on how I do things if our cooperation were to remain amicable." He pushes the gun into his opponent's hand, spins the cylinder, and points the barrel to his own chest. He pulls the trigger repeatedly, and the smile on his face remains the same after three empty clicks. "Life is a grand gamble, and I'll always be the final victor."
| Wager | S1 | S2 | S3 | S4 | S5 |
|---|---|---|---|---|---|
| Increases the wearer's ATK by | 12% | 14% | 16% | 18% | 20% |
| When the wearer lands a CRIT hit on enemies, gains | 1 | 1 | 1 | 1 | 1 |
| stack of Good Fortune. This can stack up to | 4 | 4 | 4 | 4 | 4 |
| …Every stack of Good Fortune increases the wearer's CRIT DMG by | 8% | 9% | 10% | 11% | 12% |
Lv.1: HP 43 · ATK 22 · DEF 15 — Lv.80: HP 505 · ATK 253 · DEF 176
Flames Afar 4★ · Destruction
"Package secured. I'll leave covering our retreat to you." Their comrade's voice comes through the communicator. They glance around the surroundings, watching as the savaged remnants of their enemies continue to pass through the complex architecture inside the vast and abandoned structure. They are drawing ever closer. "Please hold." After a beat of quietude, a series of apocalyptic explosions rocket up into the sky. Waves of displaced air cast clouds of dust high across the battlefield, and smoke scatter in all directions, the blinding white cleaving light into the night. "You know they purposely planted loads of gunpowder in there, right?" With a rustle, they flung open the cape as if they just finished a leisurely stroll. "Of course." "So, let's light it up. All I need to do is play the part of the match."
| Deflagration | S1 | S2 | S3 | S4 | S5 |
|---|---|---|---|---|---|
| When the wearer's cumulative HP loss during one attack exceeds | 25% | 25% | 25% | 25% | 25% |
| …or if the amount of their own HP consumed at one time is greater than | 25% | 25% | 25% | 25% | 25% |
| of their Max HP, immediately heals the wearer for | 15% | 15% | 15% | 15% | 15% |
| of their Max HP, and at the same time, increases the DMG they deal by | 25% | 31% | 38% | 44% | 50% |
| for | 2 | 2 | 2 | 2 | 2 |
| turn(s). This effect can only be triggered once every | 3 | 3 | 3 | 3 | 3 |
Lv.1: HP 48 · ATK 22 · DEF 12 — Lv.80: HP 562 · ATK 253 · DEF 140
Destiny's Threads Forewoven 4★ · Preservation
Destiny always tows the masses onward without reason, and she lurks within the darkness, waiting to inscribe the most crucial of instants. Sorting, matching, shuffling, drawing... She simulates fate's hand in how it manipulates all variables for the masses, seeking the trajectory of truth beneath the visage of a disorderly exterior. Finally, when all the characters are in their place, she brushes over the card faces that are in stasis and assembles the unfathomable truth. "Still missing a card... So, I'll add one in."
| Insight | S1 | S2 | S3 | S4 | S5 |
|---|---|---|---|---|---|
| Increases the wearer's Effect RES by | 12% | 14% | 16% | 18% | 20% |
| For every | 100 | 100 | 100 | 100 | 100 |
| of DEF the wearer has, increases the wearer's DMG dealt by | 0.8% | 0.9% | 1% | 1.1% | 1.2% |
| up to a maximum DMG increase of | 32% | 36% | 40% | 44% | 48% |
Lv.1: HP 43 · ATK 17 · DEF 21 — Lv.80: HP 505 · ATK 197 · DEF 246
No Light Cone matches
Recommended Light Cone by character
What a Light Cone is, and how to read its base stats
A Light Cone is the one piece of gear every Honkai: Star Rail character can equip, playing the same role a sword or gun plays in most other RPGs. A cone gives three things at once: base HP, ATK and DEF that scale with level and Ascension exactly like a character does; a unique passive that usually boosts damage, healing, shields or a stat under some condition; and a fixed Path stamped onto the cone that never changes.
- Base stats: every cone leans toward a different main stat — some pile on ATK, others lean HP or DEF — read this before picking one for a carry versus a sustain unit.
- Passive: the text under the cone's name almost always has a trigger condition (enough CRIT Rate, defeating an enemy, using a Skill or Ultimate...) — read the condition instead of just the percentage.
- Fixed Path: decides which character gets the full passive, the single most important factor when picking a cone for a team.
One thing new players miss: any character can equip any cone regardless of Path, but the passive ONLY activates when the cone's Path matches the wearer's Path. Equip it off-Path and you still get the full base stats, but you lose the passive entirely — usually the strongest part of the whole cone.
Night on the Milky Way
In the Night
Something Irreplaceable
But the Battle Isn't Over
What Superimposing from Rank 1 to Rank 5 boosts, and is it worth farming
Superimposing is the upgrade system that consumes duplicate copies of the same cone, the weapon equivalent of a character's Eidolons. Every cone starts at Rank 1 and can be raised to a maximum of Rank 5, with each duplicate fed in raising the rank by exactly one. Reaching Rank 5 (often called S5) needs five copies total: one base copy plus four duplicates, with no shortcut around it.
- What it boosts: only the numerical part of the passive — damage percentage, effect duration or a trigger threshold — never the base HP/ATK/DEF stats.
- Is it worth farming: almost always yes when the duplicate comes from a cone you already happen to own extra of, since superimposing is a straight power gain for a copy that would otherwise sit idle.
- Where F2P should stop: Rank 1 is already enough for most everyday content; don't force extra pulls just to chase a duplicate of a limited cone — that gacha budget is usually better spent on a new character instead.
One exception worth remembering: cones bought from Herta's Store inside the Simulated Universe don't upgrade with duplicates at all — they use a dedicated material traded for Herta Bonds, so steady Bond farming superimposes this group without ever needing gacha luck.
In the Name of the World
Moment of Victory
Patience Is All You Need
Incessant Rain
The one rule that matters most — Path before passive
Before looking at any passive or stat, always filter by the Path of the character you're gearing first — the single most important rule on this whole page. However impressive a cone's passive reads, it does nothing if the Path doesn't match, since the strongest part of the cone never fires.
- Destruction, The Hunt, Erudition: the three damage-focused Paths, prioritize cones that add CRIT stats, DMG% or raw ATK.
- Harmony, Abundance: support and healing Paths, prioritize cones that buff teammates, restore Energy or refund Skill Points.
- Preservation: the tank Path, prioritize cones that add shields, DEF or incoming-damage reduction.
- Nihility, Remembrance, Elation: each remaining Path carries its own distinct passive family, so read every cone's text instead of guessing from a character's name.
Only after filtering to the right Path should you look at the specific in-team role, choosing between the handful of same-Path cones already sitting in your inventory.
Signature or replacement cone — and the free sources worth remembering
Most limited carries ship with a signature cone released alongside their banner, its passive built to match that carry's exact playstyle for the highest damage ceiling — but it only comes from gacha, so not everyone owns it. The good news: almost every carry also has at least one replacement cone on the standard banner or earned for free, keeping most of the signature's power at close to zero cost.
- Standard-banner cones: pullable any time with no event window, and many well-built 4-star cones stand toe to toe with a signature cone once Superimposed high enough.
- Herta's Store in the Simulated Universe: trades Herta Bonds for 5-star cones, costs no Warp passes, and is worth redeeming the moment Bonds pile up.
- Nameless Honor and events: some cones come from the Nameless Honor (Battle Pass) quest track or limited events tied to a given update — always claim them before they expire.
- Undying Starlight Exchange: save points earned from duplicate pulls and trade them directly for a standard 5-star cone at the Store, no gacha luck required.
If you're torn on whether to pull for a signature cone: only do it once you're sure you need the absolute highest ceiling for the hardest content, since everyday play clears fine on a well-built replacement.
Echoes of the Coffin
The Unreachable Side
Before Dawn
She Already Shut Her Eyes
How to use the filters and find a cone on this page
The Light Cone board on this page filters on two layers at once, letting you find the right cone in seconds instead of scrolling the whole list:
- Rarity filter: pick 5-star, 4-star or 3-star when you only want one spending tier, say hunting for a 4-star cone worth Superimposing for an F2P team.
- Path filter: pick the exact Path of the character you're gearing — the filter lists every Path currently in the game: Destruction, Preservation, The Hunt, Erudition, Nihility, Harmony, Abundance, Remembrance and Elation, missing no playstyle.
- No separate search box next to these two filters: to jump straight to a cone you already know by name, use the site-wide search (magnifying glass) at the top of the page — typing the cone's name there takes you directly to that cone's page, it doesn't narrow this table.
Combine both filters at once — say 5-star plus Harmony — to narrow the whole board down to a handful of cones that actually fit, instead of scanning the long list.
Where to start — a short roadmap for new players
If you're not sure where to begin, follow this order:
- Gear something first: never leave a character with an empty cone slot while waiting for the perfect one — any same-Path cone, even 3-star, beats an empty slot.
- Prioritize your main carry: hand your best available cone to the character carrying the team's damage first; supports and sustain units can run a standard cone for a while.
- Superimpose the cheap cones first: if you already hold a duplicate of a 3-star or 4-star cone you're using, feed it in immediately — the cost is close to zero and the power gain is real.
- Only chase a signature cone once your carry is set: don't pull a limited cone for a character you're not sure you'll keep investing in.
Bottom line: match the Path first, match the role second, and never undersell a well-built replacement cone — the damage ceiling only differs by a slice, but matching the Path is non-negotiable.
FAQ
Can I equip a cone with the wrong Path for now?
Yes. You still get the full base HP/ATK/DEF even on the wrong Path, only the passive is lost — still better than an empty slot, but swap it out the moment you own a matching-Path cone.
Do I have to Superimpose to play well?
No. Rank 1 already activates enough of the passive for most content, Superimposing only scales the numbers rather than being a requirement — the sensible move is upgrading only when a duplicate drops naturally.
Are 4-star cones worth using long-term?
Yes. Many 4-star cones at high Superimposition compete directly with a Rank 1 signature 5-star, especially for F2P or low-spender teams — read the passive itself rather than judging by rarity alone.
How do I know which cone is a character's signature?
A signature cone always releases alongside that character's limited banner and its passive is built to match their exact playstyle — check the Character page if unsure, to see which cone is the signature and which is a solid replacement.
Where do I get Light Cones without spending?
Several gacha-free sources: the standard banner pullable any time, Herta's Store in the Simulated Universe traded for Herta Bonds, the Undying Starlight Exchange at the Store, plus the Nameless Honor quest track and limited events tied to each update.
What's the fastest way to use the filters?
Combine the rarity filter with the Path filter to narrow the list down in one step. This table has no separate name search box — to jump straight to a cone you already know by name, use the site-wide search (magnifying glass) at the top of the page.