Jiaoqiu Build
Jiaoqiu is a 5★ Fire character on the Path of Nihility in Honkai: Star Rail. Below are the character's stats, skills and Eidolons — plus a pity calculator if you plan to pull.
Roll him if you own or plan to build
Acheron, or run a DoT team (
Kafka/
Black Swan) — Jiaoqiu is the premier damage-amplifier support right now. Skip if you lack a Nihility/DoT DPS or already have enough debuffers.
Sub-stat priority: Effect Hit Rate (tới mốc) > SPD > HP% > ATK%
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Deals Fire DMG equal to 140% of Jiaoqiu's ATK to one designated enemy target.
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Deals Fire DMG equal to 188% of Jiaoqiu's ATK to one designated enemy target and Fire DMG equal to 113% of Jiaoqiu's ATK to adjacent targets, with a 100% base chance to inflict 1 stack of "Ashen Roast" on the primary target.
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Sets the number of "Ashen Roast" stacks on enemy targets to the highest number of "Ashen Roast" stacks present on the battlefield. Then, activates a Zone and deals Fire DMG equal to 120% of Jiaoqiu's ATK to all enemies. While inside the Zone, enemy targets receive 18% increased Ultimate DMG, with a 65% base chance of being inflicted with 1 stack of Ashen Roast when taking action. While the Zone exists, this effect can trigger up to 6 time(s). And for each enemy target, it can only trigger once per turn. This trigger count resets every time Jiaoqiu uses Ultimate. The Zone lasts for 3 turn(s), and its duration decreases by 1 at the start of this unit's every turn. If Jiaoqiu gets knocked down, the Zone will also be dispelled.
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When Jiaoqiu hits an enemy with Basic ATK, Skill or Ultimate, there is a 100% base chance to inflict 1 stack of Ashen Roast on them. At 1 stack, increases DMG received by the enemy by 18.8%. Then, each subsequent stack increases this by 6.3%. Ashen Roast is capped at 5 stack(s) and lasts for 2 turn(s). When an enemy target is afflicted with Ashen Roast, they are also considered as being Burned at the same time, taking Fire DoT equal to 225% of Jiaoqiu's ATK at the start of each turn.
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Attacks an enemy, and after entering combat, reduces their Toughness of the corresponding Type.
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After using Technique, creates a Special Dimension that lasts for 15 second(s). After entering combat with enemies in this Special Dimension, deals Fire DMG equal to 100% of Jiaoqiu's ATK to all enemies, with a 100% base chance of applying 1 "Ashen Roast" stack. Only 1 dimension created by allies can exist at the same time.
When battle starts, immediately regenerates 15 Energy.
For every 15% of Jiaoqiu's Effect Hit Rate that exceeds 80%, additionally increases ATK by 60%, up to 240%.
While the Zone exists, enemies entering combat will be inflicted with Ashen Roast. The number of stacks applied will match the highest number of "Ashen Roast" stacks possessed by any unit while the Zone is active, with a minimum of 1 stack(s).
What is the best Light Cone for Jiaoqiu?
The best Light Cone for Jiaoqiu is Those Many Springs (top pick). See F2P options in the Light Cones section above.
Is Jiaoqiu worth pulling?
Roll him if you own or plan to build Acheron, or run a DoT team (Kafka/Black Swan) — Jiaoqiu is the premier damage-amplifier support right now. Skip if you lack a Nihility/DoT DPS or already have enough debuffers.
What is the best team for Jiaoqiu?
Acheron comp: Jiaoqiu floods debuffs to generate Slashed Dream fast, paired with Pela and a shielder (Aventurine/Gallagher). DoT comp: Kafka and Black Swan detonate Ashen Roast (counts as Burning), Huohuo sustains. Dr. Ratio comp: Robin buffs ATK, Aventurine shields and enables follow-ups.
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3★How to read this build page
Every character build page has these parts: recommended Light Cone/Relic sets and stat table, a Trace/skill leveling order, Eidolon milestones worth considering, and a reference SPD threshold. Read them in that order — gear tells you "what to use", Traces tell you "what to level first", Eidolon tells you "is it worth pulling dupes", SPD tells you "how fast you need to be to keep the rotation on time". The section below explains how to read each part and applies the same way to every character on the site — check the exact numbers in the table above this section, since community sources sometimes differ by a few points.
Why the Light Cone and Relic picks make sense
Most characters have a "signature" Light Cone built for their exact role, plus a few cheaper substitutes from the standard banner or easy-to-get 3-4★ cones. Missing the signature isn't a dead end — most characters keep most of their power with a well-matched substitute, typically losing somewhere between a few percent and roughly a fifth of total damage depending on the setup, per most public comparisons.
- Relic sets (2pc+2pc or 4pc) are picked for the set effect that fits that character's role (single-target DPS, AoE, shield/healing support, Break damage, and so on).
- Main stats per slot (Body/Feet/Sphere/Rope) and substats follow a priority that changes by role: DPS roles usually chase CRIT Rate/CRIT DMG before ATK%; Break-focused roles prioritize Break Effect; support/healing roles often value Effect Hit/RES or Outgoing Healing over pure CRIT.
These weights differ per character and can shift slightly between ranking sources — follow the exact priority table above rather than applying one formula to every role.
Trace/skill leveling order by role (a general guideline, not a fixed rule)
There's no single order that's correct for every character, and community sources sometimes disagree depending on the team the character is used in — but the general pattern by role is:
- DPS: level whichever skill (Skill or Ultimate) carries most of the damage for that character first, with Basic ATK usually last if it isn't the main damage source.
- Support/Buffer: prioritize Traces that boost buff strength or the skill that applies the effect over Basic ATK, since this role's value comes from lifting the team rather than personal damage.
- Healer/Shielder: prioritize the main healing or shield skill first, since that is the reason the team runs this character.
- Break/CC: prioritize whichever skill contributes the most Toughness Damage, since the Break/Weakness Break window is where the team dumps damage.
Major Traces unlock at fixed ascension levels in-game, not by choice — but which one to level first (when resources are limited) should follow the role priority above. Since the exact order can differ between ranking sources, check the specific recommendation in the table above for this character.
Eidolons: how far E0 gets you, and which milestone is worth considering
General rule: most characters at E0 (no duplicates) already handle most content, even 5-star characters. Eidolons are a duplicate-fueled upgrade system — higher levels cost more resources for a smaller power gain, and the actual gain varies a lot per character (some barely change role at E0, others shift how they're played at a specific level). The milestones most often cited by the community tend to sit at E1, E2, or E6 depending on the character — but none of these are required to clear the game's content. Check the Eidolon section in the table above for this character's specific milestone and gain; if sources disagree on how to rate a milestone, trust the in-game effect description over a pre-set percentage number.
How to think about SPD breakpoints
SPD (Speed) controls how often a character acts in the turn order — higher SPD means denser actions, and for some roles (especially support/healing that need to buff or heal before the team gets hit) hitting the right SPD "breakpoint" matters more than the raw SPD number. Values like 101 or 134 SPD are often cited as community-common breakpoints (letting a character act again before or after a specific point in certain team setups) — this is crowd-verified action-gauge math, not an official fixed number the game states for every situation. The right breakpoint also depends on the team and allies' SPD, so treat the SPD suggestion in the table above as a starting point to adjust from, not a mandatory target.
Where to dig deeper
This section only teaches you how to read the page — for deeper comparisons, use the dedicated tools:
- Tier list to see where this character stands against the full roster.
- Teams for full in-game comps with rotation order.
- Relic score to check how your current gear scores against the benchmark.




















