Gallagher
★★★★

Gallagher Build

Gallagher is a 4★ Fire character on the Path of Abundance in Honkai: Star Rail. Below are the character's stats, skills and Eidolons — plus a pity calculator if you plan to pull.

Released: 27/03/2024 · v2.1· Updated: 03/07/2026
Updated for version 4.3 · 02/07/2026
Calculate pity to pull this character →
Community usage · phase 4.3.2
Memory of Chaos6.3%
Pure Fiction9.6%
Apocalyptic Shadow12.9%
Stats from 16,423 real player profiles (Memory of Chaos) · community data by LvlUrArti
Building Gallagher — just follow the numbers
30-second summary

Gallagher is the best free 4-star sustain in the game and the go-to healer for any Break/Super Break team. Grab him from any giveaway event; only skip if you already run Huohuo/Lingsha and never touch Break comps.

1
30-second build
In a hurry? This box is all you need — details below
BodyOutgoing Healing Boost (hoặc HP%) FeetSPD SphereHP% (hoặc ATK%) RopeBreak Effect

Sub-stat priority: Break Effect > SPD > Effect RES > HP%

2
Verdict & playstyle
How strong, worth pulling, how to play
Memory of Chaos 4.5/5
Pure Fiction 4/5
Apocalyptic Shadow 5/5
Should you pull Gallagher?

Gallagher is the best free 4-star sustain in the game and the go-to healer for any Break/Super Break team. Grab him from any giveaway event; only skip if you already run Huohuo/Lingsha and never touch Break comps.

Pros
  • Free 4-star healer, trivial to build
  • Extremely SP-positive, feeds the whole team
  • Heals while boosting Break and dealing damage
  • Very tanky with innate debuff resistance
Cons
  • Healing is adequate, weaker than Huohuo/Lingsha
  • Underwhelming outside Break/Super Break comps
  • Needs 150% Break Effect to hit full potential
How to play

Open with Skill to apply Besotted, then spam Basic Attacks to build energy. Fire Ultimate as soon as you have EP for the team heal and Break boost. Lean on Basic Attacks since he is hugely SP-positive, saving Skill Points for your carry.

3
Full build
Light cones, relics, stat targets — with reasons
Best Relics
BodyOutgoing Healing Boost (hoặc HP%)
FeetSPD
SphereHP% (hoặc ATK%)
RopeBreak Effect

Sub-stat priority: Break Effect > SPD > Effect RES > HP%

Stat targets

Target 145 SPD (134 minimum), 150% in-combat Break Effect to unlock the healing bonus, ~40-80% Effect RES, and enough HP to survive. No CRIT needed.

4
Teams
Best teammates to pair with
Best teams for Gallagher

Team 1: enable Firefly with Ruan Mei + Harmony TB for rapid Breaks. Team 2: Boothill Super Break with Ruan Mei + Bronya. Team 3: Dr. Ratio hypercarry where Gallagher supplies debuffs and SP positivity for Robin/Pela.

Meta suggestions synthesized from global community consensus (Meta 2026-07). Figures come from game data — updated each patch.

5
Eidolons
How far to invest, which milestones matter

E0 (E1/E2 tốt, E6 rất mạnh và dễ gom cho 4 sao) — E0 is fully functional. E1 improves energy/SP economy and E2 gives a solid Break bump. As a 4-star, E6 is realistically farmable and excellent if you love Break teams.

E1
Salty Dog★★★☆☆
When entering the battle, Gallagher regenerates 20 Energy and increases Effect RES by 50%.
Regenerating 20 Energy and gaining 50% Effect RES on battle entry helps Gallagher reach his Ultimate faster and resist debuffs, but it is not a damage spike.
E2
Lion's Tail★★★☆☆
When using the Skill, dispels 1 debuff(s) from the designated ally. At the same time, increases their Effect RES by 30% for 2 turn(s).
The Skill now dispels 1 debuff and grants the ally 30% Effect RES for 2 turns, solid situational anti-debuff utility rather than a major power boost.
E3
Corpse Reviver★★☆☆☆
Skill Lv. +2, up to a maximum of Lv. 15. Basic ATK Lv. +1, up to a maximum of Lv. 10.
Only raises Skill and Basic ATK levels for minor healing and damage gains, a weak utility eidolon with no kit changes.
E4
Last Word★★★☆☆
Extends the duration of the Besotted state inflicted by Gallagher's Ultimate by 1 turn(s).
Extending Besotted by 1 turn lets enemies take bonus Break DMG longer and gives allies more chances to trigger Talent healing, a moderate support buff.
E5
Death in the Afternoon★★☆☆☆
Ultimate Lv. +2, up to a maximum of Lv. 15. Talent Lv. +2, up to a maximum of Lv. 15.
Only raises Ultimate and Talent levels for minor damage and healing gains without altering the kit's mechanics.
E6
Blood and Sand★★★★☆
Increases Gallagher's Break Effect by 20% and Weakness Break Efficiency by 20%.
Gaining 20% Break Effect and 20% Weakness Break Efficiency is a significant spike that greatly boosts Gallagher's Break DMG contribution and support for break-focused teams.
6
Skills & Traces
What to level first — tap each skill for details
Skill Leveling Priority
Skill ★★★★★ Special Brew is an instant single-target heal, the core power source for a healer, so it should be leveled first.
Talent ★★★★☆ Tipsy Tussle boosts Break DMG on Besotted targets and heals allies each time they attack one, both scaling with level, making it the second priority.
Ultimate ★★★☆☆ Champagne Etiquette deals AoE damage, applies Besotted, and enhances the next Basic ATK, but being energy-gated it ranks below the healing Skill and Talent.
Basic ATK ★☆☆☆☆ Corkage Fee is just a filler Basic ATK for energy generation, always the lowest leveling priority for a support role.
Trace priority: A4 > A2 > A6 Eidolon priority: E6 > E2 > E1 > E4 > E3 = E5
Skills
Corkage Fee
Corkage Fee
Basic ATK Single Target Lv.10

Deals Fire DMG equal to 140% of Gallagher's ATK to one designated enemy target.

Special Brew
Special Brew
Skill Restore Lv.15

Immediately heals a target ally for 2020 HP.

Champagne Etiquette
Champagne Etiquette
Ultimate AoE Lv.15

Inflicts Besotted on all enemies, lasting for 2 turn(s). At the same time, deals Fire DMG equal to 188% of Gallagher's ATK to all enemies, and enhances his next Basic ATK to Nectar Blitz.

Tipsy Tussle
Tipsy Tussle
Talent Restore Lv.15

The Besotted state makes targets receive 15% more Break DMG. Every time a Besotted target gets attacked by an ally, the attacking ally's HP is restored by 808.

Attack
Attack

Attacks an enemy, and after entering combat, reduces their Toughness of the corresponding Type.

Artisan Elixir
Artisan Elixir
Technique

Immediately attacks the enemy. Upon entering battle, inflicts Besotted on all enemies, lasting for 2 turn(s). And deals Fire DMG equal to 50% of Gallagher's ATK to all enemies.

Nectar Blitz
Nectar Blitz
Basic ATK Single Target Lv.10

Deals Fire DMG equal to 350% of Gallagher's ATK to one designated enemy target. Reduces the target's ATK by 19%, lasting for 2 turn(s).

Major Traces
3 powerful passives (A2/A4/A6) — unlocked via Ascension
A2
Novel Concoction

Increases this unit's Outgoing Healing by an amount equal to 50% of Break Effect, up to a maximum Outgoing Healing increase of 75%.

A4
Organic Yeast

After using the Ultimate, immediately advances action for this unit by 100%.

A6
Bottoms Up

When Gallagher uses Nectar Blitz to attack Besotted enemies, the HP Restore effect of his Talent will also apply to teammates for this time.

Trace Bonuses
Total stats gained from unlocking the full trace tree
+28%Effect RES
+18%HP
+13.3%Break Effect
7
Stats & Materials
Base stats at Lv.80 and what to farm
Level 80 stats
HP
1,305
ATK
529
DEF
441
SPD
98
CRIT Rate
5%
CRIT DMG
50%
8
Gallagher FAQ
What is the best Light Cone for Gallagher?

The best Light Cone for Gallagher is Scent Alone Stays True (top pick). See F2P options in the Light Cones section above.

Is Gallagher worth pulling?

Gallagher is the best free 4-star sustain in the game and the go-to healer for any Break/Super Break team. Grab him from any giveaway event; only skip if you already run Huohuo/Lingsha and never touch Break comps.

What is the best team for Gallagher?

Team 1: enable Firefly with Ruan Mei + Harmony TB for rapid Breaks. Team 2: Boothill Super Break with Ruan Mei + Bronya. Team 3: Dr. Ratio hypercarry where Gallagher supplies debuffs and SP positivity for Robin/Pela.

Matching Light Cones
Path of Abundance — a Light Cone only gives its bonus to matching-Path characters.
Light Cones →
How to read this build page

Every character build page has these parts: recommended Light Cone/Relic sets and stat table, a Trace/skill leveling order, Eidolon milestones worth considering, and a reference SPD threshold. Read them in that order — gear tells you "what to use", Traces tell you "what to level first", Eidolon tells you "is it worth pulling dupes", SPD tells you "how fast you need to be to keep the rotation on time". The section below explains how to read each part and applies the same way to every character on the site — check the exact numbers in the table above this section, since community sources sometimes differ by a few points.

Why the Light Cone and Relic picks make sense

Most characters have a "signature" Light Cone built for their exact role, plus a few cheaper substitutes from the standard banner or easy-to-get 3-4★ cones. Missing the signature isn't a dead end — most characters keep most of their power with a well-matched substitute, typically losing somewhere between a few percent and roughly a fifth of total damage depending on the setup, per most public comparisons.

  • Relic sets (2pc+2pc or 4pc) are picked for the set effect that fits that character's role (single-target DPS, AoE, shield/healing support, Break damage, and so on).
  • Main stats per slot (Body/Feet/Sphere/Rope) and substats follow a priority that changes by role: DPS roles usually chase CRIT Rate/CRIT DMG before ATK%; Break-focused roles prioritize Break Effect; support/healing roles often value Effect Hit/RES or Outgoing Healing over pure CRIT.

These weights differ per character and can shift slightly between ranking sources — follow the exact priority table above rather than applying one formula to every role.

Trace/skill leveling order by role (a general guideline, not a fixed rule)

There's no single order that's correct for every character, and community sources sometimes disagree depending on the team the character is used in — but the general pattern by role is:

  • DPS: level whichever skill (Skill or Ultimate) carries most of the damage for that character first, with Basic ATK usually last if it isn't the main damage source.
  • Support/Buffer: prioritize Traces that boost buff strength or the skill that applies the effect over Basic ATK, since this role's value comes from lifting the team rather than personal damage.
  • Healer/Shielder: prioritize the main healing or shield skill first, since that is the reason the team runs this character.
  • Break/CC: prioritize whichever skill contributes the most Toughness Damage, since the Break/Weakness Break window is where the team dumps damage.

Major Traces unlock at fixed ascension levels in-game, not by choice — but which one to level first (when resources are limited) should follow the role priority above. Since the exact order can differ between ranking sources, check the specific recommendation in the table above for this character.

Eidolons: how far E0 gets you, and which milestone is worth considering

General rule: most characters at E0 (no duplicates) already handle most content, even 5-star characters. Eidolons are a duplicate-fueled upgrade system — higher levels cost more resources for a smaller power gain, and the actual gain varies a lot per character (some barely change role at E0, others shift how they're played at a specific level). The milestones most often cited by the community tend to sit at E1, E2, or E6 depending on the character — but none of these are required to clear the game's content. Check the Eidolon section in the table above for this character's specific milestone and gain; if sources disagree on how to rate a milestone, trust the in-game effect description over a pre-set percentage number.

How to think about SPD breakpoints

SPD (Speed) controls how often a character acts in the turn order — higher SPD means denser actions, and for some roles (especially support/healing that need to buff or heal before the team gets hit) hitting the right SPD "breakpoint" matters more than the raw SPD number. Values like 101 or 134 SPD are often cited as community-common breakpoints (letting a character act again before or after a specific point in certain team setups) — this is crowd-verified action-gauge math, not an official fixed number the game states for every situation. The right breakpoint also depends on the team and allies' SPD, so treat the SPD suggestion in the table above as a starting point to adjust from, not a mandatory target.

Where to dig deeper

This section only teaches you how to read the page — for deeper comparisons, use the dedicated tools:

  • Tier list to see where this character stands against the full roster.
  • Teams for full in-game comps with rotation order.
  • Relic score to check how your current gear scores against the benchmark.
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