Jing Yuan
★★★★★

Jing Yuan Build

Jing Yuan is a 5★ Lightning character on the Path of Erudition in Honkai: Star Rail. Below are the character's stats, skills and Eidolons — plus a pity calculator if you plan to pull.

Released: 17/05/2023 · v1.0· Updated: 03/07/2026
Updated for version 4.3 · 02/07/2026
Calculate pity to pull this character →
Community usage · phase 4.3.2
Pure Fiction0.3%
Apocalyptic Shadow0.1%
Stats from 16,423 real player profiles (Memory of Chaos) · community data by LvlUrArti
Building Jing Yuan — just follow the numbers
30-second summary

Jing Yuan is a hugely satisfying AoE Lightning carry once you pair him with Sunday. Roll if you love summon-based playstyles and want a hero-general DPS; skip if you already own many single-target carries and lack Sunday.

1
30-second build
In a hurry? This box is all you need — details below
BodyCRIT DMG / CRIT Rate FeetSPD SphereLightning DMG RopeATK%

Sub-stat priority: CRIT Rate / CRIT DMG > ATK% > SPD

2
Verdict & playstyle
How strong, worth pulling, how to play
Memory of Chaos 4/5
Pure Fiction 4.5/5
Apocalyptic Shadow 4/5
Should you pull Jing Yuan?

Jing Yuan is a hugely satisfying AoE Lightning carry once you pair him with Sunday. Roll if you love summon-based playstyles and want a hero-general DPS; skip if you already own many single-target carries and lack Sunday.

Pros
  • Powerful AoE from the Lightning-Lord's high hit count
  • Massive burst turns when Sunday advances him
  • Gorgeous visuals and a genuinely fun kit
Cons
  • Heavily reliant on Sunday to reach full potential
  • Lightning-Lord can lose stacks if enemies die or skip its turn
  • Weaker pure single-target than modern carries
How to play

Open with Skill to build Lightning-Lord toward its 10-stack cap, and Ultimate on energy to add stacks. Position Sunday/Robin just behind to advance Jing Yuan and the Lightning-Lord, keeping LL firing near 10 hits every action.

3
Full build
Light cones, relics, stat targets — with reasons
Best Relics
BodyCRIT DMG / CRIT Rate
FeetSPD
SphereLightning DMG
RopeATK%

Sub-stat priority: CRIT Rate / CRIT DMG > ATK% > SPD

Stat targets

SPD ~134-135 (the -1 speed setup with Sunday), ATK 2500-3000, CRIT Rate ~70% / CRIT DMG ~140%+ (1:2 ratio). Aim Lightning-Lord for 10 hits per turn.

4
Teams
Best teammates to pair with
Best teams for Jing Yuan

Best team: Jing Yuan + Sunday + Robin + Huohuo — the bird duo advances him for maximum hit count. Budget line: swap Robin for Tingyun's Lightning buffs, and run Aventurine/Fu Xuan or Luocha for sustain.

Meta suggestions synthesized from global community consensus (Meta 2026-07). Figures come from game data — updated each patch.

5
Eidolons
How far to invest, which milestones matter

E0 (E1/E2 rất mạnh, E6 tăng damage lớn) — E0 plays great. E1 and E2 give meaningful power spikes (extra hits and crit), and E6 is the biggest jump. None are required — pull eidolons only if he's a favorite.

E1
Slash, Seas Split★★★☆☆
When Lightning-Lord attacks, the DMG multiplier on enemies adjacent to the target enemy increases by an extra amount equal to 25% of the DMG multiplier against the primary target enemy.
Boosts DMG to adjacent enemies when Lightning-Lord attacks, improving AoE clear but not a major power spike.
E2
Swing, Skies Squashed★★★★☆
After Lightning-Lord takes action, DMG dealt by Jing Yuan's Basic ATK, Skill, and Ultimate increases by 20%, lasting for 2 turn(s).
After Lightning-Lord acts, Basic ATK/Skill/Ultimate DMG increases 20% for 2 turns, giving a solid overall damage boost.
E3
Strike, Suns Subdued★★☆☆☆
Ultimate Lv. +2, up to a maximum of Lv. 15. Basic ATK Lv. +1, up to a maximum of Lv. 10.
Only levels up Ultimate and Basic ATK, a minor utility upgrade that doesn't change gameplay.
E4
Spin, Stars Sieged★★★☆☆
For each hit performed by the Lightning-Lord when it takes action, Jing Yuan regenerates 2 Energy.
Regenerates extra Energy per Lightning-Lord hit, moderately improving Ultimate uptime.
E5
Stride, Spoils Seized★★☆☆☆
Skill Lv. +2, up to a maximum of Lv. 15. Talent Lv. +2, up to a maximum of Lv. 15.
Only levels up Skill and Talent, a minor utility upgrade that doesn't change gameplay.
E6
Sweep, Souls Slain★★★★★
Each hit performed by the Lightning-Lord when it takes action will make the target enemy Vulnerable. While Vulnerable, enemies receive 12% more DMG until the end of the Lightning-Lord's current turn, stacking up to 3 time(s).
Each Lightning-Lord hit applies stacking Vulnerable up to 3 times, creating a huge team-wide damage spike.
6
Skills & Traces
What to level first — tap each skill for details
Skill Leveling Priority
Talent ★★★★★ Talent summons Lightning-Lord, Jing Yuan's core damage source via 83% ATK follow-up hits.
Ultimate ★★★★☆ Ultimate deals large AoE damage and adds 3 extra hits to Lightning-Lord, amplifying Talent damage.
Skill ★★★★☆ Skill deals AoE damage and adds 2 extra hits to Lightning-Lord next turn, directly supporting the Talent.
Basic ATK ★★☆☆☆ Basic ATK only hits a single target and does not boost Lightning-Lord, so it stays lowest priority.
Trace priority: A6 > A4 > A2 Eidolon priority: E6 > E2 > E1 > E4 > E3 = E5
Skills
Glistening Light
Glistening Light
Basic ATK Single Target Lv.10

Jing Yuan deals Lightning DMG equal to 140% of his ATK to one designated enemy.

Rifting Zenith
Rifting Zenith
Skill AoE Lv.15

Deals Lightning DMG equal to 125% of Jing Yuan's ATK to all enemies and increases Lightning-Lord's Hits Per Action by 2 for the next turn.

Lightbringer
Lightbringer
Ultimate AoE Lv.15

Deals Lightning DMG equal to 240% of Jing Yuan's ATK to all enemies and increases Lightning-Lord's Hits Per Action by 3 for the next turn.

Prana Extirpated
Prana Extirpated
Talent Bounce Lv.15

Summons "Lightning-Lord" at the start of the battle. "Lightning-Lord" has 60 base SPD and 3 base Hits Per Action. When the Lightning-Lord takes action, its hits are considered as Follow-Up ATKs, with each hit dealing Lightning DMG equal to 83% of Jing Yuan's ATK to a random single enemy, and enemies adjacent to it also receive Lightning DMG equal to 25% of the DMG dealt to the primary target enemy. The Lightning-Lord's Hits Per Action can reach a max of 10. Every time "Lightning-Lord's" Hits Per Action increases by 1, its SPD increases by 10. After the "Lightning-Lord's" action ends, its SPD and Hits Per Action return to their base values. When Jing Yuan is knocked down, the "Lightning-Lord" will disappear. When Jing Yuan is affected by Crowd Control debuff, the "Lightning-Lord" is unable to take action.

Attack
Attack

Attacks an enemy, and after entering combat, reduces their Toughness of the corresponding Type.

Spiritus Invocation
Spiritus Invocation
Technique Enhance

After the Technique is used, the Lightning-Lord's Hits Per Action in the first turn increases by 3 at the start of the next battle.

Major Traces
3 powerful passives (A2/A4/A6) — unlocked via Ascension
A2
Battalia Crush

If the Lightning-Lord's Hits Per Action is greater or equal to 6 in the next turn, its CRIT DMG increases by 25% for the next turn.

A4
Savant Providence

At the start of the battle, immediately regenerates 15 Energy.

A6
War Marshal

After the Skill is used, the CRIT Rate increases by 10% for 2 turn(s).

Trace Bonuses
Total stats gained from unlocking the full trace tree
+28%ATK
+12.5%DEF
+12%CRIT Rate
7
Stats & Materials
Base stats at Lv.80 and what to farm
Level 80 stats
HP
1,164
ATK
699
DEF
485
SPD
99
CRIT Rate
5%
CRIT DMG
50%
8
Jing Yuan FAQ
What is the best Light Cone for Jing Yuan?

The best Light Cone for Jing Yuan is Before Dawn (top pick). See F2P options in the Light Cones section above.

Is Jing Yuan worth pulling?

Jing Yuan is a hugely satisfying AoE Lightning carry once you pair him with Sunday. Roll if you love summon-based playstyles and want a hero-general DPS; skip if you already own many single-target carries and lack Sunday.

What is the best team for Jing Yuan?

Best team: Jing Yuan + Sunday + Robin + Huohuo — the bird duo advances him for maximum hit count. Budget line: swap Robin for Tingyun's Lightning buffs, and run Aventurine/Fu Xuan or Luocha for sustain.

Matching Light Cones
Path of Erudition — a Light Cone only gives its bonus to matching-Path characters.
Light Cones →
How to read this build page

Every character build page has these parts: recommended Light Cone/Relic sets and stat table, a Trace/skill leveling order, Eidolon milestones worth considering, and a reference SPD threshold. Read them in that order — gear tells you "what to use", Traces tell you "what to level first", Eidolon tells you "is it worth pulling dupes", SPD tells you "how fast you need to be to keep the rotation on time". The section below explains how to read each part and applies the same way to every character on the site — check the exact numbers in the table above this section, since community sources sometimes differ by a few points.

Why the Light Cone and Relic picks make sense

Most characters have a "signature" Light Cone built for their exact role, plus a few cheaper substitutes from the standard banner or easy-to-get 3-4★ cones. Missing the signature isn't a dead end — most characters keep most of their power with a well-matched substitute, typically losing somewhere between a few percent and roughly a fifth of total damage depending on the setup, per most public comparisons.

  • Relic sets (2pc+2pc or 4pc) are picked for the set effect that fits that character's role (single-target DPS, AoE, shield/healing support, Break damage, and so on).
  • Main stats per slot (Body/Feet/Sphere/Rope) and substats follow a priority that changes by role: DPS roles usually chase CRIT Rate/CRIT DMG before ATK%; Break-focused roles prioritize Break Effect; support/healing roles often value Effect Hit/RES or Outgoing Healing over pure CRIT.

These weights differ per character and can shift slightly between ranking sources — follow the exact priority table above rather than applying one formula to every role.

Trace/skill leveling order by role (a general guideline, not a fixed rule)

There's no single order that's correct for every character, and community sources sometimes disagree depending on the team the character is used in — but the general pattern by role is:

  • DPS: level whichever skill (Skill or Ultimate) carries most of the damage for that character first, with Basic ATK usually last if it isn't the main damage source.
  • Support/Buffer: prioritize Traces that boost buff strength or the skill that applies the effect over Basic ATK, since this role's value comes from lifting the team rather than personal damage.
  • Healer/Shielder: prioritize the main healing or shield skill first, since that is the reason the team runs this character.
  • Break/CC: prioritize whichever skill contributes the most Toughness Damage, since the Break/Weakness Break window is where the team dumps damage.

Major Traces unlock at fixed ascension levels in-game, not by choice — but which one to level first (when resources are limited) should follow the role priority above. Since the exact order can differ between ranking sources, check the specific recommendation in the table above for this character.

Eidolons: how far E0 gets you, and which milestone is worth considering

General rule: most characters at E0 (no duplicates) already handle most content, even 5-star characters. Eidolons are a duplicate-fueled upgrade system — higher levels cost more resources for a smaller power gain, and the actual gain varies a lot per character (some barely change role at E0, others shift how they're played at a specific level). The milestones most often cited by the community tend to sit at E1, E2, or E6 depending on the character — but none of these are required to clear the game's content. Check the Eidolon section in the table above for this character's specific milestone and gain; if sources disagree on how to rate a milestone, trust the in-game effect description over a pre-set percentage number.

How to think about SPD breakpoints

SPD (Speed) controls how often a character acts in the turn order — higher SPD means denser actions, and for some roles (especially support/healing that need to buff or heal before the team gets hit) hitting the right SPD "breakpoint" matters more than the raw SPD number. Values like 101 or 134 SPD are often cited as community-common breakpoints (letting a character act again before or after a specific point in certain team setups) — this is crowd-verified action-gauge math, not an official fixed number the game states for every situation. The right breakpoint also depends on the team and allies' SPD, so treat the SPD suggestion in the table above as a starting point to adjust from, not a mandatory target.

Where to dig deeper

This section only teaches you how to read the page — for deeper comparisons, use the dedicated tools:

  • Tier list to see where this character stands against the full roster.
  • Teams for full in-game comps with rotation order.
  • Relic score to check how your current gear scores against the benchmark.
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