Last updated: 31/07/2026
The figures on this page come directly from gamevika's internal game data store (counted/read straight from the real records), not an estimate or copy from elsewhere.
Tier List
Tier list ranking 92 Honkai: Star Rail characters by meta strength across 6 bands (SS to C) for DPS, Support and Sustain — filter by role, see the reasoning.
Make your own tier list →This tier list ranks all 90 Honkai: Star Rail characters as of patch 4.4, based on a consensus of real build/team-usage sources (not one person's opinion) — with a changelog explaining every rank change.
This board blends multiple independent community sources, cross-checked against the real build/usage data already running on gamevika — we don't name specific sources. Where sources disagree on a name, we pick the median instead of hiding it.
The "Consensus" column blends scores from multiple independent community sources (each normalized to its own scale); an orange diamond mark means sources visibly disagree (≥2 tiers) on that character.
Recent tier changes
- 14/07/2026 (v4.3) — Added the 10 missing Trailblazer variants (5 paths × 2 genders); added a per-character consensus score and a divergence flag across independent community sources.
- 13/07/2026 (v4.3) — Board established — first pass combining multiple independent sources, added per-character reasons/tags/filters for all 82 characters.
On the current version (see the version label at the top of the board), gamevika's HSR tier list ranks the whole roster of playable Trailblaze allies into 6 tiers — SS, S+, S, A, B, C — by performance across 3 endgame modes: Memory of Chaos, Pure Fiction and Apocalyptic Shadow. The live board above counts each tier automatically and can switch per mode, since a character can sit at SS in one mode but only S in another.
Rankings are derived from a 0-5 score per mode, cross-checked against community consensus and real build data — not gut feeling. A- or B-tier characters still clear hard content when built right; the tier only measures the power ceiling versus the top cohort, not usable versus useless.
These characters are live on the site but not scored yet — too new for enough real clear data. We list them here instead of hiding them; a tier is only given once we have evidence, never guessed.
Ashveil
3/3 community sources agree
Dan Heng • Permansor Terrae
2/3 community sources agree
Evanescia
3/3 community sources agree
Himeko
3/3 community sources agree
Huohuo
2/3 community sources agree
Hyacine
2/3 community sources agree
Mortenax Blade
3/3 community sources agree
Silver Wolf LV.999
3/3 community sources agree
Sparxie
2/3 community sources agree
Sunday
2/3 community sources agree
Tribbie
2/3 community sources agree
Yao Guang
3/3 community sources agree
| Character | Element | Path | Overall | Memory of Chaos | Pure Fiction | Apocalyptic Shadow | Anomaly Arbitration | Community consensus | Mechanic tags | Why |
|---|---|---|---|---|---|---|---|---|---|---|
| SS | S+ | SS | S+ | – | S+ | SP-Friendly | Self-implants weaknesses, fits any team; Needs supports/shields to fully shine; Wants 80%+ CRIT to trigger Rutilant Arena. | |||
| SS | SS | SS | S+ | S+ 3/3 community sources agree |
SS | Action AdvanceHeal | Enormous HP-scaling AoE with self-sufficient energy; Consumes team HP, so a strong healer is mandatory; Signature cone and relics are a bit niche for F2P. | |||
| SS | SS | S+ | S+ | SS 2/3 community sources agree |
SS | SP-FriendlyFollow-upShield | Rare sustain that directly buffs the carry's ATK%; Single Bondmate — wants one-DPS teams, weak in multi-carry/DoT comps; Optimal play needs lots of ATK% and energy, farming is a grind. | |||
| SS | SS | S+ | S+ | S+ 3/3 community sources agree |
SS | BuffHeal | Best Remembrance support for Castorice; Needs a Remembrance/memosprite shell to shine; Wants HP and CRIT together, so relic farming is rough. | |||
| SS | SS | S | S+ | SS 2/3 community sources agree |
SS | DebuffEnergy RegenHeal | Strong healing + team-wide energy regen; Needs enough SPD to heal in time; Deals no damage. | |||
| SS | SS | S+ | SS | SS 2/3 community sources agree |
SS | Action AdvanceEnergy RegenHeal | Best single-target healer in the meta, trivializes hard content; Provides no team energy, so she's picky about comps; Demanding 200 SPD breakpoint needs good relics. | |||
| SS | SS | SS | SS | SS 3/3 community sources agree |
SS | DebuffSP-FriendlyFollow-upHeal | Massive AoE damage (hits all enemies at once) that scales off Max HP, so you don't need to sink resources into an expensive ATK stat.; He constantly 'burns' his own HP to deal damage (losing 10-20% Max HP each time he uses his Skill or Ultimate) - without a solid healer, he can easily put himself in danger mid-fight.. | |||
| SS | SS | S+ | SS | S 3/3 community sources agree |
S+ | BuffDoTEnergy RegenHeal | Top-tier at both single-target and AoE; Needs turn-advance supports (Sunday/Cerydra) to fully shine; Transformation rotation is fiddly at first. | |||
| SS | SS | S+ | SS | SS 3/3 community sources agree |
SS | Action Advance | Extremely strong AoE — both her Skill and Ultimate hit all enemies, excellent for wave-clear content like Pure Fiction; Heavily reliant on Yao Guang — without her, Punchline/MMR buildup slows down significantly and she underperforms; Requires a separate Elation-exclusive support roster that doesn't overlap with other DPS teams, costing extra investment. | |||
| SS | SS | S | S+ | S+ 2/3 community sources agree |
SS | Action AdvanceBuffEnergy Regen | Turn advance plus strong CRIT DMG buff; Needs an SP-hungry DPS to shine; Single-target buffs, weaker in wide Pure Fiction. | |||
| SS | SS | S | S+ | SS 2/3 community sources agree |
S+ | BuffEnergy Regen | 100% Action Advance for both carry and summon; Ult-reliant, needs steady energy; Buffs only ONE ally, weak in wide AoE. | |||
| SS | SS | SS | S+ | SS 2/3 community sources agree |
SS | BuffFollow-up | Team-wide all-type RES PEN + DMG-taken amp; CRIT-focused relics are hard to fully optimize; Needs HP >= 5000 and energy management to flow. | |||
| SS | S+ | SS | SS | SS 3/3 community sources agree |
SS | BuffSP-Friendly | Best-in-slot for Elation DPS like Sparxie and Silver Wolf Lv. 999; Team-locked — only shines with Elation units; SPD-hungry (≥160) and needs Ultimate uptime, tricky to tune. | |||
| S+ | SS | S | S+ | S 2/3 community sources agree |
S+ | DebuffBreak | Explosive damage clearing small mobs and bosses alike; Requires two Nihility teammates, restrictive team-building; Weaker in pure large-wave AoE modes. | |||
| S+ | SS | A | S | – | A | Action AdvanceEnergy RegenHeal | Top single-target/blast damage in Supreme Stance; No Break mechanic, favored by Lightning-weak content; Weaker in Pure Fiction (limited wide AoE). | |||
| S+ | SS | B | SS | – | S | Follow-up | Elite single-target burst damage; Heavy SP hog, team-restrictive; No AoE, weak in Pure Fiction. | |||
| S+ | S+ | A | S+ | SS 3/3 community sources agree |
S+ | DebuffFollow-up | Extremely strong single-target damage, functions almost as a solo carry; Requires near-100% CRIT Rate to deal consistent damage, tricky for newer players to build; Weak in wide-target content like Pure Fiction since he's a single-target DPS. | |||
| S+ | SS | S | S+ | – | S | BuffFollow-upShield | Massive team-wide shields that scale off easy-to-build DEF; Skill costs a skill point, so SP management matters; Lower value in Pure Fiction's DPS-race format. | |||
| S+ | S+ | SS | S+ | S 3/3 community sources agree |
S+ | DoT | Explosive DoT damage that scales with more enemies; Relies on a detonator teammate for peak output; Weaker against single bosses than direct DPS. | |||
| S+ | S | B | A | – | A | Buff | Powerful turn advance boosts DPS uptime; Heavy Skill Point drain at E0. | |||
| S+ | SS | S | SS | S 3/3 community sources agree |
S | SP-Friendly | Huge Skill CRIT DMG + RES PEN buff for one carry; Single-target buff makes her very team-dependent; Only shines with Skill-reliant carries. | |||
| S+ | S+ | S | S+ | – | S | BuffDebuffFollow-up | High SPD, acts early to shred DEF; Wants a debuff-heavy team to shine; Hard-gated on the 170 SPD threshold. | |||
| S+ | SS | SS | S+ | S+ 2/3 community sources agree |
S+ | Action AdvanceBuffDoTEnergy Regen | Elite Ice/Remembrance support with unique per-Heir buffs; Locked to Chrysos Heir/Remembrance teams to shine; Slow ramp, weak turn 1, tight energy at E0. | |||
| S+ | S+ | S+ | SS | SS 3/3 community sources agree |
S+ | Energy RegenFollow-up | Strong against both single targets and full enemy waves, fits almost any boss fight; Needs Yao Guang in the team to reach her real ceiling; The ideal mono-Elation team still has few members to pick from, limiting flexibility for newer accounts. | |||
| S+ | S | A | S | – | S | BuffFollow-up | Elite single-target damage; Relies on a follow-up ally for optimal energy; Weak in wave-clear content (Pure Fiction). | |||
| S+ | SS | A | SS | S+ 2/3 community sources agree |
S+ | Action AdvanceBreakHeal | Best-in-class single-target Break DPS; Heavily reliant on Harmony Trailblazer and Ruan Mei; Weaker in wide-spread Pure Fiction content. | |||
| S+ | SS | S+ | SS | S+ 2/3 community sources agree |
S | Action AdvanceDebuffBreak | Unique Super Break and Exo-Toughness that roughly double break cadence; Needs heavy Break Effect and EHR investment to hit breakpoints; Only strong inside Break teams, dead weight otherwise. | |||
| S+ | S+ | S | SS | – | S | DebuffBreakHeal | Free 4-star healer, trivial to build; Needs 150% Break Effect to hit full potential; Healing is adequate, weaker than Huohuo/Lingsha. | |||
| S+ | SS | SS | S+ | S 3/3 community sources agree |
S+ | DebuffDoT | Highest DoT damage ceiling right now; DoT ramps slowly — weak when you need instant burst; Only shines inside DoT teams. | |||
| S+ | S | S+ | S+ | S 3/3 community sources agree |
S+ | DoTFollow-up | Constant DoT detonations, huge nukes with Black Swan; Practically needs Black Swan to shine; Weak in Apocalyptic Shadow (burst/break favored). | |||
| S+ | SS | S+ | SS | S 2/2 community sources agree |
S+ | Action AdvanceBreakFollow-upHeal | Heals while dealing real Break damage; Needs proper Break Effect + SPD to hit her ceiling; Shines most in Break comps, less value elsewhere. | |||
| S+ | S | S+ | A | – | S | Action AdvanceHeal | Self-healing, extremely tanky, near-immortal and easy to pilot; Relies on a high-HP build, so relic farming is demanding; Weak in AoE content (Pure Fiction). | |||
| S+ | S | S+ | S+ | – | A | Break | Elite AoE Break DPS, shines in Pure Fiction and Apocalyptic Shadow; Heavily reliant on a Break support core; Weaker single-target damage than dedicated boss killers. | |||
| S+ | A | S+ | S | – | A | BuffEnergy Regen | Massive team-wide ATK + CRIT DMG buffs; Needs lots of ATK from cone/relics to hit thresholds; Best output requires her signature cone (expensive). | |||
| S+ | S | S | SS | – | S | BreakSP-Friendly | Team-wide DMG, RES PEN, SPD and Break efficiency buffs; Needs enough SPD and Break Effect to shine; Weaker in teams that don't hit weakness. | |||
| S+ | S | B | S+ | – | S | BuffEnergy Regen | One of the strongest single-target DPS units; Needs strong ATK/crit supports to peak; Only decent for wide-AoE Pure Fiction. | |||
| S+ | A | S | A | – | A | SP-Friendly | Massive single-target burst that deletes priority targets; Skill-Point hungry, wants a SP-positive Harmony; Weak at AoE, poor in Pure Fiction. | |||
| S+ | S+ | S+ | SS | SS 2/3 community sources agree |
S+ | Massive AoE damage thanks to a huge number of bonus hits, clears trash mobs fast; Needs her signature Light Cone and specific relic set to reach full power; without them, damage drops noticeably; As a brand-new Path character, her best support partners (Yao Guang, Sparkle) are limited units that are hard to fully collect. | ||||
| S+ | SS | S | SS | S+ 2/3 community sources agree |
S+ | DebuffBreakFollow-up | Converts Toughness into Super Break even before enemies are Broken; Needs meaningful Break Effect and SPD investment; Only shines in Break teams, near-useless elsewhere. | |||
| S+ | S | SS | A | – | A | Buff | Top-tier AoE damage, dominates Pure Fiction; Hard-requires a second Erudition ally to shine; Noticeably weaker in single-target boss fights (AS). | |||
| S+ | S+ | S+ | S+ | S 3/3 community sources agree |
S+ | Ice Remembrance-path support; 100% free with no gacha needed; performs best alongside other Remembrance-path units (Castorice/Cyrene/Evernight/Hyacine) sharing the same mechanic; built for team support so it can't carry alone like a main DPS. | ||||
| S+ | S | A | S | – | S+ | Thunder Elation-path DPS; as the protagonist it's 100% free with no gacha needed; needs a proper Elation-archetype team to unlock its stacking mechanics fully; being the newest path it has less accumulated build knowledge than veteran units. | ||||
| S+ | S | A | A | – | S | Debuff | Strong DEF shred plus stacking team DMG% up to 100%; Single-target leaning; weak at Pure Fiction wave clear; Needs E4 to reach his support ceiling. | |||
| S | A | B | A | – | B | Follow-upHeal | Self-heals, almost never dies; Reliant on a healer to offset self-damage; Noticeably power-crept. | |||
| S | S+ | B | SS | – | A | Break | Top-tier single-target and Toughness shred; Team-dependent, wants Ruan Mei / Fugue; Weak in AoE / Pure Fiction. | |||
| S | S+ | A | S | – | A | BuffHeal | Team-wide DMG reduction plus automatic revive-tier saves; No strong active healing like Huohuo or Luocha. | |||
| S | A | SS | B | – | A | BuffFollow-up | Massive AoE follow-up damage, dominates Pure Fiction; Needs multi-target allies to shine; Weak in single-target (Memory of Chaos, Apocalyptic Shadow). | |||
| S | A | A | S+ | – | B | DoT | One of the strongest vulnerability (damage-taken) debuffs in the game; Limited value for pure DPS teams that don't need debuff amplification; Very Effect Hit Rate hungry, a pain to farm. | |||
| S | S | S+ | S | – | C | Follow-up | Powerful AoE from the Lightning-Lord's high hit count; Heavily reliant on Sunday to reach full potential; Lightning-Lord can lose stacks if enemies die or skip its turn. | |||
| S | S+ | A | S | – | B | Action AdvanceBuffSP-Friendly | Massive single-target burst; Hard-requires an HP healer/buffer; Weak at wide AoE clears (Pure Fiction). | |||
| S | S | A | A | – | A | SP-FriendlyHeal | Lowest SP cost sustain in the game, truly hands-off; Only heals — no shields or damage buffs like newer sustains. | |||
| S | A | A | A | – | C | Debuff | Free, easy to build, nearly universal; Gradually power-crept by 5-star debuffers. | |||
| S | A | A | A | – | A | DebuffBreak | Unique Quantum weakness implant fixes off-element teams; Low personal damage. | |||
| S | A | B | A | – | B | BuffEnergy Regen | Big ATK and DMG buff for one carry; Needs enough SPD/energy to shine; All buffs are single-target, weak in AoE/Pure Fiction. | |||
| S | S | B | S | – | B | Action AdvanceEnergy RegenFollow-up | Top-tier FUA sub-DPS that lifts the whole team; Relies on FUA allies to shine; Weak in Pure Fiction (favors multi-target). | |||
| S | SS | S+ | S+ | – | A | Imaginary Harmony-path support buffing the team's ATK/SPD, 100% free; simple, easy to gear, great for early-game teams; lower power ceiling than dedicated 5-star supports in late-game content. | ||||
| S | S+ | A | A | – | B | Heal | Massive counter and Ultimate damage; Relies on being attacked; passive enemies hurt her; Weak at clearing many small waves (Pure Fiction). | |||
| A | A | S+ | A | – | C | Elite AoE clear, a Pure Fiction king; Energy-hungry, leans on batteries; Weak single-target before E6. | ||||
| A | A | C | A | – | B | Free and easy to reach E6; Energy-hungry, needs ERR investment; Power-crept by 5-star Harmony units. | ||||
| A | A | A | B | – | C | Heal | Strongest raw healing among pure healers, plus a wipe-saving revive; Offers no damage buffs and no shields. | |||
| A | A | B | B | – | C | Tanky: self damage-reduction plus aggro pull, doubles as a bruiser; Reliant on being attacked, so fairly passive; Single-hit counters mean bad crit luck tanks her damage. | ||||
| A | S | B | A | – | B | SP-Friendly | Top-tier single-target burst; Extremely skill-point hungry, needs a feeder; Weak AoE, poor in Pure Fiction. | |||
| A | S | B | A | – | C | DebuffFollow-up | Elite single-target and toughness-break damage; Team must land 3+ debuffs to unlock his kit; Very weak in wave-clear content (Pure Fiction). | |||
| A | A | A | A | – | C | HealShield | Massive 3-turn team-wide shield that trivializes normal hits; Freeze relies on EHR investment until E1; No healing at all — helpless against DoT or percent-HP damage. | |||
| A | B | A | B | – | C | DoT | Free and cheap to build; Needs 67% EHR to stay consistent; Low ceiling versus 5-star supports. | |||
| A | A | A | B | – | C | Buff | Excellent Skill Point regen for SP-hungry carries; Needs high SPD to keep buff uptime; Single-target buff, weak in wider comps. | |||
| A | B | SS | B | – | B | Follow-up | Free and easy to reach E6; Needs a crowd to shine; Weak on single-target bosses (Memory of Chaos / Apocalyptic Shadow). | |||
| A | A | S | A | SS 3/3 community sources agree |
B | Energy RegenFollow-up | Strong AoE follow-up damage, shines in Pure Fiction; Needs high SPD and relies on allies breaking Weakness to fuel follow-ups; Weak single-target and boss damage. | |||
| A | A | B | A | – | C | Heal | Grants team-wide max HP, ideal for HP scalers like Blade; Heals and shields scale off target max HP. | |||
| A | B | B | B | – | C | BuffBreak | Free, available from the very start; Freeze relies on Effect Hit Rate, inconsistent; No healing, pure shielding — risky once it pops. | |||
| A | S | B | A | – | C | Follow-up | Strong single-target and follow-up damage; Depends on a follow-up carry, can't solo carry; Weak in Pure Fiction / wide AoE. | |||
| A | A | A | S | – | C | BreakFollow-up | 4-star, easy to own, E6 farmable from banners; Energy-hungry, needs a regen source; Mediocre outside dedicated Super Break teams. | |||
| B | B | C | B | – | C | Debuff | Free, easy E6; Leans hard on Silver Wolf for Wind implant; Power-crept, weak in current endgame. | |||
| B | B | B | B | – | C | DoT | Free 4-star DPS, easy to obtain and level; Base SPD 94 is very slow, heavily reliant on speed buffs. | |||
| B | B | B | B | – | C | DoT | Free 4-star, easy to obtain and invest in; Reliant on a dedicated DoT team (Kafka/Black Swan); Weak in Pure Fiction and multi-target content. | |||
| B | B | B | B | – | C | Shield | Free, available from the very start; Freeze relies on Effect Hit Rate, inconsistent; No healing, pure shielding — risky once it pops. | |||
| B | C | B | C | – | C | Free, easy to obtain and take to E6; Ult-reliant with slow energy build-up; Devours Skill Points at a brutal rate. | ||||
| B | B | B | B | – | C | BuffDebuffHeal | Free and available very early; Pure healer, no buffs or damage. | |||
| B | B | C | B | – | C | Free and easy to obtain from the standard banner; Extremely skill-point hungry, needs SP battery supports; RNG-dependent when drawing Jade. | ||||
| B | B | C | C | – | C | DoT | Free 4-star, easy eidolons; Needs solid ATK/EHR investment to shine; Hard power-crept by Black Swan. | |||
| B | B | C | B | – | C | DoT | Free, everyone owns her; Relies on enemy count to perform; Weak single-target, struggles in Memory of Chaos. | |||
| B | B | B | B | – | C | Free and cheap to invest in; No self crit, must source it from gear/cone. | ||||
| B | B | C | B | – | C | Follow-up | Free from the standard banner, zero cost; Hard-requires a dedicated shielder; Loses all buffs the instant he takes a single hit. | |||
| B | C | B | C | – | C | BuffBreak | Free unit, easy E6; Very speed-tune reliant, tricky to pilot; Targeted buff, weak in AoE / Pure Fiction. | |||
| C | C | C | C | – | C | Easy to obtain (standard 4-star), free to build; Self-damage kit dies easily and needs babysitting; Bottom of the meta, falls off hard in endgame. | ||||
| C | S+ | A | S+ | – | C | Fire Preservation-path shielder, 100% free with no gacha needed; simple mechanics, beginner-friendly; an original 1.0-era path so its shield/sustain numbers trail behind current 5-star sustains. | ||||
| C | A | A | A | – | C | Physical Destruction-path DPS from the original 1.0 kit, 100% free with no gacha needed; fine for early-game or quick team tests; damage and mechanics are clearly dated, rarely used in current hard endgame content. | ||||
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Click a rating column to sort; the filters above apply to the table too.
How to read the tier list
This tier list ranks characters by strength in endgame content (Memory of Chaos, Pure Fiction, Apocalyptic Shadow). S tier are meta pillars — strongest and most flexible; A tier are very good in the right team; B tier are still usable. Filter by role to view DPS, Support (buff/debuff) or Sustain (healing/shields) separately. Remember: an A-tier in the right team can outperform an S-tier built wrong.
How to use
- Tap a role button (DPS / Support / Sustain) to filter.
- Tap a character to see stats, skills and matching light cones.
- Use with Character Compare and the Damage Calculator to decide who to build.
Where does this ranking come from?
Tier placement is a cross-checked COMMUNITY CONSENSUS (multiple sources, flagged when they disagree by 2+ tiers) combined with SELF-CALCULATED stats from the game's real damage formulas. No single site decides the tier — every tier change has a reason logged in the changelog below.
FAQ
When is this tier list updated?
It's based on settled general meta. New characters are added once there's enough real gameplay data — we don't rank them hastily to avoid being wrong.
Does a lower tier mean a character is weak?
Not necessarily. Many A/B characters are strong in the right team or playstyle. A tier list is a starting point, not a hard rule.
Why are some characters missing?
We only rank characters with a clear meta position. Very new or very niche characters are left for later rather than guessed.
Reroll: Who Should You Aim For?
Rerolling means starting several new accounts early in the game (before committing to one) to try your luck at landing a strong 5-star character right away, then keeping the account with the best result.
The list below comes straight from GameVika's own Tier List above: every character currently ranked SS/S+ is worth targeting when rerolling. Two standard (permanent-pool) characters — Bronya and Welt — are also ranked S+, and you can pick either directly with no 50/50 gamble (via Celestial Invitation, once eligible).
| Character | Tier | Role | How to get | Why it's worth rerolling for |
|---|---|---|---|---|
| SS | DPS | Luck-based (limited banner) | Self-implants weaknesses, fits any team; Needs supports/shields to fully shine; Wants 80%+ CRIT to trigger Rutilant Arena. | |
| SS | DPS | Luck-based (limited banner) | Enormous HP-scaling AoE with self-sufficient energy; Consumes team HP, so a strong healer is mandatory; Signature cone and relics are a bit niche for F2P. | |
| SS | Sustain | Luck-based (limited banner) | Rare sustain that directly buffs the carry's ATK%; Single Bondmate — wants one-DPS teams, weak in multi-carry/DoT comps; Optimal play needs lots of ATK% and energy, farming is a grind. | |
| SS | DPS | Luck-based (limited banner) | Best Remembrance support for Castorice; Needs a Remembrance/memosprite shell to shine; Wants HP and CRIT together, so relic farming is rough. | |
| SS | Sustain | Luck-based (limited banner) | Strong healing + team-wide energy regen; Needs enough SPD to heal in time; Deals no damage. | |
| SS | Sustain | Luck-based (limited banner) | Best single-target healer in the meta, trivializes hard content; Provides no team energy, so she's picky about comps; Demanding 200 SPD breakpoint needs good relics. | |
| SS | DPS | Luck-based (limited banner) | Massive AoE damage (hits all enemies at once) that scales off Max HP, so you don't need to sink resources into an expensive ATK stat.; He constantly 'burns' his own HP to deal damage (losing 10-20% Max HP each time he uses his Skill or Ultimate) - without a solid healer, he can easily put himself in danger mid-fight.. | |
| SS | DPS | Luck-based (limited banner) | Top-tier at both single-target and AoE; Needs turn-advance supports (Sunday/Cerydra) to fully shine; Transformation rotation is fiddly at first. | |
| SS | DPS | Luck-based (limited banner) | Extremely strong AoE — both her Skill and Ultimate hit all enemies, excellent for wave-clear content like Pure Fiction; Heavily reliant on Yao Guang — without her, Punchline/MMR buildup slows down significantly and she underperforms; Requires a separate Elation-exclusive support roster that doesn't overlap with other DPS teams, costing extra investment. | |
| SS | Support | Luck-based (limited banner) | Turn advance plus strong CRIT DMG buff; Needs an SP-hungry DPS to shine; Single-target buffs, weaker in wide Pure Fiction. | |
| SS | Support | Luck-based (limited banner) | 100% Action Advance for both carry and summon; Ult-reliant, needs steady energy; Buffs only ONE ally, weak in wide AoE. | |
| SS | Support | Luck-based (limited banner) | Team-wide all-type RES PEN + DMG-taken amp; CRIT-focused relics are hard to fully optimize; Needs HP >= 5000 and energy management to flow. | |
| SS | DPS | Luck-based (limited banner) | Best-in-slot for Elation DPS like Sparxie and Silver Wolf Lv. 999; Team-locked — only shines with Elation units; SPD-hungry (≥160) and needs Ultimate uptime, tricky to tune. | |
| S+ | DPS | Luck-based (limited banner) | Explosive damage clearing small mobs and bosses alike; Requires two Nihility teammates, restrictive team-building; Weaker in pure large-wave AoE modes. | |
| S+ | Support | Luck-based (limited banner) | Top single-target/blast damage in Supreme Stance; No Break mechanic, favored by Lightning-weak content; Weaker in Pure Fiction (limited wide AoE). | |
| S+ | DPS | Luck-based (limited banner) | Elite single-target burst damage; Heavy SP hog, team-restrictive; No AoE, weak in Pure Fiction. | |
| S+ | DPS | Luck-based (limited banner) | Extremely strong single-target damage, functions almost as a solo carry; Requires near-100% CRIT Rate to deal consistent damage, tricky for newer players to build; Weak in wide-target content like Pure Fiction since he's a single-target DPS. | |
| S+ | Sustain | Luck-based (limited banner) | Massive team-wide shields that scale off easy-to-build DEF; Skill costs a skill point, so SP management matters; Lower value in Pure Fiction's DPS-race format. | |
| S+ | DPS | Luck-based (limited banner) | Explosive DoT damage that scales with more enemies; Relies on a detonator teammate for peak output; Weaker against single bosses than direct DPS. | |
| S+ | Support | Direct pick (standard pool) | Powerful turn advance boosts DPS uptime; Heavy Skill Point drain at E0. | |
| S+ | Support | Luck-based (limited banner) | Huge Skill CRIT DMG + RES PEN buff for one carry; Single-target buff makes her very team-dependent; Only shines with Skill-reliant carries. | |
| S+ | Support | Luck-based (limited banner) | High SPD, acts early to shred DEF; Wants a debuff-heavy team to shine; Hard-gated on the 170 SPD threshold. | |
| S+ | DPS | Luck-based (limited banner) | Elite Ice/Remembrance support with unique per-Heir buffs; Locked to Chrysos Heir/Remembrance teams to shine; Slow ramp, weak turn 1, tight energy at E0. | |
| S+ | DPS | Luck-based (limited banner) | Strong against both single targets and full enemy waves, fits almost any boss fight; Needs Yao Guang in the team to reach her real ceiling; The ideal mono-Elation team still has few members to pick from, limiting flexibility for newer accounts. | |
| S+ | DPS | Luck-based (limited banner) | Elite single-target damage; Relies on a follow-up ally for optimal energy; Weak in wave-clear content (Pure Fiction). | |
| S+ | DPS | Luck-based (limited banner) | Best-in-class single-target Break DPS; Heavily reliant on Harmony Trailblazer and Ruan Mei; Weaker in wide-spread Pure Fiction content. | |
| S+ | Support | Luck-based (limited banner) | Unique Super Break and Exo-Toughness that roughly double break cadence; Needs heavy Break Effect and EHR investment to hit breakpoints; Only strong inside Break teams, dead weight otherwise. | |
| S+ | Sustain | Luck-based (limited banner) | Free 4-star healer, trivial to build; Needs 150% Break Effect to hit full potential; Healing is adequate, weaker than Huohuo/Lingsha. | |
| S+ | DPS | Luck-based (limited banner) | Highest DoT damage ceiling right now; DoT ramps slowly — weak when you need instant burst; Only shines inside DoT teams. | |
| S+ | DPS | Luck-based (limited banner) | Constant DoT detonations, huge nukes with Black Swan; Practically needs Black Swan to shine; Weak in Apocalyptic Shadow (burst/break favored). | |
| S+ | Sustain | Luck-based (limited banner) | Heals while dealing real Break damage; Needs proper Break Effect + SPD to hit her ceiling; Shines most in Break comps, less value elsewhere. | |
| S+ | DPS | Luck-based (limited banner) | Self-healing, extremely tanky, near-immortal and easy to pilot; Relies on a high-HP build, so relic farming is demanding; Weak in AoE content (Pure Fiction). | |
| S+ | DPS | Luck-based (limited banner) | Elite AoE Break DPS, shines in Pure Fiction and Apocalyptic Shadow; Heavily reliant on a Break support core; Weaker single-target damage than dedicated boss killers. | |
| S+ | Support | Luck-based (limited banner) | Massive team-wide ATK + CRIT DMG buffs; Needs lots of ATK from cone/relics to hit thresholds; Best output requires her signature cone (expensive). | |
| S+ | Support | Luck-based (limited banner) | Team-wide DMG, RES PEN, SPD and Break efficiency buffs; Needs enough SPD and Break Effect to shine; Weaker in teams that don't hit weakness. | |
| S+ | DPS | Luck-based (limited banner) | One of the strongest single-target DPS units; Needs strong ATK/crit supports to peak; Only decent for wide-AoE Pure Fiction. | |
| S+ | DPS | Luck-based (limited banner) | Massive single-target burst that deletes priority targets; Skill-Point hungry, wants a SP-positive Harmony; Weak at AoE, poor in Pure Fiction. | |
| S+ | DPS | Luck-based (limited banner) | Massive AoE damage thanks to a huge number of bonus hits, clears trash mobs fast; Needs her signature Light Cone and specific relic set to reach full power; without them, damage drops noticeably; As a brand-new Path character, her best support partners (Yao Guang, Sparkle) are limited units that are hard to fully collect. | |
| S+ | DPS | Luck-based (limited banner) | Converts Toughness into Super Break even before enemies are Broken; Needs meaningful Break Effect and SPD investment; Only shines in Break teams, near-useless elsewhere. | |
| S+ | DPS | Luck-based (limited banner) | Top-tier AoE damage, dominates Pure Fiction; Hard-requires a second Erudition ally to shine; Noticeably weaker in single-target boss fights (AS). | |
| S+ | Support | Luck-based (limited banner) | Ice Remembrance-path support; 100% free with no gacha needed; performs best alongside other Remembrance-path units (Castorice/Cyrene/Evernight/Hyacine) sharing the same mechanic; built for team support so it can't carry alone like a main DPS. | |
| S+ | DPS | Luck-based (limited banner) | Thunder Elation-path DPS; as the protagonist it's 100% free with no gacha needed; needs a proper Elation-archetype team to unlock its stacking mechanics fully; being the newest path it has less accumulated build knowledge than veteran units. | |
| S+ | Support | Direct pick (standard pool) | Strong DEF shred plus stacking team DMG% up to 100%; Single-target leaning; weak at Pure Fiction wave clear; Needs E4 to reach his support ceiling. |
Pending: a "community-voted best reroll" section needs its own vote-storage backend — out of scope for this content pass, left blank for now.
Warning: strong but hard to use
A few SS/S+ names on the tier board still come with a real condition that keeps them from peaking without the right piece — pulling them doesn't make them strong on its own. The list below is pulled straight from the "why this tier" column above (not a separate judgment call), filtered to the names with the clearest conditions.
Best Remembrance support for Castorice; Needs a Remembrance/memosprite shell to shine; Wants HP and CRIT together, so relic farming is rough.
Best single-target healer in the meta, trivializes hard content; Provides no team energy, so she's picky about comps; Demanding 200 SPD breakpoint needs good relics.
Top-tier at both single-target and AoE; Needs turn-advance supports (Sunday/Cerydra) to fully shine; Transformation rotation is fiddly at first.
Extremely strong AoE — both her Skill and Ultimate hit all enemies, excellent for wave-clear content like Pure Fiction; Heavily reliant on Yao Guang — without her, Punchline/MMR buildup slows down significantly and she underperforms; Requires a separate Elation-exclusive support roster that doesn't overlap with other DPS teams, costing extra investment.
Turn advance plus strong CRIT DMG buff; Needs an SP-hungry DPS to shine; Single-target buffs, weaker in wide Pure Fiction.
100% Action Advance for both carry and summon; Ult-reliant, needs steady energy; Buffs only ONE ally, weak in wide AoE.
Team-wide all-type RES PEN + DMG-taken amp; CRIT-focused relics are hard to fully optimize; Needs HP >= 5000 and energy management to flow.
Best-in-slot for Elation DPS like Sparxie and Silver Wolf Lv. 999; Team-locked — only shines with Elation units; SPD-hungry (≥160) and needs Ultimate uptime, tricky to tune.
Tier legend — what SS means, what C means
The six tiers aren't arbitrary labels — each sits behind a clear score threshold (0-5):
- SS — the version's apex core, clearing nearly every endgame mode with little team specialization.
- S+ — extremely strong, a single step under SS, usually needing a slightly better team or investment to peak.
- S — very good, a reliable pillar across most hard content.
- A — solid; built right, still clears endgame, just less flexible than the cohort above.
- B — good for story and regular content, fades in the hardest tier of content.
- C — the most limited in the current roster, better suited to early progression than pushing scores.
The exact cutoffs live under the "data sources"/methodology link at the top — nothing is hidden.
The 6 criteria behind every ranking
A name reaching SS or settling at A isn't a gut call — gamevika scores on 6 axes, cross-checked against real build data and community consensus:
1. Ceiling — how high performance peaks with a full combo and proper build. 2. Team Synergy — lifting the whole squad or shining solo. 3. Versatility — fitting many teams/modes or locked to one template. 4. Investment — already strong at E0 with an obtainable Light Cone, or only unleashed at a high Eidolon. This is what F2P players weigh most.
5. Break Effect/DoT application — for Break or DoT units, stacking speed matters as much as raw crit damage. 6. Endgame Consistency — peaking evenly across all 3 modes or strong in one and weak in another; this is exactly why the board splits Memory of Chaos/Pure Fiction/Apocalyptic Shadow instead of a single blended number.
Why the same name can sit at a different tier per mode
The overall board is an average, but many characters have very lopsided ceilings across the 3 modes — switch tabs on the live board above to see the tier for the mode you're actually pushing, instead of just the blended number.
A common pattern: AoE-focused DPS units usually dominate Pure Fiction (multi-target scoring) but only match the upper cohort in Memory of Chaos (single-target boss cycles), while single-target DPS units run the reverse. This is also why some English sites rank a name flatly at the top while this board gives them SS in one mode and S+ in another — not less precise, just measuring exactly where they peak.
SS tier — the version's pillars
This is the cohort that sets the current power ceiling, clearing nearly every hard mode without needing a specialized team. The live board above is the full, self-updating SS list — below are a few representative faces so you can picture how strong an SS pick is:
- A single-target DPS with an extremely high damage ceiling, self-sufficient even at E0 without a signature Light Cone.
- An Amplifier that buffs or debuffs the whole team, near-mandatory in most strong compositions.
- A Sustain unit (heal/shield) who doesn't just keep the party alive but also adds team damage.
Don't memorize names — tap each character on the live board for their build and reasoning, since the order inside the apex shifts every patch.
S+ tier — the widest band on the board, and how to read it
S+ is the most crowded tier — many of these clear hard content when built right, just lacking a bit of versatility or needing more investment than SS. Because this band is wide, don't treat every S+ name as strictly equal: filter by role (DPS/Amplifier/Sustain) on the live board to see who leads your lane, instead of reading the flat S+ label alone.
Break Effect or DoT-focused DPS in particular can look undervalued if you only glance at crit-combo damage instead of their actual mechanic. This board scores by each character's real mechanic (see the criteria above), which is why Break/DoT specialists land where they do here.
How Eidolons shift the ranking — and why there's no fixed E0/E6 score table
The default board ranks at E0 (no Eidolons) with an obtainable Light Cone — the fairest baseline for most players. But Eidolons don't scale evenly: some characters are already SS/S+ material at E0; others need one "hinge" Eidolon (usually E1, E2 or E4) to unlock a core mechanic — a free extra hit, shorter cooldown, or stacking a status — before climbing steadily toward E6.
Because real build data at each individual Eidolon level isn't deep enough yet to build a trustworthy E0-to-E6 score grid across the whole roster, gamevika hasn't published that detailed grid — doing so without enough data would just be guessing. To know which Eidolon is the hinge point for a specific character, check their individual build page, where it's called out instead of assumed linear.
Limited budget — who to pull first
The current roster is huge, so pull order matters more than pulling everything:
- Missing a team pillar: an SS/S+ Amplifier or Sustain raises your account's value longer than a second DPS, since they fit into almost any team.
- Need a carry: a high-ceiling DPS matching the role you lack (single-target for Memory of Chaos, AoE for Pure Fiction).
- Very new characters: real build data isn't deep enough yet, so their tier may shift in later patches — only pull if you'll build a full team around them, not just because they're new.
Favor a solid E0 first before pouring resources into Eidolons for one character — unless they belong to the "hinge Eidolon" group noted above.
VERDICT — who to build first
Kept short: prioritize an SS/S+ Amplifier or Sustain over a second DPS, since they raise your whole account's value longer. If you already have a pillar, pick a DPS matching the mode you're actually pushing — check the Memory of Chaos/Pure Fiction/Apocalyptic Shadow tab, not just the blended tier.
Already own A/B-tier characters? Don't rush to chase tier — proper relics and an obtainable Light Cone usually matter more than pulling another under-built S+. The board auto-updates every patch, so come back before pulling to avoid mis-investing.
Anomaly Arbitration — this season's structure and how stars are scored
Anomaly Arbitration unlocks once you've cleared all stars in Memory of Chaos, Pure Fiction and Apocalyptic Shadow. The mode runs through 3 Knight stages (Knight I → II → III) before the final King in Check stage — this season's boss is Paramount Bliss Inverted: Illwish Archlotus, running the whole of patch 4.4 (2026\/07\/15 → 2026\/08\/25), resetting every Wednesday when a new patch lands. Skip all 3 Knight stages and go straight for the King, and difficulty jumps to "Plight" — extremely hard, only for deeply invested teams.
Stars are only scored at the King stage, based on clear rounds: 1★ for clearing within ≤6 rounds, 2★ within ≤4, 3★ within ≤2. Clearing on your very first attempt unlocks a rarer avatar frame; clearing the King in 0 rounds, or clearing Plight difficulty, unlocks the Platinum frame — the mode's top cosmetic reward.
Anomaly Arbitration — per-stage debuffs and the 3 King-stage buff picks
Each stage layers its own mechanic that forces a real team adjustment — no single "do-everything" squad clears all 4 stages:
- Knight I — Taunting: a target that's been hit 6 times acts immediately; the hit counter resets at the start of every enemy turn.
- Knight II — Momentum Collapse: every hit adds a stack (up to 10), each cutting -2% damage the enemy deals and -4% crit damage the enemy deals — clear stacks only with follow-up attacks or Aha Time. This stage also cuts enemy starting Energy by 50% and Energy regen outside their turn by another 50%, so your team needs to be Energy-self-sufficient rather than rely on basic attacks.
- Knight III — Bloodthirst: every player turn deals 500 flat damage to a random ally — this stage effectively requires a sturdy sustain unit (shield/heal).
- King — Enrage: every ally Ultimate adds 1 stack to all enemies (up to 4), each stack granting +30% SPD to enemies — stacks clear at the start of the enemy's turn.
- King — Equilibrium: at battle start, your highest-SPD ally loses 20% SPD and your lowest-SPD ally gains 15% SPD — forcing you to re-plan turn order instead of trusting your usual stat sheet.
At the King stage you pick 1 of 3 Arbitral Quadrant buffs: Navigator's Oath grants +50% All-Type RES PEN to Skill and Ultimate damage for whoever is in slot 1; Add Insult to Injury makes enemies hit by an ally's follow-up attack take +15% damage for 2 turns, stacking up to 3 times; or Endless Euphoria gives the whole team +20% All-Type RES PEN plus another +20% damage for Elation-type hits. Which buff to pick depends on your actual team — none of the three is a universal correct answer.
On weaknesses: Knight I opens up Fire/Ice/Wind/Imaginary; Knight II is mainly Fire (Lightning also works); Knight III is almost purely Physical; the King stage widens to Fire/Quantum/Imaginary/Physical/Lightning. The "matches/doesn't match this season's weakness" call-outs on the recommended teams and each character page already follow this exact weakness table.
Rewards use a currency exclusive to this mode, capped at 1,200 per patch: each King-stage star milestone gives 100, with the first 1★ also granting a cipher key; every ★3/★6/★9 milestone across the Knight stages gives 200 plus a Self-Molded Resin; clearing each Knight stage (1/2/3) adds another 100.
Himeko
Welt
Kafka
Silver Wolf
Understand the tier scoring deeper
What are these rankings based on?
Performance across 3 endgame modes (Memory of Chaos, Pure Fiction, Apocalyptic Shadow) under the current meta, scored on 6 axes (ceiling, team synergy, versatility, investment, Break/DoT application, endgame consistency), cross-checked against community consensus and real build data. Full methodology is linked at the top of the board.
Why does the same character sit at a different tier in the MoC/PF/AS tabs?
Because their power ceiling leans differently per mode's mechanics — AoE DPS units usually dominate Pure Fiction (multi-target), single-target DPS units dominate Memory of Chaos and Apocalyptic Shadow. The overall tier is a blended average; switch tabs to see the tier for the mode you're pushing.
Are A or B tier characters worth using?
Very much so. Many A/B-tier characters, properly built (relics plus an obtainable Light Cone matching their role), still clear hard content — the tier only reflects the ceiling versus the top cohort, not uselessness.
Why isn't there a separate score table for each Eidolon level (E0-E6)?
Because real build data at each individual Eidolon level across the whole roster isn't deep enough for a trustworthy score grid — the default board ranks at E0, the fairest baseline for most players. To know a specific character's hinge Eidolon, check their individual build page.
How often is the board updated?
Every patch (~6 weeks) or the moment the meta swings hard. The version label sits right at the top, and build/usage data sync automatically so the ranking always matches each character's build page.













































































