Huohuo
★★★★★

Huohuo Build

Huohuo is a 5★ Wind character on the Path of Abundance in Honkai: Star Rail. Below are the character's stats, skills and Eidolons — plus a pity calculator if you plan to pull.

Released: 15/11/2023 · v1.4· Updated: 03/07/2026
Updated for version 4.3 · 02/07/2026
Calculate pity to pull this character →
Community usage · phase 4.3.2
Memory of Chaos61.0%
Pure Fiction65.6%
Apocalyptic Shadow61.6%
Stats from 16,423 real player profiles (Memory of Chaos) · community data by LvlUrArti
Building Huohuo — just follow the numbers
30-second summary

Huohuo is a universal healer + energy battery that fits almost any team. If you lack a reliable sustain, or run DoT/hypercarry teams that are energy-hungry, she is well worth pulling.

1
30-second build
In a hurry? This box is all you need — details below
BodyHP% FeetSPD SphereHP% RopeEnergy Regen

Sub-stat priority: SPD > HP% > Effect RES

2
Verdict & playstyle
How strong, worth pulling, how to play
Memory of Chaos 5/5
Pure Fiction 4/5
Apocalyptic Shadow 4.5/5
Should you pull Huohuo?

Huohuo is a universal healer + energy battery that fits almost any team. If you lack a reliable sustain, or run DoT/hypercarry teams that are energy-hungry, she is well worth pulling.

Pros
  • Strong healing + team-wide energy regen
  • Cleanses debuffs + revive safety net (E2)
  • 48% ATK buff on Ultimate
  • Fits almost every team
Cons
  • Deals no damage
  • Needs enough SPD to heal in time
  • Energy buff only shines on Ultimate-hungry teams
How to play

Each turn, prioritize her Skill to heal and apply Divine Provision (auto-heal for 2 turns). Save the Ultimate for when allies need energy — it restores energy AND grants a 48% ATK buff.

3
Full build
Light cones, relics, stat targets — with reasons
Best Relics
BodyHP%
FeetSPD
SphereHP%
RopeEnergy Regen

Sub-stat priority: SPD > HP% > Effect RES

Stat targets

Aim for ~134–160 SPD, ~5,000+ HP, Outgoing Healing% on the Sphere, Energy Regen on the Rope. Add ~40% Effect Hit Rate if you rely on her cleanses.

4
Teams
Best teammates to pair with
Best teams for Huohuo

A DoT core (Kafka + Black Swan + Ruan Mei) and a hypercarry line (Dan Heng IL + Sparkle + Tingyun) — Huohuo keeps everyone alive and fuels back-to-back Ultimates.

Meta suggestions synthesized from global community consensus (Meta 2026-07). Figures come from game data — updated each patch.

5
Eidolons
How far to invest, which milestones matter

E0 (E1 rất tốt) — E0 is already great. E1 (team-wide +12% SPD) is the most worthwhile stopping point; beyond that, further Eidolons are not needed.

E1
Anchored to Vessel, Specters Nestled★★★★★
The duration of Divine Provision produced by the Talent is extended by 1 turn(s). When Huohuo possesses Divine Provision, all allies' SPD increases by 12%.
Extends Divine Provision and grants the whole team 12% SPD while it's active, a strong team-wide speed buff.
E2
Sealed in Tail, Wraith Subdued★★★★★
If Huohuo possesses "Divine Provision" when an ally target is struck by a killing blow, the ally will not be knocked down and their HP will immediately be restored by an amount equal to 50% of their Max HP. This reduces the duration of "Divine Provision" by 1 turn. This effect can only be triggered 2 time(s) per battle.
Prevents a knockdown and instantly heals 50% Max HP on a killing blow while Divine Provision is active, acting as a near-immunity to death.
E3
Cursed by Fate, Moths to Flame★★☆☆☆
Ultimate Lv. +2, up to a maximum of Lv. 15. Talent Lv. +2, up to a maximum of Lv. 15.
Only raises Ultimate and Talent levels with no new effect, so the power gain is minimal.
E4
Tied in Life, Bound to Strife★★★☆☆
When healing a target ally via Skill or Talent, the less HP the target ally currently has, the higher the amount of healing they will receive. The maximum increase in healing provided by Huohuo is 80%.
Healing from Skill/Talent scales up (up to +80%) the lower the target's HP is, improving emergency healing efficiency.
E5
Mandated by Edict, Evils Evicted★★☆☆☆
Skill Lv. +2, up to a maximum of Lv. 15. Basic ATK Lv. +1, up to a maximum of Lv. 10.
Only raises Skill and Basic ATK levels with no new effect, so the impact is fairly small.
E6
Woven Together, Cohere Forever★★★★★
When healing a target ally, increases the target ally's DMG dealt by 50% for 2 turn(s).
Each heal grants the healed ally +50% DMG dealt for 2 turns, turning Huohuo into a major damage-amplifying support.
6
Skills & Traces
What to level first — tap each skill for details
Skill Leveling Priority
Talent ★★★★☆ Secondary heal + cleanse — after the two above.
Skill ★★★★★ Main heal — max alongside Ultimate.
Ultimate ★★★★★ Team ATK buff + energy — Huohuo's heart, max it.
Basic ATK ★★☆☆☆ The Basic ATK just deals HP-scaled damage, which isn't Huohuo's role as a healer, making it the lowest leveling priority.
Trace priority: A2 > A6 > A4 Eidolon priority: E1 = E2 > E6 > E4 > E3 = E5
Skills
Banner: Stormcaller
Banner: Stormcaller
Basic ATK Single Target Lv.10

Deals Wind DMG equal to 70% of Huohuo's Max HP to one designated enemy.

Talisman: Protection
Talisman: Protection
Skill Restore Lv.15

Dispels 1 debuff(s) from one designated ally and immediately restores this ally's HP by an amount equal to 24.5% of Huohuo's Max HP plus 718. At the same time, restores HP for allies that are adjacent to this target ally by an amount equal to 19.6% of Huohuo's Max HP plus 574.

Tail: Spiritual Domination
Tail: Spiritual Domination
Ultimate Support Lv.15

Regenerates Energy for all teammates (i.e., excluding this unit) by an amount equal to 22.5% of their respective Max Energy. At the same time, increases their ATK by 48% for 2 turn(s).

Possession: Ethereal Metaflow
Possession: Ethereal Metaflow
Talent Restore Lv.15

After using her Skill, Huohuo gains Divine Provision, lasting for 2 turn(s). This duration decreases by 1 turn at the start of Huohuo's every turn. If Huohuo has Divine Provision when an ally's turn starts or when an ally uses their Ultimate, restores HP for that ally by an amount equal to 5.3% of Huohuo's Max HP plus 154. At the same time, every ally with 50% HP percentage or lower receives healing once. When Divine Provision is triggered to heal an ally, dispel 1 debuff(s) from that ally. This effect can be triggered up to 6 time(s). Using the skill again resets the effect's trigger count.

Attack
Attack

Attacks an enemy, and after entering combat, reduces their Toughness of the corresponding Type.

Fiend: Impeachment of Evil
Fiend: Impeachment of Evil
Technique Impair

Huohuo terrorizes surrounding enemies, afflicting Horror-Struck on them. Enemies in Horror-Struck will flee away from Huohuo for 10 second(s). When entering battle with enemies in Horror-Struck, there is a 100% base chance of reducing every single enemy's ATK by 25% for 2 turn(s).

Major Traces
3 powerful passives (A2/A4/A6) — unlocked via Ascension
A2
Fearful to Act

When combat starts, Huohuo gains Divine Provision, lasting for 1 turn(s).

A4
The Cursed One

Increases the chance to resist Crowd Control debuffs by 35%.

A6
Stress Reaction to Horror

When her Talent is triggered to heal allies, Huohuo regenerates 1 Energy.

Trace Bonuses
Total stats gained from unlocking the full trace tree
+56%HP
+36%Effect RES
+10SPD
7
Stats & Materials
Base stats at Lv.80 and what to farm
Level 80 stats
HP
1,358
ATK
602
DEF
509
SPD
98
CRIT Rate
5%
CRIT DMG
50%
8
Huohuo FAQ
What is the best Light Cone for Huohuo?

The best Light Cone for Huohuo is Night of Fright (top pick). See F2P options in the Light Cones section above.

Is Huohuo worth pulling?

Huohuo is a universal healer + energy battery that fits almost any team. If you lack a reliable sustain, or run DoT/hypercarry teams that are energy-hungry, she is well worth pulling.

What is the best team for Huohuo?

A DoT core (Kafka + Black Swan + Ruan Mei) and a hypercarry line (Dan Heng IL + Sparkle + Tingyun) — Huohuo keeps everyone alive and fuels back-to-back Ultimates.

Matching Light Cones
Path of Abundance — a Light Cone only gives its bonus to matching-Path characters.
Light Cones →
How to read this build page

Every character build page has these parts: recommended Light Cone/Relic sets and stat table, a Trace/skill leveling order, Eidolon milestones worth considering, and a reference SPD threshold. Read them in that order — gear tells you "what to use", Traces tell you "what to level first", Eidolon tells you "is it worth pulling dupes", SPD tells you "how fast you need to be to keep the rotation on time". The section below explains how to read each part and applies the same way to every character on the site — check the exact numbers in the table above this section, since community sources sometimes differ by a few points.

Why the Light Cone and Relic picks make sense

Most characters have a "signature" Light Cone built for their exact role, plus a few cheaper substitutes from the standard banner or easy-to-get 3-4★ cones. Missing the signature isn't a dead end — most characters keep most of their power with a well-matched substitute, typically losing somewhere between a few percent and roughly a fifth of total damage depending on the setup, per most public comparisons.

  • Relic sets (2pc+2pc or 4pc) are picked for the set effect that fits that character's role (single-target DPS, AoE, shield/healing support, Break damage, and so on).
  • Main stats per slot (Body/Feet/Sphere/Rope) and substats follow a priority that changes by role: DPS roles usually chase CRIT Rate/CRIT DMG before ATK%; Break-focused roles prioritize Break Effect; support/healing roles often value Effect Hit/RES or Outgoing Healing over pure CRIT.

These weights differ per character and can shift slightly between ranking sources — follow the exact priority table above rather than applying one formula to every role.

Trace/skill leveling order by role (a general guideline, not a fixed rule)

There's no single order that's correct for every character, and community sources sometimes disagree depending on the team the character is used in — but the general pattern by role is:

  • DPS: level whichever skill (Skill or Ultimate) carries most of the damage for that character first, with Basic ATK usually last if it isn't the main damage source.
  • Support/Buffer: prioritize Traces that boost buff strength or the skill that applies the effect over Basic ATK, since this role's value comes from lifting the team rather than personal damage.
  • Healer/Shielder: prioritize the main healing or shield skill first, since that is the reason the team runs this character.
  • Break/CC: prioritize whichever skill contributes the most Toughness Damage, since the Break/Weakness Break window is where the team dumps damage.

Major Traces unlock at fixed ascension levels in-game, not by choice — but which one to level first (when resources are limited) should follow the role priority above. Since the exact order can differ between ranking sources, check the specific recommendation in the table above for this character.

Eidolons: how far E0 gets you, and which milestone is worth considering

General rule: most characters at E0 (no duplicates) already handle most content, even 5-star characters. Eidolons are a duplicate-fueled upgrade system — higher levels cost more resources for a smaller power gain, and the actual gain varies a lot per character (some barely change role at E0, others shift how they're played at a specific level). The milestones most often cited by the community tend to sit at E1, E2, or E6 depending on the character — but none of these are required to clear the game's content. Check the Eidolon section in the table above for this character's specific milestone and gain; if sources disagree on how to rate a milestone, trust the in-game effect description over a pre-set percentage number.

How to think about SPD breakpoints

SPD (Speed) controls how often a character acts in the turn order — higher SPD means denser actions, and for some roles (especially support/healing that need to buff or heal before the team gets hit) hitting the right SPD "breakpoint" matters more than the raw SPD number. Values like 101 or 134 SPD are often cited as community-common breakpoints (letting a character act again before or after a specific point in certain team setups) — this is crowd-verified action-gauge math, not an official fixed number the game states for every situation. The right breakpoint also depends on the team and allies' SPD, so treat the SPD suggestion in the table above as a starting point to adjust from, not a mandatory target.

Where to dig deeper

This section only teaches you how to read the page — for deeper comparisons, use the dedicated tools:

  • Tier list to see where this character stands against the full roster.
  • Teams for full in-game comps with rotation order.
  • Relic score to check how your current gear scores against the benchmark.
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