Relic Sets
This page gathers every Relic set currently available in Honkai: Star Rail into one LIVE grid, but before you pick a set, split the two types clearly apart: Cavern Relics (4 slots — Head/Hands/Body/Feet, with both a 2-piece and a 4-piece bonus) and Planar Ornaments (only 2 slots — Planar Sphere/Link Rope, always a single 2-piece bonus). Once you know which slot has a fixed main stat, which slot you actually choose stats for, and where each type drops, you can read the grid below on your own instead of picking by set name alone.
Cavern Relics vs Planar Ornaments — two relic types from the ground up
Every character wears exactly 6 Relics, split into two groups that can never swap slots with each other. Cavern Relics take up 4 fixed slots — Head, Hands, Body, Feet — and drop from the Cavern of Corrosion. Planar Ornaments take up only 2 slots — Planar Sphere and Link Rope — and drop ONLY from the Simulated Universe; caverns never carry this type at all.
- Cavern Relics carry both a 2-piece and a 4-piece bonus: wearing 2 pieces of the same set unlocks a lighter bonus, wearing all 4 unlocks a much stronger one. Since there are only 4 slots, you pick one of two splits: commit all 4 to a single set, or split 2+2 across two different sets.
- Planar Ornaments only ever give a 2-piece bonus: with exactly 2 slots total, you always wear one complete 2-piece set here — there is no 4-piece option, and it never mixes with Cavern sets.
Put simply: a character's full 6-piece loadout is always a 4-piece Cavern set (or 2+2 from two Cavern sets) plus a fixed 2-piece Planar Ornament set — you never get to freely mix all 6 slots the way some other games let you.
The table below takes the exact 4-piece Cavern set, 2-piece Planar Ornament, and first-recommended main stats from each character's meta data, so it updates automatically whenever the meta does. Click an avatar to open that character's full build page, including Light Cone picks and the reasoning behind the set choice.
Main stat per slot — which are fixed, which you actually choose
The first two Cavern slots are always locked, no choice involved: Head always rolls flat HP, Hands always rolls flat ATK. The other four slots are where the main stat rolls randomly from its own pool:
- Body: 7 options — HP%, ATK%, DEF%, Crit Rate, Crit DMG, Effect Hit Rate, Outgoing Healing Boost.
- Feet: 4 options — HP%, ATK%, DEF%, SPD. This is the ONLY slot that can roll SPD as a main stat.
- Planar Sphere: 10 options — HP%, ATK%, DEF% plus all 7 Elemental DMG Boosts (Physical, Fire, Ice, Lightning, Wind, Quantum, Imaginary). This is the ONLY slot that can roll Elemental DMG.
- Link Rope: 5 options — HP%, ATK%, DEF%, Break Effect, Energy Regeneration Rate. This is the ONLY slot that can roll Break Effect or Energy Regeneration Rate.
Pick by role: standard DPS wants ATK% or Elemental DMG on the Sphere plus Crit Rate or Crit DMG on the Body. Super Break teams prioritize SPD on Feet and Break Effect on the Rope instead of Crit. Supports or tanks usually want DEF%/HP%, and healers should hunt Outgoing Healing Boost on the Body.
Sub-stat priority and how to upgrade without wasting resources
Each Relic holds up to 4 sub-stats, none duplicating its own main stat. A 5-star Relic can be leveled up to +15, and every 3 levels (the +3, +6, +9, +12, +15 checkpoints) adds or upgrades one sub-stat — 5 checkpoints total for a piece taken all the way up. If a piece drops with only 3 sub-stats rolled, one of those 5 checkpoints is spent rolling in a brand-new 4th line instead.
- Standard/Crit DPS: prioritize Crit Rate, Crit DMG, then SPD for an earlier turn.
- Super Break: prioritize Break Effect and SPD, largely skipping Crit entirely.
- DoT or RES-shred roles: prioritize Effect Hit Rate so debuffs land reliably.
- Support or healer: prioritize SPD and Energy Regeneration Rate to fire Ultimates more often.
To compare two pieces fast without doing the math yourself, use Crit Value = 2 x Crit Rate% + Crit DMG% (counting only that piece's own Crit sub-stats), or plug the stats straight into the site's Relic Score (CV) tool for an instant score and grade.
Picking a set by role — read the real effect, don't pick by name
The most common formula is one main 4-piece Cavern set plus the fixed 2-piece Planar Ornament — four pieces for the big bonus, and when you need extra base stats instead, split into two different 2-piece Cavern sets. But which set actually helps depends on the role of whoever wears it, not how strong the name sounds:
- Crit DPS: look for a 4-piece that directly adds Crit DMG or boosts damage from one specific attack type.
- Follow-Up or DoT: look for a set whose trigger condition matches the mechanic you're actually running (bonus attacks, or stacking damage-over-time).
- Super Break: look for a set that directly adds Break Effect or amplifies Break damage.
- Support: look for a set that restores Energy or buffs the whole team on Ultimate use — its value is feeding the team's rhythm, not personal damage.
- Healer or tank: look for a set that boosts Outgoing Healing, or raises shields/reduces damage taken for the team.
Since every 4-piece bonus has its own trigger condition, read the exact percentage in the table above before committing — a set that's great on one character can be dead weight on another if the trigger doesn't match its playstyle.
Where to farm — Cavern of Corrosion for Cavern Relics, Simulated Universe for Planar Ornaments
The two Relic groups drop from two completely separate sources, both spending Trailblaze Power but in different ways:
- Cavern Relics drop from the Cavern of Corrosion, gated by your account's Equilibrium Level — lower tiers still mix in plenty of 3 and 4-star filler, so push Equilibrium Level up before farming seriously to avoid wasting Trailblaze Power.
- Planar Ornaments drop ONLY from the Simulated Universe, and only from World 3 onward — after beating an Elite or Boss on a floor, interact with the terminal and spend 40 Trailblaze Power to claim the full set shown on screen.
To target the exact Cavern set you need instead of farming blind, use Self-Modeling Resin: gather 10 spare 5-star Relics (salvaged from pieces you don't use) to craft one piece of the exact set and slot you want, a feature that unlocks from Equilibrium Level 3 onward. General advice: don't rush Relic farming early in the game — spend Trailblaze Power on leveling characters and raising Equilibrium Level first, since higher tiers drop noticeably better gear and farming too early tends to waste your effort.
FAQ
What's the difference between Cavern Relics and Planar Ornaments?
Cavern Relics take up 4 slots (Head/Hands/Body/Feet), carry both a 2-piece and 4-piece bonus, and drop from the Cavern of Corrosion. Planar Ornaments take up only 2 slots (Planar Sphere/Link Rope), always give a single 2-piece bonus, and drop ONLY from the Simulated Universe. The two groups never swap slots.
Which slots have a fixed main stat, and which do I choose?
Head always rolls flat HP and Hands always rolls flat ATK — no choice needed. Body (7 options), Feet (4 options, including SPD), Planar Sphere (10 options, including all 7 Elemental DMG Boosts) and Link Rope (5 options, including Break Effect and Energy Regeneration Rate) are where the main stat rolls randomly.
How should I upgrade Relics without wasting resources?
Check the main stat first — if it's wrong for the build, salvage the piece instead of gambling upgrade materials on it. If the main stat is right, level cautiously through +3 and +6 to see whether the sub-stats trend the right way before committing all the way to +15.
Where and when can I farm Planar Ornaments?
There is exactly one source: the Simulated Universe, from World 3 onward, claimed at a terminal after beating an Elite or Boss for 40 Trailblaze Power. Cavern Relics are farmed separately at the Cavern of Corrosion, a completely different source.
Why isn't there one single best Relic set for every character?
Because a set's value depends on the role of whoever wears it and the trigger condition of its 4-piece bonus. A Break Effect set is dead weight on a standard Crit DPS, and an Outgoing Healing set is wasted on a character who never heals. Always read the effect description in the table before committing.
When is it worth farming Relics seriously?
Wait until your Equilibrium Level is fairly high, since lower tiers still mix in plenty of disposable 3 and 4-star gear. Before that, spend Trailblaze Power on leveling characters, unlocking Traces, and upgrading Light Cones instead — Relic farming is the last step of a build, not the first.